Just made it (exactly :D ) to 8000 in Battlegrounds and then I found the post here from a month ago that from 8000 you are in the top 0.1%? Is this true?
Encountered a Mage who was not prepared for this TB. Promptly ran her over with the Demon Hunter. I don't know why she used Conjurer's Calling (and all of her mana) on my Ashtongue Battlelord, giving me two guys for lethal. It was like she gave up.
The only thing I am not a fan of with OTKs is that if one piece gets disrupted, the whole combo dies. From what I have experienced with DH is that even with disruption you just keep going face and you will still get a beating in there.
In Wild, Demon Hunter is not prepared. I'm playing a Handbuff Mech Paladin, trying to incorporate Replicat-o-tron, and running rampant over every DH I meet.
Bruh, I was the only one that got screwed this time. 45 packs and only 1 legendary, the mage's prime one, that I got on the 10th pack. I'm going to get the double pity timer :(
Don't worry, I've seen it go both ways. I also only got 2 in 67 packs :
It's scary early game with all the DH running around. In the end, I will say I went 3-0 against DHs with Feno's list but these are the changes Im going to try today as I never got value with the cards I dropped (hence why I dropped them).
I'd like to add my subjective experience last night with Feno's big druid deck HERE
There are a ton of taunts in this deck with some having reborn or deathrattle effects. You can setup a Great Wall of China and somehow they break through.
The argument about big minions is only partially correct. They still rip the big guys apart - 6 hits of non-contact dmg is a ton that can be followed up with 6 on the following turn with a constant 6 end of turn effect from the Priestess of Fury. What dapperdog said is spot on. I had taunt after taunt after taunt and they kept coming down.
I will say that I beat the 3 DH that I faced but they were all so close and at no point did I feel in control til lethal.
I believe the blocking image doesn't show up in front of a unit with overwhelm, because the overwhelm unit will deal full damage to the nexus anyway so it would serve no purpose to show a "blocking" image.
That makes a lot of sense. I'll try and watch out for more occurrences of this and see if you're right.
Bruh, I was the only one that got screwed this time. 45 packs and only 1 legendary, the mage's prime one, that I got on the 10th pack. I'm going to get the double pity timer :(
The complaints about Priestess of Fury seem like overreactions to me. She's great at killing boards full of tiny stuff, but is wildly inconsistent when your opponent has one or two bigger minions.
Honestly, Demon Hunter is probably closer to balanced than people here seem to think.
All of its early game minions and many of its midgame minions have aggressive statlines, so they're very vulnerable to board wipes.
For as much card draw as Demon Hunter has, its ability to flood the board is limited, so AoE can be pretty devastating to them.
Their options for burst require assembling combos, or is dealt to random enemies (or both in the case of Wrathscale Naga)
Apart from the crazy Kael'thas Sunstrider Combo Demon Hunter, the class has just about no great way to deal with even just a few medium to large minions (other than to punch through them)
So in theory you can start to see how a control deck easily beats most Demon Hunters by wiping the early minions, dropping a few bigger threats, and then just managing the board and healing into the late game. The big caveat to all of this is Imprisoned Antaen. Against aggro decks his randomly spread 10 damage often kills the board and hits face, and against control decks he's a massive punishment for playing AoE because he's dormant at the critical points of the game when the AoE would come down to swing the game. (I've played midrange mirrors where his damage was spread across enough bodies that he wasn't impactful, but the "don't beat em, join em" win isn't really what we want to see as a counter.)
With that in mind, I think that even a modest nerf to Imprisoned Antaen could be enough to make Warlock and Priest good control counters to Demon Hunter. Both have meaningful board wipes at several key points on the mana curve, and both have decent healing for the matchup (Warlock in the form of Sacrificial Pact and Nether Breath, and Priest in the form of its entire class identity...).
