Lovely. No offence meant to the artist of the old version, I'm sure they are great, but I do think they missed the mark just slightly with the first version.
I'm glad they did this, but at the same time I feel really bad for whoever the original artist was.
"Everyone hated your work so much we're making the unprecedented move of patching in new artwork."
"But why?"
"Because your take on a 2-foot tall purple-skinned fairy didn't look human."
How in the world is September already over? Jeeze. I was forced to deploy an update out today to hopefully get accepted into the Riot API program for Legends of Runeterra, so there's some stuff in the update that isn't completely finished - touch on that in a moment.
New Features
General
New account login and registration pages!
Added member tooltips.
The mouseover of any username on the site will now display a special tooltip. (Sorry, mobile)
No more borders around the images for a much cleaner look.
Improved the appearance of comments below articles and forum posts.
Blockquotes have improved styling.
Our quotes for different game developers now have special themes.
Magic
Cards database is now linked in the site footer.
Hearthstone
Staff can now designate source links for decks.
We've previously used the guide space for this which in turn flags the deck as having a guide.
With the new feature, we'll link to relevant tweets or videos that we can get decks from to share here. These links will display in a special box in the same spot a guide would.
Staf can now more easily flag pro players.
This one is for you, Frosty.
Runeterra
Deck widgets now display deck copy buttons for easier access.
Bug Fixes
General
Fixed an issue where New Threads on the game portals sorted incorrectly.
Report buttons no longer display for logged-out users.
Hearthstone
Fixed an issue with missing "Hearthstone" breadcrumbs on deck pages.
Runeterra
Fixed the deck widget caching incorrectly.
Card detail pages now display their card image when linked on Discord or other social platforms as intended.
Decks on the deck listings can no longer display more than 4 champions. (Decks may still have more than 4 different champions)
But its just not workable, since both wild and standard shares the same collection manager. Would be kinda awkward to recreate it just because a few cards are different across modes.
Lovely. No offence meant to the artist of the old version, I'm sure they are great, but I do think they missed the mark just slightly with the first version.
I'm a Wild player. Honestly, at times likes I feel that Wild and Standard should have separate nerfs/buffs. I was beginning to see a rise of Odd Druid using the Guardian package. Now it's dead before it's fruitation. I've tried the deck too and found it surprisingly good. Sad that it wouldn't get recognized.
All these cards are close, but there is not correct answer. Remove +Attack (this riddle is only about protection) and add a couple of words from the riddle (name of a card).
So, this hero actually has new voice lines. Or rather same voice lines but with a metallic voice. Only played one game and I'm unsure whether the hero power has a new animation - if it has I didn't notice it.
Of the few times I've seen him, Ragnaros is disgustingly good. You just plow over everyone once Sulfuras is active. Crackling Cyclone is also bonkers; the two of them combined...easy 1st place for me haha
Nice effect and artwork. Not sure if the effect fits Priest, though.
About the balance, it's quite hard to tell, because it depends on which degenerate combos it enables… Maybe a 3 mana 3/3 would be less dangerous I don't know.
linkblade91
Show Spoiler
I prefer the Epic version hands down, since the effect is more unique and interesting. The Rare one is also too strong against swarm decks, IMO.
I think I prefer if you keep the Taunt, it only because fits the card's artwork too much.
Valor1204
Show Spoiler
Circle of Life: I like the artwork, but I agree with other people in the issues they pointed (the class should be Shaman and the effect isn't all that interesting). I you come up with a different Ancestral Spirit-like effect, the card could be quite cool.
Vulpera Electroedge: Shaman has weapons, but doesn't tend to have weapon synergy, so it feels a bit out of place. I'd give it some Shaman mechanic, something like "Your weapon doesn't lose Durability, but Overloads (1) when your hero attacks" (and better stats, obviously).
Cg8889
Show Spoiler
The card doesn't seem too unbalanced, but I don't find it too interesting either. Might be just me, I don't know.
Pokeniner
Show Spoiler
Vulpera Scoundrel is one thing, because she was Neutral, but having class cards with this kind of effect… I don't know, it kinda overlaps with Druid's Choose One a little bit, for my taste.
grumpymonk
Show Spoiler
Tortollan Hatchling: It's too similar to Tortollan Primalist to my taste. I know it's part of the appeal, but I'm not convinced.
