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  • Deathrattle Tempo Priest by Chump

    How is 6 deathrattles sufficient here? I see Teron Gorefiend, who wants at least 3x deathrattles on the board when he comes down ... but there are only 6 total deathrattles (other than himself) in the entire 30 cards (plus two copycats who require one of the 6 actual deathrattles to be on the board).

  • Ezreal Rework Idea

    The mystic shots should all cost 2, it would make the card better overall and less combo finisher..

    It should add a text" whenever you cast a none fleeting spell or nexus strike, add a fleeting mystic shot to your hand" (probably with better wording/keywording).

     

    Edit: no.. actually I agree.. you know what the spells are something you pay mana for as well so might as well, I agree seems logical.. at least you can heal in between, and it's more mana gated.

     

  • Fizz Elusive Theorycraft

    If you play elusives you have a really small pepe anyway

  • Separated RSS feeds

    I do not know how easy would be to implement this, but it is a Nice Idea. I also use RSS feeds to check most of my news and it is true you can`t filter non hearthstone content. I think they would have to think about number of users that use this and difficulty of implementation

  • Asking for your opinion - New card fgame

    I think this game looks to much like UNO, I would ad more unique cards and effects

  • Asking for your opinion - New card fgame

    Hello to everyone,
    as you are expert in this field, i would like to know your opinion about this game that i've created.

    Since I am a school professor, I've decided to create a virus themed game that allows you to remember good habits such as wearing a mask, social distancing and washing your hands. All this, of course, in the form of a dynamic game with a strong strategic component.

    The pre-launch website is www.virusboom.online

    Your feedback is super important for me. Thank you in advance for your opinion and for accepting me in this forum. :)

     

  • Deathrattle Tempo Priest by Chump

  • Six Solid Standard Decks From Hearthstone's Great Content Creators

    Only issue with Trump's deck is that you need a whole day to play one game, judging by his recent streams!

  • Galakrond Secret Rogue - Outland Post-Nerfs

    Hi, I took this deck to legend from D5 with 63% win ratio and would like to thank you for bringing it up for my attention. I was trying different lists, and this one works the best for me. Just my 2 cents about [Hearthstone Card (Shadowjewler Hanar) Not Found] - In my opinion he is much weaker then the credit he is given. In the value games I found my opponents either not caring about him at all or playing Zephrys to get Flare and crush my dreams. He helped me win a few games, sure, but I do not see him as a key card here. I think the secrets are good cards themselves and Blackjack Stunner is more important than Hanar in this deck. Now, don't get me wrong, I dont think Hanar is bad, I just think he is not that crucial and I would advise to craft any other legendary from this deck before Hanar.

    So, like I said, just my 2 cents, the deck is fun and good, cheers! 

  • Top Secret - Card Design Competition Discussion Thread

    Good luck to all! Voting has been made very difficult by such a strong pool of cards.

     

    P.S.  @DestroyerR: I loved Alternate Reality, shame it didn't make it to the finals, though I'm sure you'll come up with something just as inspired next week!

  • What's a deck that can deal with aggro demon hunters?

    I'm playing a Zoo Warlock and I usually win against DH unless they have Altruis.

  • What's a deck that can deal with aggro demon hunters?

    good job. It's one of the few decks that can keep up in terms of tempo, but you still need to get a good start or else you're probably doomed.

  • What's a deck that can deal with aggro demon hunters?

    Quote From KingMicahhh

    Never mind just hit legend with Secret Galakrond Rogue

    Congrats! I was about to say I found Rogue handled them pretty well if you Mulligan for back stab

  • Separated RSS feeds

    Hello,

    I always followed Outof.Cards from its RSS feed.
    There's a little thing that bothers me: I'm not a player/follower of Legends of Runeterra and Magic Arena, so I'm forced to "scan" my RSS feed to find articles of Hearthstone.

    Sometimes I find myself skipping the whole feed, disappointed because there are no articles that interest me.

    A simple solution for this would be having separated feeds for Magi, LoR and Hearthstone, while also keeping the "general" feed.

    Thanks for your attention!

    PS: Sorry for english mistakes (not my first language)!

  • Top Secret - Card Design Competition Discussion Thread

    Quote From anchorm4n
    Quote From DestroyerR

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.

    Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.

