It's nice to see some of my favorite HS streamers participate; I hope they stick around. Many of them were active during the closed beta, and ironically now that the game is actually released they're barely playing LoR.
Don't think of it as a murloc card, think of it as a generic value card. Swing your Fiery War Axe, get a minion in hand. There's no point in gimping yourself out of a strong card for cosmetic reasons.
I feel like murlocs do not have a place in any of the current classes, so I think it makes the most sense that they go in Paladin because murlocs and Paladin both share a theme of wide boards. I think it make sense that they into Paladin.
To be honest it does sound kind of unfair to other competitors if the theme creator; not only had more time do design his card, But also had no card design restrictions. I’m a stranger to this debate but if what you said is true then maybe the previous week winners should not be allowed to participate in following week’s competition.
But of course I’m not blaming the person at all since this was never a rule. Did nothing against the rules
Firstly, winners aren't asked for a single idea, but several, and the mods decide which one is best, so planning a card well in advance would necessitate planning multiple cards in advance, most of which won't be used.
Secondly, just because you think an idea is amazing, doesn't mean everyone else will. I've won twice, and they've come from off the top of my head ideas, when I've rushed an entry because I left it til the last minute to review feedback and post. Other weeks, including both of my competition picks, I've refined my design several times, and promptly failed to make the final.
I may be a little salty, just because I failed to make the final in either of my suggestions, but I don't think there is an unfair advantage to the previous winner.
/Edit - On a side note, make sure you vote BEFORE you submit. Just submitted mine, only to find 2 other entries that are extremely similar. Oh well, there's always next week.
Not really: they just embody Aggro archetypes, and I don't like those. It doesn't help that they continue to sour the Paladin with their unwarranted presence. They have no business being a Paladin "thing", let alone a recurring one; there are other, much more flavorful archetypes that get the shaft and yet Murloc Paladin gets to keep existing. I suppose I'm a little salty about that.
Sigh. I just had a good opening hand and a good start. Crystalline Oracle into an Expired Merchant, Drakonid Operative discovers me Bloodreaver Gul'dan and I steal a Voidlord with Shadow Madness and kill it with Forbidden Words on my side. Guess what, disconnect happened and I couldn't reconnect due to Blizzard's stupid dc cooldown. I managed to fix my internet, but the battlenet didn't let me log in on time. Fucking hate their battlenet launcher.
[edit] It happened to me again, but in that game I was already in a losing position, so it didn't matter. But the weird thing is, that when I got the error message, I checked my internet connection and it was working. The client told me it couldn't reconnect me, but yet I went to youtube and the page loaded normally. Dafuq.
Having a blast with DH's Altruis, Twin Slice, chaos strike and crimson runner. Outcast cards are best here. Oponent bans either twin slice or altruis. When banning altruis you chop damage with your chaos steikes and crimson runners while drawing finishing combo of 2 damage per 0 mana card. If they decide to ban twin slice, you just start throwing altruises from turn 5
To be honest it does sound kind of unfair to other competitors if the theme creator; not only had more time do design his card, But also had no card design restrictions. I’m a stranger to this debate but if what you said is true then maybe the previous week winners should not be allowed to participate in following week’s competition.
That's not really a good way to go about it imo.
Denying the previous winners from entering the next competition also eliminates interactivity, which is counterproductive in these competitions. From what I can see, the extra time given doesn't really impact much, if at all. Having an extra day or so doesn't change the card you make since you didn't use all that time for your submission anyway. All of the staff know what the prompt is at least a few days in advance (to decide from multiple prompts given), and while Link has made it to the finals quite a few times, none of the rest of us has. It's not an advantage to us as much as it is just helping up run the competitions as they should. The upside people get for winning competitions is so minimal that it basically doesn't exist.
And you don't know how someone gets a prompt. Maybe someone was just making cards one day, and then got their prompt idea from one random card they made. Maybe they've had a prompt idea in mind for several weeks (or even months) and can now plan for it now that it's finally getting its chance.
Not allowing someone to partake in their own prompt also somewhat disincentivizes you from actually trying to win, which is obviously counterproductive.
I had another Idea for a Druid card that could help both quests:
For the old quest it would provide two 5 Attack minions, and for the new quest it would provide a lot of value, since it would essentially draw 3 cards.
I really liked the Shaman deck that is getting attention, but I've had more fun going the Priest route with Lyra the Sunshard, Renew, Crystalline Oracle, and Mind Vision. The obvious choice for them is Lyra since they don't want you to generate an innumerable amount of spells... but the oracle and mind visions allows you to play their deck against them. Tack on Renew for other card discovery and healing and it's a control players playground.
