Here's a useful extension to your options: leave until you get an urge to play again. Your account and collection aren't going to disappear, so stopping playing doesn't waste previous investment (even ignoring the sunk cost fallacy).
It may be that you are happy to never come back, when the sunk cost fallacy will tell you that is fine, or you do come back and nothing was lost anyway. Either way, taking a break from HS is not a commitment to leave forever, so you don't need to feel like it is.
This. Coming from experience.
I originally started playing heartstone ~2015 (after naxx and before blackrock). Then I stopped playing years later (after JtU, and before KotFT). I was bored and the game felt like a chore rather than what I enjoy. At the time, I honestly didn't feel bad of the money "lost". I like video games, so I just think of it like buying a AAA game then stopped playing it after getting bored with it. As others have said, you already got your money's worth of entertainment.
Then late last year (during the tombs of terror event), I returned to playing again. Sure, there was a learning curve again as I missed 2 rotations, but the game felt fresh and fun again.
So, taking a break isn't a bad thing. Play the game because you WANT to not because you HAVE to.
Deadbloom Wanderer is nothing new, every SI deck included it as a tech against burn decks when Nox/PO was tier S. Maybe the card is still good for the current meta, maybe its not.
The problem with Ledros as a finisher is that every time the meta is slow enough to Commander Ledros be viable, so are Ezreal decks. Not only he is slower now due the nerf, but the Atrocity combo is very expensive and vulnerable to many things that are being played right now. (Anivia decks can overheal or play Harsh Winds when Anivia duplicates, Ionia will save Will of Ionia or Deny, Nab can steal the combo, its unecessary versus curve decks, etc)
And even if the deck somehow gets to tier 1 again, Frejlord currently sees a lot of play in many decks, so all that will be required to counter is to include 1-2 copies of Flash Freeze and PUFF!!!: just like that, your 15 mana combo strategy was broken by a single 3 mana card.
Another interesting fact is that your link points Corina as a S tier deck, while Mobalytics themselves gave a B rank score.
I actually have two ideas this time (and just found out that one of em doesn't work as I want it to, but I'll put the draft in here nonetheless). Shaman somehow got me hooked here, I really want to create a pirate for this class, so here are my two cards.
Fishy Freebooter: Well, it obviously wasn't possible to combine both minion types into one. I was thinking about giving him a battlecry to adapt his type based on whatever type of minion you played last, but I found that hard to put into words. I also think combining the power of Southsea Captain and Murloc Warleader has some great potential for a floody minion based deck.
Booty Trogg: Basically a Tunnel Trogg with some added pirate-y weapon flavour. Maybe the cost is too high since you'd have to have a weapon in play AND overload at the same time. I still like the idea a lot thoigh.
Also, I didn't know which expansion would fit both of them. Maybe you have any ideas? Have fun and keep up the great work everyone <3
Personally I don't like Dread Captain DeMeza that much, but balance wise I think the card is fine. I really like Possessed Raider, but I don't think he needs Rush. If it was a 2 mana 2/2 with that ability I would like it better.
Me0203
Show Spoiler
Swordwraith Freebooter isn't a bad card, but it is my least favorite of the three. Spectral Cannoneer is really cool, but I would like it if he was smaller. Echo cards shouldn't cost more than 3 mana. Maybe as a 2 mana 1/2? Gurgling Gravedigger is pretty cool. I can't decide if I like this one or Spectral Cannoneer better. It is maybe a bit too efficient, but I think it is fine. Also, I like the name Low-Tide Treasure Hunter better, but I don't think it matters a whole lot.
