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  • Targon's new mechanic Spellshield and Hush seem very problematic

    I think a lot of the older decks that are aggro heavy don’t have a problem with Targon but if you are slow deck or midrange Targon is kind of a huge problem their ability to eat almost all the damage you throw at them while gaining cards just allows them to out resource you unless you are aggro is just ridiculous. Maybe what’s needed is the bigger the aggro damage be reduced   a bit coupled with a reduction to Targon’s healing however this might make midrange decks overly powerful. 

    I consider my deck midrange and I fear Targon and Yasou.

  • Pure Of Heart - Card Design Competition Discussion Thread

    Hi there,

    my First time trying to compete in the Custom Hearthstone Competition. Also my first time uploading the Cards so i hope i do it right :)

    Edit: Changed the Text a bit.

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    I would be super keen to read a guide/article from you! I only play arena now and then but love to play it more (and be better) 

  • Pure Of Heart - Card Design Competition Discussion Thread

    My first idea, any thoughts ?

  • Pure Of Heart - Card Design Competition Discussion Thread

    New to this. First attempt lol.

    Been trying out (and failing) beast hunter. I feel the deck lacks payoff cards, so made me think of this one. Hunter's theme are beasts so I wanted to highlight that one. Thematically, the card depicts hunter cornering their pray with the help of their animal companions. 

    Functionally, the card can work like a way to isolate specific minions to kill. You can trade on board to control (to an extent) which minions go dormant, then use beasts on hand for the kill. If opponents have 2 or less minions, you can use this to delay them and go face. Also has synergy with Krolusk Barkstripper as an activator and creates fodder for Scavenging Hyena.

    I feel I went a little high on the numbers since the conditions are very specific which balances them somewhat.

     

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    Teach us Sensei! 

  • Pure Of Heart - Card Design Competition Discussion Thread

    Surprised nobody thought of Rogue yet for this competition. So these are my takes on the entry. Both versions relate to scavenging, except the first one is similar to Zephyrs, and the other literally steals a card from your opponent. It can still change, but these are my initial ideas to create a card for Pure Rogue that feels powerful enough to incentivize running no Neutral cards.

  • Branching Out - Card Design Competition Discussion Thread

    Pro

    Congrats grumpymonk! 

  • Pure Of Heart - Card Design Competition Discussion Thread

    Pro

    I'll go with the card I had initially created for OOC's birthday:

    In Hearthstone, being Out Of Cards means going to fatigue which is usually a bad thing. With The Last Unicorn, I took the sting out of that and made it a win condition. This card allows you to pump up your deck with priest's great control tools and watch your opponent's slow and painful death once both decks are empty. Gang up with Galakrond, the Unspeakable for infinite reload! I've put it in Priest because they have no easy access to weapons and are a strong control class. The Unicorn makes for great purity flavor. What do you think?

    [Just to be clear: I have not suggested this week's theme to be able to drop this card. Linkblade actually gave me the idea with their Edwin card from last week - I wanted to see how other classes would deal with the restriction.]

    Feedback!

    BloodMefist

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    Solid card. "Neutral" needs a capital N.

    BasilAnguis

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    I like it. While I understand your reasoning about the second version having more WOW-connections, I think the card would do better with the Dragon tag (especially in Wild), so my vote goes for the first version.

    grumpymonk

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    Very cool and creative idea! It should have Taunt for some extra flavor.

    Arkasaur

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    I don't get why the first card is in Warrior, resurrection isn't one of their things. The Hunter card looks very neat, though. You should add a comma after "Neutral cards", but otherwise it looks pretty fine.

    linkblade

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    I really like the card, but I agree with the others that it's OP as it is. My first thought was that the damage should be randomly spread among all enemies, but that's probably too much text. Reducing it to 1 damage per card would be a good solution imho, but I'll think some more about it.

    TheHoax91

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    I agree with Demon, it's too easy to work around the downside. Make it a Mage card and you're fine.

    shaveyou

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    I like this very much, especially because it's not useless if the condition isn't fulfilled. Solid stats, great effect, perfect mana slot. Well done! It should say "has" instead of "contains", though.