Let's have an argument;
- Your argument of a weakness to big minions is apt. They do have a weakness to them, except they do have some answers to them. Most of their minions have aggressive stat lines. So if you happen to be in a class without board clears, your big minions will likely just die to the board. In a pinch there is cards like Illidari Felblade and the completely insane Eye Beam. And when push comes to shove, they can clear it with their face, which isnt so much a problem since they can heal, like a lot. I've been playing control galakrond, with 2x Abyssal Summoner and 2x Twilight Drakes. He cleared all of them, and an Alexstrasza, no problem.
- Board flooding is what they do, at least unintentionally. Draws are so good, with Skull of Gul'dan for reload. I cleared three boards before I saw a big minion from them, simply because they draw very well. AoE is devastating, except not all classes can do an AoE, hence why hunters cant do anything to them. And unlike token decks, they dont need cards like Savage Roar to be effective.
- This one should be a no brainer. Not every class can clear a 10/6 that destroys your board and a 6/7 that snowballs when not removed.
- Oh and as a bonus, I was drawing like any decent handlock would. And when I did beat them they were ahead of me on cards. That, my friend, is not normal. Especially when dhunters maintaining full tempo while doing so.
I don't think dhunters are invincible, but just really really unfair, so beating them requires very specific builds that usually sucks against other decks. So we have control decks about, with the odd highlander every now and then, all to counter dhunters, and they still manages a 60% and above win rate on most of their decks.
Finally, let's also point out that hsreplay shows dhunters about 16% above the lowest win rate class. Its around 9% above second place hunter. It might be an overreaction. But then again, maybe it isnt, and dhunters are as broken as it appears.
I've been playing around with a Wild Odd DH deck I made and it is ridiculous. Odd Pally and Odd Rogue don't have this ability to go off like DH does. What I am curious about is why Blizzard decided to make the Hero Power 1. This completely negates the desire to try and run an Even deck. I'm wondering why they didn't go with a Hero Power that mimed Hunter's. The draw back of course is that the player takes the damage to the face when attacking minions. But realistically, why did they choose to make the power cost only 1?
To me, that is the most abusable aspect of the class, followed very closely by Skull of Gul'dan
I believe the blocking image doesn't show up in front of a unit with overwhelm, because the overwhelm unit will deal full damage to the nexus anyway so it would serve no purpose to show a "blocking" image.
except the unit i blocked with died to anivia's 2 damage atk skill and didn't leave the "blocking" image behind it on the unit i initially "confirmed" blocking...
I believe you're right - the placeholder icon for removed blockers doesn't always appear for some reason. I take this to be a purely visual bug, however. From all I can tell, the actual game mechanic is working as intended (i.e. as YourPrivateNightmare explained).
Overwhelm goes through phantom blockers, meaning that if a unit that blocked and Overwhelm unit dies the full damage from the Overwhelm unit goes through
except the unit i blocked with died to anivia's 2 damage atk skill and didn't leave the "blocking" image behind it on the unit i initially "confirmed" blocking...
The complaints about Priestess of Fury seem like overreactions to me. She's great at killing boards full of tiny stuff, but is wildly inconsistent when your opponent has one or two bigger minions.
Honestly, Demon Hunter is probably closer to balanced than people here seem to think.
All of its early game minions and many of its midgame minions have aggressive statlines, so they're very vulnerable to board wipes.
For as much card draw as Demon Hunter has, its ability to flood the board is limited, so AoE can be pretty devastating to them.
Their options for burst require assembling combos, or is dealt to random enemies (or both in the case of Wrathscale Naga)
Apart from the crazy Kael'thas Sunstrider Combo Demon Hunter, the class has just about no great way to deal with even just a few medium to large minions (other than to punch through them)
So in theory you can start to see how a control deck easily beats most Demon Hunters by wiping the early minions, dropping a few bigger threats, and then just managing the board and healing into the late game. The big caveat to all of this is Imprisoned Antaen. Against aggro decks his randomly spread 10 damage often kills the board and hits face, and against control decks he's a massive punishment for playing AoE because he's dormant at the critical points of the game when the AoE would come down to swing the game. (I've played midrange mirrors where his damage was spread across enough bodies that he wasn't impactful, but the "don't beat em, join em" win isn't really what we want to see as a counter.)
