I've already rescinded the idea of me ever winning one of these weeks. I'm just happy to get into the finals, that's enough of a win for me! Best of luck to all the other finalists as well! Good batch of finalists this week, the winner could really go to anyone.
I was masters in beta so I started season of plunder at plat IV. From plat to diamond I played multiple decks and even some home brews. Once I got to diamond I used one meta deck only and learned each match up inside out. I pulled up each opponent's deck up in mobalytics at match start. If you are serious about ranking up you should be doing this. I also quit playing if I felt I was even slightly tilted. It took me a little less than 200 games in diamond to reach masters. I had about 56% win rate which is probably my skill ceiling and took about a month.
I don't try hard to rank in masters because I am not good enough to get to high level master. Not sure if I will go for master again in season of fortune but I really have enjoyed the game so far.
I can afford it...but that's a lot of dust. But it's for my favorite class. But it's mostly *only* for the class. But it's been a good deck for a long time...Gah! I can never decide if I should pull the trigger or not >_<
I'm so over Demon Hunter. I get that it is the "new" thing to play, and accommodating my decks to anticipate a good 65% of the time I'm going to be head to head with an Aggro Demon Hunter... I'm just tired of seeing it.
I was honestly just talking about the yoink package that being pilfered goods, merchant, grifter. Everything else in this game is fine with me personally, I think there are adequate counters and playarounds, yoink just is a little overtuned and provides way too many answers, when that wasn't how it was designed or intended.
I think they will be changed heavily even a rework of sort.. (Edit: this post got longer than I thought it would be..)
I can see them going in many directions, specially since TF depends on that mechanic to level up in a deck he is in, also it's kind of Bildgewater's main mechanic together with plunder.
People have been complaining about the mechanic being unfun to play against so at this point.. it really doesn't matter how balanced or not the mechanic ACTUALLY is.
I will tackle this problem with the main complains I saw around reddit/the forums or how I think it is. (spoiler tag cause it's too long)
Show Spoiler
1. The first obvious one is "the top of the deck" Freljord has a big theme of top of the deck buffing,generating yetis and also a champion reward which is generated on top of your deck , this not only negates those buff/cards but steals them, which is a HUGE "feels bad" moment for those kind of players (I actually quite like that type of archtype.. but I wouldn't play it as long as yoink (so that's the term now?) is at it is), the change is simple-> steal from the bottom of your deck.
2. The second point is stealing as opposed to the priest mechanic in HS that copies, I think this is overrated, there's little difference between stealing and copying in games that don't go to deckout, and those that do.. are mostly toss decks anyway so you can think of those cards as being tossed cards and essentially they are helping you to reach deep so, als it helps you to get to your champion faster.
3. Now the biggest point about those cards.. is that they are too efficient.. and grant card advantage for low costs and on top of that there's the card reduction.. I can see the Black Market Merchant getting his discount totally removed, andPilfered Goods.. I think without the merchant discount.. is probably more manageable now I would suggest a mana increase but I think it will kill that deck entirely, and that's not how Riot did stuff so far.
4. playing around stuff that you wouldn't otherwise, there's 2 ways to go about it.. one is to reveal stolen cards which actually makes sense as they are originally yours, the other is to make the stolen cards fleeting which will reduce the power level of the card draw substantially.
TL;DR in conclusion those are the changes that I think are the options that are viable for the solution of the frustration:
As do I, lol. Been wanting that one for a long time, actually. From what I've seen, he's also a popular custom card for people to design on HearthCards, so I think a lot of other people are of the same mindeset as us.
Sorry about being bold.. but are you guys gonna complain about every viable card in the game? I can see 3 nerf threads in the home page.
Some cards need to be strong for the game to be fun you know?
I don't think the card is toxic by any means, there are worse offenders in the game.. like Unyielding Spirit, Will of Ionia and Atrocity, this card is an understated card that if left unchecked wins you the game if you can't deal with it you need to make your deck.. be able to deal with it, it's a 5 mana , 4 hp backline "engine" which brings almost no tempo gain since your opponent is not gonna defend or attack with it.
I think a card needs to be nerfed when it's just too good as stand alone/auto include(Will of Ionia, old Deny), doesn't have a way to interact with it or overcentralizing(like pre nerf Hecarim).
There are tonnes of ways to deal with 4 hp backliners in every region and this one even comes kind of late as in turn 5.. if you lose to this card a lot maybe add more ways to deal with the card?
Everyone here talking about highly synergistic and what not is kind of forgetting about the fact that most top decks literally just have good cards in them with synergy being the second checkmark they fulfill, not the main one. Unless you're playing vs Deep most of the time whatever card you steal you can use. As someone who literally climbed to Masters in 6 days with Tempo Sejuani, I can tell you the number of times I *didn't* use a stolen card was less than 5% of the cards. This bullshit of "it's a card from your opponent's deck so it isn't as good" needs to actually analize what's being played and how much synergy really matters to current top decks.
Unless this game gets a much needed meta balance change to make synergy more important decks will still just run really powerful cards that just happen to synergize well.
