No, I'm mostly annoyed at you telling me where to post my opinions. I don't care who reads them, but don't bitch at me because you're too lazy to click through to find them.
Since so many landmarks are shaping up to be the types of cards you'd build a deck around, it's nice to see them also provide a tutor to make them more consistent. At 3 mana it's more expensive than Entreat which sees no play outside of Fiora buff decks, but given this card can also be used to destroy an opposing landmark I'm guessing it will actually get a fair amount of play.
So Star Spring is basically this and that's okay, people liked this card. But you don't gain nexus life so it's worse, but it's cheaper so that's better, so in the end probably not a huge meta thing, but it should be a fun deck archetype.
I am not sure what kind of mtg you have been playing but the spring and aetherflux have very little to do with each other. Aetherflux is a cardspam- combo payoff what is a huge differece to the spring that gains charges as units you control heal.
Aetherflux is more general but spring is way more op given it is 2 mana in a slower game than mtg that doesn't have lands.
Also are answers for the spring quite narrow what makes it way more problematic in LoR
Like all alt win conditions, this card is going to get a lot of attention regardless of how viable it is.
I share many of the concerns that it's too powerful / affordable / easy to activate, but given how well Riot has predicted numbers lately (everyone thought Taric would be impossible to flip at 7 triggers, but he's actually surprisingly easy) combined with the super-specific number "22" makes me think they've done a lot of playtesting/finetuning around this already.
So Star Spring is basically this and that's okay, people liked this card. But you don't gain nexus life so it's worse, but it's cheaper so that's better, so in the end probably not a huge meta thing, but it should be a fun deck archetype.
Allright, so i noticed that I am sitting on almost 200 common wildcards.. I crafted every common card I was missing and I still have 120 common wildcards left. I am doing the same when next expansion hits, so I can convert them to shards somehow. I still have 70 rare wildcards, but I am too affraid to spend them all :)
Uro was banned, which does not destroy the deck but weakens it quite a bit. What is worse, there is no proper replacement right now. One could run Dryad of the Illisian Grove for some further ramping but obviously that is an inadequate replacement.
Thanks a bunch for all the ideas. I think I'll go with the quest route, adding [Hearthstone Card (Exploding Sheep) Not Found] and the like. However, I'll definitely keep an open mind about things, and try different ideas until one of them actually wins with a decent rate. Thanks!
Zendikar would have been a great set if they had refrained from printing Omnath. Unfortunately Omnath ruins pretty much the entire game right now. Cannot wait until this complete design failure will be banned and the clown fiesta ends. But I guess we will have to get used to this kind of nonsense every set from now on.
That certainly sounds like an interesting combination of cards to work with! I understand the idea you are aiming for, but the execution of the deck (i.e. what cards you use, your deck's game plan, your deck's win condition, etc.) highly depends on what your goal of the deck is.
If your goal is to use Cleric and Acolyte of Pain to cycle through your deck while also having synergy with Wild Pyromancer, that is a tried and true combo/synergy. However, it has grown to be a little too slow for Wild to be your main tool to get your win condition. But if you simply have them to for the synergy/flavor of "Healing/Pain," I respect that and they can work well together to help you get to your desired cards.
On the other hand, if you choose an AoE style with deathrattle minions, it might be worth adding in Awaken the Makers+Twilight's Call to allow you to survive longer and stabilize until you draw your C'Thun. Quest Priest is very competitive, and some of the cards run in Quest Priest have synergy with your "healing/damage" flavor (e.g. Explosive Sheep, Spirit Lash), so it might not actually be too hard to manipulate Quest Priest to have a C'Thun win condition.
It sounds like a tricky idea to work around, so I think it is best to focus on building the deck around what makes those cards most fun for you (whether it be the flavor, the "healing/damage" synergy, buffing C'Thun to be huge, the massive board swing turns, etc.).
Edit: but Bilgewater does it with an 8 mana slow spell card that you have to include in your deck, Targon with a 3 mana fast spell that they would include in their deck already for the tutor effect. Targon can even discover cards that destroy landmarks. My point was more that i'm afraid we'll see a lot of Targon and other landmarks won't see any play because Targon can destry them too easily and the loss in tempo is too much
the cost makes it a tad bit to strong if it was 3 or 4 i would've been more okay but now hmmm.
It's nice for self damage decks tho, kind of negating vlad's effect if your minions survive till round end.
(the problem with his effect is them surviving during battle not the end usually)
Important to remember that the card says ''once i've seen you'' which means if it gets to 19 and you remove it the next one they drop has to start all over.