With that in mind, I think that even a modest nerf to Imprisoned Antaen could be enough to make Warlock and Priest good control counters to Demon Hunter. Both have meaningful board wipes at several key points on the mana curve, and both have decent healing for the matchup (Warlock in the form of Sacrificial Pact and Nether Breath, and Priest in the form of its entire class identity...).
The class is quite simply way too good at everything and what really bugs me is that while every other class keeps getting poorly thought out support for whacky archetypes, FOR SOME REASON they absolutely nailed DH on the first try with sufficient powerlevel on pretty much every card. How does that even happen?
I mean, when stuff like Totemic Reflection gets printed, does it really surprise anyone? Shaman's cards are actually not too bad, except that there's no decent 0 cost spells to, you know, synergize with the stuff printed.
Whereas on dhunters, its just pure tempo plays. Nothing looks conditional. Seems like every card can be played on its own.
But to end on a positive note, I have been doing well with priest and warlock. Handlock in particular is good. Only a matter of time before we start seeing Consume Magic and Big Game Hunters inside dhunters because they absolutely cannot deal with Twilight Drakes and Magtheridon.
About the other classes though, well, its not been great. The curve game from dhunters is absolutely brutal to anything without a board clear
I mean I was expecting DH to be the strongest class, but this is actually way beyond OP. The class basically has no weaknesses, it's essentially the ultimate midrange class thaat races aggro, outvalues tempo and outbursts control, and it even gets one of the most consistent OTKs in the game.
Honestly they might need to hotfix this within the next few days or else players will just jump ship. I have absolutely no intention of actually playing anything more then my daily quests until that happens, because if you pick literally any class that's not DH you're palying a bad matchup and that's ridiculous.
Also, can we talk about how DH's weaknesses are practicallly non existant? Card generation literally doesn't matter when you can draw through your entire deck with ease. That's like saying Warrior's weakness is healing when they have armor. Secondly, the only actual weakness, being big minions is completely thrown out of the window because Kayn, Maiev and silence....not to mention Zephrys.
The class is quite simply way too good at everything and what really bugs me is that while every other class keeps getting poorly thought out support for whacky archetypes, FOR SOME REASON they absolutely nailed DH on the first try with sufficient powerlevel on pretty much every card. How does that even happen?
Happy :)
Just made it (exactly :D ) to 8000 in Battlegrounds and then I found the post here from a month ago that from 8000 you are in the top 0.1%?
Is this true?
https://outof.cards/hearthstone/897-blizzard-shares-the-hearthstone-battlegrounds-rating-distribution-data-from-active-battlegrounds-players
Anyway, was not so difficult to climb when you play more conservative and you still win the lobby sometimes in that way.
You only end up bottom of top 4 when RNG f***s you really really hard.
This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!
Druid Fiesta incoming.
This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!
Encountered a Mage who was not prepared for this TB. Promptly ran her over with the Demon Hunter. I don't know why she used Conjurer's Calling (and all of her mana) on my Ashtongue Battlelord, giving me two guys for lethal. It was like she gave up.
Awesome Ashes of Outland Launch Decks from Hearthstone's Top Players and Streamers
But it's not just aggro. Demon Hunter in general can do busted things.
This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!
I for one welcome our Demon Hunter and Druid overlords :)
This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!
Oh fun! Now I can cut the Kael'thas from my Combo DH deck for more draw! This brawl totally won't be a nightmare!
Zalae's OTK Demon Hunter - Outland Launch Deck
The only thing I am not a fan of with OTKs is that if one piece gets disrupted, the whole combo dies. From what I have experienced with DH is that even with disruption you just keep going face and you will still get a beating in there.
Hearthstone is not prepared for Demon Hunter
In Wild, Demon Hunter is not prepared. I'm playing a Handbuff Mech Paladin, trying to incorporate Replicat-o-tron, and running rampant over every DH I meet.
Still a problem in standard though.
