Could be the medium-sized deck summon that Warrior needs to get its big deck off the ground. Not matter what you get its going to help slow down aggressive decks and make room to continue summoning big things. Also supports Big Paladin, but I don't think that deck has enough of a payoff to warrant running over Big Warrior.
3/5 stats is only slightly below stats quo for a 4-drop, but destroying a minion is worth a lot more than 1 attack. People are talking about this vs Rotnest Drake, and there are arguments in favor of both. Maybe in a dragon deck Rotnest is better, but why not play both? The reason Rotnest Drake is good is because it is a solid body and it removes something, so you are able to keep your opponent's board in check without having to lose tempo. This card does the same thing. So, why not play both?
Has applications in control decks by slowing the amount of incoming damage and has applications in tempo or minion-based decks by allowing for value trades. I have high hopes for this card and expect to see it floating around in some lists of both styles of decks.
They finally made this kind of card save you mana.. huh think this is eanough for this to be played..
in warlock it's a 1/1 Kobold Librarian! and sure it's worse (As seen in the Crimson Sigil Runner nerf) but it's important in decks like zoo or quest warlock.
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Doesn’t really look that strong to me in hunter, given how much more damage you’ll probably end up taking because of it. Demon Hunter has enough healing that it could work though
Hunter would have murdered puppies just to get this spell a few years ago and here comes Druid and just....gets it.
Very powerful card for any spell-based Druid that can't afford to ruin minions but still wants to play stuff early on. Most beasts in that category are vanilla anyways
Walk the Plank is conditional removal that can't remove a damaged minion and is played in no competitive decks.
Backstab is great removal for the early game, but it can't answer average or large threats without an additional commitment of resources or trades.
Seal Fate is like a mix of the above 2. The reason it sees the kind of play it does is due to the invoke Gala synergy, not so much the 3 damage on a non-damaged target.
Vendetta Completely dependent on playing a specific rogue archtype and is played nowhere else. This card really isn't comparable.
Sabotage Basically a 5 mana (or more) conditional removal that is totally random. Need I say more?
Assassinate 5 mana to destroy 1 minion without being able to develop the board. No
Flik Skyshiv Again another good card. It is expensive though (6 mana), is limited to 1 due to legendary tag (which means getting it as an answer is inconsistent), and can backfire during mirrors. Still good though.
Coerce is much better than pretty much all except maybe the last 2 cards because it synergies perfectly with 1 mana lackeys and aside from the combo requirement is otherwise unconditional removal for a minion at just 3 additional mana (no undamaged requirement, no rng targetting, no spending most or all of your turn removing 1 minion).
"Cards are bad because if you played them without synergy they would be bad"
Welcome to card games.
Also you ignoring the fact that cards like Vendetta, Backstab, and Seal Fate easily remove early threats to help you stay on the board for cards like Assassinateor Walk the Plank to help you keep advantage without losing because of a slow turn because the opponent played Tirion Fordring and you discovered one of them off a witchy lackey just for this occasion so you wouldn't have to trade off your entire board. Imagine thinking a rogue would have no board presence lmao, what year is it. Rogue isn't a mage or a warrior with big board clears, to get rid of boards, they have cards that enable their minions to do it.
I could see this being run in Big Paladin as a half-way point. It helps stem some damage from aggro and is well statted for a Lifesteal minion, but its just kind of boring in a set filled with interesting and exciting cards.
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Lot of stat's for cheap, and it naturally fit's after a turn 2 Pack Tactics. Seems really good for deathrattle hunter. Also this can be looked at as "a egg card that has stat's", and Hunters love egg-like cards. Good synergy with Teron Gorefiend as well, just in case you have a big board. Also if your opponent doesn't deal with it, you can copy this turn 4 with Mok'Nathal Lion to make Mok'Nathal Lion even better. Super solid card for deathrattle hunter. Wish Kripp had better draw during the reveal stream, otherwise we might have be thinking differently about this card.
Solid card.. if you are a midrange deck you will highly consider this card if you are a combo deck with no minion restriction you just put this card it's better than Acolyte of Pain + ping of mage
Part of me says this is a lot better than the eggs since it has an attack value and so you can trade with it and get the big stats, another part of me says this is worse than the eggs since it has an attack value and so your opponent knows it will die and trade into it and not let you pull off your deathrattle shenanigans.
It is fairly slow, but if you are able to trigger it at least twice it is enough stats to justify running.
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we saw if you have spell damage on board before.. Master of Ceremonies it's HARD to have a spell damage card on board.. they are always killed and understated.
sure the reward is strong but it's a slow reward, much slower than Master of Ceremonies which never was considered
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Compares pretty well to Rampage since you might be able to get more that 3 health of divine shield in a trade. That said, it anti-synergizes with Risky Skipper and might not see play in damage Warrior for that reason. In Paladin it's a bit harder to get use in general since there are no easy ways of damaging your own minions, but it could find a home in a buff archetype.
New Paladin & Warrior Spell - Commencement
Could be the medium-sized deck summon that Warrior needs to get its big deck off the ground. Not matter what you get its going to help slow down aggressive decks and make room to continue summoning big things. Also supports Big Paladin, but I don't think that deck has enough of a payoff to warrant running over Big Warrior.
Twilight Runner
I am looking forward to being able to play this in Arena. The Stealth options in this meta are getting to be awesome.
