I have a good idea about the new game mode, it would be really awesome and will make it so you can have 55 different combinations (including mono)
so now what's the idea? HS is a game where every class has unique traits but what if.. you were to combine 2 classes? now that's something their tried in various brawls,adventures and arenas..
So deck building with multiple classes (With the option to go mono(normal) as well.. it's nothing new in card games runeterra does that also magic, HS also started to promote it, it could have both wild and standard ladders and be a new play mode, it will need probably a ban list of sort to really ban cards that are waaay too good.
about heroes.. we already have a lot of PVE heroes that can fill the niche of multiclass heroes if they feel like having just one represent it, or they could have a main class with another secondary, and then have the standard roster.
As seen in Runeterra such class mixing is very good to promote balance since each class will have more tools to deal with other things so if a class is too good it would have a counter in another class.
Runeterra currently supports 7 regions(classes/colors) and they plan to release at least other 3/4, So it's not really that out of this world to have that, there are a lot of unused cards that would be really good if they were on a different class, such mode would make those cards shine.
The power level of the mode will be VERY high but nothing that can't be balanced to some degree.
Some of the card choices were very questionable. They gave Shaman both Evolve AND Thing from Below, then give Hunter Lock and Load, and Warlock Renounce Darkness? I really wonder about the logic behind that one.
And yeah, N'Zoth was a huge mistake to bring back into a limited card pool. I hated those boards of Khartut Defenders.
If you have been paying attention to other topics other then your own, you would know this EZ/TF version is very similar to the one that was created on this very forum, that included Riptide Rex as a core card, which isn't in your list or any older list. The Riptide Rex TF/EZ plays VERY DIFFERENTLY from the standard combo TF/EZ. Unlike its predecessors, it has a pro-active plan to put pressure, to the point Ezreal only plays a finisher role. Most games ends without him even being played. The old TF/EZ is a combo oriented deck that either requires TF or EZ leveled up to win games.
I will restrain myself from this point onwards to post in any of your threads unless the subject is very interesting.
the devs themselves stated that Whizbang will stay as a Wild-only card.
And that is why I dusted him as soon as the rotation hit. When I play Wild I don’t want to be limited to random Standard lists. Just my personal preference though
This is a great deck and super fun to play. I am sans the Mysterious Challengers, so i am using Bellringer Sentrys. I have also encountered a TON of odd Demon Hunter in my climbs so I opted out of one Micro Mummy and one Hand of A'dal for a Lady Liadrin and a Lightforged Blessing. I have found that with so many of those Odd DH decks out there, having a little life gain to help make sure you can continue to hold the board has been essential. And the later hand refill from Lady Liadrin is enough for some to outright concede.
Not sure what to tell you, I don’t work at Blizzard.
I do think it isn’t completely out if the question to maybe introduce a new pack type that only awards cards currently useable in the new format. But it probably wouldn’t be any cheaper.
If you think about it, the all rarity duplicate protection may very well have been introduced for this new mode, so that it’s easier for these people you describe to get more of their old cards back quicker.
If they did introduce a new pack type, maybe they’ll have deals for the first few rotations to make it easier to re-collect them too.
But that kind of thing is probably your best bet. As it mentions in this article, the new mode likely won’t be catered to everyone just like Wild and Arena aren’t.
Commander mode would be very interesting but I also have my money on rotating formats mode, hopefully with a ban list.
I would be ok with Hallow's End being a reintroduction of Wild cards into Standard, as a regular thing, if only it is made shorter or they are willing to replace the selected cards fast if any end up being annoying (I still remember Shamanstone all too well).
I also want to see more of BG, the game mode is just great. Hopefully, they'll make a better price deal for the perks.
I like the idea that the new expansion will be a return of the Old Gods. There's a lore possibility: demons and the Legion are the sworn enemy of the Void. With their defeat, and while we were occupied in Outland, the tentacly menaces return. Think about it: new versions of Old God cards, C'THUN DECKS?
Also, I doubt that the new game mode will just be Wild with limitations. Almost no one has a decent GvG or TGT collection. Players only have the few strong cards, like Mal'Ganis or Aviana. A game mode of only a few sets would then require players to build from a collection only very few have, and synergies that scarcely exist. Like no Lackey support outside Year of the Dragon, and SoU only would make Dark Pharaoh Tekahn nearly unplayable.
What about people (not me, specifically, but a friend of my cousin with the same name and haircut) who have here and there dusted some of their older Wild cards because they don't play wild too often or needed dust for new cards? It's probably too much to ask for those cards back or some sort of dust booster to craft a few old ones you want again. I...I mean THEY'RE just out of luck?
Maybe I missed it, but has the "Spell Locked" from Phase 1 been revealed yet? I didn't think it was the challenge mode since I assumed that it was considered a part of the Adventure.