Edit: If you want more experience about this, I normally make my own decks and reached Plat 1 with 2 completely unique decks I made myself. When playing a friend who plays Yoink TF/Lee Sin, he started stealing cards from my deck and as he was using them they kept giving him almost 0 value and his literal words where: "Wow, this has never happened to me. I have never played against a deck that is so well built to counter it's own cards, it's like I can't use what I steal".
The reason the above happened is because I enjoy making truly synergistic decks, where synergy > card effectiveness (it's why it can't beat top decks unfortunately) and when he drew the cards they weren't as powerful without the rest of the synergy present in my deck, the fact it doesn't happen to him when he plays ranked is because top decks don't really do synergy > card effectiveness. They play good cards that happen to synergize well, but the fact that the cards are good on their own mean that when stolen they can still be used pretty effectively even when they don't synergize at all with your own deck.
D-A-M-A-G-E - Card Design Competition Discussion Thread
Finally made it to finals! Some really nice designs this week. Fingers crossed I win, but good luck to everyone!
Finish Your June 2020 Ranked Climb With These Top Performing Hearthstone Decks
It wasn't used very often for an evergreen keyword and Blizzard said that it was just easier to use "while damaged".
Here's the blog from Peter Whalen on why it was changed.
https://playhearthstone.com/en-us/news/21614307
tritch prime reward
just discovered there is a new twitch prime reward !
Finish Your June 2020 Ranked Climb With These Top Performing Hearthstone Decks
Why did the term "Enrage" get abandoned anyway?
Finish Your June 2020 Ranked Climb With These Top Performing Hearthstone Decks
Don't do that. You can make a ton of other good decks with this amount of dust.
Finish Your June 2020 Ranked Climb With These Top Performing Hearthstone Decks
If you are already playing other highlander decks, i say craft away.
D-A-M-A-G-E - Card Design Competition Discussion Thread
I've already rescinded the idea of me ever winning one of these weeks. I'm just happy to get into the finals, that's enough of a win for me! Best of luck to all the other finalists as well! Good batch of finalists this week, the winner could really go to anyone.
Rank popularly stats. Where are they?
I was masters in beta so I started season of plunder at plat IV. From plat to diamond I played multiple decks and even some home brews. Once I got to diamond I used one meta deck only and learned each match up inside out. I pulled up each opponent's deck up in mobalytics at match start. If you are serious about ranking up you should be doing this. I also quit playing if I felt I was even slightly tilted. It took me a little less than 200 games in diamond to reach masters. I had about 56% win rate which is probably my skill ceiling and took about a month.
I don't try hard to rank in masters because I am not good enough to get to high level master. Not sure if I will go for master again in season of fortune but I really have enjoyed the game so far.
Finish Your June 2020 Ranked Climb With These Top Performing Hearthstone Decks
Hmm...I need
I can afford it...but that's a lot of dust. But it's for my favorite class. But it's mostly *only* for the class. But it's been a good deck for a long time...Gah! I can never decide if I should pull the trigger or not >_<
Fan Community Spotlight - MrRhapsody's "Dragonslayers"
This is cute with all the Discard action going on, but feel like Warlock could have benefited from it in the creations... oh well. Still dig it.
A Wild Hearthstone Weekend Featuring Silverback OTK, Pirate Warrior, Pirate Rogue, and More!
I'm totally intrigued with the Rogue deck. The Hunter deck can go die in a fire, but I hate Hunter so that goes without saying.
What Decks are Performing the Best in This Week's Tavern Brawl 'An Outlandish Recipe'
I'm so over Demon Hunter. I get that it is the "new" thing to play, and accommodating my decks to anticipate a good 65% of the time I'm going to be head to head with an Aggro Demon Hunter... I'm just tired of seeing it.
Return to Gadgetzan's Streets
Good concept! Curious to where you take this
Has Yoink Gone Too Far?
In the casual que right now 4/5 games are against yoink decks so hopefully they are addressing this in the patch notes tomorrow
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
OH BOY LETS PLAY SOME BATTLEGROUNDS TODAY.
PATCHES THE PIRATE? SURE WHY NOT, PIRATES ARE FUN.
OH WAIT, LETS JUST LIKE NEVER GET A SINGLE PIRATE IN THE WHOLE RUN, SURE. I'LL FUCK YOU ALL UP WITH MY MACAWS ANYWAY.
WHAT? I NEVER ATTACK FIRST? WELL THATS FINE.
The Neverglade Collector needs a slight nerf.
Patch 1.4 comes tomorrow. They are saying it includes 20 card changes more or less. Perhaps some changes to pilfer as well.. (probably it will)
The Neverglade Collector needs a slight nerf.
I was honestly just talking about the yoink package that being pilfered goods, merchant, grifter. Everything else in this game is fine with me personally, I think there are adequate counters and playarounds, yoink just is a little overtuned and provides way too many answers, when that wasn't how it was designed or intended.
The Confession Thread - we won't judge you!
I'm playing a Pirate Warrior in Wild. I was going to write a long winded reason as to why but it turns out I just like winning.
