Each expansion cycle has 4 months, around 120 days. Now, lets assume I just play to complete my dailies. Lets also assume every daily I play is 50 gold and, somehow, I were to lose every single game I play throughout said expansion cycle, therefore getting 0 gold from the 10 gold per 3 wins resource generation part of the game. That would leave me with 6000 gold. And that's not including mid expansion events like the "Rusted Legion" event. By saying he earns around 5000g per expansion cycle, Ben Lee says he doesn't even play the game he directs on a regular level.
The Battle Pass could be a neat idea to replace the aforementioned 10 gold per 3 wins rule that would focus mostly on cosmetic while getting a bit of resources where the paying option would get more resources and even more cosmetics, including alternate heroes. Now, to the actual part that really pissed me off:
With the launch of Ashes of Outland we implemented the no duplicates rules, introduced free competitive decks for new and returning players, significantly increased ranked rewards, added 1st time ranked rewards, held multiple events with hefty reward packages, offered rewarding expansion quest chains and we’ve also committed to providing free single-player Adventure content for the foreseeable future.
No duplicate rule: An actual decent measure, not because we get better pack opens, but because we get to spend dust more safely. Shame it took T5 six years to come up with that one.
Free competitive decks for new and returning players: No no, free competitive deck. Singular. An even then, that forces new and returning players to stick to one deck from one class (that was probably power crept to hell by now) or fall behind...
Significantly increased ranked rewards: ...fall behind here, especially if they end up picking one of the worse decks (again, power crept to hell). Not only that, the only reason you increased ranked rewards was because the rewards before were so small they were almost non-existent.
Added 1st time ranked rewards: Another significant measure, a small but impactful boost to people diving to ranked for the first time.
Held multiple events with hefty reward packages: So that's a bald-faced lie. When the first events came by, they would either give us double gold for two weeks or a roll of better 60g-to-100g quests with an equal amount of dust offered when completing that quest. I even remember one of the events having both of said scenarios (you could get an extra 1000g-1500g on those events or enough dust to craft a legendary). Now events give us maybe 5 packs and 300g if we're lucky.
Offered rewarding expansion quest chains: You already did that in the past, for both packs and alternate heroes, so don't pat yourselves on the back for that one. And apparently you didn't even have the idea to have a special quest slot for event quests. If someone isn't able to play for 2 days before an expansion hits, they see one of their dailies disappear because a "rewarding quest chain" showed up.
Free single-player Adventure content for the foreseeable future: You mean like the latest one? Where we got a linear quest line with little to no replayability value and close to zero rewards for the time spent? Or like a Dungeon Run style one where we have to pay 20$ or 2800g for overpriced packs like you last one? Because I remember, when the original Dungeon Run was announced, the living human bobble-head Peter Whalen promised you guys weren't going to monetise such type of PvE content.
In the meantime, you also promised we would always get a 60g or better daily quest to show up every day that would be re-rolled to a 50g insanely easy to complete quest and that promise was either broken or there has been a nasty bug in your daily quest code for around the last 5 months.
Also, where are the 100g quests and 80g quests? I know confirmation bias is a thing but I personally went from getting those around twice to three times every month since I started playing the game back in 2014 or whatever the year GvG was released to only getting one 100g quest and zero 80g quests in the last 6 months.
And what about game balance? After beta, the design philosophy was that, when you released cards, they would only be nerfed in a last case scenario basis. Undertaker went unnerfed for 6 months, survived the entire Naxx meta and a chunk of the GvG meta even after GvG brought DR hate cards like Scarlet Purifier and Lil' Exorcist so the card wouldn't be nerfed. Now, we have 4 or 5 balance patches because the game has undergone a brutal power creep scenario.
Are those constant balance changes good? Well, for example, I recently got High Abbess Alura in a pack. I, however, do not own any copy of Devout Pupil, nor do I own Lady Liadrin, for example. Hell, I only have one copy of Blessing of Authority. So, if I decide to craft a Libram Paladin deck to fully utilize this admittedly cool card from a design perspective, I have to spend quite a large amount of dust to make that deck or I'll get a very bad version of the deck, because the power level of the cards being released is so insanely high any changes outside of tech options would severely destroy the deck's consistency. And if I end up crafting said cards by spending most of my dust and the deck ends up being nerfed (a deck which happens to have a 60% winrate according to HS Replay right now), that means the dust I spent will be for nothing, effectively reducing the safety to craft cards that was gained by the no-duplicate rule.