I like having an alternate win-con like Fiora, the question is whether the land mark must be on the board to see all the heal or it work like Maokai does (when the condition are met, you just play it and win)
Edit: i'm not reading carefully, the landmark has to be on the board. Now this is quite hard to achieve i believe, but this can serve as secondary gameplan.
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
No, I'm mostly annoyed at you telling me where to post my opinions. I don't care who reads them, but don't bitch at me because you're too lazy to click through to find them.
New Targon Spell - Divergent Paths
Since so many landmarks are shaping up to be the types of cards you'd build a deck around, it's nice to see them also provide a tutor to make them more consistent. At 3 mana it's more expensive than Entreat which sees no play outside of Fiora buff decks, but given this card can also be used to destroy an opposing landmark I'm guessing it will actually get a fair amount of play.
New Expansion : Monuments of Power
I am not sure what kind of mtg you have been playing but the spring and aetherflux have very little to do with each other. Aetherflux is a cardspam- combo payoff what is a huge differece to the spring that gains charges as units you control heal.
Aetherflux is more general but spring is way more op given it is 2 mana in a slower game than mtg that doesn't have lands.
Also are answers for the spring quite narrow what makes it way more problematic in LoR
Hallow's End Masquerade Ball
Glad it worked for you. I think I won 4 out of 5 games.
Star Spring, a New Targon Landmark Has Been Revealed for Runeterra's Monuments of Power Expansion (3 New Cards)
I remember that they talked about two celestial cards, comet and something else being adjusted. But i'm very happy to be wrong
New Targon Landmark - Star Spring
Like all alt win conditions, this card is going to get a lot of attention regardless of how viable it is.
I share many of the concerns that it's too powerful / affordable / easy to activate, but given how well Riot has predicted numbers lately (everyone thought Taric would be impossible to flip at 7 triggers, but he's actually surprisingly easy) combined with the super-specific number "22" makes me think they've done a lot of playtesting/finetuning around this already.
A Hearthstone Hotfix is Available for Battlegrounds Lag and Witchwood Adventure Issues
Finally... lag fix...
New Expansion : Monuments of Power
So Star Spring is basically this and that's okay, people liked this card. But you don't gain nexus life so it's worse, but it's cheaper so that's better, so in the end probably not a huge meta thing, but it should be a fun deck archetype.
Brawl Haul - Kicking Things up a Notch with Verazol, the Split Current
Thanks for the information. I did not know this (not paid attention I guess). :)
How to approach the wildcard/shards hoarding in the long term
Allright, so i noticed that I am sitting on almost 200 common wildcards.. I crafted every common card I was missing and I still have 120 common wildcards left. I am doing the same when next expansion hits, so I can convert them to shards somehow. I still have 70 rare wildcards, but I am too affraid to spend them all :)
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
Or you can not
Suggestion vs. command. You've literally spent more time being butthurt that people don't care about your vague-post than explaining it.
Brawl Haul - Kicking Things up a Notch with Verazol, the Split Current
While Uro is banned in standard, Brawl does not follow the same ban list, and so he is legal there. The cards currently banned in brawl are Drannith Magistrate, Sorcerous Spyglass, Winota, Joiner of Forces, Oko, Thief of Crowns, and Lutri, the Spellchaser. I can totally understand the confusion though, seeing as how Brawl is so closely tied to standard.
Wizards keeps an active banlist of every format here if you'd like to check it out for yourself.
Brawl Haul - Kicking Things up a Notch with Verazol, the Split Current
Uro was banned, which does not destroy the deck but weakens it quite a bit. What is worse, there is no proper replacement right now. One could run Dryad of the Illisian Grove for some further ramping but obviously that is an inadequate replacement.
New Freljord Landmark - The Howling Abyss
Think Elise isn't that bad it still is a 2 mana 4-3 challenger with fearsome.
Fizz is okay alot of decks have around 10 spells, if you can hit the nexus once with a lvled up fizz he can activate his ability himself every turn.
Plus he is a 3-2 for 1 mana potential to block elusive if you really need it.
Maokai is okay for the fact that he can create a chump blocker every turn that one extra body can make a difference sometimes.
Low costs with decent bodies/effects.
Scholomance EVEN Warlock
Thanks a bunch for all the ideas. I think I'll go with the quest route, adding [Hearthstone Card (Exploding Sheep) Not Found] and the like. However, I'll definitely keep an open mind about things, and try different ideas until one of them actually wins with a decent rate. Thanks!