Rend and Rear: Interesting, strategic effect that forces your opponent to plan around it. Quite cool, honestly.
KANSAS
Show Spoiler
Minion type is actually the standard notation, as seen in Battleground cards like Menagerie Mug.
About the card itself, I like that you're trying to bring multi-tribe synergy to Shaman, since it's something that makes a lot of sense in the card. That said, I would try to come up with a different synergy, as drawing is a bit boring and feels too similar to The Curator.
DavnanKillder
Show Spoiler
Not bad, but not amazing either. The artwork is quite cool, though.
If you decide to go with it, make sure to add a full stop at the end of its text.
Inconspicuosaurus
Show Spoiler
Interesting combination of Spellburst and Choose One. I think you could get away with making it a 5/5, though.
Bloodmefirst
Show Spoiler
Both cards make sense, but I prefer the Gadgetzan one flavor-wise (the other artwork is also very easy to find, so there will be tons of cards with it). And, because Gadgetzan was the expansion just before Un'goro, you'll still get to play the card with Lakkari Sacrifice.
I think you're good to go with the Gadgetzan one.
Arkasaur
Show Spoiler
Rogue doesn't have minion buffs, so this hard would be pretty hard to use. If you still want to go with it, the only option I see is to change the text to "Stealth. After this survives damage, return it to your hand with +1/+1 and all previous enchantments."
Finally, the effect is too complex for a Common card (and even more with the change I proposed). It feels a lot like an Epic, actually.
Fieselfitz
Show Spoiler
Both the effect and the artwork fit Mage more than Shaman or Warlock. That said, I find the effect a little too simple and too similar to the old Azure Drake.
KingKuba
Show Spoiler
I like it! You're good to go, I'd say.
Este
Show Spoiler
Pretty cool card, especially for a first-timer. I find it quite balanced, too.
RealJC1234TheToonist
Show Spoiler
The flavor makes sense, but I don't find the effect very interesting. It's also quite weak when compared to Smuggler's Run.
NiRast
Show Spoiler
Shellcarver Totom: I guess it's balanced, since Totems are a bit weak. That said, the artwork is awful.
Rejoin the Group: I coud see this card winning the competition. The flavor is superb! My only issue with it is that it should be a Hunter/Druid card, since its effect is a combination of Tracking and something similar to the Choose One mechanic.
anchorm4n
Show Spoiler
Sorry to ruin your hashtag… But I find Polar Ursa Champion much more interesting. It's simple, but in a good way.
bananaenparty
Show Spoiler
Both Educate the Wild and Trainee Archeologist are fine. I'd say I like Educate the Wild a bit more, but some people might have an issue with its slightly colonialist flavor, for a lack of a better word. In any case, I think it's fine to go with either of them.
Oh, btw, Educate the Wild is lacking a full stop at the end of its text.
BasilAnguis
Show Spoiler
I like the card pretty much, but I don't understand how it works like an aura.
Neoguli
Show Spoiler
It's a good stall tool, that's for sure, but I find it a bit too simple.
Radiant Guardian POWER: 5 → 4 I don't get this either. The difference between 5->4 attack on curve 5 is HUGE. Its much bigger then they are expecting. Not only that but there will be times it won't be possible to activate her effect. A vanilla 4/5 that costs 5 mana is terrible.
They are trying to reduce the power swing. A lot of times, RG comes out with the effect and if you can't remove it immediately then the game is just over. Not only is she durable enough to survive a hit from most units letting her give 10+ nexus HP, but she also discourages attacking with smaller units as they'll allow her to get even more hits in. Reducing by 1 attack will go a long way in throttling her potential to just carry games. Compare this card -- which is almost 3x of every Demacia deck on ladder right now -- with Soulgorger, who is +1 mana for -2/+2 stats and hasn't seen play since Rising Tides released.
Regarding you comment "there will be times it won't be possible to activate her effect": you always activate her effect. The only time you see a naked RG is when Remembrance low-rolls.