So, in conclusion, out of the 7 "changes" that Ben Lee said that were made, three of them ended up being good, one of them is a 1-time change, another (the ranked rewards) only becomes impactful if you reach an actual mid to high rank and the final one gets less good when looking at the current game design philosophy. In the meantime, said design philosophy made the game feel more expensive than ever, forcing guys like me, who actually want to spend money on this game, to put the brakes on our wallets because I'd rather fall behind in resources than continuing to fall to an almost predatorial business model.
PS: I don't actually dislike Peter Whalen, but the dude has a long and thin neck and a rather big head.
I wish they'd just HoF the classic set to us in wild and just make an entirely new updated power level classic set for the modern game. Sounds like the effort they're going to have to put in to revamp classic as about akin to replacing it. Plus, I don't want to see any of our favorite cards changed in such a way that it could break some fun meme/classic decks or combos.
"Ben mentions in a later comment to remind everyone that the 5000 gold is just his personal progression each expansion cycle and not a cap in the system."
Posting this here just to reemphasize that the cap wasn't moved up to 5000, but allegedly if there is still a cap it is above 5,000 or potentially even no cap at all. Just seeing a lot of posts in the first 2 pages of this article that keep saying the cap is 5,000 when it was clarified that it wasn't the cap.
I'd to address to those posters in the last battle pass thread about waiting til they implement the new model before voicing complaints about it. You notice how they said it is now undergoing a "major rework"? That might not have happened if there weren't fans like us on OoC, Reddit, official forums, etc that hadn't voiced our opinion when news first caught wind about the model.
So way to go all of us that shared our thoughts and feelings about the potential model that could've replaced the amount of gold we earned in the model we've been used to since the game came out.
Not at this time, sorry, but hopefully in the future once we find someone to do it.
Got it. Thanks for the response.
Since you guys have full control of this site, I think it would be a fun idea to make separate page/portal for this not just a forum post. Much like what you guys did for Arena and Fan Creations.
Users can then vote on the tier of cards. Then whoever maintains the list can then have a more informed decision on what the community thinks of the tier of the card. You can even include the tier ranking the card view.
the probabilities you and me building all same homedeck is so less and even 1 card is different than yours, its not a mirror match because it may become advantage at some point. So yes, mirror matches are just because of netdecks.
Awesome, this will help make the average and casual players happy.
Extra rewards for playing have been a thing for almost all the other online card games, I'm glad HS is finally giving some extra incentives to keep playing
I am at the same boat as you, I don’t like playing aggro, But more than that: I am really BAD at playing them. I tried few times, but the most I will do are tempo decks.
My “cup of tea” are control / combo decks, and I LOVE this game.
don’t give up, find decks you like and play. You can climb with non-aggro decks and have fun!
Oh my lord I'd love to see Mecha Jaraxxus in the shop. I missed out on him as I took a break, and that was the only break I ever took. Always regretted it! I actually think it'd be nice to see every hero pop up in the store every now and again. As a sort of a roulette as it were.
Thanks for checking out the deck! Shadow Madness is basically the same thing and the deck already has a lot of cheap cards. Shadow Madness just fits better with the mana curve and is more flexible.
Nos llevaron de la alternancia Expansión/Aventura a 3 Expansiones por año
Nos dijeron que no se publicarían aventuras y nos han hecho pagar por distintas aventuras después de LoE
Implementaron las dobles legendarias de clase
Todas las 'ayudas', legendarias, y ahora épicas, no repetidas, son un impulso genial para el coleccionismo, pero carece de valor para el f2p que abre entre 60 y 80 sobres por expansión.
Modificaron las recompensas (misiones) al inicio de este año sin decir nada en el parche. Nauseabundo. Un mínimo de 5 sobres menos por cuatrimestre.
Han creado cartas dobles que encarecen el juego sin que por el momento escuche las críticas que debería por parte de streamers, webs de seguimiento, incluso de HS mathematics.
Lanzan el globo sonda de un Battlepass nefasto, y ahora intentan, como bien comentas, calmar aguas para seguir su camino, el de la extorsión.
