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  • Manual Of Monsters - Card Design Competition Discussion Thread

    Feedback!

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    Demonxz95: I'm always a fan of Tempo Priest support, especially when done in interesting ways like this.  I'm a bit concerned with how it could create a lot of value generation, especially considering it is from DoD where Galakrond gave Priest an overabundance of value anyways.  I say consider raising the stats and cost by 1 if you want to avoid turns with too much value and make it a custom watermark to indicate it will be around after Galakrond rotates.

    linkblade91: If it is a Demon Hunter Tortollan, I do not think it should be a demon as most cards that are Demon Hunters are not demons themselves.  I like it as an interesting disruption mechanic, but am concerned with its potential ability to shut down some decks for a whole turn, namely ones that rely on Rush minions to clear.  I think a 5/3/5 without Taunt lets this stay powerful without feeling too overbearing.  Good luck with your new job!

    Valor1204: I think you're right that an overload effect would be more flavorful for the card.  As it stands it is a bit boring and I think has been done in a Rogue card before.  Maybe something like "Battlecry: Give your Hero +1 attack this turn for each of your Overloaded Mana crystals.", something that interacts with Overload and hero attacks.

    Cg8889: I dig it!  I was going to say something about it being a bit scary to give Rogue a 0-mana 4 damage to a minion, but then I remembered that Vendetta exists and is arguably way easier to fulfill.  Both existing in the same rotation could be spooky, but the custom watermark leaves that open.  Nice work with this one!

    Pokeniner: I like the callback to Vulpera Scoundrel and think Discover alternate choices is a cool enough thing that should be used more often.  However, I think having the two in the same expansion is a bit much and think that you may get some people who vote lower just because it's another Priest generation tool.  I think changing expansion and making a more specific effect, like Discover a Healing spell or restore 4 health to a damaged friendly character, could be better if nothing else than because it doesn't give Priest a way to generate removal, which people despise from Priest.

    grumpymonk: Hatchling is cute, which may score you some points, but I think Rend and Tear's design is more interesting.  I like seeing attack as a method of removal for Druid and this fits well as a slow but potentially powerful removal.  I especially love the ability for the opponent to play around it.  I think both could be submitted as they are, but I would personally rate Rend and Tear higher for its uniqueness.

    KANSAS: I like the general idea, but think it's a tad clunky as is (at least in wording).  I'm not sure how to adjust the wording to sound better, but I think something like "Battlecry: Choose a minion and draw a minion of the same type." lets it sound a bit better and keeps the idea of the card.  As for name/flavor, I think some sort of tracker or maybe a sage would make sense.

    Davnan Killder: The second version is a bit spooky since it isn't too hard to actually go infinite or semi-infinite.  Shaman's can have minion-centric decks that run very few spells and can generate a full hand with just this card.  Your intention may not be that it can go infinite, but cards like Defile and Spreading Plague cast until the requirement is not met, which is very easy to achieve in this case.  I think the card should be reworked to instead of casting itself again, adding extra copies of the card to your hand.  This keeps the spirit of the card as a powerful value-generator and removes any potential for massive abuse cases.

    Inconspicuosaurus: I have an issue with something like Choose One occuring on Spellburst since it uses a UI that could conflict with the spell's UI should it also Choose One or Discover.  I think changing it to be a Choose One to pick which Spellburst keeps the card in essence, but may be tricky to work around with wording.  From a balance standpoint, I think the card may be a tad weak.   The effect is certainly strong, but you've also got Speaker Gidra who has Rush and Windfury while being able to combo with many more expensive.  I think you could get away with lowering it to 4-mana and potentially hitting the stats if you think it's too strong there.

    Arkasaur: I was skeptical about keeping Enchantments on a Rogue minion, but you've convinced me that it could work out with Rogue's Classic/Basic buffs.  To compensate though, I think its attack or health should be lowered by 1.  A 2/2/3 Stealth baseline is going to be decent in Rogue and the ability to constantly bounce back to your hand has some serious annoyance potential.  If that's what you're going for though, then go for it.