New Hunter Minion - Krolusk Barkstripper
3/5 stats is only slightly below stats quo for a 4-drop, but destroying a minion is worth a lot more than 1 attack. People are talking about this vs Rotnest Drake, and there are arguments in favor of both. Maybe in a dragon deck Rotnest is better, but why not play both? The reason Rotnest Drake is good is because it is a solid body and it removes something, so you are able to keep your opponent's board in check without having to lose tempo. This card does the same thing. So, why not play both?
New Neutral Minion - Voracious Reader
Are they for real? they had such effect being behind symmetrical effects before they really pulled the trigger on card draw this expansion..
New Paladin & Priest Spell - Wave of Apathy
Has applications in control decks by slowing the amount of incoming damage and has applications in tempo or minion-based decks by allowing for value trades. I have high hopes for this card and expect to see it floating around in some lists of both styles of decks.
New Neutral Minion - Plagued Protodrake
Vectus is an obvious sinergy, but fits in a Big deck too.
Duel! pally can get a huge swing with that.
New Druid Minion - Gibberling
So it has spellburst...and summons a copy...that has spellburst...that summons a copy...that has spellburst.
Anyone else feeling the turn 1 full board cheese?
New Neutral Minion - Tour Guide
They finally made this kind of card save you mana.. huh think this is eanough for this to be played..
in warlock it's a 1/1 Kobold Librarian! and sure it's worse (As seen in the Crimson Sigil Runner nerf) but it's important in decks like zoo or quest warlock.
New Neutral Minion - Intrepid Initiate
A new Common Neutral Minion, Intrepid Initiate, has been revealed!
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New Demon Hunter & Hunter Weapon - Trueaim Crescent
Doesn’t really look that strong to me in hunter, given how much more damage you’ll probably end up taking because of it. Demon Hunter has enough healing that it could work though
New Hunter Minion - Krolusk Barkstripper
Deadly Shot is now obsolete. This will see play in highlander hunter for sure. They love having multiple ways to remove a minion. Solid card.
New Druid Spell - Partner Assignment
Hunter would have murdered puppies just to get this spell a few years ago and here comes Druid and just....gets it.
Very powerful card for any spell-based Druid that can't afford to ruin minions but still wants to play stuff early on. Most beasts in that category are vanilla anyways
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
"Cards are bad because if you played them without synergy they would be bad"
Welcome to card games.
Also you ignoring the fact that cards like Vendetta, Backstab, and Seal Fate easily remove early threats to help you stay on the board for cards like Assassinateor Walk the Plank to help you keep advantage without losing because of a slow turn because the opponent played Tirion Fordring and you discovered one of them off a witchy lackey just for this occasion so you wouldn't have to trade off your entire board. Imagine thinking a rogue would have no board presence lmao, what year is it. Rogue isn't a mage or a warrior with big board clears, to get rid of boards, they have cards that enable their minions to do it.
New Paladin Minion - Judicious Junior
I could see this being run in Big Paladin as a half-way point. It helps stem some damage from aggro and is well statted for a Lifesteal minion, but its just kind of boring in a set filled with interesting and exciting cards.
New Neutral Minion - Fishy Flyer
A new Common Neutral Minion, Fishy Flyer, has been revealed!
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New Demon Hunter & Hunter Spell - Demon Companion
They are mini-versions of hunter companions - 2/2 taunt, 2/1 charge, 1/2 give all minions +1 attack.
New Hunter Minion - Bloated Python
Lot of stat's for cheap, and it naturally fit's after a turn 2 Pack Tactics. Seems really good for deathrattle hunter. Also this can be looked at as "a egg card that has stat's", and Hunters love egg-like cards. Good synergy with Teron Gorefiend as well, just in case you have a big board. Also if your opponent doesn't deal with it, you can copy this turn 4 with Mok'Nathal Lion to make Mok'Nathal Lion even better. Super solid card for deathrattle hunter. Wish Kripp had better draw during the reveal stream, otherwise we might have be thinking differently about this card.
New Neutral Minion - Manafeeder Panthara
Solid card.. if you are a midrange deck you will highly consider this card if you are a combo deck with no minion restriction you just put this card it's better than Acolyte of Pain + ping of mage
New Hunter Minion - Bloated Python
Part of me says this is a lot better than the eggs since it has an attack value and so you can trade with it and get the big stats, another part of me says this is worse than the eggs since it has an attack value and so your opponent knows it will die and trade into it and not let you pull off your deathrattle shenanigans.
It is fairly slow, but if you are able to trigger it at least twice it is enough stats to justify running.
New Neutral Minion - Enchanted Cauldron
A new Epic Neutral Minion, Enchanted Cauldron, has been revealed!
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New Neutral Minion - Ogremancer
A new Common Neutral Minion, Ogremancer, has been revealed!
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New Druid Minion - Twilight Runner
This card is incredible, works well with early ramp and in most cases the draw effect will trigger (or tigger (?)
New Neutral Minion - Sorcerous Substitute
we saw if you have spell damage on board before.. Master of Ceremonies it's HARD to have a spell damage card on board.. they are always killed and understated.
sure the reward is strong but it's a slow reward, much slower than Master of Ceremonies which never was considered
New Neutral Minion - Divine Rager
A new Common Neutral Minion, Divine Rager, has been revealed!
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New Paladin & Warrior Spell - Shield of Honor
Compares pretty well to Rampage since you might be able to get more that 3 health of divine shield in a trade. That said, it anti-synergizes with Risky Skipper and might not see play in damage Warrior for that reason. In Paladin it's a bit harder to get use in general since there are no easy ways of damaging your own minions, but it could find a home in a buff archetype.