Sorry.
Has Yoink Gone Too Far?
I think they will be changed heavily even a rework of sort.. (Edit: this post got longer than I thought it would be..)
I can see them going in many directions, specially since TF depends on that mechanic to level up in a deck he is in, also it's kind of Bildgewater's main mechanic together with plunder.
People have been complaining about the mechanic being unfun to play against so at this point.. it really doesn't matter how balanced or not the mechanic ACTUALLY is.
I will tackle this problem with the main complains I saw around reddit/the forums or how I think it is. (spoiler tag cause it's too long)
2. The second point is stealing as opposed to the priest mechanic in HS that copies, I think this is overrated, there's little difference between stealing and copying in games that don't go to deckout, and those that do.. are mostly toss decks anyway so you can think of those cards as being tossed cards and essentially they are helping you to reach deep so, als it helps you to get to your champion faster.
3. Now the biggest point about those cards.. is that they are too efficient.. and grant card advantage for low costs and on top of that there's the card reduction.. I can see the Black Market Merchant getting his discount totally removed, andPilfered Goods.. I think without the merchant discount.. is probably more manageable now I would suggest a mana increase but I think it will kill that deck entirely, and that's not how Riot did stuff so far.
4. playing around stuff that you wouldn't otherwise, there's 2 ways to go about it.. one is to reveal stolen cards which actually makes sense as they are originally yours, the other is to make the stolen cards fleeting which will reduce the power level of the card draw substantially.
TL;DR in conclusion those are the changes that I think are the options that are viable for the solution of the frustration:
1. Top-> bottom of the deck..
2. Steal-> copy.
3. Remove merchant discount.
4. Increase Pilfered Goods mana cost. (2->3)
5. Make stolen cards fleeting.
6. Reveal stolen cards.
I think the best for the game and mechanic would be changes: 1. cause Freljord, 3. to reduce power level, and 6. to increase counterplay.
Kael'thas and the Blood Elves - Traversing Azeroth
As do I, lol. Been wanting that one for a long time, actually. From what I've seen, he's also a popular custom card for people to design on HearthCards, so I think a lot of other people are of the same mindeset as us.
Kael'thas and the Blood Elves - Traversing Azeroth
i want kil'jaeden legendary!
Season of Fortune, Gauntlets, Labs, Events and More Coming to Legends of Runeterra
How long does the season last?
The Neverglade Collector needs a slight nerf.
Sorry about being bold.. but are you guys gonna complain about every viable card in the game? I can see 3 nerf threads in the home page.
Some cards need to be strong for the game to be fun you know?
I don't think the card is toxic by any means, there are worse offenders in the game.. like Unyielding Spirit, Will of Ionia and Atrocity, this card is an understated card that if left unchecked wins you the game if you can't deal with it you need to make your deck.. be able to deal with it, it's a 5 mana , 4 hp backline "engine" which brings almost no tempo gain since your opponent is not gonna defend or attack with it.
I think a card needs to be nerfed when it's just too good as stand alone/auto include(Will of Ionia, old Deny), doesn't have a way to interact with it or overcentralizing(like pre nerf Hecarim).
I don't think Neverglade Collector is in any of those categories.
There are tonnes of ways to deal with 4 hp backliners in every region and this one even comes kind of late as in turn 5.. if you lose to this card a lot maybe add more ways to deal with the card?
D-A-M-A-G-E - Card Design Competition Discussion Thread
First time making it to the finals! Good luck to all the other finalists, great theme and great cards overall.
Has Yoink Gone Too Far?
Everyone here talking about highly synergistic and what not is kind of forgetting about the fact that most top decks literally just have good cards in them with synergy being the second checkmark they fulfill, not the main one. Unless you're playing vs Deep most of the time whatever card you steal you can use. As someone who literally climbed to Masters in 6 days with Tempo Sejuani, I can tell you the number of times I *didn't* use a stolen card was less than 5% of the cards. This bullshit of "it's a card from your opponent's deck so it isn't as good" needs to actually analize what's being played and how much synergy really matters to current top decks.
Unless this game gets a much needed meta balance change to make synergy more important decks will still just run really powerful cards that just happen to synergize well.
Edit: If you want more experience about this, I normally make my own decks and reached Plat 1 with 2 completely unique decks I made myself. When playing a friend who plays Yoink TF/Lee Sin, he started stealing cards from my deck and as he was using them they kept giving him almost 0 value and his literal words where: "Wow, this has never happened to me. I have never played against a deck that is so well built to counter it's own cards, it's like I can't use what I steal".
The reason the above happened is because I enjoy making truly synergistic decks, where synergy > card effectiveness (it's why it can't beat top decks unfortunately) and when he drew the cards they weren't as powerful without the rest of the synergy present in my deck, the fact it doesn't happen to him when he plays ranked is because top decks don't really do synergy > card effectiveness. They play good cards that happen to synergize well, but the fact that the cards are good on their own mean that when stolen they can still be used pretty effectively even when they don't synergize at all with your own deck.