I literally haven't seen any of these in play. Probably will more in rotation since most of the standard decks are the same from before Core 21 launched.
I've been playing a dog deck that I'm surprised by. It's been very consistent and winning a lot. Pack Leader just screws up many decks and they have no answer. He's 2 mana and stops all trades from happening when you attack except for Alpine Houndmaster. I've included some first strike instants and the sacrificial 1 mana good boi to save him and let you pump through some damage.
I updated my cards based on feedback. It seemed Davy Jones had too many stats, so I decided to make it a Deathrattle instead of a Battlecry. I also added a different battlecry to make him more impactful the turn he enters to compensate for him being a 7 mana 7/4. I don't think he is too powerful, since it is 7 mana for just raw stats and no other abilities. But if people still think he is too powerful I can always make him 8 mana.
Ok, you "downgraded" it from 7 mana 13/12 to 7 mana 15/16
I haven't made any Pirate cards prior to this competition. So I went to the internet, collected some cool arts, and made these two cards. What do you think?
I am not too sure on the Balance of Davy Jones. Is it too slow? Is it too hard to deal with? Are the stats/cost good?
7 mana 13/12 on two bodies with permanent stealth on one of them (so single removal does not help) is just waaaay too much.
Sure thing :) Thanks for stopping by. I'm always looking for new topics to focus on, so I'll keep that in mind. For the purposes of this article, I only focused on the parts of the conflicts that directly included or impacted the blood elves-- which wasn't a ton since they have often been kind of overlooked in the game at times-- but there's a lot more that happened in those conflicts which I can talk about or touch on in other articles when it's relevant to the subject. Let me know if you have any specific suggestions related to certain cards you want to learn about.
So, my feedback. This week it is a little harsh, since a lot of the cards do not look like pirates or classcards.
@Demonxz95
Show Spoiler
Storm Captain: fairs stats and effect, but doesn’t feel like a pirate, yarr know? It is well worth the mana cost, and every overload (maybe also some weird evolve decks) would want to play it. The effect is simple enough-frankly, simple enough for a lower rarity.
@Linkblade91
Show Spoiler
Terror of the Tides: flavorful and playable. Maybe even increase the stats, since pirates are harder to find than lackeys or demons.
Kul Tiran Staffwielder: Sadly, I am not a fan. Paladin and pirates do not fit together well, and this somewhat strong card has an effect more suited to other tribes- also the art is more fitting for a legendary card.
Grand Duelist: a wonderful card, would look good in any buff paladin- seems strong. But: while it is a nice card, it looks way more like a goody-two-shoe legendary, than a rowdy pirate rare.
@KANSAS
Show Spoiler
Davy Jones: as seen somewhere else: Deathrattle would be more flavorful. The Flying Dutchman is a great card, well worth its rarity. Now to the critic: Davy Jones and Flying Dutchman are two different tales, thus the cards do not fit together well. And the effect of gaining Stealth is very rogue-y, and I do not see why it should be warlock- priest would be a better fit (except for the resurrect possibilities) Also, it’s way too good for its cost. A 5/7 with perma-stealth is worth 7 mana, and two huge bodies are too good to be printed.
Seen the update: the cursed Sailors are not necessary, right now Davy Jones looks like a Dungeon Run treasure.
Orc Raider: It’s okay? But boring. But the updated art helps.
@Xarkkal:
Show Spoiler
Captain Imp Beard: Pretty unsure how to balance this- but the effect is warlocky, and weak. There are few options to get a lot of pirates for warlocks – Hench-Clan Hag is the only one with more than one pirate per card- and even in a pirate themed set you’d probably have to invest several cards to gain pirates, which is not worth it. So the cost is okay, but the effect is (outside of a pirate *heavy* set )useless.
@CursedParrot
Show Spoiler
Arcane Quartermaster: I like the first version better, since it is worded shorter and less redundant. While the idea seems weird at the start, I could see the idea also work from a flavor stand point. Something dark and cursed, which turns pirates into spectres/spells. If you make it legendary, as far as I know there are no epic Start of Game cards, and reduce the stats, since all start of game minions are under-statted.