I guess it's about the sentiment that Arthas looked like the winner of the last competition right from the start, which became a thing because it was your theme. If I remember correctly someone said something along the lines of Arthas not being made for the competition, but the competition themed to fit Arthas, which came up again when you indeed won in the end.
While I understand those feelings and have to admit the same thought crossed my mind, it clearly is absolutely legitimate to do so. Everybody who wins a competition at least benefits from knowing about the theme earlier than the rest of us (this argument being somewhat softened if they suggest multiple themes) and might actually build their suggestion around a cool card they created beforehand. But to be fair, everyone of us has a chance to reap these benefits, we just have to win a competition. The only alternative I can think of would be to ban the one who suggests the theme of the week from the respective competition, and that would be a poor reward for winning indeed. So we'll just have to live with the fact that the winners get a little headstart when their theme is due and compensate with a burst of creativity and brain power. It's also worth noting that there's a week's break between the win and the winner's themed competition, so there's no way to influence every week for any one competitor. And after all, you can't predict other people's creativity, I don't expect a lot of cases of people winning their own themes.
tl;dr: imho, there's a grain of truth in that criticism but it can't be helped. You didn't do anything wrong or unfair and shouldn't feel bad. Those wins were well deserved.
To be honest it does sound kind of unfair to other competitors if the theme creator; not only had more time do design his card, But also had no card design restrictions. I’m a stranger to this debate but if what you said is true then maybe the previous week winners should not be allowed to participate in following week’s competition.
But of course I’m not blaming the person at all since this was never a rule. Did nothing against the rules
well, maybe a bit Less outside of the box... the anagram does answer the interview question coherently (meaning it’s closer to a set), but consider this: if the anagram only reveals the set, how come that alone is enough to discover the card?
Okay, so say it was an anagram of "They entered my woods", the solution would be Hagatha the Witch?
I agreed with your comment that it doesn't really help Untapped Potential decks, so I made this version that could act as a finisher with cards like Oasis Surger in Untapped Potential Druid, and maybe even motivate them to run more Choose One minions instead of mainly Spells. I kept this version as a 5/3 because it seems a lot better. Do you think I should change the design to fit with Untapped Potential, or is it okay if it mainly synergizes with just one quest?
I think it's fine if the card doesn't synergize directly with a quest as long as its a card that those decks would want to play with. Right now, the card is currently a 4-mana 7/5 with no drawback that has an additional option. I would try to tone it down a little.
Twitch Rivals Legends of Runeterra Showdown
It's nice to see some of my favorite HS streamers participate; I hope they stick around. Many of them were active during the closed beta, and ironically now that the game is actually released they're barely playing LoR.
This Week's Hearthstone Tavern Brawl Sees the Return of "Battle of the Bans"
Time to use good old Discolock. Soulfire, The Soularium, Silverware Golem, Fist of Jaraxxus. Or perhaps innovate with Hand of Gul'dan instead of Golem?
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I'm close to hitting the pity timer for the 4th in a row (currently 36 packs without Legendary), this has by far been my worst opening since beta.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
Don't think of it as a murloc card, think of it as a generic value card. Swing your Fiery War Axe, get a minion in hand. There's no point in gimping yourself out of a strong card for cosmetic reasons.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
I feel like murlocs do not have a place in any of the current classes, so I think it makes the most sense that they go in Paladin because murlocs and Paladin both share a theme of wide boards. I think it make sense that they into Paladin.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Firstly, winners aren't asked for a single idea, but several, and the mods decide which one is best, so planning a card well in advance would necessitate planning multiple cards in advance, most of which won't be used.
Secondly, just because you think an idea is amazing, doesn't mean everyone else will. I've won twice, and they've come from off the top of my head ideas, when I've rushed an entry because I left it til the last minute to review feedback and post. Other weeks, including both of my competition picks, I've refined my design several times, and promptly failed to make the final.
I may be a little salty, just because I failed to make the final in either of my suggestions, but I don't think there is an unfair advantage to the previous winner.
/Edit - On a side note, make sure you vote BEFORE you submit. Just submitted mine, only to find 2 other entries that are extremely similar. Oh well, there's always next week.
Troggs rule! Overload: (3)
Insane !!!!
Rolling Mecha'bones
Ah ok, that's still pretty good though.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
Not really: they just embody Aggro archetypes, and I don't like those. It doesn't help that they continue to sour the Paladin with their unwarranted presence. They have no business being a Paladin "thing", let alone a recurring one; there are other, much more flavorful archetypes that get the shaft and yet Murloc Paladin gets to keep existing. I suppose I'm a little salty about that.