Bastion: OLD TEXT: Give an ally Spellshield this round. NEW TEXT: Grant an ally +1+1 and Spellshield. Extra +1/+1 and the effect DOES NOT ends by the end of the turn at burst speed????? There is no way now to trade into bastion using the same amount of resources. This buff is WAY over the top. Anything that can abuse Bastion will become a tier 1 deck (Heimerdinger, Taric, Lee Sin). Bastion needs to be changed to Fast or Slow speed.
Radiant Guardian POWER: 5 → 4 I don't get this either. The difference between 5->4 attack on curve 5 is HUGE. Its much bigger then they are expecting. Not only that but there will be times it won't be possible to activate her effect. A vanilla 4/5 that costs 5 mana is terrible.
Petty Officer -> Defense: 2 → 1 Guess i got this one right in the other topic.
Given that their patches are based on the meta around two weeks before the patch release, they literally could not have nerfed Lee Sin unless they knew that they wanted to nerf it before they buffed it. The Lee Sin buff kind of reminds me of the Braum Buff in that they wanted to push him as much as possible and maybe revert part of the buff later. I’m sure that if he remains oppressive he’ll be nerfed in the next balance patch.
Runeterra's Beautiful Dragons and Four Decks That Make Them Shine
I need to go back to Demacia Dragons, because that was indeed fun for a while.
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
This emote is basically the "Sorry" emote. The BM will commence soon.
Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs
I'm glad they did this, but at the same time I feel really bad for whoever the original artist was.
"Everyone hated your work so much we're making the unprecedented move of patching in new artwork."
"But why?"
"Because your take on a 2-foot tall purple-skinned fairy didn't look human."
Out of Cards Changelog - 2020-09-29
How in the world is September already over? Jeeze. I was forced to deploy an update out today to hopefully get accepted into the Riot API program for Legends of Runeterra, so there's some stuff in the update that isn't completely finished - touch on that in a moment.
New Features
General
Mythgard
Hearthstone
Changes
General
Magic
Hearthstone
Runeterra
Bug Fixes
General
Hearthstone
Runeterra
Hearthstone's Late September Card Nerfs Are Live Soon! Here's our Take on the Balance Changes
I'm sure Darkglare shares your sympathies.
But its just not workable, since both wild and standard shares the same collection manager. Would be kinda awkward to recreate it just because a few cards are different across modes.
Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs
Lovely. No offence meant to the artist of the old version, I'm sure they are great, but I do think they missed the mark just slightly with the first version.
Hearthstone's Late September Card Nerfs Are Live Soon! Here's our Take on the Balance Changes
I'm a Wild player. Honestly, at times likes I feel that Wild and Standard should have separate nerfs/buffs. I was beginning to see a rise of Odd Druid using the Guardian package. Now it's dead before it's fruitation. I've tried the deck too and found it surprisingly good. Sad that it wouldn't get recognized.
Hearthstone's Late September Card Nerfs Are Live Soon! Here's our Take on the Balance Changes
No Evocation, sad.
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
noice
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
Maybe they'll go back and add lines to Scholar Jaina. She already had a few in the adventure - it wouldn't be hard.
[Game] Card Treasure Hunt (The Resurrection Attempt)
All these cards are close, but there is not correct answer. Remove +Attack (this riddle is only about protection) and add a couple of words from the riddle (name of a card).
1.11 Patch Notes
Bilgewater Noxious regardless if it's pirate burn aggro or Swain TF remains top tier.
Will they still pull in the insane winrate they have now possible not but they will still be great.
Or people will just run fearsome burn aggro instead with shadow/noxious
It wins just as often topping out around 59 - 60 percent
So sadly this patch doesn't really change anything
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
I dont want to buy it... but i will!
The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle
So, this hero actually has new voice lines. Or rather same voice lines but with a metallic voice. Only played one game and I'm unsure whether the hero power has a new animation - if it has I didn't notice it.