Elfensilver
Show Spoiler
I like Seaweed Seeker the best. Though when compared to Whirling Zap-o-matic I think you could afford to increase the stats. Though I am not sure if 2 mana 3/2 with Windfury would make the cut in any decks since Whirling Zap-o-Matic isn't played. I would make it a 3 mana 3/4 with the same ability.
anchorm4n
Show Spoiler
I agree with Demonxz95. Southsea Bladedancer is probably your best card, but you need to change the art. I also might increase the cost to 3 mana. 2 mana to hit three things for 2 damage is really good, especially when they aren't random targets like with Cleave or other similar cards. Also if she had more health you could set up some interesting trades running her into smaller minions and then killing the ones with higher attack through the ability, but with 1 Health she will die no matter what she hits. *edit* I really like the 6 mana 5/2 statline and the art is pretty good. All around nice card.
BloodMefist
Show Spoiler
I like Parrot Tamer the best. Jerias Bloodvein isn't particularly useful and also is missing the Pirate tag, and Amalgam-mate is just like Nightmare Amalgam but harder to use. Parrot Tamer is a cool callback to a forgotten card, it is powerful, but being the only hunter card that cares about Pirates I think it is fine. The only thing you need to change is the wattermark.
Linkblade91
Show Spoiler
I still like Kul Tiran Enforcer best (I also really like the new name). It is balanced and fun. I like that it has synergy with Pirates, whereas Riona only has a Pirate tag. I would give it 4/5 stars.
CursedParrot
Show Spoiler
I still think transforming your spells into pirates is kind of a weird ability to have. It doesn't feel like a strategy you could use in a real deck, and I don't see the synergy between pirates and spells. I just don't understand how you are supposed to use this card.
Cg8889
Show Spoiler
Captain Flintlock is my favorite. My only gripe is that you used the same art on the token as on the card. Other than that I think it is great! Tuskar Privateer is pretty cool. I think if Demon Hunters had just a few more weapons they could make use of some weapon synergy. I don't really like Dragon Corsair because all of the different themes don't really add up. She is a pirate, who, when magically enhanced, empowers your dragons. It doesn't feel Pirate-y enough.
bananenparty
Show Spoiler
Booty Trogg is way too expensive. You could probably make him exactly as he is for 3 mana and be okay. That being said I think Fishy Freebooter is just all around the better card. Though you really shouldn't have both tribes in the tribe tag spot. I would either have it listed as either Pirate or Murloc on the tribe tag, and then have it say "This also counts as aPirate/Murloc". Or, you could have it just be a Murloc.
One of the sneaky possible top tier lists nobody is talking about right now is an updated take on the old corina control lists, where they run deadbloom wanderer, arguably the best deep card as a solid play on 3.
Personally I think that Legends has moved past the oh no a ledros on 9 what do I do, to look at all the fast crazy bs stuff I can do long before turn 9.
But what do you guys think, have you tried it, is it any good?
What do you think? Any better ideas for the start line? I'll add more feedback tomorrow.
I've been staring at your card for like 8 minutes now trying to come up with something substantive to say, but I've got nothing. I think of a complaint, but then I turn around and stop thinking that. Hopefully that means it's fine lol >_>
Just got into Arena recently. I don't play historic due to lack of cards. Still building up a standard base of cards. Investing mostly in Core 21 and the last 3 sets so I'm ready to be extremely competitive in the rotation.
Thanks for your feedback! I searched half the Internet until I found art that brings together Pirates and Demon Hunters (please note her eye patch). Unfortunately, I don't think the new art fits the original statline (2/2/1), so I reworked that as well. 4/4/2 would have been cool, but that's Illidari Felblade's slot, so I tried to sneak in at 6. The attack is high enough to make an impact while the health should be low enough to either die on the spot or at the worst be cleared easily next turn.
What do you think? Any better ideas for the start line? I'll add more feedback tomorrow.
Against decks without direct removal, Pack Leader can lead to unstoppable build up. Selfless Savior can be used to keep him alive against some direct damage or creature kill. It might not be meta shattering, but the deck is pretty damned strong as is. It can also be thrown together on a fairly tight budget, with the Pack Leaders being the only needed card to make a decent deck. You can put together the rest with uncommons and commons. I used a few cards from the Boros premade to fill in some holes and it does very nicely. Response/Resurgence has stolen a few games away for me. Played about 50 games with it since last week and I'm happy with it. Room for improvement but I'm thinking I'll hold off for the rotation in a few months before I add much more investment into it.