I think the constructed but with limited rotating sets idea is probably on point. But I believe they said it would have rewards similar to Arena. Which if they did I’d think it’ll be like a permanent Brawlesium type of mode.
Banned cards each rotation would be likely as you can’t expect them to balance cards for any mode other than Standard (and sometimes Wild).
Made a deck using heimerdinger and fizz creating a ton of small guys with the cards jailbreak and double trouble. (spawn 1 cost guys) combined with yipp makes decent sized bodies.
Flash of brilliance and trail of evidence make really good supporting cards for both fizz (leveling him up since it requires you to play 6 spells even if Fizz isn't on the board on top of that the burst and small cost assures you that you can ''remove'' one of their spells if they try to target fizz., and for Heimerdinger if they try to remove him thanks to the burst you still get value of him.
Mystifying magician can turn your 1 drops/heimerdinger units into random 5 drops.
Progress day is just for draw though combined with heimer the 8 mana body is nice.
Mind melt is a big finisher card because thanks to the lots of spells in your deck the generated units through the cards like jailbreak, double trouble and units generated by heimerdinger combined with other spells you can get a massive board.
Missed last week's competition(s), but I had to make sure to get back for the last week.
I figured Gadgetzan was a good place to work a Pirate into another class, so this is guy is meant to synergize with Grimy Goons handbuffing. Let me know if this is a good statline for it, since I have to plan around the handbuffs.
I'll try to come back and give feedback later today.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
For real, Whizbang needs to return!
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
I have a good idea about the new game mode, it would be really awesome and will make it so you can have 55 different combinations (including mono)
so now what's the idea? HS is a game where every class has unique traits but what if.. you were to combine 2 classes? now that's something their tried in various brawls,adventures and arenas..
So deck building with multiple classes (With the option to go mono(normal) as well.. it's nothing new in card games runeterra does that also magic, HS also started to promote it, it could have both wild and standard ladders and be a new play mode, it will need probably a ban list of sort to really ban cards that are waaay too good.
about heroes.. we already have a lot of PVE heroes that can fill the niche of multiclass heroes if they feel like having just one represent it, or they could have a main class with another secondary, and then have the standard roster.
As seen in Runeterra such class mixing is very good to promote balance since each class will have more tools to deal with other things so if a class is too good it would have a counter in another class.
Runeterra currently supports 7 regions(classes/colors) and they plan to release at least other 3/4, So it's not really that out of this world to have that, there are a lot of unused cards that would be really good if they were on a different class, such mode would make those cards shine.
The power level of the mode will be VERY high but nothing that can't be balanced to some degree.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
Some of the card choices were very questionable. They gave Shaman both Evolve AND Thing from Below, then give Hunter Lock and Load, and Warlock Renounce Darkness? I really wonder about the logic behind that one.
And yeah, N'Zoth was a huge mistake to bring back into a limited card pool. I hated those boards of Khartut Defenders.
TF Ezreal - The Sleeper Deck Of Patch 1.2
Sigh!
If you have been paying attention to other topics other then your own, you would know this EZ/TF version is very similar to the one that was created on this very forum, that included Riptide Rex as a core card, which isn't in your list or any older list.
The Riptide Rex TF/EZ plays VERY DIFFERENTLY from the standard combo TF/EZ.
Unlike its predecessors, it has a pro-active plan to put pressure, to the point Ezreal only plays a finisher role.
Most games ends without him even being played. The old TF/EZ is a combo oriented deck that either requires TF or EZ leveled up to win games.
I will restrain myself from this point onwards to post in any of your threads unless the subject is very interesting.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
It's a nice concept, but I got tired of the meta pretty soon. I think it would have been better if it lasted only two weeks.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
And that is why I dusted him as soon as the rotation hit. When I play Wild I don’t want to be limited to random Standard lists. Just my personal preference though
Pure Secret Paladin (Updated Guide)
This is a great deck and super fun to play. I am sans the Mysterious Challengers, so i am using Bellringer Sentrys. I have also encountered a TON of odd Demon Hunter in my climbs so I opted out of one Micro Mummy and one Hand of A'dal for a Lady Liadrin and a Lightforged Blessing. I have found that with so many of those Odd DH decks out there, having a little life gain to help make sure you can continue to hold the board has been essential. And the later hand refill from Lady Liadrin is enough for some to outright concede.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
Not sure what to tell you, I don’t work at Blizzard.
I do think it isn’t completely out if the question to maybe introduce a new pack type that only awards cards currently useable in the new format. But it probably wouldn’t be any cheaper.
If you think about it, the all rarity duplicate protection may very well have been introduced for this new mode, so that it’s easier for these people you describe to get more of their old cards back quicker.
