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  • Ashes of Outland, New Priest Cards, Demon Hunter Cards - Concept Art Spotlight

    Staff

    Exactly.

  • Ruination is broken and can't be fixed.

    Every game, EVER, has a card like Ruination. Twisting Nether or Plague of Death in Hearthstone; Dark Hole in Yu-Gi-Oh, and various cards in Magic that I don't feel like naming right now.

    These cards are needed to ensure a healthy overall environment for any card game. Otherwise, people have no reason to not needlessly overextend and play their entire hand onto the board with no penalties or risk. It dumbs down the game and simply makes it into a 'play all your cards ASAP'. 

  • NEW CARDS REVEALED! New Champ, New Keyword!

    Posting this up because I haven't seen anyone mention anything in these threads yet! Hope everyone enjoys - SO EXCITED for this set to drop! Here's a video summarizing the newly spoiled cards!

    My first impressions are that Scout creates another layer to the attack phase that will make it more difficult to prepare/plan for an attack to go the way that you want as the defender. As an attacker, you know have a tool to better set yourself up for success. I like how Runeterra has made it a point to make another level to the game similar to poker in trying to read what your opponent does or does not have and then trying to bait it out. I think thus far, it has done it the best of any card game I've seen and Scout just adds to that!

    Otherwise, I think the remainder of the cards are all OK, but you can't fully know until the remainder of the set is out. I do think that the Elite w/ Barrier & Scout will certainly give Elites a much needed boost - hopefully they see some more support as well! 

    What's everyone's thoughts on the new Scout keyword? Good? Bad? Busted?

  • Ashes of Outland, New Priest Cards, Demon Hunter Cards - Concept Art Spotlight

    Cuz IGN is kinda lazy?

  • Ashes of Outland, New Priest Cards, Demon Hunter Cards - Concept Art Spotlight

    Staff

    Thank you for the information.

    I don't see why IGN couldn't have credited him somewhere though.

  • Hearthstone is not prepared for Demon Hunter

    Quote From Alfi
    Quote From shaveyou

    In Wild, Demon Hunter is not prepared. I'm playing a Handbuff Mech Paladin, trying to incorporate Replicat-o-tron, and running rampant over every DH I meet. 

    Still a problem in standard though.

    Unless they include the 1 mana cantrip silenc

    I've run into a few running it. Weirdly enough, adding Replicat-o-tron weakens the effect of silence somewhat, because they are only able to silence one, which is immediately turned back at the end of the next turn. I do feel the silence cantrip is too strong though

  • Our Thoughts on Hearthstone's Ashes of Outland Neutral Cards (Part 3)

    After opening all my packs, I've been sitting on around 3k worth of dust of cards.  I'm wondering how long I should wait to cash them in from all the erratas that are going to come though?

  • Ashes of Outland, New Priest Cards, Demon Hunter Cards - Concept Art Spotlight

    These are freaking awesome!

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    Honestly, I just did a cheap shot of Mage with big spells and demolished my opponent 1st try

  • Out of Cards Changelog - 2020-04-07 - Collection Manager for Hearthstone

    Hey Flux

    Would it maybe be possible to save some development time and money on your side by just allowing people to import their cards from HSreplay.net?

    I would guess you could do some server-side HTML parsing in a cron job and get the whole collection through that. When I go to HSreplay.net and open my collection, I can get a public link to my collection in the top left corner. The link to my collection looks like this: https://hsreplay.net/collection/2/28998325/ . You could also get the full list of my collection as a JSON through this endpoint: https://hsreplay.net/api/v1/collection/?region=2&account_lo=28998325 I am not sure though if those ids match the ids of hearthstone or your DB.

    Just a thought... :) 

     

    Edit: HSreplay.net, not HSreplay.com

  • The Price Of Power - Card Design Competition Discussion Thread

    Hello again! Given Icecrown Lich was my most well-received card, but it was a bit hit-or-miss, I decided to make a couple of versions of it trying to fix its problems.

