Thanks for the feedback! I feel a lot better about Ebb and Flow and polished it up. Most importantly, I decided to submit both tokens so it becomes clear how the card's supposed to work. In your collection, the text would read "Fill your board with 2/1 Murlocs; or deal 4 damage to all enemy minions (Swaps each turn!)."
Which art do you like better for the second card? (Edit: I'll adjust the text... the swapping part doesn't need a new line and it looks way better the other way)
I would be grateful for more feedback and a statement from the mods if I'm in danger of getting DQed. The theme of the card is the moon influencing the tides and I sneaked in a moon in all the art, but I know it's a close call anyway. People seemed to like it, though.
More feedback from me:
Show Spoiler
Xarkkal:
Show Spoiler
Make sure to mention the lore in your submission. This being a Mech looks confusing if you're not familiar with it. I like the idea of this being Neutral, but it might be too strong in Hunter. They already have a strong Dragon deck and giving them AOE might too much. Cool card!
CursedParrot:
Show Spoiler
I must admit I haven't read other feedback for your card, but I'd like to suggest to alter the text a little bit: "After you cast 3 Spells, awaken and recast them" - that way it looks like Algalon (re)casts the spells after he has observed their first casting. Very flavorful, nice one!
grumpymonk:
Show Spoiler
Lunar Wellspring looks like a good idea. Suggestions for it: 1) I think it should cost more. With a highroll hero power you can heal 15 for 3 mana. I'd say 2 or 3 mana would be fine. 2) I don't like the art much. 3) You mentioned Arcane Blast yourself, why didn't you use its wording?
BloodMefist:
Show Spoiler
I understand your thoughts about cost/effect… Why not make it 2/2/2? :-)
Inconspicuosaurus:
Show Spoiler
Thanks for your praise for my cards! That made me really happy :-) I liked your Gemini idea, but it surely is hard to balance. Quanta is cool, too. You're right, I think you should increase the cost or this could start to steamroll pretty hard. I'd say 6 or even 7 mana?
linkblade91:
Show Spoiler
Perfect!
Nirast:
Show Spoiler
Cool idea! The stats look a bit weird but the effect is great!
DestroyerR:
Show Spoiler
Oh lord, why haven't I had that thought? The idea is really nice, but the wording is tricky. I'd prefer "this turn" at the end of the first sentence, but the messes with the second… Is the repetition important for you? You could swap it witch a cost reduction by (1) or something.
KANSAS:
Show Spoiler
Great flavor! A potential way to toy with time might be freezing or making minions go dormant.
TheHoax91:
Show Spoiler
Thank you so much for that initial post about feedback culture and "vomitting entire collections" as you put it - that really spoke my heart! And look how things have changed. You are great! Now, Algalon is also used by another guy and I don't know who came up with it first. I must say that I wouldn't like a counter to highlander-counter-cards in the game though. Sorry.
Hordaki:
Show Spoiler
Nice card! The flavor's there, well done!
Wailor:
Show Spoiler
Nothing new to add. Still very excited about Space-Time Rip to use against your own Deathrattle minions. 4 stars at least!
Well, I googled and search some of them (as you can see), and I don't understand any of them. So I gave up. I've been playing HS for 1 year and the clues are way beyond me. For me, personally, the fun/hassle ratio is not worth it.
There are literally 100s of comments on this! Which leads to 2 conclusions: a) I'm not going to trawl through them all for further clues and b) it is clearly popular, so don't worry about me :)
PS: This reply was tricky to find as I didn't get a notification and there's a bug with the link-back to own comments (which I'll try to describe in a report).
Oh, Man, I'll never forget my first Friend Request: „l2p noob, go fuck yourself, stupid rng cancer".
I always accept Requests immediately. Could it be a friendly Person? Or some salty Whiner? Who knows! That's what makes it always so exciting.
It's also quite fun if the Rage Messages get creative, or if they're in a different Language so you have to use Translator to find out what they actually say.
I like this design! Compared to Malygos, Aspect of Magic, it has the same total stats and the Celestial Breath is about as good as a Discovered upgraded Mage Spell. I would say that it should be a Dragon though, since people will be confused if they see the Dragon art and it isn't a dragon.