Ashes of Outland Launch Survival Guide - Everything You Need To Know & Day 1 Decks to Play
opened 44 packs 4 legendaries, but hit the pity timer on epics almost every single time
literally had more legendaries than epics by the 24 card marker rofl
Best pack opening ever.
Don't worry, I've seen it go both ways. I also only got 2 in 67 packs :
Feno's Big Druid - Outland Launch Deck
-1 Overgrowth
-1 Frizz Kindleroost
+2 Overconfident Orc
It's scary early game with all the DH running around. In the end, I will say I went 3-0 against DHs with Feno's list but these are the changes Im going to try today as I never got value with the cards I dropped (hence why I dropped them).
Hearthstone is not prepared for Demon Hunter
I'd like to add my subjective experience last night with Feno's big druid deck HERE
There are a ton of taunts in this deck with some having reborn or deathrattle effects. You can setup a Great Wall of China and somehow they break through.
The argument about big minions is only partially correct. They still rip the big guys apart - 6 hits of non-contact dmg is a ton that can be followed up with 6 on the following turn with a constant 6 end of turn effect from the Priestess of Fury. What dapperdog said is spot on. I had taunt after taunt after taunt and they kept coming down.
I will say that I beat the 3 DH that I faced but they were all so close and at no point did I feel in control til lethal.
blocking units misbehavior ?
That makes a lot of sense. I'll try and watch out for more occurrences of this and see if you're right.
Best pack opening ever.
Bruh, I was the only one that got screwed this time. 45 packs and only 1 legendary, the mage's prime one, that I got on the 10th pack. I'm going to get the double pity timer :(
AoO - Quest Hunter ft. King Krush OTK
Have you already tried it? I didn't pull Zixor from a pack and still miss the quest so I wanted to ask you if it's working before I invest heavily.
Hearthstone is not prepared for Demon Hunter
Let's have an argument;
- Your argument of a weakness to big minions is apt. They do have a weakness to them, except they do have some answers to them. Most of their minions have aggressive stat lines. So if you happen to be in a class without board clears, your big minions will likely just die to the board. In a pinch there is cards like Illidari Felblade and the completely insane Eye Beam. And when push comes to shove, they can clear it with their face, which isnt so much a problem since they can heal, like a lot. I've been playing control galakrond, with 2x Abyssal Summoner and 2x Twilight Drakes. He cleared all of them, and an Alexstrasza, no problem.
- Board flooding is what they do, at least unintentionally. Draws are so good, with Skull of Gul'dan for reload. I cleared three boards before I saw a big minion from them, simply because they draw very well. AoE is devastating, except not all classes can do an AoE, hence why hunters cant do anything to them. And unlike token decks, they dont need cards like Savage Roar to be effective.
- This one should be a no brainer. Not every class can clear a 10/6 that destroys your board and a 6/7 that snowballs when not removed.
- Oh and as a bonus, I was drawing like any decent handlock would. And when I did beat them they were ahead of me on cards. That, my friend, is not normal. Especially when dhunters maintaining full tempo while doing so.
I don't think dhunters are invincible, but just really really unfair, so beating them requires very specific builds that usually sucks against other decks. So we have control decks about, with the odd highlander every now and then, all to counter dhunters, and they still manages a 60% and above win rate on most of their decks.
Finally, let's also point out that hsreplay shows dhunters about 16% above the lowest win rate class. Its around 9% above second place hunter. It might be an overreaction. But then again, maybe it isnt, and dhunters are as broken as it appears.
Hearthstone is not prepared for Demon Hunter
I've been playing around with a Wild Odd DH deck I made and it is ridiculous. Odd Pally and Odd Rogue don't have this ability to go off like DH does. What I am curious about is why Blizzard decided to make the Hero Power 1. This completely negates the desire to try and run an Even deck. I'm wondering why they didn't go with a Hero Power that mimed Hunter's. The draw back of course is that the player takes the damage to the face when attacking minions. But realistically, why did they choose to make the power cost only 1?
