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  • Party Planning 101 - Card Design Competition Discussion Thread

    My idea was basically just from the art where he’s in a hot tub with a Murloc, a Cow, and the Curator.

  • Spacial Awareness - Card Design Competition Discussion Thread

    Feedback for KANSAS and TheHoax91:

    Show Spoiler

    @KANSAS

    I really like the wording "store", I think I'll use that because it is shorter and very intuitive. Do you think that I should use Algalon or Luna's Cosmic Portal?

    For your design, I like the idea but it seems too powerful. Dealing 3 damage to all enemies should be worth around 6 Mana (looking at cards like Excavated Evil), so spending 1 more mana for an 8/4 that adds another card to your hand when it dies seems very powerful. Right now, Empyrean is basically a Neutral Flamestrike that deals a little less damage at the benefit of also hitting the enemy hero, giving you an 8/4, and drawing you a card. I think you could reduce the stats and/or reduce the damage and healing to be 2 instead. 

    Alternatively, you could do something like make Empyrean an 8 Mana 8/4 with "Deathrattle: Deal 3 damage to all enemies and add Obscuron to your hand" and Obscuron an 8 Mana 4/8 Taunt with "Battlecry: Restore 3 Health to all friendly characters", so that they also mirror each other in terms of Battlecry versus Deathrattle, and so that Empyrean's text is a lot shorter. 

     

    @TheHoax91

    For your second design, you could make it "Remove all cards from both decks that didn't start there. Gain +1/+1 for each." This would give it a sort of payoff. You could also do something like "Replace all cards from both decks that didn't start there with Algalon's Portal" and then make Algalon's Portal a token spell with Casts when drawn that does something, like "Casts When Drawn. Destroy a random enemy minion", or anything else that you think would be a cool payoff.

    Another idea I had for "origination" could be something like "Battlecry: Replace both players' decks with their starting decks"

  • Anyone else ticked about losing golden epic rewards?

    The new reward system is better though they could still throw in a golden card here and there. Even if it's just a golden rare or common

  • We've Got a Teaser for Magic's Upcoming Core 2021 Set!

    A card with 31 different options? How would that even work? Or is it an option in the sense that its effect depends on the color or creature types of the cards in your deck? 

  • Blessed Champion is bonkers :P

    If someone told me before, Blessed Champion will find a place in HS decks, I would reply - Sir, you are crazy.

    I'm currently relaxing through low ranks, trying decks like Pirate Warrior and Pure Pally. Yeah, the latter needs draw and a win condition. I'm really having fun with Paladin, 7-4 rn, but this class suffers because of that ridiculous article (fraud) from Team 5 regarding "class identity". Apparently, a general card game mechanic like card draw is a privilege of only several classes. Others get like zero. ...Which means: 1) Unlike other classes Paladin will less likely draw a required answer (inconsistency); 2) Paladin needs to kill c. 3 enemy cards with only one of his own (which he still doesn't really have [a proactive win con...]).

    But, enough of that. I really wanted to share how I destroyed / counter high-rolled Priests with the help of Blessed Champion :). Paladin is actually favored, Priest is also t3 and I usually stomp them, but the current Priest archetypes are, in my opinion, the worst and the ugliest archetypes in the history of HS. They make me angry even if I win. It's like - a part of my soul flies away every time I face them ...because you never know what kind of random bulshit they'll get this time. No clear idea what are the Priest decks.

    So, here's a win from yesterday:

    https://ibb.co/Jydm0np

    ---

    And here's a recent one. What happened here is that Priest high-rolled and started to do his shit. I tried my best to save the Prime, Murgur Murgurgle, but he stole him with a top deck, then he discounted his hand, sick Sethekk Veilweaver turn, [Hearthstone Card (Mindflyer Kaahrij) Not Found] my taunt, after all that I couldn't remove Skeletal Dragon for 3 turns... etc... he started to bully me (more then trying to outright kill me, he got cocky). In the meantime I casually played Righteous Cause generated by Lightforged Crusader. Fast forward to the situation presented in the screenshots. I was about to concede, because next turn he will Galakrond, the Unspeakable me, and I would never retake the board again.

