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  • Spacial Awareness - Card Design Competition Discussion Thread

    @Shaveyou

    You could make it something like 1 Mana "Give all friendly minions Rush. Whenever a friendly minion attacks and kills a minion this turn, give it +1/+1". That way it'd be much less swingy, since each minion would only grant itself +1/+1. Plus it fits the "Hunter" theme because each minion is trying to complete the hunt, and they get Rush to do so. 

    @Bloodmefist

    You could make it 1 Mana "Transform all friendly minions that attacked this turn into random minions that cost 2 more" to make it not abusable with things like desert hare. This design would also be very interesting because it would allow you to decide which of your minions is transformed.

  • Spacial Awareness - Card Design Competition Discussion Thread

    Quote From shaveyou

    So much more feedback. This makes me very happy.

    There have been several suggestions that this should be 4 mana. I think I'm going to leave it at 3, purely because it involves so many moving parts. The cost of +1/+1 to all friendly minions has been set by Mark of the Lotus at 1.  (Blessing of the Ancients was overcosted I feel, because they were worried about the effect of putting twinspell on that card.) So realistically, you need 2 triggers of this to get value. However, if you get triggers by trading in minions, then you lose part of the power of this, as it's one less minion to receive the buff. Board Clears are the best way, but that requires a 7 or 8 mana combo, and relies on you having a board already.

    While I understand this card could potentially steamroll on occasion, I think it has equal risk of ending up as a dead card, which balances it out. Most of the time, I would imagine getting +2/+2 to all (remaining) minions, after you've made the necessary trades to facilitate it triggering.

    Feedback Time!

     

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    I think it should say "Whenever an enemy minion dies this turn" (using Floop's Glorious Gloop as a reference).  This seems really bad if you're behind and really good if you're already ahead.  If you can't make one to one trades or better, the card is useless, even if you have a full board.  If you're ahead on board, you get to keep buffing your minions on each attack, making them more likely to trigger the card's effect again.  I think it be better if it triggered on friendly minions so it could function as a catch-up card, but it could mess with the flavor.

  • We Didn't Make a Coloring Page For You to Print Out and Share

    Damn I wish I had a printer to give this to my son. 

  • Riot Wants to Know What Epic Cards Aren't Getting the Job Done - Changes Coming in an Upcoming Patch

    I like a lot of these callouts, but I'd be very hesitant to update Overgrown Snapvine too much...it's not that hard to turn a lot of junk units into 4/3's with this card, so making it much bigger could be devastating. I'd rather have it be much larger itself, so the opportunity cost of top decking this isn't too high, but then have it summon some other smaller unit (e.g. make it a 5/6 that summons 3/3s or something like that). Obviously that would be tough without adding a new card, but I think it's a better design.

  • Climb the Ladder This June With the Most Popular Legends of Runeterra Decks + Birthday Giveaway

    I must give this one a try.

  • Climb the Ladder This June With the Most Popular Legends of Runeterra Decks + Birthday Giveaway

    I've been following the site for a while, having moved to it from HearthPwn, but I've only recently registered for an account. First comment.

    Anywho, LoR is definitely beginning to steal the limelight from HS with me. I'm having the most success with this deck:



    There's something really fun about running low on cards to start bringing out the big guns. And I love the satisfaction of having one of Maokai's saplings rip apart the opponent's deck.

    Nautilus is definitely one of my favorite champions, but I've recently acquired my third copy of Sejuani and am very interested in finding a deck to use her in.

    I do like to try different things, but frankly, I'm not as good at building a deck as I am at piloting one someone else has built; that's why I love the site!

  • Help optimize my deck

    Quote From FrostyFeet

    Out of curiosity, why wouldn't you like to include Statikk Shock? Helps with both Champions' levelings while also being able to trigger Plunder effects.

    I want to avoid cards i consider mana cost inefficient. 

    Statikk Shock is fine to level EZ ASAP, which isn't the goal of the deck. Plunder with it is nice but in that case we want also to play Pilfered Goods in the same turn, so a 6 mana combo draw 1 extra card + 1 damage isn't that great. If there is a turn we can get away by doing nothing then drawing cards, i would rather play Progress Day! instead.


    Quote From OldManSanns

    Progress Day! is a card i may cut, but Rummage is just too good. It gets rid of bad drafts from Pilfered Goods, Double Riptide Rex, cycle draw engine when its not needed, helps to level up Twisted Fate, great synergy with Fleeting cards from Pick a Card and it does proc [Hearthstone Card (Ezreal) Not Found] once Leveled Up at burst speed.

    Salvage is another inefficient card draw. If a given deck can't use toss, don't bother.

    Despite disagreeing on those 2 remarks, great post Oldman.
    I am currently playtesting Dreadway Deckhand and considering if i should drop Progress Day! for a second copy of Pick a Card.