I like Celestial Breath as is, but if you wanted to make it really unique you could change it to "Deal 2 to all enemy minions for each Dragon in your hand" so that it's a more dynamic board clear and motivates you to play a lot of Dragons. If you did this, you could also remove the "if you are holding a Dragon" text from Elegon, since it would be redundant. Overall, I like your design and how it's changed in response to feedback!
I still think that there are more elegant solutions to the Desert Hare problem than limiting it to lower Mana Costs. What if instead, you did something like "Transform all friendly minions into ones that cost 2 more, then return them to your hand and reduce their cost by 3"? That way it still synergizes with low-cost minions without being unusable with high cost boards. I also gave you some more feedback earlier about other ideas I had.
I always love a good laugh, I got a mate whom I share rage add stories with. I like to either play dumb or just make fun of them and when they delete me again I report them
@Xarkkal How would you get 3 10-drops on turn 3? The card can only affect minions that cost 2 or less and only brings them up by 2-3 depending on the version. The highest you could go is up to a 5 drop. With that clarification, which of the three versions would you prefer?
The switching between uppercase and lowercase letters in the quest descriptions seems so random :D And I'd imagine the "+"-version of that last quest (which we already have) should give you 1500 xp.
Thank you all for the great feedback. I'm pretty much stuck at trying to determine which class to make the card for. I'm thinking Mage or Shaman. I just had an idea of going Neutral and making this a tool for all Dragon decks. Curious what everyone's thoughts are on this as a Neutral.
I also remembered (and checked Wowpedia to confirm) that Elegon is technically a Mechanical Dragon. Which got me thinking of changing him to the Mech tag. That way extra copies of him won't be discovered via all the "Discover a Dragon" cards that exist out there. What do you think?
Feedback
Show Spoiler
@linkblade91 - Much better like this. Should be good to go.
@CursedParrot - Wording feels weird to me. I think it's the "on" part, because you can't cast a untargetable spell on a minion, and you can't cast a spell that targets minions on the hero. Not sure how to fix that, maybe do something along the lines as Solarian Prime?
@Inconspicuosaurus - Really interesting effect and idea, I like it. As for generating more copies of itself, that is extremely dangerous and I fear there is no good work around. Maybe make it only shuffle 1 copy, so there can only ever be 2 existing at a time (minus double battlecry shenanigans). Also, dropping it's stats to 1/1 would probably be good, since the card is meant to be buffed. As is, even a deck running no buffs would run this just because it's infinite value vanilla stats.
@BloodMefist - I think this is way too strong at 3 mana. The best case scenario, you have 3 10-Cost minions on turn 3. That just should not be possible.
@grumpymonk - designer's block happens. I've been fighting that lately too. I like Star Augur the most. Curvestone to the max! Lunar Wellspring is fine, I'm a little concerned by the triple effect. Double would probably be better.
And I have to stop the feedback here for now. I'm sorry if I didn't get to you. I'll try and get another round of feedback in tomorrow.
For this set of changes I wanted to buff the Crimson Archetype while reducing the powerlevel of Crimson Disciple, the only good Crimson card, who manages to be so powerful that's she's run in every mildly aggressive Noxus deck. Draining also fits the theme of Crimson much better, especially since Vladimir got his buff.
I think this version of Crimson Awakener is much better, since he often feels bad to play because he almost always does as much harm as good when he enters the board. Crimson aristocrat is also in desperate need of a buff, since she's so awful that I don't even run her in a Crimson deck. Blood for Blood is an awful card at 2 Mana, but I think at 1 Mana and with Drain it could be a potential consideration. Overall, these changes would not drastically improve the power of the Crimson Archetype, but it would help spread out the power of the archetype across more of its cards.
I have a habit of designing reworks for cards, and since I don't want to fill up the forums with lots of individual posts, I've decided to make this thread and the just comment whenever I have new ideas. Here's the first batch!