    My only way out is (now or never) to get some charge from Underlight Angling Rod. I played that, hit him and got Fishflinger, for 1 mana, because of Scargil on the board. Fishflinger gave me Bluegill Warrior for 1 mana, too. Playing both Murlocs completed the sidequest and together with Blessed Champion on the best minion gave me lethal.

    https://ibb.co/qRWX22s

    https://ibb.co/nRNSFzj

    Blessed Champion won me 3 out of 7 games.

  • The Heroes of Hearthstone Word Search

    The diagonal ones took longer than I would like to admit. Thanks for this fun little game! 

  • Spacial Awareness - Card Design Competition Discussion Thread

    Well it seems my card was better than I had thought. I made some changes based off of the (surprisingly) large amount of feedback.

    I updated Obscuron's cost to match Empyrean, I edited Empyrean's text to so that the words are a bit bigger and easier to read, and I also swapped their stats based on feedback. Some people mentioned that restoring Health didn't seem to have anything to do with time, but I don't think there is a simple way to display a card working with time that isn't potentially super broken like Time Warp.

    Some more feedback:

    Show Spoiler
    @Inconspicuosaurus (seriously man, that is just the most hilarious user name), The card is a bit weird. It works like Djinni of Zephyrs, but it also counts damage and Hero Powers. As we have seen from Djinni of Zephyrs, this effect can be pretty hard to utilize, and your card is even harder to make use of because of the shared damage. I would buff it's stats, give it some other relevant ability, or make it not share damage. 

    @CursedParrot, I really like the flavor and design of Luna's Cosmic Portal, though you could make the wording better. If it said "After you cast a spell, store a copy of it and lose 1 durability. Deathrattle: Cast the stored spells" then it would read a lot smoother. But if you can think of a more official sounding word than "store" to describe it saving the spells than use that instead.

    @Pokeniner, Kirin Tor Astrologist is my personal favorite, but it may not be your best card. The wording on Nether-terrestrial is a lot better now, that card is my second pick. I don't really like Extraterrestrial Arcane because I don't think it would be very useful in a practical sense. How many Elementals are you going to be able to play in a single turn? 4? 5? And how much tempo are you losing because you are holding back half of your hand? And is it even worth it just to get a single above-average spell? If it is part of a custom expansion then I could understand that archetype getting more support and maybe working, but in a vacuum the card is weak.

    @Hordaki, I really like the flavor, but I am not sure about the 7 mana 7/7 statline. I get that it is Dr. Boom, but 7 mana 7/7 may be a bit too good in too many decks. I would put it into a class, maybe Priest or Mage. Instant removal like this probably shouldn't be Neutral.

    @TheHoax91, I don't know if you have looked at the submissions yet, but there are at least 2 other Algalon the Observers. It is totally fine to have the same character submitted more than once, but when the same name and art appears 3+ times it doesn't look unique or inspired any more. I am not saying you can't go along with this card, but just keep this in mind. About the actual card, I like the second version better. The two abilities of the first one don't really seem to connect, it feels like you just came up with some form of restriction and then some generic form of payoff, the second one feels more focused. It is a tech card, that is what it does and it does it well.

  • Spacial Awareness - Card Design Competition Discussion Thread

    Based on feedback, I made these 2 possible designs of my card:

    The Weapon would be a lot more interactable by your opponent, since they could use weapon removal to get rid of it. I think Algalon would be more interesting though, since it fits his theme of watching over Azeroth and creates a reward for casting the spells quickly. I could also make Algalon a 3/3 if he seems a bit strong. I chose Uldum because I felt like he fit with a Titans theme, but is there a better set for him to be in? 

