I don't think this is going to be desirable in either class because of the forced minion attacks. Both classes have weapons that are much more desirable for the current play-styles of each class, and this weapon's effect doesn't seem good enough to create its own archetype (unlike Stormhammer).
Obviously, this is very strong with Ace Hunter Kreen, but that combo isn't going to happen every time you attack with this weapon (and it might kill Kreen).
This cards seems like it will be really nifty and cute when it works or when it is randomly added/discovered. It probably won't make it into any lists on its own, but maybe an aggro-demon list will make this playable, especially since Frenzied Felwing has ridiculously strong synergy with this card (even without the outcast effect).
This occurred to me too. Plus, running Armagedillo in a big warrior deck could make for some pretty powerful results, either in the mid game to buff In Formation! minions to stall aggro decks, or in the late game for double end of turn value with Dimensional Ripper
This card feels a lot like Imprisoned Antaen and Priestess of Fury to me: obviously strong and weird that it was printed in its current state. Maybe I'm off, but the fact that this can kill minions by sucking away health, prevent lethal by taking away 7 damage, be cheated out by multiple different cards, AND has great stats for the cost with an upside seems like an obviously overpowered card to me.
The fact that it is 9 mana is holding it back from being busted, but it seems like it is good enough that it's mana cost is irrelevant.
Initially, I was really thrown by this card; however, since seeing the rest of the expansion, I think this card will be really useful in years to come for future DH archetypes, but pretty meh in standard for the current DH.
I think the effect being based on Outcast is what is holding it back. Leaving it in your leftmost slot prevents your hand from moving around and cycling outcast cards, and top-decking this probably isn't when you want to play it.
Also not looking forward to having 3 classes with hand/deck disruption be a regular mechanic in standard.
Great summary page with all the cards easily accessible. Looking forward to this expansion for many reason--flavorful theme, strong cards, new ideas and mechanics, and a shake up in the meta.
After seeing all of the cards, I am most excited to experiment with spell damage archetypes because it is one of my favorite mechanics to play with since the Rise of Shadows support.
Another card that seems like it's supporting rush or whatever, but actually fits very well in big warrior. You can get an early game proactive minion to contest the board before you start cheating out giants.
This isn't taunt support, it's big support. You have no minions to play early and this gives you 2 that can also block damage. An auto-include in any big warrior probably, unless they go full boardclear which I doubt would work (Garrosh ain't no priest, am I right?)
Seems much better in warrior than rogue, even with their weapon buffs. Draw is always nice, but this is kinda weakish. Pirate warrior definitely won't turn down cheap draw though.
The wild player in me says it won't work because it looks "random", a.k.a. doesn't support anything, but it could be ok in stealth rogue. Maybe a tad too slow for the deck but that could change.
So does this mean secrets will become rogue's identity now? Fun fact - early in hearthstone's design, rogues were intended to have secrets, but instead they were given to paladin because it "lacked a class identity". Seven years later, the problem is still here.
Guys what about the spell damage weapon? You forgot that exists, then it's 4 damage! I wouldn't underestimate a full heal + board clear it's like the perfect aggro killer, sure it costs 8 but you got ways to survive otherwise.. "it's too slow" it is but shaman got other aoes and answers as well as this.
8 mana and does not remove big threats does not seem too good, and you need a lot of spell power to make this remove 8 life creatures like the boards filled with Dragonqueen Alexstrasza
Trueaim Crescent
I don't think this is going to be desirable in either class because of the forced minion attacks. Both classes have weapons that are much more desirable for the current play-styles of each class, and this weapon's effect doesn't seem good enough to create its own archetype (unlike Stormhammer).
Obviously, this is very strong with Ace Hunter Kreen, but that combo isn't going to happen every time you attack with this weapon (and it might kill Kreen).
Felosophy
This cards seems like it will be really nifty and cute when it works or when it is randomly added/discovered. It probably won't make it into any lists on its own, but maybe an aggro-demon list will make this playable, especially since Frenzied Felwing has ridiculously strong synergy with this card (even without the outcast effect).
New Warrior Spell - In Formation!
This occurred to me too. Plus, running Armagedillo in a big warrior deck could make for some pretty powerful results, either in the mid game to buff In Formation! minions to stall aggro decks, or in the late game for double end of turn value with Dimensional Ripper
Ancient Void Hound
This card feels a lot like Imprisoned Antaen and Priestess of Fury to me: obviously strong and weird that it was printed in its current state. Maybe I'm off, but the fact that this can kill minions by sucking away health, prevent lethal by taking away 7 damage, be cheated out by multiple different cards, AND has great stats for the cost with an upside seems like an obviously overpowered card to me.