    FieselFitz: Not a huge fan of this one.  It's a deluxe Gnomish Inventor and just isn't that interesting.  That said, not all winners are necessarily super interesting cards.  This card could 100% feasibly be printed and I wouldn't bat an eye.  It's got a synergistic and simple design which is great, just not to my personal taste.  I could also be potentially biased against Combo Mage, which this is a natural fit in.

    Este: I agree that seeing underused spells is cool and attaching them to minion bodies is a great way to do that.  I think the card is a tad strong as it is now and could be a 3/3 in stats.  To add some more spice, you could make it a Battlecry and Deathrattle to add 1 copy to synergize with Shaman's mini Deathrattle identity.

    RealJC1234TheToonist: Really like this one.  I've always loved handbuff ever since the Grimy Goons brought it to the game in MSoG.  That said, I think this is a tad underpowered.  Paladins got the same effect but immediately and for 1 less mana.  I think you could raise the effect to +2/+1 or have it also effect minions on the board.  Both keep the flavor and give the card a bit more oomph that I think it needs.

    Nirast: Nice name with 'Totom'.  I think he could get a bit out of hand with how difficult it could become to remove the totems, especially the Taunt one and considering Shaman's could access relatively easy totem spam with Genn or that one spell from KnC that gave minions a totem summon daethrattle.  I think he could be reworked to just having the "Totems can only take 1 damage at a time" as an aura so that the opponent has an avenue of counterplay.  To compensate, you could raise his health to 6.  I like the idea of Rejoin the Group, but agree that the class flavor seems off.  Both classes don't really have options to draw power, so reording top decks feels a bit off.  Maybe in something like Mage?

    anchorm4n: Champion works well in Warrior's identity and makes relative sense flavorwise.  I think it shouldn't have the KoFT watermark though since it isn't really connect to death knights at all.  Grad Tournament or Descent of Dragons both are set up north and make sense to feature a 'Polar Champion'.  Not a big fan of Polar Furbolg though.  The effect doesn't really fit the flavor and it feels a bit forced.

    bananenparty: I like Trainee the most.  Educate is cool, but spooks me too much when it comes to burst in either class.  Follow the Frost is also neat, but I don't think this is enough for Freeze Shaman either.  Trainee has great flavor and just radiates nice vibes, although it may draw the ire of people who dislike the current state of "Created by…" meta.

    BasilAnguis: Seems a bit clunky, given that it requires you to have a weapon, a minion you want to hit with a Poisonous weapon, and that it survives with only 2 health on turn 3+.  I like the general idea of something happening when it loses stealth, but think that it doesn't work well as is.

    Neoguli:  I don't think this needs to be a dual-class card, let alone a class card.  The effect and stats are simple enough that I could honestly see this as a Neutral card.  It's like a powercrept Frost Elemental, but that card never sees play so the powercreep is probably justified.

  • Riot Agrees They May Have Mistakenly Buffed Bastion Too Much

    Only 2 guys work on card balance!?

    Seems a bit understaffed imo

  • 1.11 Patch Notes

    The Petty Officer nerf will tone down aggro a fair bit also you can expect midrange strategies around Lee Sin and Taric become more common and kick (pun intended) aggro out of top tier. Will it still play a role ? Proably but it won't be S tier anymore for sure

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Quote From DavnanKillder

    Thanks for all the feedback guys. I really loved this artwork and the idea of ​​exploration of the unknown that image awaken in me(connected to card advantage). After allthe feedback, I made some tweaks and made this new version. What you think?

     

    Uncharted Waters

    The chances are high that you'll get an endless loop of discovers, so don't go there. I think you should stick to the discover theme however because great flavor. Maybe something like discover 2 spells/a spell and a weapon/2 Shaman cards/a legendary card etc and adjust the cost accordingly. I've also learned that Classic watermark is a big no-no here. ;)

  • Hearthstone's Late September Card Nerfs Are Live Soon! Here's our Take on the Balance Changes

    I had a golden Tortollan Pilgrim so that was easy dust. I'm not sure about what to do with my Guardian Animals yet, I don't play the deck much but it's nice to have at least one viable Druid deck.