Mage-Cap’n Carla: Whoa. That is a heck of a card. Would work in cyclone builds that want to dump their useless gains? I’d drop the “this starts in your opening hand”, the effect is strong enough as it is—even a single run with the staff is almost worth the cost. You could also add a “Transmuter” in her name, to clarify what is going on.
@Pokeniner:
Show Spoiler
Captain Robin: I like the idea of protecting a small minion, but I don’t think the (only once) is necessary. Stats and effect seem fair enough already.
Zelaton Bonebeard: not great, sorry. Pirates=other tribe is a simple idea, and any deck using Bonebeard is probably weak until you find him, and immensely strong afterwards (o.c. provided support cards) which is not fun for you or the opponent.
@Valor1204:
Show Spoiler
DeMeza: Weirdly, I’m getting a sense of Déjà vu. Your card definitely fits hunter – battlecry to summon, deathrattle to hand- and seems okay from the stats. But maybe change the Art (Pokeniner was first, and it doesn’t fit hunters to well), and drop the “Dread”.
Possessed Raider: simple and balanced, might be too good in both of those to score high.
@Me0203
Show Spoiler
Swortwraith Freebooter: interesting fantasy, but the cost seems too high. For one stat, you forego at least one swing with a weapon,which is not worth it.
Sprectral Cannoneer: Huh. Good effect, could get dangerous. Echo does not seem necessary with the cost, but is a good fit for spectral pirates. To make it seem more like a druid card, maybe change it to a Dryad, treespirits can work well with ships.
Gurgling Gravedigger: what a fun card! I love it. But is there a more watery term for grave? Maybe something with mutiny?
@Bigcums:
Show Spoiler
Captain Cookie: not great, sorry. Pirates=other tribe is a simple idea, which also is hard to balance.
@Anchorm4n
Show Spoiler
Response: I do not know yet, which card to use, but if I decide against Seawind Seeker,I'll send you the art. May I know why you don't like the helmsman?
Admiral Kent Goldfang: that’s scary. Echo fits very well in paladin, and it is a good card precisely because of the few pirates paladin has access to. 5/5
Southsea Bladedancer: DH and pirates? Seems like a nightmare. But this card seems mostly fair (following DH-standards) and has a good effect. Maybe increase health and manacost by one? Else this card can win the early game by itself.
Possessed Brigadier: fair and simple, but seems a bit to similar to possessed Raider of Valor1204, and less interesting than your others.
Which of them do you like most? I'd really appreciate feedback for all of them!
Here are my 2 cents for your cards:
Show Spoiler
bigcums:
Show Spoiler
I'm quite new to card design competitions but it already feels as if I have seen this effect on 5 different cards. I'm sorry, but it's not very exciting for me.
Elfensilver:
Show Spoiler
You should specify which Pirates the Corsair summons: are they random or copies of himself? I guess you meant him to summon copies of himself. In that case, 2 copies would be very OP, I'd reduce it to one. I don't like the Helmsman. Seawind Seeker is interesting, but too weak to actually see play. Don't forget to add the period at the end of the text. Also: would you mind to send me the art if you should decide not to use it?
Me0203:
Show Spoiler
The Freebooter is too complicated for my taste. The Gravedigger is cool, but there's no reason why this should be a Pirate (and not a Murloc). Spectral Cannoneer looks very interesting to me. Nice card!
Valor1204:
Show Spoiler
I like Possessed Raider and I think it's balanced as it is. I hope you don't mind my Possessed Brigadier, but people usually are afraid of random Demons and will probably prefer your card because of this.
Pokeniner:
Show Spoiler
The one thing I don't like about your Paladin Legendary is the "only once" part in the token. Bonebeard doesn't appeal to me (cool name, though).
KANSAS:
Show Spoiler
I like Davy Jones, nice flavor! The Flying Dutchman gaining Stealth at the end of your turn is OP though. Removing an 8 health perma-stealthed minion is nearly impossible for the most classes. Why not make it gain Stealth at the start of your turn? That way it's up to you if you want to reveal it or not. Orc Raider is a solid card, but not very interesting.