Están llevando cosméticos de temporada a la tienda, todo orientado a la recaudación, sin ceder nada a la dedicación al juego, sin recompensar adecuadamente el tiempo que algunos jugadores le dedican a este juego, a su visibilidad, deteriorada, pero que todavía lo estaría más de no contar con el apoyo de todos ellos.
No sé lo que sucederá pero si sé lo que me gustaría ocurriese. Me gustaría que desde Reddit se boicoteara el juego si las acciones que lleven a cabo no son éticas, si dejan de ser un juego f2p para pasar a ser un extorsionador de tiempo o un p2w; dejar de jugar, a ver quién necesita a quién.
Lo sé, lo sé, utópico y poco posibilista aunque desde hace mucho que no cuentan con mi tiempo, lo indispensable, ni un segundo más.
Slightly modified goggle translate (not perfect, but probably close):
I can not agree more with you.
Let's review.
They took us from the Expansion / Adventure alternation to 3 Expansions per year
They told us that adventures would not be published and have made us pay for different adventures after LoE
They implemented the legendary class doubles
All the 'helps', legendary, and now epic, not repeated, are a great boost for collecting, but worthless for the f2p that opens between 60 and 80 packs per expansion.
They modified the rewards (missions) at the beginning of this year without saying anything in the patch. Nauseating. A minimum of 5 fewer packs per expansion.
They have created dual-class cards that make the game more expensive without at any time listening to the criticism as they should from streamers, websites that follow the game, even from HS mathematics.
They launch the trial balloon of a nefarious Battlepass, and now they are trying, as you said, to calm the waters to continue their path, that of extortion.
They are bringing seasonal cosmetics to the store, all aimed at fundraising, without giving anything to those dedicated to the game, without adequately rewarding the time that some players dedicate to this game, of their prominence, deteriorated, but still more so for not being able to count on their support.
I don't know what will happen but I do know what I would like to happen. I would like the game to be boycotted by Reddit if the actions they carry out are unethical, if they stop being a f2p game to become a time extortionist or a p2w; stop playing, see who needs whom.
I know, I know, utopian and not very possible, although for a long time they haven't had my time, the minimum necessary, not a second more.
Your response, having run it through Google Translate:
I can not agree more with you.
Let's review.
They took us from the Expansion / Adventure alternation to 3 Expansions per year
They told us that adventures would not be published and have made us pay for different adventures after LoE
They implemented the legendary class doubles
All the 'helps', legendary, and now epic, not repeated, are a great boost for collecting, but worthless for the f2p that opens between 60 and 80 packs per expansion.
They modified the rewards (missions) at the beginning of this year without saying anything in the patch. Nauseating. A minimum of 5 less envelopes per semester.
They have created double cards that make the game more expensive without at the moment hearing the criticism that it should from streamers, monitoring websites, even from HS mathematics.
They launch the probe balloon of a disastrous Battlepass, and now they are trying, as you said, to calm the waters to continue their path, that of extortion.
They are bringing seasonal cosmetics to the store, all aimed at fundraising, without giving anything to dedication to the game, without adequately rewarding the time that some players dedicate to this game, their visibility, deteriorated, but still more so of not having the support of all of them.
I don't know what will happen but I do know what I would like to happen. I would like Reddit to boycott the game if the actions they carry out are unethical, if they stop being a f2p game to become a time extortionist or a p2w; stop playing, see who needs whom.
I know, I know, utopian and not very possible, although for a long time they have not had my time, the essentials, not a second more.
I was just thinking about the basic and classic sets recently. I'd say most of these cards are just for new players and they need to do something. I think revamping these sets could be done in place of an expansion. I know that will probably be an unpopular opinion but sometimes I just think there are way too many cards so replacing the current basic and classic cards with new ones plus rotating last years cards could be nice.
It's amazing to hear that. So, if I understand correctly, there will be no limits on gold? Everything will be depends how much you spend in the game, like it's now? I'm courios about time that we will need to spend to get this 8-10k gold. Thanks for answer.
Well 5000 is more or less what i earn for every expansion, so if i earn that plus other things (even if their value is less) i'd be ok with the new system.