  • Week 1 of the Masquerade Ball - Elementals in Battlegrounds, Dual-Class Arena, Horseman Uther, & More

    Has anyone gotten the golden Transfer Student yet?

  • Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs

    Staff

    I believe this is the "official" LoL art for Lulu for those that want a reference:

  • Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs

    Quote From OldManSanns
    Quote From minuano28

    Why do you guys assume that the new art was done by a different artist? Do could've just asked the original artist or art team to tweak their design a little. 

    I'm pretty sure both the old and new art are done by the same art team -- SixMoreVodka. But even if it's being done by the same SMV team member that did the original: does that make it any less insulting?

    Any artist that does it for a living not only has to grow a bit of a thick skin but likely comes to realize that certain styles fit certain situations. The art he did was fine for a different project but for someone as important as Lulu in a game that is made by Riot (a company known for being pretty determined to be thorough on a thematic front) it just wasn't quite the right feel for her. She is silly but not manic. The fact that Riot accepted the art to begin with shows that it was well done, it just wasn't well done for this project.

  • Out of Cards Changelog - 2020-09-29

    Staff
    Quote From Fluxflashor
    • Staf can now more easily flag pro players.
      • This one is for you, Frosty.

    Much like there are chefs and shefs, there are staff and staf. I'm definitely part of the latter (would've made a meme image if I had the skills to).

    In other news, I like the new login page and love the member tooltips. Such a nice feature.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Thanks for the feedback everyone - I've made it an epic and moved it up to a 2/3 so that the floor on it is a bit higher. I think keeping the enchantment effect is the right thing since rogue has at least a few ways to buff a minion that are interesting along side this. (Crazed Chemist, Shadow Sensei, Cold Blood, Praise Galakrond!, Plaguebringer)

    Palace Skulker

     

    Heres some feedback for some more recent submissions:

    bananenparty - I really like educate the wild. A good tutor for a beast and helps to refine the spell damage based archetypes that both classes have had some support for - but not enough. Balance-wise i think it is perfect at 3 mana.

    grumpymonk - I like Rend and Tear, though i think it would be safe at 2 mana. The tortollan is fine - but the "It's X minion we've seen before but smaller" type of design doesnt resonate with me - personal preference though.

    BasilAnguis - A nice idea. I think it might be a bit cleaner if it was just "After this attacks, give your weapon poisonous this turn". Not too much more powerful, but also a bit cleaner wording.

    Neoguli - I think i agree with some other comments that it might be a bit too simple. Maybe some design space for a high-stat taunt that is frozen until its damaged?

    linkblade91 - The 2nd version is best there. I think it could even be a 4/5 with the taunt - Its a very inefficient minion against singular big threats and that will always draw it back.

  • Runeterra Patch 1.11 - Card Balance, Single-Player Lab, New Personalization, Global & Friend Leaderboards

    Quote From sto650

    Lee Sin is going to be over the top insanely good for the next two weeks. That buffed Bastion is going to make him insanely consistent.

    That honestly is a fair point. We'll see -- maybe we'll go back to an aggro-centric meta just because everyone wants to out-rac Lee Sin decks. :-P

  • Manual Of Monsters - Card Design Competition Discussion Thread

    DavnanKillder - It's very unlikely that your deck will have the spell you've discovered, especially in wild.  When you cast this, your going to end up with a full hand a vast majority of the time. I would try something else.

    linkblade91 - I like the second version the most, followed by the third version.

     

  • Runeterra Patch 1.11 - Card Balance, Single-Player Lab, New Personalization, Global & Friend Leaderboards

    Lee Sin is going to be over the top insanely good for the next two weeks. That buffed Bastion is going to make him incredibly consistent.

  • Riot Agrees They May Have Mistakenly Buffed Bastion Too Much

    All hail your Lee Sin overmaster! The next two weeks are going to be completely warped around him and Bastion.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Following feedback, I made some variants of my Epic Tortollan Hellraiser: let me know which one you prefer so I can narrow it down XD

    1. The original version.
    2. Costs 5 instead of 6.
    3. Removed the Taunt, added +1 Attack.
    4. The original version minus the Demon tag. I think Wrathspike Brute makes the tag okay, personally.

