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  • We've Got a Teaser for Magic's Upcoming Core 2021 Set!

    Yeah I am not too sure about Fblthp because, as you mentioned, he is already a card in standard. It was just the first thing that popped into my head.

  • We've Got a Teaser for Magic's Upcoming Core 2021 Set!

    While Fblthp is definitely a fan favorite, the fact that spoiler was apart of the cards being reprinted makes me feel skeptical, since reprinting a legendary creature that's still in standard seems questionable. The card I personally believe is going to be reprinted is Saffi Eriksdotter, which appeared on Lhurgoyf with the best flavor text of all time, "'Ach Hans, run! It's the Lhurgoyf!' - Saffi Eriksdotter, last words".

    I am also definitely not biased towards wanting Saffi to be reprinted because she's one of my favorite cards of all time and I want to be able to shove her into every single deck under the sun in Arena.

  • Spacial Awareness - Card Design Competition Discussion Thread

    Thanks for the first round of feedback guys! Here's the updated version of the cards atm. Also I'm thinking people missed the part where Extraterrestrial Arcane was part of a custom expansion I made that used the Gadgetzan Watermark. I understand the confusion of many people, but I wanna keep the original expansion of this card that it was made in mind.

    Nether-terrestrial - I saw many ppl say that this was costed weird seeing it was 8 Mana and you could just run Twisting Nether instead. This version focuses on you prepping into a way to kill your opponent's board. If you don't have a way to take down the minion right away, you give your opponent the advantage or disadvantage of trading the said minion. They can either kill it outright to take down the demon, or keep it around if they think you have no way to remove it and use it to clear something later. Sorry for the confusion on the wording as well. The Deathrattle was unnecessary after review.

    Kirin Tor Astrologist - I had realized from the Battlecry people were confused cause it would offer 3 8-costs, 3 9-costs, or 3 10-costs. This was the original wording I wanted to get across and was mainly focused on giving Mage a good followup or some bigger late game in control matchups.

    Extraterrestrial Arcane - This card was made in a custom expansion where Mages were focused on chaining Elementals for long amounts of time or flooding the board with them to boost spells or buffs. If you want to check it out, I'll leave the expansion link below. The card is 1 mana to stop possible broken Pyroblast follow-ups in Wild. When this was originally made at 0 mana, ppl said the potential with Pyroblast burns were too problematic and I agreed.

  • Anyone else ticked about losing golden epic rewards?

    I could care less for golden cards, prefer the new rewards much more.

  • Card Design Conversation - Birthday Bash

    No offense to Tox, but Gnarlroot was my least favorite of the finalists. Compared to The Forest's Aid or Tending Tauren it is just bad. I have to ask, what about this card was so good?

  • Stand United and Challenger interaction

    Quote From ZOctavius

    I found out just now that using Stand United on two units which have been targeted by opponent's Challenger attackers completely negates the Challenger effect. I mean I guess it is intended, but still I don't really find it fair that just by swapping two units' places you can basically disengage them from combat or even use them to block any other attacker. The card already disrupts your plans by swapping them (and giving them barrier), why should it even have this further interaction? I might also just be a bit salty over losing to an opponent who used this trick 3 times in a row, but still...

    I actually like that interaction--it's a unique mechanic which can adds a lot of potential depth, and Ionia is the perfect region for it.  FYI its not just challenger--e.g., if someone is trying to pick off your backline unit with a Single Combat, you can drop Stand United and not only barrier the original target but also swap in a high attack unit which can kill off the combatter.  Sure, its powerful, but as TriMay points out its 6 mana.  Compare to other 6 mana spells like Back to Back and Frozen Winds.

    I dislike that its paired almost exclusively with Demacia win-board decks and I'm really tired of Demacia win-board decks, but that's a separate topic.

  • Gone Fishin'

    My personal Favorite Cardback. I could imagine it in real life. :)

  • The Heroes of Hearthstone Word Search

    I got almost all the way done and then I accidentally toggled the page to the left. That was rough... How long do we have to complete this? I like the concept. Nicely done.

  • Spacial Awareness - Card Design Competition Discussion Thread

    A little more feedback:

    Show Spoiler

    @CursedParrot

    I agree with Wailor that having a minion summon the weapon seems unnecessary. The effect on the weapon is really cool, but I think you should either move the effect to the minion (you then don't need the durability loss limit as the minion can be removed more easily), or just make it a Legendary weapon. If you do the latter, I would recommend searching for a space-themed weapon in WoW lore, just to make it more appropriate as a weapon and more directly associated with the theme.