The most important part is that it won't feel like a grind, and that winning isn't much more important than losing for exp
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
Each expansion cycle has 4 months, around 120 days. Now, lets assume I just play to complete my dailies. Lets also assume every daily I play is 50 gold and, somehow, I were to lose every single game I play throughout said expansion cycle, therefore getting 0 gold from the 10 gold per 3 wins resource generation part of the game. That would leave me with 6000 gold. And that's not including mid expansion events like the "Rusted Legion" event. By saying he earns around 5000g per expansion cycle, Ben Lee says he doesn't even play the game he directs on a regular level.
The Battle Pass could be a neat idea to replace the aforementioned 10 gold per 3 wins rule that would focus mostly on cosmetic while getting a bit of resources where the paying option would get more resources and even more cosmetics, including alternate heroes. Now, to the actual part that really pissed me off:
In the meantime, you also promised we would always get a 60g or better daily quest to show up every day that would be re-rolled to a 50g insanely easy to complete quest and that promise was either broken or there has been a nasty bug in your daily quest code for around the last 5 months.
Also, where are the 100g quests and 80g quests? I know confirmation bias is a thing but I personally went from getting those around twice to three times every month since I started playing the game back in 2014 or whatever the year GvG was released to only getting one 100g quest and zero 80g quests in the last 6 months.
And what about game balance? After beta, the design philosophy was that, when you released cards, they would only be nerfed in a last case scenario basis. Undertaker went unnerfed for 6 months, survived the entire Naxx meta and a chunk of the GvG meta even after GvG brought DR hate cards like Scarlet Purifier and Lil' Exorcist so the card wouldn't be nerfed. Now, we have 4 or 5 balance patches because the game has undergone a brutal power creep scenario.
Are those constant balance changes good? Well, for example, I recently got High Abbess Alura in a pack. I, however, do not own any copy of Devout Pupil, nor do I own Lady Liadrin, for example. Hell, I only have one copy of Blessing of Authority. So, if I decide to craft a Libram Paladin deck to fully utilize this admittedly cool card from a design perspective, I have to spend quite a large amount of dust to make that deck or I'll get a very bad version of the deck, because the power level of the cards being released is so insanely high any changes outside of tech options would severely destroy the deck's consistency. And if I end up crafting said cards by spending most of my dust and the deck ends up being nerfed (a deck which happens to have a 60% winrate according to HS Replay right now), that means the dust I spent will be for nothing, effectively reducing the safety to craft cards that was gained by the no-duplicate rule.
So, in conclusion, out of the 7 "changes" that Ben Lee said that were made, three of them ended up being good, one of them is a 1-time change, another (the ranked rewards) only becomes impactful if you reach an actual mid to high rank and the final one gets less good when looking at the current game design philosophy. In the meantime, said design philosophy made the game feel more expensive than ever, forcing guys like me, who actually want to spend money on this game, to put the brakes on our wallets because I'd rather fall behind in resources than continuing to fall to an almost predatorial business model.
PS: I don't actually dislike Peter Whalen, but the dude has a long and thin neck and a rather big head.
Older Hearthstone Heroes Are Returning to the Shop, Much Like Old Card Backs
I highly doubt you would have been willing to fork over $80 for a hero skin if the 80 packs and golden legendaries weren't also a part of it
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
As long as you don’t abolish the daily task rewards and the three wins rewards, then we will be good friends for life.
Hearthstone's Arena May See Set Rotations Return in December 2020
Quick question: weren't unfinished arena runs going to be reset with the new expansion? Because mine never finished.
Hearthstone is Evaluating the Basic & Classic Sets for a Revamp, Much Like Priest Received with Ashes of Outland
I wish they'd just HoF the classic set to us in wild and just make an entirely new updated power level classic set for the modern game. Sounds like the effort they're going to have to put in to revamp classic as about akin to replacing it. Plus, I don't want to see any of our favorite cards changed in such a way that it could break some fun meme/classic decks or combos.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
"Ben mentions in a later comment to remind everyone that the 5000 gold is just his personal progression each expansion cycle and not a cap in the system."
Posting this here just to reemphasize that the cap wasn't moved up to 5000, but allegedly if there is still a cap it is above 5,000 or potentially even no cap at all. Just seeing a lot of posts in the first 2 pages of this article that keep saying the cap is 5,000 when it was clarified that it wasn't the cap.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
I'd to address to those posters in the last battle pass thread about waiting til they implement the new model before voicing complaints about it. You notice how they said it is now undergoing a "major rework"? That might not have happened if there weren't fans like us on OoC, Reddit, official forums, etc that hadn't voiced our opinion when news first caught wind about the model.