The idea behind this change would be to make Braum more powerful, especially in Poro Decks. The first change would be to halve his level up condition, which means that he would be able to level up in 2 turns instead of 3. This would make it much easier and more reliable for a Poro deck to level up Braum. To compensate for this, I made Braum's level 2 form create the Mighty Poro in hand instead, making the Poros he creates only really worth playing in a Poro deck. Poro Decks in general struggle with spending all their Mana in the late game, so I don't think this is much worse in a Poro Deck than his in-game version.
The main issue with Undying Spirit is that it doesn't allow for counterplay by the opponent. This version is fast speed, meaning that it can be responded to by another removal spell. Also, because the buff is only for that round, it must be reapplied every round, meaning that the opponent is forced to always keep 4 Spell Mana open, and so that if you ever get 2 removal Spells in hand, you can kill the unit. Also, the fact that each is a separate spell could make it have interesting uses with Spell Synergy cards like Lux. This version could still be a bit too powerful, in which case it could become a 5 Mana Spell, but at that point it might become too weak.
My main issue with Make It Rain is that it randomly hitting the Nexus or not can determine whether Plunder will activate, which often decides games. My change would be to make it cost 1 more and deal guaranteed damage to the enemy Nexus and 1 damage to three random enemies. This change would make Make It Rain much more consistent, and by having 1 less random target for the 3 random damage, it would also make this card less random against bigger boards. My object was not to nerf Make It Rain, so if this seems too weak feel free to suggest a better change.
My aim with this card was both to make it viable in a Catastrophe deck, and to make it less random. This version has +1/+1 over the real Back Alley Barkeep, which makes him less of a Tempo loss and therefore potentially playable. Compared to something like Babbling Bjerg, it has +1/+0 (and synergy with playing multiple copies of him) at the cost of the cards being random, and therefore less useful. I made the cards revealed to both players so that he becomes a little bit less powerful to compensate for the stat buff, and also to allow the opponent more counterpart. If "create random cards in hand" were ever viable, the lack of ability to play around it would make it a frustrating deck to play against, so I think this sort of change would be necessary to make it a healthy deck.
Link back to your own comments missing and excessive?
I have found a couple of times that I experience the following:
Make sense?
Spacial Awareness - Card Design Competition Discussion Thread
Thanks for the feedback! I feel a lot better about Ebb and Flow and polished it up. Most importantly, I decided to submit both tokens so it becomes clear how the card's supposed to work. In your collection, the text would read "Fill your board with 2/1 Murlocs; or deal 4 damage to all enemy minions (Swaps each turn!)."
Which art do you like better for the second card? (Edit: I'll adjust the text... the swapping part doesn't need a new line and it looks way better the other way)
I would be grateful for more feedback and a statement from the mods if I'm in danger of getting DQed. The theme of the card is the moon influencing the tides and I sneaked in a moon in all the art, but I know it's a close call anyway. People seemed to like it, though.
More feedback from me:
CursedParrot:
grumpymonk:
BloodMefist:
Inconspicuosaurus:
linkblade91:
Nirast:
DestroyerR:
KANSAS:
TheHoax91:
Hordaki:
Wailor:
Riot Wants to Know What Epic Cards Aren't Getting the Job Done - Changes Coming in an Upcoming Patch
At what date will 1.4 come? I heard that Riot has a schedule for every patch.
The Out of Cards Birthday Cake Scavenger Hunt
Well, I googled and search some of them (as you can see), and I don't understand any of them. So I gave up. I've been playing HS for 1 year and the clues are way beyond me. For me, personally, the fun/hassle ratio is not worth it.
There are literally 100s of comments on this! Which leads to 2 conclusions: a) I'm not going to trawl through them all for further clues and b) it is clearly popular, so don't worry about me :)
PS: This reply was tricky to find as I didn't get a notification and there's a bug with the link-back to own comments (which I'll try to describe in a report).
Poor Sports and Being the Better Person
Oh, Man, I'll never forget my first Friend Request: „l2p noob, go fuck yourself, stupid rng cancer".
I always accept Requests immediately. Could it be a friendly Person? Or some salty Whiner? Who knows! That's what makes it always so exciting.