I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.
For Dead Man's pistol, the only current Standard card that could work would be Captain Greenskin. Wild has Toxicologist and Naga Corsair also available in neutral but that might not be enough. I do think the wording could change to what you said and wouldn't lose anything since it's in Hunter. If it were Warrior or Rogue, I would definitely keep the wording I had in place.
Hunter is still currently the only class without any WCDC winning cards so far, so you'd fill that gap if you won
I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.
For Dead Man's pistol, the only current Standard card that could work would be Captain Greenskin. Wild has Toxicologist and Naga Corsair also available in neutral but that might not be enough. I do think the wording could change to what you said and wouldn't lose anything since it's in Hunter. If it were Warrior or Rogue, I would definitely keep the wording I had in place.
Went with a more Hunter-esque design with the class card. Works like a combination of Knuckles and Dragonbane but limits the ability to only be a face-centric card since you must attack a minion for the first 4 damage before you get the 4 damage ping to an enemy.
Also came up with two other designs as well:
...
Tuskarr is a simple 2 mana Rush minion that ironically helps against mirror matches of getting rid of early 2 Health Demon Hunter staples. In the late game, you can make a cheap big body Rush minion if you have Warglaives of Azzinoth or Flamereaper equipped.
Corsair is ticking a ton of Paladin archetype boxes with one minion. Handbuff, dragons and in play buffing synergy wrapped in a nice little package.
I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.
Went with a more Hunter-esque design with the class card. Works like a combination of Knuckles and Dragonbane but limits the ability to only be a face-centric card since you must attack a minion for the first 4 damage before you get the 4 damage ping to an enemy.
Also came up with two other designs as well:
Tuskarr is a simple 2 mana Rush minion that ironically helps against mirror matches of getting rid of early 2 Health Demon Hunter staples. In the late game, you can make a cheap big body Rush minion if you have Warglaives of Azzinoth or Flamereaper equipped.
Corsair is ticking a ton of Paladin archetype boxes with one minion. Handbuff, dragons and in play buffing synergy wrapped in a nice little package.
I've seen a lot of cultivate in historic and sprinkled in standard. Ugin is in various historic decks, but I only saw him once in a ramp Ulamog deck as an alternate win condition. I've been mostly playing Gruul or Golagri mill in standard with mixed results. Historic is starting to be over-run by various ramp Ulamog decks thanks to so much land draw and Nissa.
What exactly does the pick rate even mean if the selection you are given to pick from is random and distributed among people who have 2 to choose from and those with 4?
Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a card text or do you think it would be acceptable? It's sort of like the Quest mechanic so I thought it would be fine.
If that's why you wanted the original effect, I can understand the reasoning. I thought the first version was fine.
Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a card text or do you think it would be acceptable? It's sort of like the Quest mechanic so I thought it would be fine.
Dealing with Sunk Cost Effect in HS
This. Coming from experience.
I originally started playing heartstone ~2015 (after naxx and before blackrock). Then I stopped playing years later (after JtU, and before KotFT). I was bored and the game felt like a chore rather than what I enjoy. At the time, I honestly didn't feel bad of the money "lost". I like video games, so I just think of it like buying a AAA game then stopped playing it after getting bored with it. As others have said, you already got your money's worth of entertainment.
Then late last year (during the tombs of terror event), I returned to playing again. Sure, there was a learning curve again as I missed 2 rotations, but the game felt fresh and fun again.
So, taking a break isn't a bad thing. Play the game because you WANT to not because you HAVE to.
Is Ledros control still worth playing?
Deadbloom Wanderer is nothing new, every SI deck included it as a tech against burn decks when Nox/PO was tier S.