    I won't be sharing additional feedback tonight, but hopefully I can do it tomorrow. I start a new job on Thursday, so I need to find time to squeeze it in.

  • Hearthstone's Late September Card Nerfs Are Live Soon! Here's our Take on the Balance Changes

    Shudderwock was even worse, since the animations would draw out the game to ridiculous lengths. Turtle Mage is more like Freeze Mage, Fatigue Warrior or Control Priest where there is a sliver of hope that the opponent makes a mistake or runs out of resources, but they hardly ever do.

    While pros are saying it's a pity that a high-skill deck is killed, the problem is that over time more and more players get skilled enough to play it and its popularity on ladder will grow. That happened with Quest Rogue (The Caverns Below) as well: in the first week it had terrible win rates because the lists were unrefined and people were playing it poorly, but a few weeks later the only thing you could do was hope your opponent drew poorly.

    I like that the Turtle nerf specifically kills the combo, while leaving the card playable in other decks. In combination with Luna's Pocket Galaxy, the change is even an improvement, since it's unlikely you'd want to draw that spell after casting it.

    The nerf to Guardian Animals on the other hand makes the card pretty much unplayable in non-ramp decks, which includes all Hunter decks. So I think they hit the wrong card with the nerf bat.

    Twilight Runner could have been nerfed by lowering its attack or making it draw only one card. I know they prefer to adjust cost instead, but this is a card that's less than two months old, so it's not like returning players will be confused by it working differently.

    Overgrowth is the card that enables the archetype and probably the most overpowered card. But there may not be a way to nerf it that doesn't immediately kill the deck.

    Ysera, Unleashed is another card they could have nerfed: I've noticed that the games I win versus Guardian Druid are usually the ones where Ysera is very deep in their deck, so the opponent either doesn't find her at all, or summons a board full of dragons and still dies if none of them have taunt. Ysera is also easy to nerf, by changing the number of portals shuffled into the deck.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Thanks for all the feedback guys. I really loved this artwork and the idea of ​​exploration of the unknown that image awaken in me(connected to card advantage). After allthe feedback, I made some tweaks and made this new version. What you think?

     

    Uncharted Waters

  • Hearthstone's Late September Card Nerfs Are Live Soon! Here's our Take on the Balance Changes

    If you love combo decks, I'm sure you'll find more decks to play Polkelt and Sphere in. Polkelt is even playable in aggro decks, to draw the high end of the deck on turn 5+.

    I've been using Polkelt to draw Galakrond + Kronx in a tempo priest deck, to give it just a bit more reach. Adding Polkelt means that you are more likely to be able to use Kronx for his devastations rather than to draw Galakrond.

  • Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs

    Quote From minuano28

    Why do you guys assume that the new art was done by a different artist? Do could've just asked the original artist or art team to tweak their design a little. 

    I'm pretty sure both the old and new art are done by the same art team -- SixMoreVodka. But even if it's being done by the same SMV team member that did the original: does that make it any less insulting?

  • The Datamined Horseman Uther Hero Arrives During Hallow's End in a Scholomance Pack Bundle

    Quote From Ilphelkiir

    I really like the new Rexxar skin though - If it comes with more than art, I'm sold.

    I most have forgot a new RexxarwRexxar coming out when I wrote that.  I like that one too and he has new voice lines so that's a plus.  Now if they would just update the art to the hero powers for these new hero's then that would be good too.  I used Sylvanna for Hunter and it would just be nice if the art and animation were a little different.

  • Card Design Conversation - Window Shopping

    Man I saw that apple design years ago.

  • Manual Of Monsters - Card Design Competition Discussion Thread

    Quote From grumpymonk

    I've slightly changed the wording of my first card, as "from your class" wasn't necessary.  I've also added a second idea because I wasn't sure of my card.

    I really love your first idea!
    Especially since the second one seems a little bit weird to play in my eyes, it just doesn't look situational to me.
    The small tortollan though is not only incredibly cute, but gives you some variance in all of the classes. I do like it a lot.

    Forgive me for not understanding, but I don't know what the second sentence means.