Zendikar Rising Mailbag - Mark Rosewater Answers Popular Questions
Zendikar would have been a great set if they had refrained from printing Omnath. Unfortunately Omnath ruins pretty much the entire game right now. Cannot wait until this complete design failure will be banned and the clown fiesta ends. But I guess we will have to get used to this kind of nonsense every set from now on.
Star Spring, a New Targon Landmark Has Been Revealed for Runeterra's Monuments of Power Expansion (3 New Cards)
They said existing cards from other regions would be modified to interact with Landmarks. We just don't know which ones yet.
Howling Abyss, a New Freljord Landmark, Has Been Revealed for Runeterra's Monuments of Power Expansion (4 New Cards)
Scholomance EVEN Warlock
That certainly sounds like an interesting combination of cards to work with! I understand the idea you are aiming for, but the execution of the deck (i.e. what cards you use, your deck's game plan, your deck's win condition, etc.) highly depends on what your goal of the deck is.
For example, if your goal is to make the biggest C'Thun possible (with a focus on abusing Hooded Acolyte and Crazed Worshipper), then I would probably focus on cards that enable AoE damage and health restore to all minions (e.g. Wild Pyromancer+Circle of Healing/Divine Hymn/Holy Nova, Tentacle of N'Zoth/Explosive Sheep/Unstable Ghoul+Potion Vendor/Holy Ripple).
If your goal is to use Cleric and Acolyte of Pain to cycle through your deck while also having synergy with Wild Pyromancer, that is a tried and true combo/synergy. However, it has grown to be a little too slow for Wild to be your main tool to get your win condition. But if you simply have them to for the synergy/flavor of "Healing/Pain," I respect that and they can work well together to help you get to your desired cards.
On the other hand, if you choose an AoE style with deathrattle minions, it might be worth adding in Awaken the Makers+Twilight's Call to allow you to survive longer and stabilize until you draw your C'Thun. Quest Priest is very competitive, and some of the cards run in Quest Priest have synergy with your "healing/damage" flavor (e.g. Explosive Sheep, Spirit Lash), so it might not actually be too hard to manipulate Quest Priest to have a C'Thun win condition.
It sounds like a tricky idea to work around, so I think it is best to focus on building the deck around what makes those cards most fun for you (whether it be the flavor, the "healing/damage" synergy, buffing C'Thun to be huge, the massive board swing turns, etc.).
Star Spring, a New Targon Landmark Has Been Revealed for Runeterra's Monuments of Power Expansion (3 New Cards)
Oh, right
Edit: but Bilgewater does it with an 8 mana slow spell card that you have to include in your deck, Targon with a 3 mana fast spell that they would include in their deck already for the tutor effect. Targon can even discover cards that destroy landmarks. My point was more that i'm afraid we'll see a lot of Targon and other landmarks won't see any play because Targon can destry them too easily and the loss in tempo is too much
Heimerdinger At His Best
So the numbers are in for mogwai's new Hiemer list, sitting at about a 51 percent winrate over 1000 games
This puts it below Lee Sin lists, but it might get further optimized down the road or people will get better at playing it.
https://lor.mobalytics.gg/decks/code/CIBQKAYJCMRVIVLAAUAQIEA3EY2DQAIDAQIQEAIBAQTQEAYJC4OACAIBAQYQ
That being said, the old list are still performing the best.
Bilgewater noxious - Swain/TF and pirate aggro
They who endure
Fearsome Aggro
Warmothers Ramp
Shen Fiora
Jinx/Draven
Sejuani Ash
Zed Lee - has broken 55 percent so it's here to stay
Star Spring, a New Targon Landmark Has Been Revealed for Runeterra's Monuments of Power Expansion (3 New Cards)
Bilgewater also can.
Deathrattle Shuffle Rogue!
Thanks! ahh that is too bad, she is pretty important for this deck :(
New Targon Landmark - Star Spring
the cost makes it a tad bit to strong if it was 3 or 4 i would've been more okay but now hmmm.
It's nice for self damage decks tho, kind of negating vlad's effect if your minions survive till round end.
(the problem with his effect is them surviving during battle not the end usually)
Important to remember that the card says ''once i've seen you'' which means if it gets to 19 and you remove it the next one they drop has to start all over.
Star Spring, a New Targon Landmark Has Been Revealed for Runeterra's Monuments of Power Expansion (3 New Cards)
So tomorrow must be Soraka right?
I like having an alternate win-con like Fiora, the question is whether the land mark must be on the board to see all the heal or it work like Maokai does (when the condition are met, you just play it and win)
Edit: i'm not reading carefully, the landmark has to be on the board. Now this is quite hard to achieve i believe, but this can serve as secondary gameplan.