CursedParrot:
Show Spoiler
Interesting card! As others already stated, you should make it equip the staff. Personally, I don't mind a 5 cost card clogging my starting hand if the effect is powerful enough to make up for that. I'm not completely convinced that this condition is fulfilled with your card…
Xarkkal:
Show Spoiler
Really cool art! As the others said, it's probably too powerful as it is. I tried something similar with Murlocs in competition 1.05 and made it cost 7. Ended up in 4th place.
linkblade91:
Show Spoiler
I think you should be forbidden to create Paladin cards. :P Seriously though, I like the Staffwielder most. I'm not sure if it shouldn't cost 4, but since it needs at least one more mana to gain the bubble anyway, 3 is probably okay.
Demonxz95:
Show Spoiler
Great card! Probably my favorite so far. If anything, the art might be a bit too sexy to actually be printed.
Thank you for the feedback.
I should point out that the art for Southsea Bladedancer is already used by Blackwater Pirate. That said, it would be my favorite of the three if you changed the artwork.
Kent Goldfang seems interesting as a way to break into 3/7 for 4 territory, although I feel like the effect is just Glinda Crowskin that for -2 mana, only works on Pirates, so it doesn't exactly feel fresh to me (and being in the same set as Glinda doesn't help it either). Possessed Brigadier is decent, although it's incredibly high-rolly.
If you're not playing to have fun, you probably shouldn't be playing. If you're concerned about losing your investment, that feeling will only get worse the longer you play and invest more money into it. Just quit now and like Shuckie and Sinti said, you paid for all the fun you had, so it wasn't money wasted. Maybe after a break you'll want to come back and feel a fresh interest. But either way, stop playing if it doesn't make you happy.
Sometimes i forget that the first priority is to have fun, lol. Thanks for reminding me!!
What Shuckie said. Also you can look at it this way: did the money/time spent provide for an entertainment for the time being? If so, then just accept that and see it as an investment into your hobby. Some ppl spend more money on a single night out than it costs to buy a preorder for an expansion for example.
Just see it as money/time spent on having fun, dont feel obligated to stay with something you dont have time for just cause you invested into it. You eventually stop partying as well (or as often), once you dont have time for that anymore either :)
Yea it's actually just like any other entertainment where you pay up front, right. Thanks for your insight!
Here's a useful extension to your options: leave until you get an urge to play again. Your account and collection aren't going to disappear, so stopping playing doesn't waste previous investment (even ignoring the sunk cost fallacy).
It may be that you are happy to never come back, when the sunk cost fallacy will tell you that is fine, or you do come back and nothing was lost anyway. Either way, taking a break from HS is not a commitment to leave forever, so you don't need to feel like it is.
Which of them do you like most? I'd really appreciate feedback for all of them!
Here are my 2 cents for your cards:
bigcums:
Show Spoiler
I'm quite new to card design competitions but it already feels as if I have seen this effect on 5 different cards. I'm sorry, but it's not very exciting for me.
Elfensilver:
Show Spoiler
You should specify which Pirates the Corsair summons: are they random or copies of himself? I guess you meant him to summon copies of himself. In that case, 2 copies would be very OP, I'd reduce it to one. I don't like the Helmsman. Seawind Seeker is interesting, but too weak to actually see play. Don't forget to add the period at the end of the text. Also: would you mind to send me the art if you should decide not to use it?
Me0203:
Show Spoiler
The Freebooter is too complicated for my taste. The Gravedigger is cool, but there's no reason why this should be a Pirate (and not a Murloc). Spectral Cannoneer looks very interesting to me. Nice card!
Valor1204:
Show Spoiler
I like Possessed Raider and I think it's balanced as it is. I hope you don't mind my Possessed Brigadier, but people usually are afraid of random Demons and will probably prefer your card because of this.
Pokeniner:
Show Spoiler
The one thing I don't like about your Paladin Legendary is the "only once" part in the token. Bonebeard doesn't appeal to me (cool name, though).
