Going off the syntax for adding copies of minions to hand, z.B. Seance, this card as it exists would be too wordy.
Spitballing from here:
To distinguish it more from seance/convert effects which seem to be priest only, I would suggest specifying friendly minions.
6-mana for a copy of a minion is quite awkward, assuming the goal is to use the card like a Zola the Gorgon, where it can be used to copy strong battlecries on the turn they are played. With an already harsh downside for targeting high cost minions, I would say that this could have its mana cost cut by a lot if you took out the cost reduction.
If you are more wedded to the 0-mana copy idea, I would recommend cutting out the damage downside just because it makes the card too wordy.
EDIT: Rescinding my first comment about syntax, hearthstone syntax on this (see Convert) actually seems to be quite lenient.
The tri-class mechanic had the downside of making classes feel more similar than they otherwise would, and hence the meta feel less diverse.
Jades were a good example of this: while jade rogue was all deathrattle shenanigans and a bit more unique than the other two, to the opponent they all amount to needing to deal with ever growing dudes.
Besides, what they did over the last year with Lackeys is essentially an incarnation of the tri-class system, albeit with 5 classes.
Quote From meisterz39To your second point, don't think it's really possible to just let Runeterra be Runeterra. It exists in a highly saturated CCG marketplace, with lots of people coming to it after years of playing games like Hearthstone and MTG. These kinds of preconceived understandings and comparisons exist for a reason, and I think Riot knows they're operating within them. In fact, I think they said they were highly inspired by those games, and so these comparisons are in many ways built in.
But that raises the question of keywords that are already inconsistent across different games. Is there a consensus about which is the "master" game, whose template other games are expected to follow? You might be tempted to say that should obviously be Magic, but there are plenty of players who have never played that, particularly in the PC and mobile markets.
Well besides the awful art any other changes I should do?
You also want to clarify the second line as "Deal double its ORIGINAL mana cost as damage to your hero." As written, you're dealing double the cost of 0, which is obviously 0 so no downside there.
I don't mind the interaction (and have defended similar in the past), BUT ... because so many of these weird corner cases keep throwing people, I think there should be an in-game tip somewhere that "Zero damage still counts as damage." Maybe even part of a tutorial?
She is just such an awesome card I always tried to make work. It did sometimes, and gave me lots of fun! Having some big charge minions is always great
Interesting card with a unique effect. It is going to be not as fun anymore as it just gets a lower pool of cards than other cards, not sth not present in the mode.
Avatar Themes are definitely a rarity at the moment! The philosophy behind them is that they won't be very easy to get because if everyone has them, they become less unique.
I can confirm these are the ones currently available.
Hearth Card Design Champion
Bronze Supporter
Silver Supporter
Gold Supporter
Mythic Supporter
Deck Architect
Though, Deck Architect isn't really available since it's a placeholder and I'm not sure what we're going to do with that one. I'm thinking we'll do something deck related that requires people to create the best guides on the site. Maybe it becomes a permanent border for those people or it'll rotate in and out based on how active they are.
I think hall of fame prediction threads should be banned, or at least have their own category in the forum so we don't have to see them. They alwasy offer up the same cards, with the same sub-par reasoning.
Do You Copy? - Card Design Competition Discussion Thread
It's better, but I don't think "original" should be bolded. There are also some grammar, and HS syntax mistakes.
Trying wording it as "Add a 0-Cost copy of a minion to your hand. Take damage equal to double its original Cost."
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I mean...the need time to establish new characters, unless they want to keep recycling the same ones.
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They blew up all but raffam as for the explores idk if all of then got blown up but reno definatley on the evil side
Do You Copy? - Card Design Competition Discussion Thread
Hello MenacingBagel,
Going off the syntax for adding copies of minions to hand, z.B. Seance, this card as it exists would be too wordy.
Spitballing from here:
To distinguish it more from seance/convert effects which seem to be priest only, I would suggest specifying friendly minions.
6-mana for a copy of a minion is quite awkward, assuming the goal is to use the card like a Zola the Gorgon, where it can be used to copy strong battlecries on the turn they are played. With an already harsh downside for targeting high cost minions, I would say that this could have its mana cost cut by a lot if you took out the cost reduction.
If you are more wedded to the 0-mana copy idea, I would recommend cutting out the damage downside just because it makes the card too wordy.
EDIT: Rescinding my first comment about syntax, hearthstone syntax on this (see Convert) actually seems to be quite lenient.
Do You Copy? - Card Design Competition Discussion Thread
Ok so better now? Forgive me forgetting to make it a spell I'm still pretty new to card making
The Hearthstone 6th Birthday Celebration has Begun! Login for the Year of the Dragon Card Back, Free Packs, and Great Quests
The tri-class mechanic had the downside of making classes feel more similar than they otherwise would, and hence the meta feel less diverse.
Jades were a good example of this: while jade rogue was all deathrattle shenanigans and a bit more unique than the other two, to the opponent they all amount to needing to deal with ever growing dudes.
Besides, what they did over the last year with Lackeys is essentially an incarnation of the tri-class system, albeit with 5 classes.