    More Feedback: 

    Show Spoiler

    Neoguli - Simple and elegant, though it might be a little too simple for it to stand out.  I think its slightly below the curve, so I would add a stat point somewhere.

    FieselFitz - Reminds me a lot of Azure Explorer, losing a point of spell damage and its dragon tag for a usually more desirable spell.  I would experiment with the cost and stats to differentiate it from the aformentioned card more.  What I said about Neoguli's card applies here too.

    BasilAnguis - You seem to fond of "when this loses x, gain y" effects, which is a triggered effect, not like an aura like you mentioned.  I like the flavor of this card a lot and the effects is quite fitting. 

    bananenparty - Educate the Wild is very niche, needing to build around both beasts and spell damage.  Yes, both druid and hunter have a lost of beasts naturally, but having to consider both when putting this into your deck make this too expensive at 3. 

    Trainee Archeologist is my favorite.  It doesn't need to specify another because discover cards can't discover copies of themselves anymore.

    Follow the Frost is a little weird because it keeps track of minions played on subsequent turns without an easy way to visually indicate buffs.  I think it would be better if it buffed minions currently on the board instead.

    anchorm4n - Polar Ursa Champion I like quite a bit, though it seemed slow at first glance.  Polar Furblog reminds of Seeping Oozeling, same stats and all and a Deathrattle enabling event, so I would make it 4/5 or something like that.

    Nirast - Not a big fan of Shellcarver Totom, to be honest.  The art of  is too un-heartstonelike for my taste and the effect is not fitting for Shaman at all.  I get what you're trying to with the flavor but it seems too convoluted in practice to work well.

    Rejoin the Group is very unique and innovative, but why does it select the bottom three cards? Is it so that you could play multiples on the same turn?  You might want to specify that it puts the cards on top of the deck in a random order if Stay Behind is chosen.

    Este - Very interesting card!  Ancestral Healing needs to be in single quotes. 

    Arkasaur - Good as a consistent combo activator.  I agree with others that this should not be a common.

    Valor1204 - Runeforge Haunter already exists, and is a better fit in rogue than in shaman, imo.

  • Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs

    Quote From OldManSanns
    Quote From Topandito

    Lovely. No offence meant to the artist of the old version, I'm sure they are great, but I do think they missed the mark just slightly with the first version.

    I'm glad they did this, but at the same time I feel really bad for whoever the original artist was.

    "Everyone hated your work so much we're making the unprecedented move of patching in new artwork."

    "But why?"

    "Because your take on a 2-foot tall purple-skinned fairy didn't look human."

    Why do you guys assume that the new art was done by a different artist? they could've just asked the original artist or art team to tweak their design a little. 

  • 🎮👾 THE ARCANE ARCADE - A complete 135-card video game expansion set at Whizbang's Wondrous Arcade! 👾🎮

    The Arcane Arcade

    Whizbang the Wonderful has worked with people all over Dalaran to set up a video game arcade, and everyone's coming to its grand opening! Get your quarters ready, and earn high-scores alongside famous faces like Ragnaros, Medivh, Voone, Luna and Lynessa! Try out some of your favourite games (how many references can you spot?)

    Each class will be playing one different genre:

    Demon Hunter - Platformers
    Druid - Survival Games
    Hunter - Firstperson Shooters
    Mage - Rhythm Games
    Paladin - RPGs
    Priest - Puzzle Games
    Rogue - Stealth Games
    Shaman - Tower Defense
    Warlock - Horror Games
    Warrior - Fighting Games

    Streak - Casts again next turn if you did something this turn. (Note: This includes the Streak effect itself, so you can keep chaining them!)

    Demon Hunter

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    Druid

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    Hunter

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    Mage

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    Paladin

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    Priest

    Show Spoiler

    Rogue

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    Shaman

    Show Spoiler

    Warlock

    Show Spoiler

    Warrior

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    Neutral Commons

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    Remaining Cards

    Show Spoiler

    https://imgur.com/a/d2gTt8x

  • Lulu's Art is Receiving an Update in the Next Patch - Or Now in Labs

    I think the art in this game is always great, and Lulu looks fine either way. (I don't know LoL at all, and have no frame of reference for whether the art is now more "accurate", or anything.)