  • The Out of Cards Birthday Cake Scavenger Hunt

    So my hunt for #14 was driving me mad, and the hints were causing more confusion than anything.
    Anyway I finally found it through brute force, and luck I guess.

    Show Spoiler
    My hint would be, look at Tri-Class cards.


  • Poor Sports and Being the Better Person

    Pro

    Also worth noting: you should never take the flame seriously. How stupid and pathetic are those people that say things like "get cancer" and stuff. The lack of maturity and common sense is laughable. Brush it off and move on, they're not worth your time.

  • Poor Sports and Being the Better Person

    Pro

    To all the people saying that they wait to accept the request until later: yeah, I guess that diffuses the hate a little, and I'm not at all saying you shouldn't do it that way. But from my perspective, since I want to chat about a good game, when I see the person accepted my request a day or 2 later, I don't even remember what the game was like. If you want to be able to have those fun post-game chats, you need to accept sooner. To each his own, though. 

  • Spacial Awareness - Card Design Competition Discussion Thread

    So much more feedback. This makes me very happy.

    There have been several suggestions that this should be 4 mana. I think I'm going to leave it at 3, purely because it involves so many moving parts. The cost of +1/+1 to all friendly minions has been set by Mark of the Lotus at 1.  (Blessing of the Ancients was overcosted I feel, because they were worried about the effect of putting twinspell on that card.) So realistically, you need 2 triggers of this to get value. However, if you get triggers by trading in minions, then you lose part of the power of this, as it's one less minion to receive the buff. Board Clears are the best way, but that requires a 7 or 8 mana combo, and relies on you having a board already.

    While I understand this card could potentially steamroll on occasion, I think it has equal risk of ending up as a dead card, which balances it out. Most of the time, I would imagine getting +2/+2 to all (remaining) minions, after you've made the necessary trades to facilitate it triggering.

    Feedback Time!

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    Grumpymonk - I have concerns about wording on both of your cards. For Star Augur is it only the start of turn draw, or any draw? With Lunar Wellspring, the wording triple bonus worries me, but I can't think of anything better to suggest. I'd say Lunar Wellspring out of the two though, although they're both really creative.

    Bloodmefist - I actually think the original is fine. Murloc Tiderunner is a 5 mana combo, to get a random 5 drop and a random 4 drop, which is significantly less scary that three random 4 drops for 4 mana. Out of the tweaked ones, I'd say 2 and less raised by 2. Having it only affect 1 mana minions seems a little restrictive.

    Inconspicuosaurus - I don't follow your concern about the copies producing copies. After all, the battlecry isn't an enchantment as such, rather a trigger. For example, if you buff Immortal Prelate using Fungalmancer, when it's played the second time it has +2/+2, it doesn't repeat Fungalmancers battlecry. I like the card, though I would worry about making it neutral, just because of the amount of design space it limits.

    Cursedparrot - Good idea. I like how it can be used in multiple ways, either casting cheap spells and getting copies, or playing a 6 mana "do nothing", and following up with powerful spells for massive value.

    Xarrkal - Man, Hearthstone needs some Cloud Serpents. Anyway, I like it, although the burst damage (10 damage on T8) is a little scary. I suppose it's balanced out by dragon decks not being known for their aggressive nature, but still, it's a bit of a concern.

    Nirast - My main question is how is card draw improved by spell damage. I would assume that you draw an extra card for spell damage, but is that for each card? For example, if you play this, then Arcane Intellect, do you draw 3 (2+1) or 4 (2+1+1). And does this effect drawing cards in other ways, such as start of turn, or minions? They're not spells, so should spell damage effect it. I feel like I'm being overly critical, because I really like the card, but it feels like one Blizz releases, doesn't showcase well enough, and then people spend the pre-release weeks speculating on exactly how it works.

    DestroyerR - I'm not sure this needs the repeatable this turn aspect. The effect alone is pretty solid, and I can't see ever wanting to spend another 3 mana, leaving 4 mana left to actually cast anything. Otherwise it's fine.

    KANSAS - I see you made the change I (and probably others) suggested regarding swapping the stats. Good card.

    TheHoax91 - I prefer the second version. Anti-Albatross tech, as well as messing with Rogues.

    Hordaki - I think if you're set on making a Dr.Boom card for DoD, it should probably be in Warrior. Otherwise, I love how thematic this is, but a near-vanilla stat line with a silence and assassinate effect seems really strong. Maybe add the magic word and make it "random minion"?

    Pokeniner - I'd say Extraterrestrial Arcane is the stand-out here. Really neat idea, and would fit really well in a spell damage/arcane elemental themed mage set.

     

  • Help optimize my deck

    I've included 3x Make it Rain, 3x Yordle Grifter and 1x Pick a Card and i like the results.

    The last 3 slots i am still experimenting with the suggestions you guys posted here.