Hearthstone Summit 2020: Mage and Hunter will be the most fun classes to play..
Big Improvements for F2P ---> Increased Daily Gold Rewards, or Higher Rewards (more packs or dusts)
Cost of the Game for F2P (Gold only) ---> Reduced Pack costs, Reduced Ticket costs or Reduced Adventures costs.
There's nothing else I can think of...
2020 Hall of Fame Predictions
They said no balance changes before the next set. HoF is still likely.
Avatar Theme
Same, but I'm looking forward to who will wear the crown next!
2020 Hall of Fame Predictions
Didn't they announce that there will be no HoF or balance changes coming up?
Is Final Spark / Karma interactions intended?
But that raises the question of keywords that are already inconsistent across different games. Is there a consensus about which is the "master" game, whose template other games are expected to follow? You might be tempted to say that should obviously be Magic, but there are plenty of players who have never played that, particularly in the PC and mobile markets.
Do You Copy? - Card Design Competition Discussion Thread
You also want to clarify the second line as "Deal double its ORIGINAL mana cost as damage to your hero." As written, you're dealing double the cost of 0, which is obviously 0 so no downside there.
2020 Hall of Fame Predictions
Mind control tech please
Do You Copy? - Card Design Competition Discussion Thread
The most important thing is that you forgot to make it a spell
Do You Copy? - Card Design Competition Discussion Thread
Well besides the awful art any other changes I should do?
Damage interactions
I don't mind the interaction (and have defended similar in the past), BUT ... because so many of these weird corner cases keep throwing people, I think there should be an in-game tip somewhere that "Zero damage still counts as damage." Maybe even part of a tutorial?
Avatar Theme
I'll remember the days when Shivershine and I are the only people to have the WCDC winner border.
Which card are you going to miss the most from the upcoming rotating sets and how would you replace it?
I will miss these the most:
Witchwood:
Emeriss
She is just such an awesome card I always tried to make work. It did sometimes, and gave me lots of fun! Having some big charge minions is always great
Vex Crow
Pretty fun card that was pretty fair all around. Loved the design!
Toki, Time-Tinker
Interesting card with a unique effect. It is going to be not as fun anymore as it just gets a lower pool of cards than other cards, not sth not present in the mode.
Prince Liam
No reason, just fun and random.
Chameleos
Great idea! Always wanted a scout and now I had it!
Blink Fox
Love the art and sound of this card
Face Collector
FUN!!!! Not OP/Unfair randomness is always good
Tess Greymane
Tess gave thief rouge everything it needed to be a little bit more competitive. Also, it is a more fair yogg kinda card
Shudderwock
Interesting, fun but obnoxious some times... His Jaws they bite. His claws, that catch
Boomsday Proyect
Secret Plan
Cheap and Versatile Card
Stargazer Luna
Great Value and miracle potential
Academic Espionage
FUN!
Dr. Morrigan
FUN FUN!
Dr. Boom, Mad Genius
ULTRA FUN!
Zilliax
Do I need to explain this one?
Mecha'thun
Great card that opened a lot of experimentation.
Whizbang the Wonderful
AMAZING CARD! WONDERFULL! WANT IT IN CLASSIC!
Rastakhan
Jan'alai, the Dragonhawk
By fire be purged!
Mass Hysteria
Great removal and really fair!
High Priestess Jeklik
Discard worked, for a little bit...
Hir'eek, the Bat
Fun but never worth it!
War Master Voone
Make dragon warrior great again
Da Undatakah
FUN
Hakkar, the Soulflayer
Disruptive and fun! Also Synergy with Liam
(Comment in construction)
Avatar Theme
Avatar Themes are definitely a rarity at the moment! The philosophy behind them is that they won't be very easy to get because if everyone has them, they become less unique.
I can confirm these are the ones currently available.
Though, Deck Architect isn't really available since it's a placeholder and I'm not sure what we're going to do with that one. I'm thinking we'll do something deck related that requires people to create the best guides on the site. Maybe it becomes a permanent border for those people or it'll rotate in and out based on how active they are.
2020 Hall of Fame Predictions
I don'T see the point about Edwin. There's a neutral 3-mana counter with Owl. We don't remove cards just because they occasionally win games.
I also don#t bet on Leeroy, he's essential for aggressive decks to have enough reach. If an aggro deck takes over, it's usually not Leeroy'S fault
2020 Hall of Fame Predictions
I think hall of fame prediction threads should be banned, or at least have their own category in the forum so we don't have to see them. They alwasy offer up the same cards, with the same sub-par reasoning.
The Hearthstone 6th Birthday Celebration has Begun! Login for the Year of the Dragon Card Back, Free Packs, and Great Quests
Oh that's kinda...disappointing...
Mind Control Tech
God I loathe this card.
2020 Hall of Fame Predictions
What about Mind Control Tech? God I loathe that card.
The Hearthstone 6th Birthday Celebration has Begun! Login for the Year of the Dragon Card Back, Free Packs, and Great Quests
Did you update the latest patch?