    In case anyone missed them, I leave my previous cards in the spoilers, including the previous version of the Lich:

    Show Spoiler


    Anyway, more feedback:

    @anchorm4n

    Show Spoiler
    I think I prefer the version that deals damage to your hero, since Discard isn't used outside Warlock, except very justified exceptions like Deathwing or [Hearthstone Card (Astral Comunion) Not Found]. Plus, it fits the flavor of Rabbid Doggo better.

    @GameTheory345

    Show Spoiler
    I prefer Russel the Bard, but as you say, I'm not sure he fits the criteria of this competition very well.

    Garrul, the Sacrifice seems too extreme, so I'm not sure if he would do well in this comp.

    @h0lysatan

    Show Spoiler
    Your Terror Ghoul is very simple, but kinda interesting. Problem here is flavor:
    • The creature depicted seems to be a Banshee, not a Ghoul.
    • Neither Ghouls nor Banshees are Demons, so I'd change the artwork or get rid of the tribe.
    • If you keep the art, I'd make the card Witchwood instead of RoS.

    @Demonstatic

    Show Spoiler
    I'm not 100% sold on either of them. The Giant is too risky for my taste. Fangore is my favorite card of the two because his flavor is great, but in the end his effect isn't too diferent from "Destroy a Mana Crystal", and the whole "Draw this at the start of the game" is something I'm not sure about…

    @MenacingBagel

    Show Spoiler
    I don't know… The card is too extreme. I prefer your first version, even if it's a bit too extreme as well.

    @Elfensilver

    Show Spoiler
    Not sure if replacing 0-cost spells is a downside, since many of them might be Coins or so.

    @MrRhapsody

    Show Spoiler
    Both Impatient Felguard or Shiftless Imp are cool. If you go with the Imp, it should say "after your hero attacks"

    @Demonxz95

    Show Spoiler
    Blood Golem is definitively better than the last two cards. I agree with KANSAS that a 5/7 with Taunt would be more interesting.

    @CapnMunch

    Show Spoiler
    Not sure if having an uncollectible card is allowed. Anyways, the card doesn't seem to busted, so you could get away with giving it a watermark.

    Plus, if your card tries to depict a younger Boom, you should probably find a better art, since the current one seems older than Dr. Boom or Dr. Boom, Mad Genius.

  • Ashes of Outland, New Priest Cards, Demon Hunter Cards - Concept Art Spotlight

    The Kayne Sunfury sketches are by Wayne Reynolds, a prominent British Fantasy Artist who's worked with Wizards of the Coast and Illustrated the Antonidas Mage Legendary 

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    Inner Demon brawl

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    Thank you :)

  • Hearthstone is not prepared for Demon Hunter

    Quote From shaveyou

    In Wild, Demon Hunter is not prepared. I'm playing a Handbuff Mech Paladin, trying to incorporate Replicat-o-tron, and running rampant over every DH I meet. 

    Still a problem in standard though.

    Unless they include the 1 mana cantrip silenc

  • Happy :)

    was expecting someone saying "i got legend first time with much skill despite playing DH".

    congrats

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    I thought it was funny ^^

  • Hearthstone is not prepared for Demon Hunter

    Quote From YourPrivateNightmare

     

    And then ofc there'S the combo version, which iis actually Kael'thas fault and that guy needs a rework more than anything

    Kael'thas enabling Illidan

    That's pretty funny actually 

  • Hearthstone is not prepared for Demon Hunter

    Let's have an argument;

    Okay!

    - Your argument of a weakness to big minions is apt. They do have a weakness to them, except they do have some answers to them. Most of their minions have aggressive stat lines. So if you happen to be in a class without board clears, your big minions will likely just die to the board. In a pinch there is cards like Illidari Felblade and the completely insane Eye Beam. And when push comes to shove, they can clear it with their face, which isnt so much a problem since they can heal, like a lot. I've been playing control galakrond, with 2x Abyssal Summoner and 2x Twilight Drakes. He cleared all of them, and an Alexstrasza, no problem.