  • Party Planning 101 - Card Design Competition Discussion Thread

    Staff
    Quote From CursedParrot

    Based on suggestions, I changed my card a little:

    I made Reno no longer a Dragon because it didn't make sense given the artwork and lore of ONiK. I also changed 'Party Time!' to specify the lowest cost minions to make it more random, and I removed the additional buff to minions in your deck because it apparently confused people about the functionality of it. Is this version better? I also thought of making 'Party Time!' say "Give the lowest Cost minion of each tribe in your hand +1/+1", but I thought it might be too good, and wouldn't fit the theme of the menagerie as well. 

    This version looks perfectly fine, although I fail to see the flavor connection between Reno and the menagerie synergies

  • Party Planning 101 - Card Design Competition Discussion Thread

    Staff
    Quote From Leolph

    Gifts of the Black Prince

    Flavor text: "How greedy are you, my friend?"



    If the picture does not show: Legendary neutral minion (Dragon), 4 mana cost, 3/4 stats, "Battlecry: Each player draws all Legendary cards from his deck."

    The Black Prince is also known as Wrathion and is a major character in the World of Warcraft lore. 

    Short version: He grants legendary items which can be upgraded per WoW expansion. 
    Long version: You can find more informations about him here

    Welcome aboard.

    A few things I'd like to mention is that Golden cards are not allowed during competitions. It can be used as an unfair, unnecessary grab for views, and it also sometimes makes it hard to tell what card a class is from. I thought it was a Priest card until I read that it's Neutral.

    In addition to that, the effect should specify "their" deck and not "his" deck as you can play as female heroes (and being Neutral, you don't even have to use a workaround to do this), or in various modes like Tavern Brawl or sometimes PvE, something with no discernible gender. The card also shouldn't be tagged as a Dragon, as dragons in their human forms, i.e (ironically) Wrathion are not tagged as Dragons in the game.

    As for the effect, it seems too powerful to tutor all your Legendaries instantly (which in and of itself, is disadvantageous to F2P or low budget players), and the text is in really weird spots. There shouldn't be a line break after Battlecry. The name also does not suggest it to be a minion. It sounds more like a spell, yet it appears to have been made as a minion in mind. The card also has no watermark either.

  • Card Design Conversation - Birthday Bash

    Staff

    "I love this series"

    I love this series too, Shadows. They're always very enjoyable things to read after each competition.

  • Party Planning 101 - Card Design Competition Discussion Thread

    Based on suggestions, I changed my card a little:

    I made Reno no longer a Dragon because it didn't make sense given the artwork and lore of ONiK. I also changed 'Party Time!' to specify the lowest cost minions to make it more random, and I removed the additional buff to minions in your deck because it apparently confused people about the functionality of it. Is this version better? I also thought of making 'Party Time!' say "Give the lowest Cost minion of each tribe in your hand +1/+1", but I thought it might be too good, and wouldn't fit the theme of the menagerie as well. 

  • Spacial Awareness - Card Design Competition Discussion Thread

    So I know exactly which character I want to use this week! I'm not sure at all what the effect should be...

    Both of theese 're-originate' decks in a way, but I'm not sold on it...

    Aynways, here's some feedback:

    Show Spoiler

    linkblade91 - Meteor Fall could be really good if it targeted only minions instead of characters. Of the Vindicaars i prefer the 8 Mana version. Maybe it could give Divine Shield and Rush kind of like a Space Paladin Magic Carpet on steroids^^

    Demonxz95 - Celestial Crafter just screams Boomsday Mage-card to me! Fits very nicely with the Astronomy theme they had going on. I know Starace says Spell Damage +3 on it, but to get good value out of it you ahve to use aoe, so it's fine. Also very nice Elemental Allies synergy there^^

    Xarkkal - So that's worth…18…26 Mana, but you only pay 10? Seems balanced. Really! This is no joke! Actually…I'll have to deal with all those minions at some point anyways so why not Plague of Death them all at once =P

    KANSAS - For me the main issue is not the fact that there is a Token, but that the name is so long that it makes the original card's tect so small… The overall concept of making space and time into related cards isn't bad at all =)