    Demon

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    I don't like this very much to be honest. [Hearthstone Card (dwarfen sharpshooter) Not Found] is such a succes because it's a 1 drop which enables you to take out your opponent's minions for the first 1-3 turns. Shandris can't be safely used until turn 5 when most minions have more than 2 Health. So in my books, protecting this minion, paying 2 mana per shot and being able to target only one minion per turn just isn't good enough after the first few turns. The card would be fine if it was a start of game effect instead of a battlecry (I'm curious if someone will make such a card), though. What do you think about that?

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    Interesting. Is this a reoccurring thing? This is especially difficult to evaluate since we only see the top 10. So maybe it affects only the very best players or there is an overall difference in the playerbase.

    There could be proportionally less noobs in Asian arenas but it seems crazy to me that the difference is this big!

     

    also congrats man, amazing achievement! 

  • Pure Of Heart - Card Design Competition Discussion Thread

    Feedback first

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    Demonxz95 - a pretty simple and good card. nothing more to add.

    shaveyou - dealing 3 damage to a minion for 4 mana and getting a 5/3 minion is already good, but being able to kill ANY minion if there are no neutral cards in the deck is too much for this mana.

    TheHoax91 - "I'm not really a fan of this. You can just run Neutral cards and mostly negate the downside." (C)

    linkblade91 - considering that card draw is not a warlock's weak point, this is too strong. it is enough to discard only 5 cards to deal 10 damage and also get a 12/12 minion.

    Arkasaur - a resurrection warrior? no way. the hunter's beast is not bad, but I'm not sure about the stats.

    grumpymonk - too much for 5 mana. most likely you need to raise it to 6 or 7. just imagine a zoolock playing it on turn 4 with a coin.

    BasilAnguis - need a limit on the attack value of the stolen creature

    BloodMefist - 6 damage is too much

    Submission then

    Too many ideas... What can you say about these guys?

  • Pure Of Heart - Card Design Competition Discussion Thread

    Always sad to see your own card score low on the transparency report :/ Oh well, new week new contest!

    Baseline its a worse Chaos Nova, but in the condition its a much better Flamestrike.  A potentially powerful tool for pure control Warlocks, but running Warlock cards can be challenging considering their typical low quality and situational nature.

    Feedback sometime tomorrow

  • Pure Of Heart - Card Design Competition Discussion Thread

    Quote From BasilAnguis

    Two variations of the same idea. I really like thre art of the first one but the second probably is better. The whole scarlet crusade and inquisition fits the "pure priest" theme perfectly.

    I think having the ability to steal your opponent's Deathwing and hitting them for 12 would make for a miserable play experience.  Limiting to 4 or less attack or specifying that the stolen minion has rush would be make it less unfun for the opponent.

  • Inquiry Regarding Voting Standards

    Staff

    I think I'm trying to rate with something similar:

    • 1 - Multiple or big problems in e.g. wording/clarity, balance, following the rules. As a personal pet peeve, if you make a card that lets you outright steal a card from your opponent without any drawback, it ends here.
    • 2 - Almost the same reasons than 1 but less drastic. Also cards with bigger flavor issues usually end up here.
    • 3 - Solid. Nothing spectacular but can't really point out any issues either.
    • 4 - Has that extra something to make it a bit better than the average card.
    • 5 - Nails the theme, flavor, and balance. Rather rare rating from me, I think I give something like 0-2 of these per competition.

    I'm probably overly strict about balance though, but I think it's easier to make a flashy, strong card than a solid mid-tier card, and I want to reward those who succeed in the latter.

  • Pure Of Heart - Card Design Competition Discussion Thread

    Two variations of the same idea. I really like thre art of the first one but the second probably is better. The whole scarlet crusade and inquisition fits the "pure priest" theme perfectly.

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    Impressive! Congrats mate!

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    Congrats, my dude! :)

  • Inquiry Regarding Voting Standards

    Just wondering what are your standards for voting here? 