It's also quite fun if the Rage Messages get creative, or if they're in a different Language so you have to use Translator to find out what they actually say.
Spacial Awareness - Card Design Competition Discussion Thread
@Xarkkal
I like this design! Compared to Malygos, Aspect of Magic, it has the same total stats and the Celestial Breath is about as good as a Discovered upgraded Mage Spell. I would say that it should be a Dragon though, since people will be confused if they see the Dragon art and it isn't a dragon.
I like Celestial Breath as is, but if you wanted to make it really unique you could change it to "Deal 2 to all enemy minions for each Dragon in your hand" so that it's a more dynamic board clear and motivates you to play a lot of Dragons. If you did this, you could also remove the "if you are holding a Dragon" text from Elegon, since it would be redundant. Overall, I like your design and how it's changed in response to feedback!
Spacial Awareness - Card Design Competition Discussion Thread
I still think that there are more elegant solutions to the Desert Hare problem than limiting it to lower Mana Costs. What if instead, you did something like "Transform all friendly minions into ones that cost 2 more, then return them to your hand and reduce their cost by 3"? That way it still synergizes with low-cost minions without being unusable with high cost boards. I also gave you some more feedback earlier about other ideas I had.
Poor Sports and Being the Better Person
I always love a good laugh, I got a mate whom I share rage add stories with. I like to either play dumb or just make fun of them and when they delete me again I report them
Spacial Awareness - Card Design Competition Discussion Thread
@Xarkkal How would you get 3 10-drops on turn 3? The card can only affect minions that cost 2 or less and only brings them up by 2-3 depending on the version. The highest you could go is up to a 5 drop. With that clarification, which of the three versions would you prefer?
List of Runeterra Daily Quests
The switching between uppercase and lowercase letters in the quest descriptions seems so random :D And I'd imagine the "+"-version of that last quest (which we already have) should give you 1500 xp.
Send in the Murlocs! Returns as This Week's Tavern Brawl
Whomsoever gets his Megafin out first is declared the winner
The Out of Cards Birthday Cake Scavenger Hunt
The Out of Cards Birthday Cake Scavenger Hunt
I'm still stuck on 15, 17, 5, and 3 if anyone would care to help a fellow out.
The Out of Cards Birthday Cake Scavenger Hunt
Tip for #7 ;
The Out of Cards Birthday Cake Scavenger Hunt
After all my searching of birds and dragons and everything else, I'm stuck on 3 & 7. Help!
The Out of Cards Birthday Cake Scavenger Hunt
Just #9 after all. And if anyone need a hint, just ask :)
The Out of Cards Birthday Cake Scavenger Hunt
Yes. It was a name and art change. I think it happened at the same time that Succubus changed to Felstalker.
The Out of Cards Birthday Cake Scavenger Hunt
You still didn't find #12?
The Out of Cards Birthday Cake Scavenger Hunt
Same. :)
The Out of Cards Birthday Cake Scavenger Hunt
I'm still struggling
Spacial Awareness - Card Design Competition Discussion Thread
Thank you all for the great feedback. I'm pretty much stuck at trying to determine which class to make the card for. I'm thinking Mage or Shaman. I just had an idea of going Neutral and making this a tool for all Dragon decks. Curious what everyone's thoughts are on this as a Neutral.
I also remembered (and checked Wowpedia to confirm) that Elegon is technically a Mechanical Dragon. Which got me thinking of changing him to the Mech tag. That way extra copies of him won't be discovered via all the "Discover a Dragon" cards that exist out there. What do you think?
Feedback
@linkblade91 - Much better like this. Should be good to go.
@CursedParrot - Wording feels weird to me. I think it's the "on" part, because you can't cast a untargetable spell on a minion, and you can't cast a spell that targets minions on the hero. Not sure how to fix that, maybe do something along the lines as Solarian Prime?
@Inconspicuosaurus - Really interesting effect and idea, I like it. As for generating more copies of itself, that is extremely dangerous and I fear there is no good work around. Maybe make it only shuffle 1 copy, so there can only ever be 2 existing at a time (minus double battlecry shenanigans). Also, dropping it's stats to 1/1 would probably be good, since the card is meant to be buffed. As is, even a deck running no buffs would run this just because it's infinite value vanilla stats.