    MenacingBagel - I'm pretty sure the portals were from a different expansion. The idea has potential though =)

    BloodMefist - Out of the three I like Event Horizon the most, but what happens if there is no middle minion? Algalon's effect while interesting is just too long. Colour from Space is 3x Evolve with restriction…I don't see the connection there…

    shaveyou - Hunter's Moon does a good job of connecting the theme to a class in a way that makes sense. Homemade Shuttle probably should have 1 Attack less and a Mech tag… Not the most mind-blowing card I've ever seen, but probably the only one that in some form will end up in the game =)

    BasilAnguis - Gravity Well works very (wait for it) 'well' thematically. Sorry it's 1:40 in the morning where I live. Balance seems fine, too. I think it's my favorite out of the three. Comet can set you up for a nasty surprise against warrior or Priest (only in wild), but otherwise it's fine. Crack in time seems really weak. Why would you put this in your deck over Frost Nova?

    anchorm4n - Ebb and Flow can seem very powerful compared to Flamestrike or The Forest's Aid, but I think the powerlvl is fine since the card in reality is NOT flexible at all. Instead it will just screw you over when you need a boardclear xD The moon-theme is also a very nice variation on the space-prompt. The warrior card…I can't put my finger on it…sry… Anyway's I'm looking forward to that Worgen card^^

    Beatdoof - Wow. I love it. Simple yet powerful. Perfectly fits the Mage-Astronomy theme from Boomsday. I'm not 100% sure on the art, but that is an easy 5 star card there imo^^

    MrRhapsody - Comet Trip seems like a VERY expensive removal/not removal tool to me. Why would you run this over Polymorph, ever? Reduce the Cost to 4 and we're talking^^ Far Sighted Telescope feels very similar to Sightless Watcher, but you could add a little twist. 'Put one on top, or don't.' Then it just needs a Token for the 'Don't' option like Vulpera Scoundrel for its mystery option. Solar Flare seems too RNG to me…

    Inconspicuosaurus - My problem with this card is kind of that its strength is also its weakness. You can make two ridiculously strong minions, but they can both die to one Deadly Shot… That's a bit too risky for my taste. I wouldn't change the stats, but maybe reduce the cost… to 4? Think about it: Can your opponent remove a 4/4 on turn 4? Most likely yes. If you buff this you have to wait for a later turn anyway and invest more cards, which kind of justifies the power level. Some mechanical questions: Holy Nova kills this, right? If you buff this with Divine Shield Flamestrike kills this, right? Considering that, it also feels weak against AoE, which justifies the lower cost even more!

    CursedParrot - That's a really nice idea. I feel like the effect is special (and value) enough to make this a Legendary. That way you avoid sitting on a second (useless) copy of the minion while the weapon is equipped as well.

    Wailor - Generally I enjoy the art of all three cards. Gravity Crash and The Big Freeze fit their repsective classes very well and bring somehting slightly different to the table, but what I like the most is Space Time Rip! I think it costs too much. I know it can attack immediately, but you still have to pay this on top of what the minion costs. Just make sure not to make it 1 Mana to Combo with Malygos and you're fine =)

    Pokeniner - I'd prefer Nether-terrestrial to say 'Destroy all minions.' instead of 'Cast Twisting Nether.' It's just what Blizzard would do since that's easier to understand.  I like Kirin Tor Astrologist a lot. I fear though that even IF you explain exactly what it does (which is correct since it doesn't say 'or' but 'and') people won't read or understand the explanation. I'd vote that at least 4 stars, but you probably won't get far with it. Extraterrestrial Arcane is a very interesting Combo enabler. Balance is fine I think since you basically sacrifice an entire turn playing mediocre elementals.

    Hordaki - I like the idea. I also am a huge fan of alternate wording, but…it shouldn't be the same as Reno's, since Boom is no mage. Maybe something like 'Send a minion into space! (It will never come back.)' will do the trick.