To me, that is the most abusable aspect of the class, followed very closely by Skull of Gul'dan
blocking units misbehavior ?
I believe the blocking image doesn't show up in front of a unit with overwhelm, because the overwhelm unit will deal full damage to the nexus anyway so it would serve no purpose to show a "blocking" image.
The Price Of Power - Card Design Competition Discussion Thread
Tweaked it due to what Kansas said about being hard to understand. Basically I was shooting for this
blocking units misbehavior ?
I believe you're right - the placeholder icon for removed blockers doesn't always appear for some reason. I take this to be a purely visual bug, however. From all I can tell, the actual game mechanic is working as intended (i.e. as YourPrivateNightmare explained).
blocking units misbehavior ?
except the unit i blocked with died to anivia's 2 damage atk skill and didn't leave the "blocking" image behind it on the unit i initially "confirmed" blocking...
Hearthstone is not prepared for Demon Hunter
The complaints about Priestess of Fury seem like overreactions to me. She's great at killing boards full of tiny stuff, but is wildly inconsistent when your opponent has one or two bigger minions.
Honestly, Demon Hunter is probably closer to balanced than people here seem to think.
So in theory you can start to see how a control deck easily beats most Demon Hunters by wiping the early minions, dropping a few bigger threats, and then just managing the board and healing into the late game. The big caveat to all of this is Imprisoned Antaen. Against aggro decks his randomly spread 10 damage often kills the board and hits face, and against control decks he's a massive punishment for playing AoE because he's dormant at the critical points of the game when the AoE would come down to swing the game. (I've played midrange mirrors where his damage was spread across enough bodies that he wasn't impactful, but the "don't beat em, join em" win isn't really what we want to see as a counter.)
With that in mind, I think that even a modest nerf to Imprisoned Antaen could be enough to make Warlock and Priest good control counters to Demon Hunter. Both have meaningful board wipes at several key points on the mana curve, and both have decent healing for the matchup (Warlock in the form of Sacrificial Pact and Nether Breath, and Priest in the form of its entire class identity...).
Hearthstone is not prepared for Demon Hunter
I mean, when stuff like Totemic Reflection gets printed, does it really surprise anyone? Shaman's cards are actually not too bad, except that there's no decent 0 cost spells to, you know, synergize with the stuff printed.
Whereas on dhunters, its just pure tempo plays. Nothing looks conditional. Seems like every card can be played on its own.
But to end on a positive note, I have been doing well with priest and warlock. Handlock in particular is good. Only a matter of time before we start seeing Consume Magic and Big Game Hunters inside dhunters because they absolutely cannot deal with Twilight Drakes and Magtheridon.
About the other classes though, well, its not been great. The curve game from dhunters is absolutely brutal to anything without a board clear
Awesome Ashes of Outland Launch Decks from Hearthstone's Top Players and Streamers
That's every expansion ever launched. The first few days are dominated by aggro until a solution is found. This one just happens to be Demon Face.
Hearthstone is not prepared for Demon Hunter
I mean I was expecting DH to be the strongest class, but this is actually way beyond OP. The class basically has no weaknesses, it's essentially the ultimate midrange class thaat races aggro, outvalues tempo and outbursts control, and it even gets one of the most consistent OTKs in the game.
Honestly they might need to hotfix this within the next few days or else players will just jump ship. I have absolutely no intention of actually playing anything more then my daily quests until that happens, because if you pick literally any class that's not DH you're palying a bad matchup and that's ridiculous.
Also, can we talk about how DH's weaknesses are practicallly non existant? Card generation literally doesn't matter when you can draw through your entire deck with ease. That's like saying Warrior's weakness is healing when they have armor. Secondly, the only actual weakness, being big minions is completely thrown out of the window because Kayn, Maiev and silence....not to mention Zephrys.
The class is quite simply way too good at everything and what really bugs me is that while every other class keeps getting poorly thought out support for whacky archetypes, FOR SOME REASON they absolutely nailed DH on the first try with sufficient powerlevel on pretty much every card. How does that even happen?