Maybe the card is still good for the current meta, maybe its not.
The problem with Ledros as a finisher is that every time the meta is slow enough to Commander Ledros be viable, so are Ezreal decks. Not only he is slower now due the nerf, but the Atrocity combo is very expensive and vulnerable to many things that are being played right now. (Anivia decks can overheal or play Harsh Winds when Anivia duplicates, Ionia will save Will of Ionia or Deny, Nab can steal the combo, its unecessary versus curve decks, etc)
And even if the deck somehow gets to tier 1 again, Frejlord currently sees a lot of play in many decks, so all that will be required to counter is to include 1-2 copies of Flash Freeze and PUFF!!!: just like that, your 15 mana combo strategy was broken by a single 3 mana card.
Another interesting fact is that your link points Corina as a S tier deck, while Mobalytics themselves gave a B rank score.
11x Bonus Stars
There's definitely a star bonus decay factor at work which we knew already but it's stronger than I thought.
Finished D5 on both EU and Asia which are unchanged at 11 and 10 stars respectively this season.
Uncharrrted Waters - Card Design Competition Discussion Thread
I actually have two ideas this time (and just found out that one of em doesn't work as I want it to, but I'll put the draft in here nonetheless).
Shaman somehow got me hooked here, I really want to create a pirate for this class, so here are my two cards.
Fishy Freebooter: Well, it obviously wasn't possible to combine both minion types into one. I was thinking about giving him a battlecry to adapt his type based on whatever type of minion you played last, but I found that hard to put into words. I also think combining the power of Southsea Captain and Murloc Warleader has some great potential for a floody minion based deck.
Booty Trogg: Basically a Tunnel Trogg with some added pirate-y weapon flavour. Maybe the cost is too high since you'd have to have a weapon in play AND overload at the same time. I still like the idea a lot thoigh.
Also, I didn't know which expansion would fit both of them. Maybe you have any ideas?
Have fun and keep up the great work everyone <3
Uncharrrted Waters - Card Design Competition Discussion Thread
Feedback:
Valor1204
Me0203
Elfensilver
anchorm4n
BloodMefist
Linkblade91
CursedParrot
Cg8889
bananenparty
Card Design Conversation - Medley of Mechanics
It was such an honour to get into the finals with my fifth card design ever! <3
Congrats to the winners :)
Card Design Conversation - Medley of Mechanics
Grats to the winners and woohoo special title! Thanks :)
Kael'thas and the Blood Elves - Traversing Azeroth
Great article! I enjoyed it very much, very well written. Thank you for your effort, and keep up the good work...
Is Ledros control still worth playing?
One of the sneaky possible top tier lists nobody is talking about right now is an updated take on the old corina control lists, where they run deadbloom wanderer, arguably the best deep card as a solid play on 3.
https://lor.mobalytics.gg/decks/bri0c91la4s9184pgo2g
Personally I think that Legends has moved past the oh no a ledros on 9 what do I do, to look at all the fast crazy bs stuff I can do long before turn 9.
But what do you guys think, have you tried it, is it any good?
Want to Get Good at Hearthstone's Battlegrounds? These are the Top 5 Heroes Played by the World's Best
I would love to play more battlegrounds, except that they totally made it pay for play.
Uncharrrted Waters - Card Design Competition Discussion Thread
I've been staring at your card for like 8 minutes now trying to come up with something substantive to say, but I've got nothing. I think of a complaint, but then I turn around and stop thinking that. Hopefully that means it's fine lol >_>
The Top 5 Most Popular Cards From M21 Since the Set's Launch
Just got into Arena recently. I don't play historic due to lack of cards. Still building up a standard base of cards. Investing mostly in Core 21 and the last 3 sets so I'm ready to be extremely competitive in the rotation.
Cultivate is amazing for ramp and multi decks.
The Twitch Prime Capsule for Legends of Runeterra Returns For the Last Time! Free Wildcards and an Expedition Token
Nice! Won't convince me to Twitch prime tho.