  • Stuck at Diamond 5. Like, really stuck.

    Hi OP,

    First time legend here playing Dragon Hunter as well.  In April, I was 1 game away from reaching Legend playing DH before ended up back at Rank 2.  I'm sure many people suffered the same pain as I did missing Legend by just one game.  Last season in May I decided to use Dragon Hunter since it's a deck that's pretty fast pace and do really well on ladder.  I tried various versions of Dragon Hunter, and this one version finally pushed me over Legend:

    ### Dragon Hunter
    # Class: Hunter
    # Format: Standard
    # Year of the Phoenix
    #
    # 1x (1) Tracking
    # 2x (1) Toxic Reinforcements
    # 2x (1) Dwarven Sharpshooter
    # 2x (1) Blazing Battlemage
    # 2x (2) Phase Stalker
    # 2x (2) Freezing Trap
    # 2x (2) Faerie Dragon
    # 2x (2) Explosive Trap
    # 2x (2) Corrosive Breath
    # 2x (3) Stormhammer
    # 2x (3) Scalerider
    # 2x (3) Primordial Explorer
    # 2x (4) Evasive Feywing
    # 1x (4) Dragonbane
    # 2x (5) Rotnest Drake
    # 2x (5) Big Ol' Whelp
    #
    AAECAR8ClwiHsAMOhwTJBOEEiq0Di60D+a4D+68D/K8D/q8DhbAD57AD/7ADh7EDr7cDAA==

    # Find this deck on https://hsreplay.net/decks/lUPftRQG27bGKsU7liMbAg/#tab=overview

    Ecore100's youtube video:  https://www.youtube.com/watch?v=qbuEW3MZbrM

    Based on my played games, my most favorable matchups are Hunter/Mage and my most unfavorable matchups are Warrior/ Paladin.

    Like many people said here, if you already hit rank 2 or 1, you are able to hit Legend in just a matter of time.

    Good Luck on hitting Legend!

     

  • Warrior Wavering

    There are 3 Standard Warrior decks: 1) Enrage is the best; 2) Bomb is quite high, too; 3) Pirate is fast and good overall, but you know... consistency of aggro decks depends on a curve you get.

    Wild Warrior decks: 1) Pirate Warrior rules again, it can draw and almost looks like a combo deck and not like some versions from the past; 2) Galakrond Warrior beats Priests; 3) Bomb Warrior appears to be strong, too; 4) Odd Warrior is the king of inconsistency. It demolishes aggro, but dies to late game powerhouses which outvalue Warrior. But you can disrupt them with Coldlight Oracle + Zola the Gorgon + Brann Bronzebeard combo.

    Warrior is currently very strong and fun. I think you should relax and craft a bit more now, enjoy the game and decks now, don't suffer from some future uncertainty. Blizzard will give you back some dust through events, nerfs and such. Every card in meta decks is there for a reason. So, cutting one of them will cost you roughly 2% of winrate; and current meta has a lot of close matchups. For example, in my last game before legend vs. Rogue, Deathwing, Mad Aspect and Grommash Hellscream were absolutely crucial and I wouldn't stand a chance without them.

    So, yeah... Ancharrr is the best craft. Deathwing, Mad Aspect and Grommash Hellscream are utility cards and I would get at least one of them, if not both. Probably, Grom would be my first pick, because he wins games. He's rarely a staple, but pops up from time to time in Warrior decks. Deathwing is a fabulous board clear, but I guess you can try Brawl or Plague of Wrath instead.

    Kargath Bladefist isn't good yet. Players play him in Bomb Warrior, but he doesn't perform well there. Bomb Warriors need cards to win, not those to not lose. 

    Teron Gorefiend is another card pros are over-hyping. The thing is, you're gonna lose 90% of Priest games if you play Teron / Eggs. And you watch that on their streams and pros still will not admit it. The card can get better later, but rn, Meati's Captain Greenskin version is better, especially vs. Priest and Mage. As you can see, Warriors play Greenskin, but if you can't get it, play Injured Tol'virs instead. Get Greenskin from [Hearthstone Card (Sky Rider) Not Found].