     

    @Wailor 

    Space-Time Rip is really cool. I thought it was weak, but then I realised it can effect your minions. Casting it on something like Khartut Defender would be insane. Plus there's the added utility of dismissing an enemy minion to set up for a board clear, or just buy time. I love it!

    Gravity Crash is a really neat idea. I love these kinds of out-there removal cards. I like the flexibility too. If you're behind you're probably just making two enemy minions attack each other, but if you do have your own high-attack minion, you can make it clear two things in one turn. Very cool!

    I like the thematics of The Big Freeze, and symmetrical freezing is an interesting idea, but honestly it is a bit underwhelming compared to the other two.

    Also, thank you for your feedback. I am glad that the flavour and true power does come across. And you almost got my name right haha; just got the middle "uo" the wrong way around ;)

    Inconspicuosaurus: I like the idea, but agree that it is too vulnerable to single target removal from the opponent.  Increasing health should be a fine fix since it doesn't actually double down.

    That is a very good point that I honestly hadn't considered. It is technically an 8/4, as the health is effectively shared between them. In that case, I think making it a 5 mana 4/5 may indeed be fair. Or perhaps 6 mana 4/6.

  • Anyone else ticked about losing golden epic rewards?

    None of you understand the love between a man and his golden epic. What a sad world we are living in!!

  • The Heroes of Hearthstone Word Search

    Can we get these word search puzzles daily? :)  This was a lot of fun; thanks for your hard work!

  • Spacial Awareness - Card Design Competition Discussion Thread

    Time for some feedback! First time doing this, so sorry if the formatting is off.

    Show Spoiler

    anchorm4n #1: I'm a bit hesitant on the idea of a fatigue win condition since it promotes a very passive and uninteractive playstyle, but I do think that Priest is the best class to put this in.  Their lost card draw makes a fatigue win con less oppressive and more feasible.  However, I am also unsure if a Unicorn makes much sense in this week's space theme.

    linkblade91: The infernal drop from Meteor Fall is an idea I've wanted to see made real in Warlock and while I like the card, it isn't that exciting.  Random character also means it could just kill you, so I think making it be a random enemy or a random minion would be fine.  I'm more of a fan of the first Vindicarr design since win con cards are often unsatisfying or uninteractive in practice, from my experience at least.  I like the idea of a Paladin Boomship, but I might consider making it from hand instead of from deck.  It follows the Boomships design and also synergizes with handbuff cards.

    Demonxz95: Celestial Crafter reminds me of the Spiteful Summoner days, except without any type of build-around.  It's a cool idea, but I think it has too much high-roll potential as it currently stands.  Perhaps making the spell cost-restricted to avoid something like a 10-drop on turn 5-6.  I think Starace is super cool.  He supports both Elemental synergy and cheap spell synergy, both of which already compliment each other.  My main feedback for him is to not make him from Boomsday class card since Boomsday class legendaries are fairly inflexible in terms of changing.  Otherwise, I think Starace is awesome and has lots of room for building around, 5/5 for me.

    Xarkkal: I like the idea, but Kael'thas could abuse the heck out of this.  It even fetches him from your deck if you need to start chaining in a sup-optimal way.  You could specify a caveat where this gets released after KT rotates, or downscale it/change the effect to be less abusable.

    KANSAS: Dual dragons is a cool theme and I like the execution of them.  However, I do agree with shaveyou that the statlines should be swapped.  The naming and cost of the second dragon could also be changed.  Not having the same cost seems a bit off to me given their theme and there are already a bunch of time dragons in Warcraft.  Although the naming part isn't a huge deal, it deducts a bit of points from me if the flavor is too contrary to HS's setting.

    BasilAnguis: I'm not really feeling Gravity Well, even after the class change.  I think it's a fine card, it just doesn't jump out at me.  Crack in Time is kind of like Maiev's effect and doesn't terribly excite me for that reason.  Comet wins hands down for me, I think the idea of a recurring effect is super cool since it also adds a lot of interactivity from the opponent's side.