If they did introduce a new pack type, maybe they’ll have deals for the first few rotations to make it easier to re-collect them too.
But that kind of thing is probably your best bet. As it mentions in this article, the new mode likely won’t be catered to everyone just like Wild and Arena aren’t.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
That is one impressive write up. Thank you for sharing.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
Commander mode would be very interesting but I also have my money on rotating formats mode, hopefully with a ban list.
I would be ok with Hallow's End being a reintroduction of Wild cards into Standard, as a regular thing, if only it is made shorter or they are willing to replace the selected cards fast if any end up being annoying (I still remember Shamanstone all too well).
I also want to see more of BG, the game mode is just great. Hopefully, they'll make a better price deal for the perks.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
It's "Free Demon Hunter Deck", which means the Initiate set, I guess. The roadmap on the Blizzard site has been updated.
All the Upcoming Runeterra Gauntlet Events for July
Is there a Zephrys
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
I like the idea that the new expansion will be a return of the Old Gods. There's a lore possibility: demons and the Legion are the sworn enemy of the Void. With their defeat, and while we were occupied in Outland, the tentacly menaces return. Think about it: new versions of Old God cards, C'THUN DECKS?
Also, I doubt that the new game mode will just be Wild with limitations. Almost no one has a decent GvG or TGT collection. Players only have the few strong cards, like Mal'Ganis or Aviana. A game mode of only a few sets would then require players to build from a collection only very few have, and synergies that scarcely exist. Like no Lackey support outside Year of the Dragon, and SoU only would make Dark Pharaoh Tekahn nearly unplayable.
This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons
Went 4-0 with Aranna. Fun brawl.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
What about people (not me, specifically, but a friend of my cousin with the same name and haircut) who have here and there dusted some of their older Wild cards because they don't play wild too often or needed dust for new cards? It's probably too much to ask for those cards back or some sort of dust booster to craft a few old ones you want again. I...I mean THEY'RE just out of luck?
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
Nice post! What do you think were (if they were any) the Spell Locked from the Phase 1?
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
Maybe I missed it, but has the "Spell Locked" from Phase 1 been revealed yet? I didn't think it was the challenge mode since I assumed that it was considered a part of the Adventure.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
I think the constructed but with limited rotating sets idea is probably on point. But I believe they said it would have rewards similar to Arena. Which if they did I’d think it’ll be like a permanent Brawlesium type of mode.
Banned cards each rotation would be likely as you can’t expect them to balance cards for any mode other than Standard (and sometimes Wild).
Mind meld heimerdinger fizz
Made a deck using heimerdinger and fizz creating a ton of small guys with the cards jailbreak and double trouble. (spawn 1 cost guys) combined with yipp makes decent sized bodies.
Flash of brilliance and trail of evidence make really good supporting cards for both fizz (leveling him up since it requires you to play 6 spells even if Fizz isn't on the board on top of that the burst and small cost assures you that you can ''remove'' one of their spells if they try to target fizz., and for Heimerdinger if they try to remove him thanks to the burst you still get value of him.
Mystifying magician can turn your 1 drops/heimerdinger units into random 5 drops.
Progress day is just for draw though combined with heimer the 8 mana body is nice.
Mind melt is a big finisher card because thanks to the lots of spells in your deck the generated units through the cards like jailbreak, double trouble and units generated by heimerdinger combined with other spells you can get a massive board.
https://imgur.com/a/uGHVwzh
I didn't printscreen the effect after the mind melt but they were all 6-6 and gave me lethal.
CEBQCAQEBECQEBQGDAXDAOQGAECBAEYXDM2DQAQBAECDCAICAYVAA
Deck isn't optimized was just having fun with it.
Uncharrrted Waters - Card Design Competition Discussion Thread
Missed last week's competition(s), but I had to make sure to get back for the last week.
I figured Gadgetzan was a good place to work a Pirate into another class, so this is guy is meant to synergize with Grimy Goons handbuffing. Let me know if this is a good statline for it, since I have to plan around the handbuffs.
I'll try to come back and give feedback later today.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
In two weeks at worst.
Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories
when the announcement of the announcement is expected?
All the Upcoming Runeterra Gauntlet Events for July
I am trying to assemble mine first try here:
All the Upcoming Runeterra Gauntlet Events for July
Well ... this is first "Singleton" try for the Gauntlet.
Due to the lack of synergies due to no duplicate rule, I went very straight with an aggression deck with Nexus and Demacia
TF Ezreal - The Sleeper Deck Of Patch 1.2
Hey what do you know, Ezreal TF is top tier now
https://lor.mobalytics.gg/decks/bruod4pla4s47cktkfn0
Unfortunately it runs your standard yoink package but oh well