KANSAS:
Show Spoiler
I like Davy Jones, nice flavor! The Flying Dutchman gaining Stealth at the end of your turn is OP though. Removing an 8 health perma-stealthed minion is nearly impossible for the most classes. Why not make it gain Stealth at the start of your turn? That way it's up to you if you want to reveal it or not. Orc Raider is a solid card, but not very interesting.
CursedParrot:
Show Spoiler
Interesting card! As others already stated, you should make it equip the staff. Personally, I don't mind a 5 cost card clogging my starting hand if the effect is powerful enough to make up for that. I'm not completely convinced that this condition is fulfilled with your card…
Xarkkal:
Show Spoiler
Really cool art! As the others said, it's probably too powerful as it is. I tried something similar with Murlocs in competition 1.05 and made it cost 7. Ended up in 4th place. Edit: I just voted on the first bunch of cards and I don't know if that matters to you, but someone else used the art (for quite a bad card imo).
linkblade91:
Show Spoiler
I think you should be forbidden to create Paladin cards. :P Seriously though, I like the Staffwielder most. I'm not sure if it shouldn't cost 4, but since it needs at least one more mana to gain the bubble anyway, 3 is probably okay.
Demonxz95:
Show Spoiler
Great card! Probably my favorite so far. If anything, the art might be a bit too sexy to actually be printed.
If you're not playing to have fun, you probably shouldn't be playing. If you're concerned about losing your investment, that feeling will only get worse the longer you play and invest more money into it. Just quit now and like Shuckie and Sinti said, you paid for all the fun you had, so it wasn't money wasted. Maybe after a break you'll want to come back and feel a fresh interest. But either way, stop playing if it doesn't make you happy.
Even when hearthstone was at its lowest and I wasn't feeling it I still finish up my quests. Takes about half hour to finish 3 quests, assuming youre okay with taking deliberate losses.
I get what you're saying, but the real question is how long a break are you planning? The sunken cost effect is perhaps only really relevant to those planning and failing to take breaks the size of an expansion, which is roughly 3 months. If you mean youre getting that feeling that you need to play hearthstone everyday to maximize value, you can easily just stop for 2 days and come back the third day, finish up your quests, and lose no value at all.
The Top 5 Most Popular Cards From M21 Since the Set's Launch
I literally haven't seen any of these in play. Probably will more in rotation since most of the standard decks are the same from before Core 21 launched.
I've been playing a dog deck that I'm surprised by. It's been very consistent and winning a lot. Pack Leader just screws up many decks and they have no answer. He's 2 mana and stops all trades from happening when you attack except for Alpine Houndmaster. I've included some first strike instants and the sacrificial 1 mana good boi to save him and let you pump through some damage.
Uncharrrted Waters - Card Design Competition Discussion Thread
Ok, you "downgraded" it from 7 mana 13/12 to 7 mana 15/16
Uncharrrted Waters - Card Design Competition Discussion Thread
7 mana 13/12 on two bodies with permanent stealth on one of them (so single removal does not help) is just waaaay too much.
Kael'thas and the Blood Elves - Traversing Azeroth
Great write up, man. I really dig reading these types of articles.
A Wild Hearthstone Weekend Featuring Aggro Highlander Druid, Mech Mage, Odd Quest Priest and More!
Every time I think I should finally craft Patches, I see something else that looks more fun... damned Reliquary of Souls
Kael'thas and the Blood Elves - Traversing Azeroth
Sure thing :) Thanks for stopping by. I'm always looking for new topics to focus on, so I'll keep that in mind. For the purposes of this article, I only focused on the parts of the conflicts that directly included or impacted the blood elves-- which wasn't a ton since they have often been kind of overlooked in the game at times-- but there's a lot more that happened in those conflicts which I can talk about or touch on in other articles when it's relevant to the subject. Let me know if you have any specific suggestions related to certain cards you want to learn about.
Uncharrrted Waters - Card Design Competition Discussion Thread
So, my feedback. This week it is a little harsh, since a lot of the cards do not look like pirates or classcards.