    Wailor: Definite no to The Big Freeze, freeze is already one of the least interactive mechanics in HS and this exacerbates to a huge degree.  Space Time Rip is a but interesting, but also feels too similar to Maiev.  It could have some interesting applications with a cost reduction and class change though, since it triggers deathrattles.  I like Gravity Crush a lot since there's a lot of ways to manipulate which minions attack in Warrior and it offers some ability for the opponent to play around.

    MenacingBagel: I like the effect, but it might be a bit out of place in an expansion with no portal cards in it.  Newer players would have do some extra digging to find out what the potential outcomes are, so I would either change the expansion it comes out in or change the effect.

    shaveyou: Homemade Shuttle is uninteresting and seems a bit too generically strong.  I like Hunter's Moon since I think more effects like Floop's Glorious Gloop should be around, but it feels a bit weak for 3 mana to only be conditionally strong.  That said, I understand that too cheap potentially allows it to be crazy strong in the right circumstances.

    Pokeniner: Big fan of Kirin Tor Astrologist as a way to give Mage some minion generation amidst all their random spell generation.  I'm also always just excited by big minions in my games and love control decks, so I'm a bit biased.  Extraterrestrial Arcane is cool as a temporary conditional buff, but I'm afraid it might be too weak.  Applying to all spells in a turn makes room for uninteractive OTK's, but I could see it being 0-mana.  Nether-terrestial seems like it has an interesting idea, but the wording is confusing.  Does the chosen minion get the deathrattle, or does Nether himself have a deathrattle that triggers when the minion dies (which also doesn't make sense)?

    Beatdoof: Constellar's Envoy feels bit too un-envoy-y since it's effect is so small.  I might suggest a small stateline in exchange for a larger or more specific effect.  Unsure how I feel about Touch the Stars.  It's a temporary Emerald Goggles effect from the Dalaran Heist on a spell, which is cool, but left-most is also a Warlock thing in Boomsday wheras right-most is a Mage thing.  Overall I like the design, it just feels a bit out of place to me.  There is also some potential for scary pop-offs, but Mage doesn't have too much draw to fuel that, so it should be fine.

    anchorm4n #2:  I like the idea of swapping effects from Ebb and Flow, but moon themes (as suggested by the art) are a Druid thing rather than a Shaman thing.  The idea works like shifting tides, but then that no longer goes with the space theme.  Really dig The Red Planet, but feel that it might succumb to the same fate as Hack the System.  Both work well in a tempo warrior deck, but both also take away from tempo by virtue of being quests.

    MrRhapsody: Comet Trip feels very out of place in Mage since mage focuses on raw damage as removal instead of shuffling to simply destroying.  Solar Flare seems like wasted potential.  Solar Flares are super cool events that could be represented by sweeping fire or mass destruction instead of a 1 mana minor potential disruption.  Far Sighted Telescope is the winner for me but I also feel like it doesn't differentiate itself enough from Sightless Watcher.  Since there is no manipulation of what goes to or could be in the bottom of your deck, its effect is  basically the exact same as Sightless Watcher's.

    Inconspicuosaurus: I like the idea, but agree that it is too vulnerable to single target removal from the opponent.  Increasing health should be a fine fix since it doesn't actually double down.

    CursedParrot: I really like the effect, but the potential to play even more Puzzleboxes might be too much.  It's an exceptionally slow card, so it might be fine from a balance stand point, but the value generated from it could also push out any other slow deck strategies.

    Edit: formatting was fine, put in a couple entries I missed.

  • We've Got a Teaser for Magic's Upcoming Core 2021 Set!

    "A popular character first introduced in flavor text."

    The return of Fblthp!

  • Deck titles can be more than just normal text

    Quote From linkblade91

    That's interesting, but I wouldn't risk the crash just for the colors :P

    I will say, though, that "Girl Scouts" is an amusing name for a Miss Fortune/Quinn deck. I like that one the most.

    From what I've read, the only known crash right now is the tag for monospacing ("mspace")--if you stick to colors and icons you should be fine.

  • Warrior Wavering

    Start with Ancharrr and you'll be able to pretty much play pirate warrior already.

    Go for Grommash Hellscream afterwards if you want to play bomb/enrage warrior. Ancharrr is also required for both decks, hence why you should craft that one first.

    The other legendaries aren't really mandatory so I'd start with those two.

  • Hearthstone's June Card Back, Mystic Forest, Has Arrived!

    i love it

  • We've Got a Teaser for Magic's Upcoming Core 2021 Set!