Uncharrrted Waters - Card Design Competition Discussion Thread
Thanks for your feedback! I searched half the Internet until I found art that brings together Pirates and Demon Hunters (please note her eye patch). Unfortunately, I don't think the new art fits the original statline (2/2/1), so I reworked that as well. 4/4/2 would have been cool, but that's Illidari Felblade's slot, so I tried to sneak in at 6. The attack is high enough to make an impact while the health should be low enough to either die on the spot or at the worst be cleared easily next turn.
What do you think? Any better ideas for the start line? I'll add more feedback tomorrow.
The Top 5 Most Popular Cards From M21 Since the Set's Launch
Against decks without direct removal, Pack Leader can lead to unstoppable build up. Selfless Savior can be used to keep him alive against some direct damage or creature kill. It might not be meta shattering, but the deck is pretty damned strong as is. It can also be thrown together on a fairly tight budget, with the Pack Leaders being the only needed card to make a decent deck. You can put together the rest with uncommons and commons. I used a few cards from the Boros premade to fill in some holes and it does very nicely. Response/Resurgence has stolen a few games away for me. Played about 50 games with it since last week and I'm happy with it. Room for improvement but I'm thinking I'll hold off for the rotation in a few months before I add much more investment into it.
Uncharrrted Waters - Card Design Competition Discussion Thread
Hunter is still currently the only class without any WCDC winning cards so far, so you'd fill that gap if you won
Uncharrrted Waters - Card Design Competition Discussion Thread
For Dead Man's pistol, the only current Standard card that could work would be Captain Greenskin. Wild has Toxicologist and Naga Corsair also available in neutral but that might not be enough. I do think the wording could change to what you said and wouldn't lose anything since it's in Hunter. If it were Warrior or Rogue, I would definitely keep the wording I had in place.
Uncharrrted Waters - Card Design Competition Discussion Thread
Quest Trading - Play A Friend!
Battletag: KnivesOut#11626
Region: NA
Trade Only?: Yes, you go first
Uncharrrted Waters - Card Design Competition Discussion Thread
Alright, let's try this again shall we:
Went with a more Hunter-esque design with the class card. Works like a combination of Knuckles and Dragonbane but limits the ability to only be a face-centric card since you must attack a minion for the first 4 damage before you get the 4 damage ping to an enemy.
Also came up with two other designs as well:
Tuskarr is a simple 2 mana Rush minion that ironically helps against mirror matches of getting rid of early 2 Health Demon Hunter staples. In the late game, you can make a cheap big body Rush minion if you have Warglaives of Azzinoth or Flamereaper equipped.
Corsair is ticking a ton of Paladin archetype boxes with one minion. Handbuff, dragons and in play buffing synergy wrapped in a nice little package.
The Top 5 Most Popular Cards From M21 Since the Set's Launch
I've seen a lot of cultivate in historic and sprinkled in standard. Ugin is in various historic decks, but I only saw him once in a ramp Ulamog deck as an alternate win condition. I've been mostly playing Gruul or Golagri mill in standard with mixed results. Historic is starting to be over-run by various ramp Ulamog decks thanks to so much land draw and Nissa.
Want to Get Good at Hearthstone's Battlegrounds? These are the Top 5 Heroes Played by the World's Best
It tells you how often the hero is picked when it is presented as an option.
Want to Get Good at Hearthstone's Battlegrounds? These are the Top 5 Heroes Played by the World's Best
What exactly does the pick rate even mean if the selection you are given to pick from is random and distributed among people who have 2 to choose from and those with 4?
Uncharrrted Waters - Card Design Competition Discussion Thread
If that's why you wanted the original effect, I can understand the reasoning. I thought the first version was fine.
Uncharrrted Waters - Card Design Competition Discussion Thread
Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a card text or do you think it would be acceptable? It's sort of like the Quest mechanic so I thought it would be fine.