    Thank you all.

  • I'm bored. It's summer. Anyone has any ideas for games for me to play?

    Roll20 almost always has people looking for players...

  • We Didn't Make a Coloring Page For You to Print Out and Share

    Can my kid get a free pack for submitting their coloring...

  • Climb the Ladder This June With the Most Popular Legends of Runeterra Decks + Birthday Giveaway

    My favourite champion is Anivia, who I run in my

    deck. This deck uses a consistent curve to survive early, and runs Catalyst of Aeons for extra healing and ramp. The core of this deck is Babbling Bjerg combined with Avarosan Hearthguard, which is the only card with five or more attack I run, allowing it to be drawn consistently. To top off the deck, I run 3 copies of Warmother's Call, both to enable deep for nautilus and provide buffed bodies every turn. 

  • The Heroes of Hearthstone Word Search

    It was a bit annoying finding "Nadilli" diagonally, but otherwise fun! 

  • The Champions of Runeterra Word Search

    Wtf 2 shens?

  • The Out of Cards Birthday Cake Scavenger Hunt

    The Secret threw me off

  • The Out of Cards Birthday Cake Scavenger Hunt

    That was the ONE card I didn't look at... nice!

  • Spacial Awareness - Card Design Competition Discussion Thread

    I would have like to gotten this out a little sooner but I kept getting card designer's block.  I hope these cards feel thematic enough.

    Star Augur uses her astromancy (reading of stars) to manipulate your next draws, helping you find good topdecks and options to use all your mana each turn.  Note that it only affects the card you draw at the start of your turn in the same way Timeline Witness does from the Taverns of Time event.

    Lunar Wellspring, like other Shaman healing spells, uses water but also harnesses the moon to augment it through spell damage, which the Shaman class is designed to take advantage of.  Think of it as Shaman's own version of Arcane Blast.

     

    Feedback:

    BloodMefist

    Show Spoiler

    I like the idea - its a space version of Evolve, it's Space-volve lol.  What I'm not the biggest fan of is that this only effects small minions.  I get that your'e avoiding Desert Hare shenanigans, but the card is much less cleaner with the cost restrictions.  My ideal version would be a 5-7 mana version that transforms all minions.  Yeah, you can high roll, but it happens late enough in the game that it can be dealt with.

    As for the 3-mana versions, I like the third version the best.  I prefer the evolution to be large as possible to separate it from the original Evolve and match Explosive Evolution, but the original might be too powerful.  Also, there are cards that reference 1-cost minions, but not 2-cost minions.

    Inconspicuosaurus

    Show Spoiler

    I don't mind the watermark, but I'm not sure what makes the card fit in Boomsday in particular.

    I would specify that this also keeps any enchantments, as the way it is written only affects copies on the battlefield (See Kingsbane and Immortal Prelate).  Also, if your opponent also ran this card, buffing this would help both players, sort of like how murlocs used to affect both sides of the battlefield.  If you don't want to this to happen, you could make it affect friendly copies only.

    As for the infinite aspect of this card, I don't mind it personally, as it is below curve, but some people might read it as a neutral Jade Idol and end up being biased against it.  If you decide to get rid of the infinite value, you could make it shuffle in token copies without the battlecry or make it a start of game effect.

    CursedParrot

    Show Spoiler

    You might to look at this for the most consistent wording.  It's the same effect.

    I like the card a lot, but I would imagine that this character feels likes it should be bigger than a 4/4.  Also, you might want to consider having it awaken after you play 3 spells rather than casting, as you get to choose what spells to recast rather than potentially casting random spells off of other cards by accident.  Since its potentially a little slower, you could up its stats a little.

    Xarkkal

    Show Spoiler

    I like to see more Dragons and support tools in Paladin, but the Celestial Breath needs to be toned down a bit.  Its like drawing two cards that are more efficient than anything else in your deck.  Having direct damage to face in Paladin is a little strange.

    Nirast

    Show Spoiler

    I loved your idea so much that it inspired me to explore what other things spell damage can do, including one I've posted XD.  I agree with linkblade that it should only affect youself and with Xarkkal that dragons don't really belong in Boomsday, but I think the flavor and mechanics fit the set enough that you should keep it.

    DestroyerR

    Show Spoiler

    I agree with others that the repeatable this turn effect is not necessary.  It doesn't do anything by itself except changing your hand which you need to spend mana on to play cards from, in which you're not going to play this card again.  With 3 Sorcerer's Apprentices out, you get to cast this infinitely.  The effect reminds of Plot Twist and that was 2 mana, so I would could see this being 2 mana as well.

    TheHoax91

    Show Spoiler

    The first version has a condition that feels more like something that would be in rogue rather than in priest, as rogue is the class that specializes in shuffling cards into their deck.  As it stands, it seems more like a tech card against bomb decks than anything else.