@BloodMefist - I think this is way too strong at 3 mana. The best case scenario, you have 3 10-Cost minions on turn 3. That just should not be possible.
@grumpymonk - designer's block happens. I've been fighting that lately too. I like Star Augur the most. Curvestone to the max! Lunar Wellspring is fine, I'm a little concerned by the triple effect. Double would probably be better.
And I have to stop the feedback here for now. I'm sorry if I didn't get to you. I'll try and get another round of feedback in tomorrow.
The Out of Cards Birthday Cake Scavenger Hunt
The name of the card changed?
Climb the Ladder This June With the Most Popular Legends of Runeterra Decks + Birthday Giveaway
Welcome to the club, EpicPickle! Glad to see more people putting an end to the lurking =D
Assorted Buffs/Reworks
Here's my second Batch!
Old Versions:
My Versions:
For this set of changes I wanted to buff the Crimson Archetype while reducing the powerlevel of Crimson Disciple, the only good Crimson card, who manages to be so powerful that's she's run in every mildly aggressive Noxus deck. Draining also fits the theme of Crimson much better, especially since Vladimir got his buff.
I think this version of Crimson Awakener is much better, since he often feels bad to play because he almost always does as much harm as good when he enters the board. Crimson aristocrat is also in desperate need of a buff, since she's so awful that I don't even run her in a Crimson deck. Blood for Blood is an awful card at 2 Mana, but I think at 1 Mana and with Drain it could be a potential consideration. Overall, these changes would not drastically improve the power of the Crimson Archetype, but it would help spread out the power of the archetype across more of its cards.
Assorted Buffs/Reworks
I have a habit of designing reworks for cards, and since I don't want to fill up the forums with lots of individual posts, I've decided to make this thread and the just comment whenever I have new ideas. Here's the first batch!
The idea behind this change would be to make Braum more powerful, especially in Poro Decks. The first change would be to halve his level up condition, which means that he would be able to level up in 2 turns instead of 3. This would make it much easier and more reliable for a Poro deck to level up Braum. To compensate for this, I made Braum's level 2 form create the Mighty Poro in hand instead, making the Poros he creates only really worth playing in a Poro deck. Poro Decks in general struggle with spending all their Mana in the late game, so I don't think this is much worse in a Poro Deck than his in-game version.
The main issue with Undying Spirit is that it doesn't allow for counterplay by the opponent. This version is fast speed, meaning that it can be responded to by another removal spell. Also, because the buff is only for that round, it must be reapplied every round, meaning that the opponent is forced to always keep 4 Spell Mana open, and so that if you ever get 2 removal Spells in hand, you can kill the unit. Also, the fact that each is a separate spell could make it have interesting uses with Spell Synergy cards like Lux. This version could still be a bit too powerful, in which case it could become a 5 Mana Spell, but at that point it might become too weak.
My main issue with Make It Rain is that it randomly hitting the Nexus or not can determine whether Plunder will activate, which often decides games. My change would be to make it cost 1 more and deal guaranteed damage to the enemy Nexus and 1 damage to three random enemies. This change would make Make It Rain much more consistent, and by having 1 less random target for the 3 random damage, it would also make this card less random against bigger boards. My object was not to nerf Make It Rain, so if this seems too weak feel free to suggest a better change.
My aim with this card was both to make it viable in a Catastrophe deck, and to make it less random. This version has +1/+1 over the real Back Alley Barkeep, which makes him less of a Tempo loss and therefore potentially playable. Compared to something like Babbling Bjerg, it has +1/+0 (and synergy with playing multiple copies of him) at the cost of the cards being random, and therefore less useful. I made the cards revealed to both players so that he becomes a little bit less powerful to compensate for the stat buff, and also to allow the opponent more counterpart. If "create random cards in hand" were ever viable, the lack of ability to play around it would make it a frustrating deck to play against, so I think this sort of change would be necessary to make it a healthy deck.