@Demonxz95
Storm Captain: fairs stats and effect, but doesn’t feel like a pirate, yarr know? It is well worth the mana cost, and every overload (maybe also some weird evolve decks) would want to play it. The effect is simple enough-frankly, simple enough for a lower rarity.
@Linkblade91
Terror of the Tides: flavorful and playable. Maybe even increase the stats, since pirates are harder to find than lackeys or demons.
Kul Tiran Staffwielder: Sadly, I am not a fan. Paladin and pirates do not fit together well, and this somewhat strong card has an effect more suited to other tribes- also the art is more fitting for a legendary card.
Grand Duelist: a wonderful card, would look good in any buff paladin- seems strong. But: while it is a nice card, it looks way more like a goody-two-shoe legendary, than a rowdy pirate rare.
@KANSAS
Davy Jones: as seen somewhere else: Deathrattle would be more flavorful. The Flying Dutchman is a great card, well worth its rarity. Now to the critic: Davy Jones and Flying Dutchman are two different tales, thus the cards do not fit together well. And the effect of gaining Stealth is very rogue-y, and I do not see why it should be warlock- priest would be a better fit (except for the resurrect possibilities) Also, it’s way too good for its cost. A 5/7 with perma-stealth is worth 7 mana, and two huge bodies are too good to be printed.
Seen the update: the cursed Sailors are not necessary, right now Davy Jones looks like a Dungeon Run treasure.
Orc Raider: It’s okay? But boring. But the updated art helps.
@Xarkkal:
Captain Imp Beard: Pretty unsure how to balance this- but the effect is warlocky, and weak. There are few options to get a lot of pirates for warlocks – Hench-Clan Hag is the only one with more than one pirate per card- and even in a pirate themed set you’d probably have to invest several cards to gain pirates, which is not worth it. So the cost is okay, but the effect is (outside of a pirate *heavy* set )useless.
@CursedParrot
Arcane Quartermaster: I like the first version better, since it is worded shorter and less redundant. While the idea seems weird at the start, I could see the idea also work from a flavor stand point. Something dark and cursed, which turns pirates into spectres/spells. If you make it legendary, as far as I know there are no epic Start of Game cards, and reduce the stats, since all start of game minions are under-statted.
Mage-Cap’n Carla: Whoa. That is a heck of a card. Would work in cyclone builds that want to dump their useless gains? I’d drop the “this starts in your opening hand”, the effect is strong enough as it is—even a single run with the staff is almost worth the cost. You could also add a “Transmuter” in her name, to clarify what is going on.
@Pokeniner:
Captain Robin: I like the idea of protecting a small minion, but I don’t think the (only once) is necessary. Stats and effect seem fair enough already.
Zelaton Bonebeard: not great, sorry. Pirates=other tribe is a simple idea, and any deck using Bonebeard is probably weak until you find him, and immensely strong afterwards (o.c. provided support cards) which is not fun for you or the opponent.
@Valor1204:
DeMeza: Weirdly, I’m getting a sense of Déjà vu. Your card definitely fits hunter – battlecry to summon, deathrattle to hand- and seems okay from the stats. But maybe change the Art (Pokeniner was first, and it doesn’t fit hunters to well), and drop the “Dread”.
Possessed Raider: simple and balanced, might be too good in both of those to score high.
@Me0203
Swortwraith Freebooter: interesting fantasy, but the cost seems too high. For one stat, you forego at least one swing with a weapon,which is not worth it.
Sprectral Cannoneer: Huh. Good effect, could get dangerous. Echo does not seem necessary with the cost, but is a good fit for spectral pirates. To make it seem more like a druid card, maybe change it to a Dryad, treespirits can work well with ships.
Gurgling Gravedigger: what a fun card! I love it. But is there a more watery term for grave? Maybe something with mutiny?
@Bigcums:
Captain Cookie: not great, sorry. Pirates=other tribe is a simple idea, which also is hard to balance.
@Anchorm4n
Response: I do not know yet, which card to use, but if I decide against Seawind Seeker,I'll send you the art. May I know why you don't like the helmsman?