    Or is there an agreed upon standard?

    For example, my current standards are:

    • 1 - Pretty bad. Needs a lot more work.
    • 2 - Not too bad, but still lacks in certain areas. Also generally boring.
    • 3 - Average. Not bad but nothing spectacular.
    • 4 - Stands out above the rest. Interesting concept.
    • 5 - Head and shoulders above everyone else. Clear cut winner.
  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    Thanks everyone - EU came out already and I got 8th so I top 10'd all 3 regions :)

    https://playhearthstone.com/en-gb/news/23494822

    https://imgur.com/si86Iy0

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    This is my theory as well. Usually Averages from lowest to highest - Asia , NA, EU 

  • Pure Of Heart - Card Design Competition Discussion Thread

    The prompt says to make a card with an effect that happens with no neutral cards in the deck, but could that effect be .... not activating a drawback? 

    I'm not sure if this card would be vaild for this week, but the idea is that this minion is gatekeeping you from summoning it by making you pay a price unless your deck is full of Warlock cards.  I'm following in shaveyou's footsteps by making a semi-playable minion without having to commit to the theme.

     

    Feedback:

    Demonxz95 -  This looks really good.  Control hunter needs tools and this is a good reward for this type of restriction.  I don't see any suggestions for improvement.  This looks like it could be a winner!

    shaveyou - There's definitely room for Troll Batrider to be better, but this might be a little too much.  I would suggest 2 damage instead. As for the no neutrals effect, it's a little weird for hunter to get straight-up hard removal.  Lightforged Crusader also stretches that paladin identity a little with massive card generation, but it does feel more natural to me by rewarding a full paladin deck by giving more paladin cards.

    TheHoax91 - As demonxz95 said, it's easy to negate the downside by running just a few neutral cards.  Maybe make the spell damage part of the no neutrals effect?  It would admittely make the card useless outside a impure deck, but it would stop any loopholes.

    linkblade91 - This seems .... anticlimatic?  There's the pyroblast problem, sure, but if you're not hitting face, it doesn't impactful enough to spend all those resources to essentially destroy a single minion.  I think if it would be better and more fitting of the character's standing if it dealt damage to all enemies instead.  If face damage is too much, it could damage only enemy minions instead.

    Arkasaur - Not a lore expert, but I'm not seeing the Skyhold Val'kyr connection to warrior.  My first impression is that is should be a priest card because priest gets resurrection effects, but maybe there's a flavor reason that I'm not seeing.

    I think I prefer Stampeding Riverwallow, both from a flavor and mechanics perspective. It provides a good tool for midrange and control hunter build which can easily adapt to a no neutral list.

  • Branching Out - Card Design Competition Discussion Thread

    Thank you, Link and Demon!

  • Pure Of Heart - Card Design Competition Discussion Thread

    Hi everyone,

    I've got 2 cards that I would appreciate some thoughts on:

    Skyhold Val'kyrStampeding Riverwallow

    Feedback:

    linkblade91 - Even with the deckbuilding restriction its far too strong. Warlock's card draw is high enough that its possible to play this in a hand-lock deck without actually having to meet the restriction (Like they were doing with Zephrys and DQA), and discarding your hand doesnt matter when it just wins you the game like 20 damage would often do. I'd suggest maybe splitting the damage among minions but not discard the hand? Sort of a no-downside deathwing then.

    Demonxz95 - I think Shandris is pretty comparable to Sir Finley of the Sands in effect and statline. It looks good and is a good payoff for a more controlling style hunter.

    shaveyou - The baseline effect of the lone hunter seems a bit too good for what its no-neutral effect gives on top. Maybe reduce the statline a little.

  • Blizzard Has Provided a Leaderboard Update for Arena - July & August 2020

    Heard that if you congratulate Boozor 3 times in a row, it'll summon him.
    Also, gratz Boozor!

  • Hearthstone Masters Tour Online: Montreal - Decklists, Results & Recap

    50:45 is the missed lethal. The 5 armor is a visual bug. Priest had no armor at that point due to drawing double bombs minutes before.