    I don't know which specific DH deck you're referring to when you mention clearing all of your large minions. The Kael'thas Combo version is capable of dealing with big minions in the late game and is incentivized to trade in the mid game, but the others are remarkably bad at dealing with medium to large minions and/or taunts with reborn. And if they're not the OTK combo version, the tempo cost to getting through those minions is expensive for Demon Hunter.

    - Board flooding is what they do, at least unintentionally. Draws are so good, with Skull of Gul'dan for reload. I cleared three boards before I saw a big minion from them, simply because they draw very well. AoE is devastating, except not all classes can do an AoE, hence why hunters cant do anything to them. And unlike token decks, they dont need cards like Savage Roar to be effective.

    I think the key point here is "unintentionally." The decks were seeing have lots of cheap, weak minions and lots of card draw. So, inevitably they'll be good at putting a lot of early pressure on with a board flood. But they're not a "board flood" class the way that Paladin or Druid is - they have very limited ways to generate large swarms of minions, they can't buff their swarms, and they lack any useful ways to stick their swarm to the board between turns (e.g. Never Surrender! or Soul of the Forest). 

    In this way, they're much weaker at swarming, and certainly much weaker at reloading a swarm once you've killed their early pressure. So, where a traditional aggro deck might be able to keep pressure up between turns to provide consistent pressure turn over turn, Demon Hunter swarms are basically thrown out at the end of the turn.

    - This one should be a no brainer. Not every class can clear a 10/6 that destroys your board and a 6/7 that snowballs when not removed.

    This is the second point you've made on the basis of "not every class can do that." The fact is, not every class has to. A metagame is built on the kinds of rock-paper-scissors relationships that different classes have as a result of their specific strengths and weaknesses. We only need a couple decent control decks to keep Demon Hunter in check, and then some other class can come in and prey on those control decks.

    Now, even when you're playing the paper to Demon Hunter's scissors in that set up, you'll want to have access to some ways to try and mitigate those losses. Waste Warden and Doomsayer are probably decent AoE tools for a class that lacks it's own AoE and needs to clean up a board of small demons, and Big Game Hunter is around for clearing those pesky large minions. And if you're struggling against the combo version or their powerful outcast cards, run Unseen Saboteur. This is fundamentally what these various tech cards are for - to shore up your class weaknesses against the metagame.

    - Oh and as a bonus, I was drawing like any decent handlock would. And when I did beat them they were ahead of me on cards. That, my friend, is not normal. Especially when dhunters maintaining full tempo while doing so.

    I don't know about "not normal," but it's certainly new. Demon Hunter is brilliant at burning hot - drawing tons of cards, playing tons of cards, but they also run out of stuff when they do that. Today they're not super punished for doing that, but I think it's only a matter of time before that changes.

  • Happy :)

    Staff

    Cg :)

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    Staff

    And he wasn't being one at all. He was just pointing out a weird experience he had with an opponent in the brawl.

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    i thought mods weren't supposed to be bullies

  • This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!

    i thought mods weren't supposed to be bullies

    edit: I was joking, but I guess it was a pretty bad joke lol

  • Whipped up something real quick but I don't have the cards

    It's a meme deck. You gotta use the [Hearthstone Card (Fist of Ra-den) Not Found] to generate Reliquary of Souls. Then Shudder gains it's deathrattle thanks to [Hearthstone Card (Undatakah) Not Found]. 

     

    I gotta remove Joybuzz from the deck cause it messes with Reliquary Prime.

  • Hearthstone is not prepared for Demon Hunter

     

     

    I think it is very obvious that DH in his current state is pretty broken. I am now playing Kolentos Pure Libra Pal and I beat them regularly.
    Nevertheless, these stats up here don't lie. And the first nerfs will be incoming for sure quite soon.