    Both epics you're mentioning are really good. Livewire Lance and Bloodsworn Mercenary. The first one is played in all Warrior decks, while Mercenary only in Enrage (and there it's the most crucial card, not some Eggs).

    You have Blastmaster Boom, so you're closer to play Bomb Warrior. Bomb Warrior's future is slightly less certain than of Enrage. In your place I would wait for upcoming Blizzard's announcements before crafting anything. We're getting PvE content soon, but maybe some event with new cards can happen, too (and change the meta).

    Do you have the Adventure? Bomb Wrangler and Risky Skipper are core cards.

    Armagedillo can become useful later this year.

  • Stand United and Challenger interaction

    Quote From ZOctavius
    Quote From TriMay

    My question is, does it fully disengage them and let you do whatever with the 2 units? If 2 units both being challenged are targeted, does it disengage them both? If so, that IS pretty busted and sounds buggy...

    It does disengage them both, that is exactly my point. I don't mind them swapping places, just the fact that they can completely avoid my attacks OR even block other units that I thought were safe to attack without being blocked (since there were no other blockers on his board).

    Every remark the other posters made is completely fine, they are talking about swapping targets, which is NOT what I'm complaining about. The point is that it disengages from combat your units which is technically not part of the effect.

    Sorry, I missed that point when I first read this thread.

    That might be an unintended bug.  I want to say I've done this in the past expeditions and the swapped unit went in place of the challenged unit without the option to rearrange.  Ionia is my least played region by a mile so I can't speak too confidently about it.

  • Stand United and Challenger interaction

    Quote From TriMay

    I admit, burst damage negation is annoying...
    But the spell costs 6 mana :/
    Learn to be cautious of your opponents remaining mana, especially after the first time they pull something like this off.

    My question is, does it fully disengage them and let you do whatever with the 2 units? If 2 units both being challenged are targeted, does it disengage them both? If so, that IS pretty busted and sounds buggy...

    It does disengage them both, that is exactly my point. I don't mind them swapping places, just the fact that they can completely avoid my attacks OR even block other units that I thought were safe to attack without being blocked (since there were no other blockers on his board).

    Every remark the other posters made is completely fine, they are talking about swapping targets, which is NOT what I'm complaining about. The point is that it disengages from combat your units which is technically not part of the effect.

    Edit: Also, about checking the mana left and all that, ofc I was cautious, it's just that the interaction completely caught me off-guard (and looks like some others here didn't know about that either). And actually the first time I thought I missed something, the second time I was completely in disbelief, and the third I just thought 'come on, he can't have a third one, can he?'. But hey, I know that's on me. And again it's not the point of my post.

  • The Heroes of Hearthstone Word Search

    Fun little Game, thx!

    Also, thank you for reminding me that Dame Hazelbark exists.

  • The Heroes of Hearthstone Word Search

    Had much more fun doing this than I expected--thank you!

  • The Heroes of Hearthstone Word Search

    Loved this! Thank you

  • Party Planning 101 - Card Design Competition Discussion Thread

    Party Pioneer

    Flavor text: "How greedy are you, my friend? Let's have a legendary party!"



    If the picture does not show: Legendary neutral minion, 4 mana cost, 3/4 stats, "Battlecry: Discover a Legendary card from your opponent's deck. If your deck has no Legendary cards, keep all 3."

    Symbol: Custom "Gift" symbol taken from Hearthcards Card Generator, don't know if there are special rules about the set symbol during card creation competitions. If so, please let me know.