Admiral Kent Goldfang: that’s scary. Echo fits very well in paladin, and it is a good card precisely because of the few pirates paladin has access to. 5/5
Southsea Bladedancer: DH and pirates? Seems like a nightmare. But this card seems mostly fair (following DH-standards) and has a good effect. Maybe increase health and manacost by one? Else this card can win the early game by itself.
Possessed Brigadier: fair and simple, but seems a bit to similar to possessed Raider of Valor1204, and less interesting than your others.
Uncharrrted Waters - Card Design Competition Discussion Thread
Thank you for the feedback.
I should point out that the art for Southsea Bladedancer is already used by Blackwater Pirate. That said, it would be my favorite of the three if you changed the artwork.
Kent Goldfang seems interesting as a way to break into 3/7 for 4 territory, although I feel like the effect is just Glinda Crowskin that for -2 mana, only works on Pirates, so it doesn't exactly feel fresh to me (and being in the same set as Glinda doesn't help it either). Possessed Brigadier is decent, although it's incredibly high-rolly.
Dealing with Sunk Cost Effect in HS
Sometimes i forget that the first priority is to have fun, lol. Thanks for reminding me!!
Cinthria of Cloudfield vs Jagged Butcher
Cinthria has a ELITE battletag that can help in some specific deck
Dealing with Sunk Cost Effect in HS
Yeah i probably will play every other third day just to clear quest like you said, thank you good mate!
The Twitch Prime Capsule for Legends of Runeterra Returns For the Last Time! Free Wildcards and an Expedition Token
tks !
Dealing with Sunk Cost Effect in HS
Yea it's actually just like any other entertainment where you pay up front, right. Thanks for your insight!
Dealing with Sunk Cost Effect in HS
Ah yes, i can see it now, thank you
Cinthria of Cloudfield vs Jagged Butcher
I 1-mana 3/3 does always feel a bit crazy, even if it does require 2 cards to play.
For the F2P users should they make a way to convert shards into coins or wildcards into coins?
Runeterra is VERY F2P friendly. The cosmetics are their way to monetize the game, so they'd be shooting themselves in the foot if they allowed this.
For the F2P users should they make a way to convert shards into coins or wildcards into coins?
The only thing you can't get when you are a free to play player are the aestetics like companion, card back, arena and emotes.
If you really want those I think it is fair to spend the 10 or so bucks.
If the game wasn't free to play I'd absolutely agree on your idea, but since it is free to play I'm absolutely okay with how things are.
Uncharrrted Waters - Card Design Competition Discussion Thread
Here are my ideas for this week:
Which of them do you like most? I'd really appreciate feedback for all of them!
Here are my 2 cents for your cards:
bigcums:
Elfensilver:
Me0203:
Valor1204:
Pokeniner:
KANSAS:
CursedParrot:
Xarkkal:
linkblade91:
Demonxz95:
Dealing with Sunk Cost Effect in HS
If you're not playing to have fun, you probably shouldn't be playing. If you're concerned about losing your investment, that feeling will only get worse the longer you play and invest more money into it. Just quit now and like Shuckie and Sinti said, you paid for all the fun you had, so it wasn't money wasted. Maybe after a break you'll want to come back and feel a fresh interest. But either way, stop playing if it doesn't make you happy.
Dealing with Sunk Cost Effect in HS
Even when hearthstone was at its lowest and I wasn't feeling it I still finish up my quests. Takes about half hour to finish 3 quests, assuming youre okay with taking deliberate losses.
I get what you're saying, but the real question is how long a break are you planning? The sunken cost effect is perhaps only really relevant to those planning and failing to take breaks the size of an expansion, which is roughly 3 months. If you mean youre getting that feeling that you need to play hearthstone everyday to maximize value, you can easily just stop for 2 days and come back the third day, finish up your quests, and lose no value at all.
Dragoncaster
very strong
Corrupt Elementalist
good card
Candle Breath
good card
Camouflaged Dirigible
not exciting
Abyssal Summoner
very strong