This Week's Hearthstone Tavern Brawl Sees the Return of "Battle of the Bans"
Always quick and easy with Mage in this type of brawls, today went with:
Sorcerer's Apprentice, Frostbolt, Primordial Glyph and Flamewaker
opponent banned the flamewaker but not matter, game was over by turn 4.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Sigh. I just had a good opening hand and a good start. Crystalline Oracle into an Expired Merchant, Drakonid Operative discovers me Bloodreaver Gul'dan and I steal a Voidlord with Shadow Madness and kill it with Forbidden Words on my side. Guess what, disconnect happened and I couldn't reconnect due to Blizzard's stupid dc cooldown. I managed to fix my internet, but the battlenet didn't let me log in on time. Fucking hate their battlenet launcher.
[edit] It happened to me again, but in that game I was already in a losing position, so it didn't matter. But the weird thing is, that when I got the error message, I checked my internet connection and it was working. The client told me it couldn't reconnect me, but yet I went to youtube and the page loaded normally. Dafuq.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
you are very vocal about your dislike of murlocs. Did they do something to you?
This Week's Hearthstone Tavern Brawl Sees the Return of "Battle of the Bans"
Having a blast with DH's Altruis, Twin Slice, chaos strike and crimson runner. Outcast cards are best here. Oponent bans either twin slice or altruis. When banning altruis you chop damage with your chaos steikes and crimson runners while drawing finishing combo of 2 damage per 0 mana card. If they decide to ban twin slice, you just start throwing altruises from turn 5
Two Quests Are Better Than One - Card Design Competition Discussion Thread
That's not really a good way to go about it imo.
Denying the previous winners from entering the next competition also eliminates interactivity, which is counterproductive in these competitions. From what I can see, the extra time given doesn't really impact much, if at all. Having an extra day or so doesn't change the card you make since you didn't use all that time for your submission anyway. All of the staff know what the prompt is at least a few days in advance (to decide from multiple prompts given), and while Link has made it to the finals quite a few times, none of the rest of us has. It's not an advantage to us as much as it is just helping up run the competitions as they should. The upside people get for winning competitions is so minimal that it basically doesn't exist.
And you don't know how someone gets a prompt. Maybe someone was just making cards one day, and then got their prompt idea from one random card they made. Maybe they've had a prompt idea in mind for several weeks (or even months) and can now plan for it now that it's finally getting its chance.
Not allowing someone to partake in their own prompt also somewhat disincentivizes you from actually trying to win, which is obviously counterproductive.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
I love the concept of that shaman deck.
Watch Hearthstone's Senior Concept Artist Create September 2020's Card Back Live on Twitch Next Week
I"m actually pretty curious about this process
This Week's Hearthstone Tavern Brawl Sees the Return of "Battle of the Bans"
I irritated a number of mages with a priest set up with Crystalline Oracle, Renew, Lyra the Sunshard, and Mind Vision. Imagine the horror in their face as they start to fight against healing AND Evocation
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I had another Idea for a Druid card that could help both quests:
For the old quest it would provide two 5 Attack minions, and for the new quest it would provide a lot of value, since it would essentially draw 3 cards.
This Week's Hearthstone Tavern Brawl Sees the Return of "Battle of the Bans"
I really liked the Shaman deck that is getting attention, but I've had more fun going the Priest route with Lyra the Sunshard, Renew, Crystalline Oracle, and Mind Vision. The obvious choice for them is Lyra since they don't want you to generate an innumerable amount of spells... but the oracle and mind visions allows you to play their deck against them. Tack on Renew for other card discovery and healing and it's a control players playground.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
standard off-meta report #1 LETS GOOO
Rolling Mecha'bones
Fat fingered the 5 instead of the 8 on a keyboard... Fixed now :D
Two Quests Are Better Than One - Card Design Competition Discussion Thread
To be honest it does sound kind of unfair to other competitors if the theme creator; not only had more time do design his card, But also had no card design restrictions. I’m a stranger to this debate but if what you said is true then maybe the previous week winners should not be allowed to participate in following week’s competition.
But of course I’m not blaming the person at all since this was never a rule. Did nothing against the rules
Rolling Mecha'bones
Wait, what? That's insane. I haven't even come close to getting it off so soon. How did you do it exactly?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Okay, so say it was an anagram of "They entered my woods", the solution would be Hagatha the Witch?
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I think it's fine if the card doesn't synergize directly with a quest as long as its a card that those decks would want to play with. Right now, the card is currently a 4-mana 7/5 with no drawback that has an additional option. I would try to tone it down a little.