    Edit: Removed first try, replaced with this second try

  • Companions To Require 3 Mana to Enter Play Starting June 4 - Banned & Restricted Updates for June

    Yeah, Companions were pretty well established in pretty much every format so the rules change is definitely going to be an interesting one. Agent I 100% agree with because it singlehandedly was the best large creature to cheat in as well as invalidating every large creature you'd want to cheat in. Fires definitely felt like it was a preventative ban to make sure nothing equally degenerate would rise up in Jeskai Yorion's spot. As for how the bannings effect paper, the good thing is that a lot of the cards in the deck are still playable, Fires of Invention has also been fairly affordable at only 1 dollar. Unfortunately, Agent ended up spiking to be upwards of 10 dollars and I doubt that it will see play in most older formats but being burned 40 dollars isn't the worst thing imaginable.

    The companion changes also feels like it just ruined the mechanic for the most part. Things like Obosh and Yorion, cards that were already fit into more midrange strategies probably can still see some play here and there but I'd be surprised if Lurrus stays around seeing as how its not a three mana 3/2 lifelink that cantrips at worse.

  • Spacial Awareness - Card Design Competition Discussion Thread

    A single-target version of The Amazing Reno's effect. Not sure if it should be Warrior or if it makes sense in Galakrond's Awakening, but I just really love this artwork.

     

    Anyway, feedback time (and I haven't read any other feedback so sorry if any of this is repeated):

    Show Spoiler

    Wailor: Space-Time Rip is my favorite of the three, good flavor and could has interesting combo potential if you turn it on your own minions. Gravity Crash is good too. The Big Freeze doesn't really have the same space flavor, and the effect would be ridiculous for Freeze Mage.

    CursedParrot: This would make a lot more sense as a Legendary minion (and if it was you could definitely give the minion a buff).

    Inconspicuosaurus: You could probably bump that up to 7-9 Mana.

    MrRhapsody: Comet Trip is probably the best of the three, but if you go with Solar Flare remember to change the text from 'have 50% chance' to 'have a 50% chance'.

    Beatdoof: I like Touch the Stars more, but I'm trying to think if there's a better way to phrase it so it's clear it applies to all cards and not just the one you have there when you play it.

    anchorm4n: Ebb and Flow is pretty wordy, and as we saw from the Worgen cards in Witchwood rotating effects aren't the most useful since you can't use them when you really need them. The Red Planet is better, but it needs to require a lot more damage than just that (at least 15-20).

    BasilAnguis: I like the flavor of all three of the cards, but if I had to pick one I'd say Comet.

    Pokeniner: I like Kirin Tor Astrologist the best of the three. I would say to capitalize the terrestrial for Nether-terrestrial (although that's just my preference). And I get that about the watermark of Extraterrestrial Arcane, but the voters probably won't unless they read the whole summary (and when you get to the finals you can't expect them to do that) so I'd change it to a custom watermark.

    shaveyou: The artwork for Homemade Shuttle is better than Hunter's Moon flavor-wise, but Hunter's Moon is the better card (Shuttle just isn't that interesting).

    BloodMefist: I'd go with Event Horizon. Color From Space could be way too swingy, and Algalon would need to have its wording reduced significantly.

    MenacingBagel: Decent, but not the most interesting card (and if that's referring to Karazhan portals then it would either need to be from an earlier set or specify 'portal spells from the past'.

    KANSAS: A good card, but Obscuron could use a more interesting effect.

    Xarkkal: Summoning 4 high-statted effects would be a huge swing, I'd reduce it to just two (or three with the minion's costs scaled back).

    Demonxz95: I like both of the cards, but I really like Celestial Crafter.

    linkblade91: I think the flavor is there for Meteor Fall, but the artwork could be better. The 8-Mana Vindicaar works, but I'm not a fan of the 10-Mana version (in general I'm not a fan of destroy the enemy hero effects).

  • I like expeditions, but they are a bit to expensive to play.

    Do you guys have any recommended guides to Expedition mode?  I just went double winless.  People were playing constructed decks that drew perfectly.  Does that just happen sometimes or is there something I'm supposed to do to get such a strong deck myself?

  • The Heroes of Hearthstone Word Search

    Staff Pro

    The search won't be going away and thereare no plans to turn the achievement off for it that grants the reward so it'll remain accessible forever.