    I suppose. I still think the card is balanced though, since very rarely your opponent has one play and nothing else, and even more rarely are they going to have that situation at the exact turn you have the secret up, meaning it would almost never be a “skip your turn” mechanic (not to mention the minions) while still retaining a high power level and being pretty useful most of the time. As for being outlandish, I thought that would make it more likable for the creativity, but it’s apparently TOO weird lol

     

    And yeah, it would look something like corrupted cards, albeit with a different visual representation to differentiate the effects

  • Twisted Fate is the Newest Bilgewater Champion Coming to Legends of Runeterra in the Rising Tides Expansion

    I played LoL for only a week many years ago, the only champion i had was twisted fate, because i like gamblers and things like that, so i'm already happy he will be in the game

  • Why is elusive in the game ?

    I know it can be beaten (mainly by shadow isles ... ). I know there's way around it.

    Still, why is such a toxic mechanic in the game? Wether it's op or not (I personally think that buffs are the main problem in terms of those decks being op), playing against mass elusives is EXTREMELY boring, anti-fun and generaly just toxic.

    Even if you play the perfect counter deck, if they draw the right buffs at the right time, you'll lose,  no matther what you do. I just played a game where my opponent played Solitary monk on 3 and buffed it +9/+9 with triple Take heart on turn 6 after blocking 1 of my attacks. Unless you play instant  removal from Shadow isles (Vengeance, which would still be a stretch on turn 6) or some gimmicky spells like Purify or Noxian Guillotine, there's is no way you ever ever win that game as any decks even if you play and draw perfectly. 

    A mechanic LITERALLY based around avoinding any kind of interactions with your opponent should NEVER be a viable part of a card game.

  • Fizz is Legend of Runeterra's Latest Champion - New Bilgewater Cards Revealed & Attune Mechanic

    What is this?  A murlock?

  • Top Secret - Card Design Competition Discussion Thread

    Good luck to all the finalists! I was not happy with any of my ideas this time, so I didn't expect a great result. Let's hope next week works out better! 

     

  • Twisted Fate is the Newest Bilgewater Champion Coming to Legends of Runeterra in the Rising Tides Expansion

    Staff

    Everyone here playing Runterra and the madlad is playing Gwent. 

  • Fizz Elusive Theorycraft

    I think all the bildgewater cards you added are just not great, ki guardian is a bad tempo card.

    Keep only fizz, add more 1 drops and run kinkou Wayfinder to play fizzes from deck, add good battle tricks as well, not sure yet which ones will be good from bildgewater, probably use retreat/return it's decent on elusives.

    Also don't run 3 denies it's to much, not sure if it's even right to run 1.

  • Top Secret - Card Design Competition Discussion Thread

    Pro
    Quote From DestroyerR

    Man, I thought for sure my card would make it to the finals :(

    oh well, GL to the finalists! 

    Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.

    Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.

  • Deathrattle Tempo Priest by Chump

    Admittedly, the Galakrond, the Unspeakable package is quite necessary here.

    Despite the DR synergies, it's just too easy to run this deck out of steam, if the Tempo strategy somehow fails and/or is delayed for too long.

    Sethekk Veilweaver is equally pretty good, especially in conjunction with holy smite (Tempo + Value).

    And I am using Bad Luck Albatross instead of Psychopomp: making your opponent draw trash is quite important, and you can copy the effect too.

    The concept is great tho, cheers to Chump, I am really enjoying this deck.

  • Fizz Elusive Theorycraft

  • Twisted Fate is the Newest Bilgewater Champion Coming to Legends of Runeterra in the Rising Tides Expansion

    2/2 quick attack for 4 is really weak.. It's a 2 mana body, but the play effect pays for it, the 1 damage aoe is probably the strongest one of the 3 comparing to other aoes it's worth about 3.5 spell mana in runeterra, drawing a card is worth 2 mana, but it refills one so it's 3 mana value, and lastly the best effect in tf's kit in league is probably worth about 2.5 cause it's not targeted.

    Stun is worth 1 mana at slow speed(guile and archnoide sentry) , 2 damage is worth 2, the inability to target who to hit specifically subtracts 0.5 from it's value.

    I think he will rarely level up, 2 hp on a 4 mana card is so easy to remove he dies to everything.. 

    So basically it's a flexible aoe card (red card being the best) with a body. 

    He goes well with barrels BTW.