BATTLEGROUNDS REVIEW (feel free to discuss)
Of the few times I've seen him, Ragnaros is disgustingly good. You just plow over everyone once Sulfuras is active. Crackling Cyclone is also bonkers; the two of them combined...easy 1st place for me haha
Runeterra Patch 1.11 - Card Balance, Single-Player Lab, New Personalization, Global & Friend Leaderboards
I agree with most of those changes, last patch was great for the game, i hope this one will make it even better
Manual Of Monsters - Card Design Competition Discussion Thread
Feedback:
Demonxz95
About the balance, it's quite hard to tell, because it depends on which degenerate combos it enables… Maybe a 3 mana 3/3 would be less dangerous I don't know.
linkblade91
I think I prefer if you keep the Taunt, it only because fits the card's artwork too much.
Valor1204
Cg8889
Pokeniner
grumpymonk
KANSAS
About the card itself, I like that you're trying to bring multi-tribe synergy to Shaman, since it's something that makes a lot of sense in the card. That said, I would try to come up with a different synergy, as drawing is a bit boring and feels too similar to The Curator.
DavnanKillder
If you decide to go with it, make sure to add a full stop at the end of its text.
Inconspicuosaurus
Bloodmefirst
I think you're good to go with the Gadgetzan one.
Arkasaur
Finally, the effect is too complex for a Common card (and even more with the change I proposed). It feels a lot like an Epic, actually.
Fieselfitz
KingKuba
Este
RealJC1234TheToonist
NiRast
anchorm4n
bananaenparty
Oh, btw, Educate the Wild is lacking a full stop at the end of its text.
BasilAnguis
Neoguli
1.11 Patch Notes
The patch is 1.11 not 1.10
1.11 Patch Notes
They are trying to reduce the power swing. A lot of times, RG comes out with the effect and if you can't remove it immediately then the game is just over. Not only is she durable enough to survive a hit from most units letting her give 10+ nexus HP, but she also discourages attacking with smaller units as they'll allow her to get even more hits in. Reducing by 1 attack will go a long way in throttling her potential to just carry games. Compare this card -- which is almost 3x of every Demacia deck on ladder right now -- with Soulgorger, who is +1 mana for -2/+2 stats and hasn't seen play since Rising Tides released.
Regarding you comment "there will be times it won't be possible to activate her effect": you always activate her effect. The only time you see a naked RG is when Remembrance low-rolls.
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
Sorry, that was bad copy job. Fixed
Week 1 of the Masquerade Ball - Elementals in Battlegrounds, Dual-Class Arena, Horseman Uther, & More
Also of note, for those who don't have the Battlegrounds Tavern Pass, the cost was reduced to 1250 gold/$9.99.
1.11 Patch Notes
Link here: https://playruneterra.com/en-us/news/patch-1-11-notes
Bastion:
OLD TEXT: Give an ally Spellshield this round.
NEW TEXT: Grant an ally +1+1 and Spellshield.
Extra +1/+1 and the effect DOES NOT ends by the end of the turn at burst speed?????
There is no way now to trade into bastion using the same amount of resources. This buff is WAY over the top.
Anything that can abuse Bastion will become a tier 1 deck (Heimerdinger, Taric, Lee Sin).
Bastion needs to be changed to Fast or Slow speed.
Radiant Guardian
POWER: 5 → 4
I don't get this either. The difference between 5->4 attack on curve 5 is HUGE. Its much bigger then they are expecting.
Not only that but there will be times it won't be possible to activate her effect. A vanilla 4/5 that costs 5 mana is terrible.
Petty Officer -> Defense: 2 → 1
Guess i got this one right in the other topic.
Lee Sin -> no changes. Yes, NO CHANGES.
-> Discuss <-
Runeterra Patch 1.11 - Card Balance, Single-Player Lab, New Personalization, Global & Friend Leaderboards
Given that their patches are based on the meta around two weeks before the patch release, they literally could not have nerfed Lee Sin unless they knew that they wanted to nerf it before they buffed it. The Lee Sin buff kind of reminds me of the Braum Buff in that they wanted to push him as much as possible and maybe revert part of the buff later. I’m sure that if he remains oppressive he’ll be nerfed in the next balance patch.
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
HS Players: Purchasable heroes should have voice lines!
Blizzard: I don't want to do this… But I will.
Warsong Rexxar, Upcoming Shop Hero Skin, Has New Voicelines
If the art in the teaser is the one we'll get, I might actually use it instead of the 1.000 wins portrait. That's how bad the latter is.