    Congratulations! This is an incredible achievement of yours! I cannot believe you did it!! Wow!! Just... wow!!

  • The Heroes of Hearthstone Word Search

    Awesome

  • Spacial Awareness - Card Design Competition Discussion Thread

    Quote From Wailor

    I'll give feedback tomorrow.

    Rebump of my cards + feedback.

    @linkblade91

    Show Spoiler
    My favorite of the bunch is Meteor Fall, but it's also the least space-y of them :(

    About The Vindicaar, I prefer the 8 Mana version, even if it's a bit reminiscent of The Boomship. If you decide to go with this card, I'd change the artwork, since the current one seems to be a screenshot from WoW.

    @Demonxz95

    Show Spoiler
    I prefer Starace, Solar Entity. It's very interesting, gameplay-wise.

    @Xarkkal

    Show Spoiler
    Not a fan, honestly. It looks too similar to Juicy Psychmelon and has potential to be very broken.

    @KANSAS

    Show Spoiler
    I like the space-time duality of your card, but the effect of the cards don't seem very tied to their flavor.

    @BasilAngus

    Show Spoiler
    Don't worry, I also unintentionally plagiarized your Gravity Well, so quid pro quo I guess :P

    About your cards… I'd say Gravity Well is precisely my favorite.

    @MenacingBagel

    Show Spoiler
    I'm not a fan of cards that generate spells with a certain label (Shadow Words, Blessings, etc.)

    Dunno, maybe I'm the only one like that xD

    @BloodMefirst

    Show Spoiler
    Event Horizon is my favorite, but Color From Space is also good. Algalon is way too wordy.

    @shaveyou

    Show Spoiler
    Hunter's Moon could be interesting gameplay-wise, but it doesn't click for me, dunno why.

    Homemade Shuttle is a bit bland. Plus, it should really be a 3/4, since its effect isn't really negative.

    @Pokeniner

    Show Spoiler
    Kirin Tor Astrologist seems very simple and elegant, I like it!

    Nether-terrestrial could is also cool.

    @Beatdoof

    Show Spoiler
    I like Touch the Stars and its obvious synergy with Stargazer Luna.

    That said, you should really find a different art that features stars in some way.

    Finally, the Mana Cost. I think 4 should be a good middle ground, since 3 seems way too dangerous because of the aftermentioned Stargazer Luna.

    @anchorm4n

    Show Spoiler
    Ebb And Flow is pretty cool, but I'm not sure of what it's supposed to represent. The influence of the Moon over the tides? The lunar phases?

    Unless I'm missing some reference, I think you should change its name so that its flavor is more clear.

    @Inconspicousaurus or whatever your name is written

    Show Spoiler
    I like the flavor of your card. I disagree with linkblade91 about the balance, though, since two 4/4 for 6 mana is already on par with stuff like [Hearthstone Card (Power of Nature) Not Found].

    @CursedParrot

    Show Spoiler
    Your card is interesting, but I think you should get rid of the minion and just make it a Legendary weapon.

  • The Heroes of Hearthstone Word Search

    Got it! Thanks for everything ;)

  • Party Planning 101 - Card Design Competition Discussion Thread

    Happy birthday, Out of Cards! Here is my first attempt at an entry. I have no idea if this is balanced... I really wanted to make use of E.T.C.'s super weird Horde Warrior mechanic, but unfortunately it is inherently super swingy. Might get Frostwolf Grunt, might get Cairne Bloodhoof. ¯\_(ツ)_/¯

    I'll add some feedback shortly :)

    EDIT: Feedback! (Also, I realised Rush wasn't introduced when Karazhan was released, so I guess I'll change the watermark in the final)

    Show Spoiler

    @MenacingBagel

    I love the flavour of Firework Fanatic. It captures the expectation and surprise of fireworks so beautifully. At first I thought it was just useful as a meme card, but honestly as a Warrior card it synergises really well with all self-damage mechanics, and even outside of that archetype, it would be a decent aggro defense, as they would have to weigh up card draw vs potentially wiping their own board.

    Reveller Reno is a fun card, and good support for Highlander, which I always appreciate. But personally I prefer Firework Fanatic.