The fact that it is 9 mana is holding it back from being busted, but it seems like it is good enough that it's mana cost is irrelevant.
Ace Hunter Kreen
This card seems very strong for both classes. Not sure if it is an auto-include in Highlander, but mid-range and tempo seem like the best fit for it.
Mid-range Hunter can now take value trades and possibly bring the archetype back alive.
Demon Hunter plus weapons are even more threatening than before. Thank goodness we got nerfs to most of the weapons that were available to DH.
Star Student Stelina
Initially, I was really thrown by this card; however, since seeing the rest of the expansion, I think this card will be really useful in years to come for future DH archetypes, but pretty meh in standard for the current DH.
I think the effect being based on Outcast is what is holding it back. Leaving it in your leftmost slot prevents your hand from moving around and cycling outcast cards, and top-decking this probably isn't when you want to play it.
Also not looking forward to having 3 classes with hand/deck disruption be a regular mechanic in standard.
Soulciologist Malicia
This card seems really strong because of it's stats and versatility.
1 Soul Fragment = eh
2 Soul Fragments = solid
3+ Soul Fragments = great
Scholomance Academy
Great summary page with all the cards easily accessible. Looking forward to this expansion for many reason--flavorful theme, strong cards, new ideas and mechanics, and a shake up in the meta.
After seeing all of the cards, I am most excited to experiment with spell damage archetypes because it is one of my favorite mechanics to play with since the Rise of Shadows support.
New Warrior Spell - Athletic Studies
Another card that seems like it's supporting rush or whatever, but actually fits very well in big warrior. You can get an early game proactive minion to contest the board before you start cheating out giants.
New Warrior Spell - In Formation!
This isn't taunt support, it's big support. You have no minions to play early and this gives you 2 that can also block damage. An auto-include in any big warrior probably, unless they go full boardclear which I doubt would work (Garrosh ain't no priest, am I right?)
New Warrior Weapon - Reaper Scythe
Not that good in aggro warrior, but it's a heck of a card in control.
You can also mess with your opponent like Supercollider did.
New Warlock Spell - Demonic Studies
Anything cheap that makes Lord J work gets a 5/5 from me, no questions asked.
New Rogue & Warrior Spell - Cutting Class
Seems much better in warrior than rogue, even with their weapon buffs. Draw is always nice, but this is kinda weakish. Pirate warrior definitely won't turn down cheap draw though.
SIRIUS, SE VUOI TI INSEGNO
Woah! Now that is a whole bucket of luck
New Rogue Minion - Shifty Sophomore
The wild player in me says it won't work because it looks "random", a.k.a. doesn't support anything, but it could be ok in stealth rogue. Maybe a tad too slow for the deck but that could change.
New Rogue Weapon - Self-Sharpening Sword
Works well when buffed which is rogue's theme this expansion. Probably just ends up being too slow, either that or ooze.
Our Thoughts on Hearthstone's Scholomance Academy Hunter/Druid Dual Class Cards
That's the plan! Be prepared for some serious review spam in the coming days.
New Rogue Minion - Vulpera Toxinblade
Obviously great on curve, but an objectively worse Deadly Poison later on. Not really a problem since you can run both.
New Rogue Spell - Plagiarize
So does this mean secrets will become rogue's identity now? Fun fact - early in hearthstone's design, rogues were intended to have secrets, but instead they were given to paladin because it "lacked a class identity". Seven years later, the problem is still here.
Our Thoughts on Hearthstone's Scholomance Academy Hunter/Druid Dual Class Cards
I love reading your reviews. Are you planning to write about all the cards, like you did with AoO?
New Shaman Spell - Tidal Wave
Guys what about the spell damage weapon? You forgot that exists, then it's 4 damage! I wouldn't underestimate a full heal + board clear it's like the perfect aggro killer, sure it costs 8 but you got ways to survive otherwise.. "it's too slow" it is but shaman got other aoes and answers as well as this.
New Shaman Spell - Tidal Wave
that's what Hagatha's Scheme is for
New Neutral Minion - Steward of Scrolls
Too slow. And the RNG is too big to be worth it to discover ANY spell :(. I doubt it will see any play.
New Shaman Weapon - Rune Dagger
This is THE card that makes SD shaman a thing. You don't have to worry about triggering your Spellbook Binders, no awkward plays to help Arcane Watcher attack, Ras Frostwhisper can always Consecrate, Molten Blast is always a discounted Imp-losion on average. Then there's control support with empowering Earthquake and Lightning Storm, combo potential with Malygos for even more damage and guaranteed burst enchanting.
New Shaman Spell - Tidal Wave
This is not for you to clear the entire board like twisting nether, this is basically a full heal with a small damage added to it.