    I like the idea of the second version, and I made a card with the effect for an earlier competition, except it was 6 mana and a neutral epic.  As others have said, this a tech card and it isn't the best thing to put on a class legendary.  Also, I imagine that Algalon would be larger than a 2/6.

    Hordaki

    Show Spoiler

    I like it, but it should be in Warrior.  Not all classes should have access to unconditional single-target removal.  Also, Flik Skyshiv is crying in the corner :(

  • Climb the Ladder This June With the Most Popular Legends of Runeterra Decks + Birthday Giveaway

    Im so bad at this game >.<

  • Completely Broken Cards

    neverglade collector in expeditions feels so unfair, if i dont draw  one answer in 3 or 4 rounds it is over it doesnt help it heals the enemy too, so if i cant deal with it all trades i do make my oponent harder to kill , i hate him so much but in normal play i kill him everytime so i know he is fine. XD 

  • Spacial Awareness - Card Design Competition Discussion Thread

    Color From Space got the most positive response from my initial 3 designs, so I made a couple tweaked iterations that are weaker, but also a bit more safe in that they are less likely to be super swingy.  I thought about reducing the cost to 2, but Murloc Tidehunter is an evergreen card and would create turns too reminiscent of the Tombs of Terror fiasco.  It might be fine as the original version, but I want to polish this design as much as I can before submitting.

    Original:Tweaked versions:

    And now, some feedback from page 3 cards!

    Show Spoiler

    Hordaki: Boom at any point after Boomsday would likely have to be a Warrior card.  It also doesn't feel in the spirit of Boom either, who is always about explosions and randomness.  This is just a very clean removal that feels out of place theme-wise.  Agree that the art is great though.

    TheHoax91: I like it as a tech card, but limiting it to Priest and making it legendary isn't a good idea.  Tech choices are most interesting when they're Neutral and are more accessible than legendaries.  Legendaries as tech cards is fine, like Mojomaster Zihi,  but the tech Algalon provides is super niche and feels really bad to be constrained by both class and rarity.

    CursedParrot: Really dig the direction you took Algalon and that you tied the effect to a legendary rather than an epic.  It still scares me a bit, especially when something like Fireball stacking could easily make him a nuke, but he is a '6-mana do nothing' the turn he comes out, so it should be fine.  We already have Solarion Prime, who isn't too crazy.  Clarifying question though, would he cast the spells in the order played or would it be a random order?  

    Kansas: I think the tweaks you made really make this a solid submission.  I do feel that their effects seems kind of small considering the scale they are meant to be on.  These are huge cosmic dragons that are lords of time and space, and they deal/heal 3 damage.  Maybe up their costs to up the effects?  Idk what people are on about when they say healing can't be related to time, we even have Nozari who directly uses time to heal. 

    DestroyerR: Seems a bit weak on the surface, Invocation does a similar effect but costs 2 less.  That said, Incanter's Flow could absolutely break this card and allow you to have an insane swing turn by casting the now cheap spells in your deck.  It's an interesting idea, but I'm not sure if it should be done at this time.

    Nirast: I love the idea of Spell Damage interacting with more things, and I think the statline is fair for the effect.  However, draw power scaling with Spell Damage opens up space for my least favorite archetype, mill decks.  Research Project specifically could go wack and easily cause your opponent to mill themselves for an absurd number of cards.  Despite this concern, I think the card is still in a good spot since it costs so much while not affecting the board.  Clarifying question, would it also buff start of turn draw or draw from minions, or just draw from spells?

    Xarkkal: First quick thing, I think the expansion it's from Galakrond's Awakening instead of DoD since Paladin were hard set for Bronze Dragons in DoD.  The main thing I would change balance wise is making Celestial Breath only damage minions and not the enemy hero.  It would still be a very strong card, but wouldn't have the potential to burst 10 damage on turn 8.  Otherwise, I think its a decent design.

    Inconspicuosaurus: Damn, I liked the gemini idea.  To get rid of the issue of infinite value, you could make the copies a different token that share her stats, although it might be tricky to write that without going over the line limit.  I would also consider making the effect a deathrattle since it can't get many enchantments on it from the hand outside of the occasional handbuff.

  • We Didn't Make a Coloring Page For You to Print Out and Share

    Staff Pro

    Crayons. WHY DID I CHOOSE TO DO THIS WITH CRAYONS?!?!

    I recommend not using crayons. Tough to get any detail. Sorry Priests, Druids, and Demon Hunters for I have failed you.

  • The Out of Cards Birthday Cake Scavenger Hunt

    Quote From KANSAS

    I looked through the weapons (collectible and noncollectable) and didn't find 12. On the bright side though I did find 16 :) 

    Did you really? And you didn't find the cake?

    Show Spoiler
    Wow, I'm wildly shocked.