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  • How to handle burn decks?

    There are lots of decks that hard counter the burn decks. 

    Control decks, spider decks (too wide boards for aggro to handle), Bannerman and so on. The burn deck are very solid and has a lot of reach but they are not broken. I beat them pretty easily with Bannerman and Corina control. 

  • Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries

    So tempted to craft murgur murgurgle for Renodin...

    The Curator > Murgurgle Prime > Alexstrasza is a pretty strong curve.

  • Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies

    We haven't actually had a Dungeon-Run style adventure in over a year. I would be happy to see a new one.

  • June's Card Back Revealed - Mystic Forest

    Is it just me, or all the cards back look almost the same?

  • Twitch Rivals Legends of Runeterra Showdown

    Staff

    Man, Phreak! Havent heard that guy for ages! TONS OF DAMAGE!

  • Into the Shadows: Stay Classy!

    I really didn't like Millhouse Infinity Storm because it is just too much risk and reward, you either play this and die, or you win and your opponent can basically do nothing about it.

    I also really, really hate Archlich Kel'thuzad. Big Priest does not need another board clear and an infinite resurrect Hero Power.

  • Neoguli's Custom Rogue Core Set Changes

    I don't like Pick Lock because stealing cards from your opponent's hand/deck is a Priest thing. Rogue just takes random cards from another class.  I also don't like Mimic Pod because it feels weird and memey. I would get rid of those and keep SI:7 Agent and Cold Blood in the classic set.

  • Into the Shadows: Stay Classy!

    Quote From sinti

    I thought Sally was pretty awesome!

    I know, but I decided to put it there. I first made a draft about it, saying that is kinda of a better Rebuke with a smaller effect. Things change.

  • Into the Shadows: Stay Classy!

    Staff

    I thought Sally was pretty awesome!

  • Neoguli's Custom Rogue Core Set Changes

    Staff
    Quote From Neoguli

    I'm honestly not as proud of this set as of my other ones. Feels messy and sometimes rushed, as I usually do them within a span of 3-4 hours. Maybe your feedback will help me with tidying up this mess.

    I must concur, i dont like many of those custom cards, Bleeding Blade is probably even worse than Assassin's Blade for example, that is saying something. Hail of Blades is a relatively big AOE, not something Rogue should have in their core kit. Pick Lock does not correspond with how Rogue burgle cards work, that looks more like a Priest card if anything. Sonic Speed, probably little too easy to make gigantic Edwin, and restricts design space in general, bad card to put in Classic.

    I like Shadow Poison and Ruthless Tracker tho, those are great.

  • WCDC idea: "Description from the creator" should be visible during the Final Voting stage

    Staff
    Quote From Meteorite12

    I feel like having potentially a short limit on what you could write in that description could work (like a single sentence kind of thing). Not having any context like that would leave potentially new mechanics (or returns of older mechanics that haven’t been used that much, like Rafaam’s artifacts or spare parts) on a lower ground compared to something that more people would already know about. While they don’t specifically *need* that context, as people can figure out some of that stuff, there’s plenty of times where someone might misunderstand it and view the card differently than if they knew how it would work

    That doesnt sound like a good idea, while your card shouldnt need an essay for us to understand how it works, you can still write about it anyway you like as of right now. Creating a character limit just to facilitate this need for finalists to include the description would restrict everyone.

  • Here's some art, make a card! [Legacy Game]

    Fits with Hunter's Uldum focus on Secret synergy, and synergizes with Unseal the Vault.

    Next up, a Shaman minion with Windfury.

  • Neoguli's Custom Rogue Core Set Changes

    I'm honestly not as proud of this set as of my other ones. Feels messy and sometimes rushed, as I usually do them within a span of 3-4 hours. Maybe your feedback will help me with tidying up this mess.

  • Neoguli's Custom Rogue Core Set Changes

    Greetings there! I'm here to present you my version of how I would change Rogue's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.

    This time, I've put crossfire onto Rogue. The reason being they have some of the worst cards in the entire game, and they have a lot of them actually. On the other side of the coin though, they also have cards that warp the entire class around. I'm trying to modify their set to include more cards that can see play whilst retaining the combo playstyle in a healthier way - mainly trying to avoid mana cheating in form of cards like Preparation.

    TL;DR Welcome Songhai to Hearthstone. Also welcome the biggest exodus of cards you have ever seen.


    Strengths and Weaknesses

    Show Spoiler
    • Strengths
      • Burst and Face Damage - Rogues kill you without a sound.
      • Single Target Removal - The bigger they are, the easier it is to strike.
      • Weapons - So many daggers to poison…
      • Card Draw and Generation - Rogues are nimble and energetic, refilling their resources fast. They can pickpocket unaware bachelors.
    • Limitations
      • Buffs - Rogues can amplify their weapons. Not minions, though…
      • Minions - Rogue's minions are more value oriented for the most part, or require a chain of effects to exceed their base uselessness. But that doesn't mean all of their mercenaries are made of sack.
    • Weaknesses
      • Survivability - Once you catch a Rogue, they are done.
      • AoE Removal - Rogues prefer dealing with a single target.