So way to go all of us that shared our thoughts and feelings about the potential model that could've replaced the amount of gold we earned in the model we've been used to since the game came out.
#teamwork!
[DoD] Legendary Tier List and Crafting Guide
Got it. Thanks for the response.
Since you guys have full control of this site, I think it would be a fun idea to make separate page/portal for this not just a forum post. Much like what you guys did for Arena and Fan Creations.
Users can then vote on the tier of cards. Then whoever maintains the list can then have a more informed decision on what the community thinks of the tier of the card. You can even include the tier ranking the card view.
Sorry, just my 2 cents.
Older Hearthstone Heroes Are Returning to the Shop, Much Like Old Card Backs
They won’t because my sole purpose of pre-ordering was because of the skins, not packs/gold/dust. Not anymore.
Carbot Gives Us a Tour of Scholomance Academy
"I will never smorc again", lol
Legends of Runeterra's Next Expansion is Call of the Mountain - Targon Joins as the New Region
the probabilities you and me building all same homedeck is so less and even 1 card is different than yours, its not a mirror match because it may become advantage at some point. So yes, mirror matches are just because of netdecks.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
Awesome, this will help make the average and casual players happy.
Extra rewards for playing have been a thing for almost all the other online card games, I'm glad HS is finally giving some extra incentives to keep playing
I don't like aggro. Is hs the wrong game for me?
I am at the same boat as you, I don’t like playing aggro, But more than that: I am really BAD at playing them. I tried few times, but the most I will do are tempo decks.
My “cup of tea” are control / combo decks, and I LOVE this game.
don’t give up, find decks you like and play. You can climb with non-aggro decks and have fun!
Hearthstone is Getting a New Type of Vanity Card
Isn't this a huge indicator that the Battle Pass is definitely coming?
Older Hearthstone Heroes Are Returning to the Shop, Much Like Old Card Backs
Oh my lord I'd love to see Mecha Jaraxxus in the shop. I missed out on him as I took a break, and that was the only break I ever took. Always regretted it! I actually think it'd be nice to see every hero pop up in the store every now and again. As a sort of a roulette as it were.
Midrange: Shrink Priest
Thanks for checking out the deck! Shadow Madness is basically the same thing and the deck already has a lot of cheap cards. Shadow Madness just fits better with the mana curve and is more flexible.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
Slightly modified goggle translate (not perfect, but probably close):
Hearthstone is Evaluating the Basic & Classic Sets for a Revamp, Much Like Priest Received with Ashes of Outland
Really? Did they change that or something?
All of the information on Initiate set says that they're considered part of the year of the dragon and rotates out at the end of the year
https://twitter.com/Celestalon/status/1246941993948725249
https://twitter.com/Celestalon/status/1242524018441256960
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
When can we expect a recap of the entire AMA? I'm browsing through questions and it kind of seems like that not many were answered.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
Your response, having run it through Google Translate:
SpellShield is a New Keyword Coming in Call of the Mountain - 4 New Targon Cards Revealed
Yup. Add a space, or lowercase the second "S", please. :)
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
5000g approximates my typical advancement, so this could be fine.
Hearthstone is Evaluating the Basic & Classic Sets for a Revamp, Much Like Priest Received with Ashes of Outland
I was just thinking about the basic and classic sets recently. I'd say most of these cards are just for new players and they need to do something. I think revamping these sets could be done in place of an expansion. I know that will probably be an unpopular opinion but sometimes I just think there are way too many cards so replacing the current basic and classic cards with new ones plus rotating last years cards could be nice.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
It's amazing to hear that. So, if I understand correctly, there will be no limits on gold? Everything will be depends how much you spend in the game, like it's now? I'm courios about time that we will need to spend to get this 8-10k gold. Thanks for answer.
Blizzard Responds to the Hearthstone Battle Pass Survey - Current Reward Values to be Preserved, Play Hearthstone Your Way to Progress
Well 5000 is more or less what i earn for every expansion, so if i earn that plus other things (even if their value is less) i'd be ok with the new system.
The most important part is that it won't feel like a grind, and that winning isn't much more important than losing for exp