     

    @linkblade91

    I love all the hidden depth Break Time has. All those mediocre armour-based cards suddenly get much more useful and reliable with a card like this, which is itself useful even without them. I think it is fine at 3 mana, as to get more than just an Ice Block you do have to draw quite a few specific cards. By the point in the game that you are launching that combo, the difference between 4 and 3 mana is likely irrelevant.

     

    @KANSAS

    Trick Gift is very cool. A unique combination of the Warlock themes of giving bad minions to the opponent and destroying your own minions. Which is ironically balanced by the fact that those effects don’t actually work in this case, because it is summoned for the opponent.

     

    @Alfi

    I love the art, I love the text flourish, I love the fantasy of this demon just throwing out Hellfire everywhere. I have no idea if it is truly balanced, but honestly the symmetrical nature of Hellfire itself makes me say: probably?

     

    @anchorm4n

    I just saw you already submitted, so I will just say: I like it! Cool concept and perfect art.

     

    @Wailor

    Damn, I am always impressed by the uniqueness of your ideas. I see you are not letting up for the extra comp this week haha.

    Surprise Party is such a fun concept, and fits really well with Paladin’s themes. A great aggro deterrent and a unique kind of secret to play around. No criticisms!

    Happy Hour is a great example of an apparently symmetrical card that the player can strategically play when is best for them and/or worst for the opponent. It wold be excellent for Rogue, and I think the cost is good.

    Wedding Officer is a super cool concept, both thematically and mechanically. It could help you take out a threat protected by a taunt, or it could just limit the opponent’s trade potential. Either way I could see it being very useful. One minor quibble, I think Wedding Officiant would make more sense. That term is more associated with the role I think you were going for.

     

    @Dermostatic

    Definitely more of a meme card than a good card, but I’m not going to turn my nose up at a decent buff-target for my Libram Paladin or Wild Quest Paladin.

     

    @MrRhapsody

    I really like the thematics of Wine and Cork Shot, but I think the name is a bit clunky. Maybe something like “Uncork” or just “Cork Shot” would be better. I think the healing being from the wine is apparent from the theme and the art without having to spell it out.

    Arena Cheerleader is cool, and I love a bit of hand-buff support, but I think Wine and Cork Shot is more on-theme, and a better design overall.

     

    @Demonxz95

    I thought Firework Specialist was way too strong when I realised it was every turn, but then I realised it is Hunter, so the mech options are limited, and the opponent can clear the mechs if they don’t have 5 damage. Still, 6 mana might be more appropriate, just for the face damage potential, I think.

    Explosive Pinata is very on theme and I love the images it conjures, but Firework Specialist is definitely more exciting.

     

    @Xarkkal

    I was going to say this seemed to weak for the big drawback, but link’s comment about it only being used as a finisher anyway is very fair. You could also play two copies and only really deal with one lot of downside. Unfortunately, any attack buff on the whole board gets really dicey really fast. What if it gave them Immune instead, to reference the pain and inhibition-diminishing effects of drinking?

  • Anyone else ticked about losing golden epic rewards?

    Quote From Zelgadis

    I noticed that all the rares I got this month were cards that I had golden copies of, but not yet two regular copies. Which allowed me to disenchant the golden ones for extra dust.

    Note that I have two copies of every Standard rare currently. Did the same thing happen to other players in the same situation?

    Yeah, I´ve noticed it too. When I happen to have one normal rare and one golden of the same card, I get the second normal from rewards now. Seems intended.

  • Spacial Awareness - Card Design Competition Discussion Thread

    Quote From linkblade91
    Quote From Inconspicuosaurus

     

    I think the 4/4 is fine, but an argument could even be made for 5/4 or 4/5 stats. Djinni of Zephyrs has a similar effect in the positive, and his stats are nearly vanilla; your card also has an extreme downside to it, which will be more commonly procced.

    The difference between Geminus and Djinni of Zephyrs is that Geminus is 8/8 of stats before any buffs are played. More if it is coupled with Battlecry-doubling or bouncing effects. I was looking at [Hearthstone Card (Faceless Corrupter) Not Found] as a base, but I guess the big downside plus the fact it is legendary (and doesn't have Rush) could make up for the bonuses, so making it 5 mana, or increasing the stats, could work.

  • We've Got a Teaser for Magic's Upcoming Core 2021 Set!

    First!

  • The Heroes of Hearthstone Word Search

    Cool fun. For me, Khadgar was hardest to find, but hey, I did it :D Thanks guys :)