    New Sets

    Show Spoiler

    Basic Set

    Classic Set


    Explanations

    Show Spoiler

    WANTED! - a simple card that adds some removal and a Coin for future combos.

    Bloodsail Flybooter - is not that great of an early drop, as her early board presence is limited to spamming 1/1s over two turns. However, she still provides with a lot of tokens to use.

    Plague Scientist - somebody mentioned they were glad Blizzard added Plaguebringer. And so there he is… except it's his KotFT counterpart. Ultimately a little more balanced, because while cheaper, you need to play something to give Poisonous. It's Combo effect also synergises with the remaining cards.

    Interrogate - added as part of my revisory to my Core Set, where I increase the Classic Set to 16 cards and add necessary changes. A simple early game tool that can easily deal with a larger threat for a decently cheap Cost, which should happen most of the time due to your Hero Power.

    Hooked Scimitar - adds a strong weapon to pressure damage.

    Ruthless Tracker - has an Edwin-esuqe effect, except it's much healthier, as the minion doesn't get big.

    Burgle - showcases the thievery side of the class with a simple effect.

    Town Plunderer - added as part of my revisory to my Core Set, where I increase the Classic Set to 16 cards and add necessary changes. A very aggressive minion for Pirate decks and a potential refill for Combo decks. A 5 Mana 6/6 is not bad, and the added flexibility from the Combo effect adds to its value as either a Cobra Shot-esque card or a Bladed Lady-esque one.

    Whirlkick Master - a huge value generator and keeps Combos going.

    Voracity - the highlight of these changes. Allows you to dig for a Combo card that you may need.

    Sabotage - added as part of my revisory to my Core Set, where I increase the Classic Set to 16 cards and add necessary changes. I initially excluded this weapon due to it's awkardness with Voracity, but then that card can help you fish for Sabotage, thus give you a minion removal tool in a pinch. Also, due to the Combo effect, Whirlkick Master can give you more tools to fight for the board.

    Xaril, Poisoned Mind - a simple and versatile minion.


    Hall of Fame

    Show Spoiler


    Some cards that were considered, but didn't make the cut

    Show Spoiler

    Counterfeit Coin - was meant to be a Basic card, but thought it was hanging on the knife's edge.

    Daring Escape - nah, it was bad and uninteresting.

    Doomerang - not sure if it belongs to the Classic set. Could say the same about Shadow Poison though…

    [Hearthstone Card (Necrium Apothecaryl) Not Found] - a bit too dangerous to be evergreen. Also not sure if Deathrattle synergy would feel right for the Classic set.

    Poisoned Blade - was thinking of adding it to the set, as it feels just about right. The issue is that even if I left it in it's hillarous spot, it still has a threat of uninteractive gameplay, as Rogue players would sometimes stack the weapon. The process is slow, but possibly not optimal.

    Sabotage - feels good to be added. Ultimately pulled it off, because it feels so wrong with Sonic Speed.

    Shadow Strike - could find a place, but there's no space left.

    Thistle Tea - was meant to be instead of Mimic Pod, but maybe copying one card two times is overkill and not as healthy for future sets.

    Among many, many, MANY other cards…


    Deck Recipes

  • Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries

    I agree with this completely. I have played the Pure paladin deck a fair bit, and that card can single-handedly save you in the early game - neutralizing early threats from your opponent and adding fuel to your hand. It's one of the best cards in the deck, in my opinion.

  • Here's some art, make a card! [Legacy Game]

    Oh man, I arrived late for the cute cards :c

    Next: A Saviors of Uldum card.

  • MTG Arena Daily Deals for May 14, 2020 - 65% Off Agent of Treachery

    It's so bad that MTGA is not its own independent thing and is just a reflection of the physical game, because devs can't even think of nerfing problematic cards. Banning cards is a terrible solution but the only one they have, and it's rarely used.

    In this sense, HS goes waaay much better, allowing the devs to balance it accordingly.

  • Outstanding Nautilus Decks for Runeterra's Rising Tides Expansion

    I am happy to face these decks with my Karma/Ez deck.

  • Twitch Rivals Legends of Runeterra Showdown

    Can someone calculated for me how many hours till the games start?

  • Reno Exodia Paladin - Now with Guide

    all the more reason for me to craft the Garrison Commander

  • Dragon Mage

    Discover cards are so wonderful in this tavern brawl

  • Renounce Darkness

    Probably it is a bug but, is giving upgrade hero powers instead of the basic.

  • I'm Sorry Everyone

    This is just so wrong....

  • BoarControl v2: Scrap > Sac

    What about Grand Lackey Erkh?  I've found him really useful in Lock to hold onto to help fill your board, and often times your hand, when there is a wipe.

  • Tempo Libram

    Is Dragonrider Talritha necessary with so limited dragons?