Copy priest is back! This makes your opponent think carefully about the order of their actions, as you can always steal the last spell they played, even if it was 3 turns ago.
I put Murozond in the art because of what the card from DoD does. But if anyone has a better idea for the art feel free to tell me.
I really like this personally. Has the potential to be devastating, and extremely annoying. Which I know priest loves being annoying! Very interesting effect with some fun outcomes.
I'm torn on doing Combo or Battlecry for the "Destroy a minion" part. I tried to make it around the same power level as Flik Skyshiv or Vilespine Slayer. Create another removal option for rogue that also creates value through it's deathrattle.
Also thinking the attack might need to go down to 4. With Stealth and 5 Attack, that almost guarantees it will remove a second minion. A small drop to 4 attack might be needed to tone down it's effect on the board a little bit. Thoughts?
Edit: I'm thinking if I keep it combo, it should stay at 5 attack. If I switch to battlecry, drop it to 4 attack.
Also... the more I think about this card, the more I really want to play with it. It has such a variety of applications, and rouge has some good deathrattle support cards that could create some really interesting turns. It might be too powerful at 6 mana... a bump to 7 might be needed.
Copy priest is back! This makes your opponent think carefully about the order of their actions, as you can always steal the last spell they played, even if it was 3 turns ago.
I put Murozond in the art because of what the card from DoD does. But if anyone has a better idea for the art feel free to tell me.
Havent actually tried out the new Galakrond resurrect priest yet. But from early impressions, it doesnt seem better than quest res.
Anyone able to detail why Galakrond is a better fit than quest? Especially since it only destroys 2 minions max, and random priest minions are still generally garbage compared to a decent +3/3 hero power.
Thank you everyone for your feedback regarding Summon/Call Weapon. Let me reciprocate:
Show Spoiler
Hordaki - I like it. Pretty straight-forward, and reined in by the 1-Attack. Keeps it from killing anything besides Lackeys (in the mirror, obviously lol).
shaveyou - I think the Faceless card is more interesting, although adding two copies seems very powerful. With the vanilla stats, I think you might need to reduce it to a single copy (or the reverse: reduce its stats). Wish you used a non-Classic watermark.
Dermostatic - Big spells for free - such as Eureka! or Eye of the Storm - is a scary thought. The other option is that you can spam board clears you've accumulated, knowing that you will only lose the Murloc in the process.
thepowrofcheese - I like Copycat: it seems flavorful and balanced. Could use a different watermark, though.
LarryMoments - My first thought when I saw the Squire was handbuff, although they've all left Standard by now. Magnetize works, of course, but there's a lot more set-up and luck of the draw involved in such a combo. All-in-all I think the idea is a bit on the difficult side, but could still see it working out in an enjoyable way.
Demonxz95 - Not a fan of the mirror-effect, being able to summon copies of enemy minions that were healed. Not sure if it's intentional or not, but it seems weird to me.
Thank you everyone for your feedback regarding Summon/Call Weapon. Let me reciprocate:
Show Spoiler
Hordaki - I like it. Pretty straight-forward, and reined in by the 1-Attack. Keeps it from killing anything besides Lackeys (in the mirror, obviously lol).
shaveyou - I think the Faceless card is more interesting, although adding two copies seems very powerful. With the vanilla stats, I think you might need to reduce it to a single copy (or the reverse: reduce its stats). Wish you used a non-Classic watermark.
Dermostatic - Big spells for free - such as Eureka! or Eye of the Storm - is a scary thought. The other option is that you can spam board clears you've accumulated, knowing that you will only lose the Murloc in the process.
thepowrofcheese - I like Copycat: it seems flavorful and balanced. Could use a different watermark, though.
LarryMoments - My first thought when I saw the Squire was handbuff, although they've all left Standard by now. Magnetize works, of course, but there's a lot more set-up and luck of the draw involved in such a combo. All-in-all I think the idea is a bit on the difficult side, but could still see it working out in an enjoyable way.
Demonxz95 - Not a fan of the mirror-effect, being able to summon copies of enemy minions that were healed. Not sure if it's intentional or not, but it seems weird to me.
Thank you everyone for your feedback regarding Summon/Call Weapon. Let me reciprocate:
Show Spoiler
Hordaki - I like it. Pretty straight-forward, and reined in by the 1-Attack. Keeps it from killing anything besides Lackeys (in the mirror, obviously lol).
shaveyou - I think the Faceless card is more interesting, although adding two copies seems very powerful. With the vanilla stats, I think you might need to reduce it to a single copy (or the reverse: reduce its stats). Wish you used a non-Classic watermark.
Dermostatic - Big spells for free - such as Eureka! or Eye of the Storm - is a scary thought. The other option is that you can spam board clears you've accumulated, knowing that you will only lose the Murloc in the process.
thepowrofcheese - I like Copycat: it seems flavorful and balanced. Could use a different watermark, though.
LarryMoments - My first thought when I saw the Squire was handbuff, although they've all left Standard by now. Magnetize works, of course, but there's a lot more set-up and luck of the draw involved in such a combo. All-in-all I think the idea is a bit on the difficult side, but could still see it working out in an enjoyable way.
Demonxz95 - Not a fan of the mirror-effect, being able to summon copies of enemy minions that were healed. Not sure if it's intentional or not, but it seems weird to me.
Linkblade: A summon usually refers to some sort of sentient being, so "Summon Weapon" is a bit weird of a name, although it isn't technically incorrect grammatically.
I had a conversation about this with my dad, and while "summon" is technically fine as you noted, the "proper" Dungeons & Dragons terminology would be to say that I'm "calling" the weapon to me. That's what Thor does when his weapon returns to him. So I renamed it:
As for the issue of its viability in Standard...that's why I slapped a custom watermark on it :P Pretend it came in a set with an expensive, cool weapon to use. I also thought about putting it in Kobolds & Catacombs, and might still do that.
I just realized this card that I made a while ago actually fits perfectly.
(I just realized that I'm starting to use 250 as a size now thanks to these competitions)
Feedback:
Show Spoiler
Linkblade: A summon usually refers to some sort of sentient being, so "Summon Weapon" is a bit weird of a name, although it isn't technically incorrect grammatically. Love the effect, though I don't think Paladin has the large weapons in Standard to make this useful.
Hordaki: Really like it. Reminds me of Shaku, but it has a better-centered focus in my opinion.
Thepowrofcheese:Incinerate might be kinda dangerous, but I admit the design is pretty neat. I think Copycat is a much safer idea, and the pun is great.
Shaveyou:Reformed Patron is pretty hilarious, and it could be decently strong. Faceless Interloper is decent Thief Priest support (something that I would actually like to see some support for in the next expansion), giving your opponent a free draw is fairly steep, although a Thoughtsteal-like effect for a 1 mana 3/6 kinda makes that worth it.
Dermostatic:Gibblegill could probably be worded the same way as Night Prowler. Beyond that, it seems like you need quite a fair bit of setup to make this effect work well. It can undoubtedly work pretty well if you get it off though.
Okay, I'm gonna give a bunch of feedback on some peeps.
linkblade (Summon Weapons) - Kind of iffy on the balance side (regarding bigger weapons) but so far its a pretty cool and well-made card! It looks like a pretty good spell to get to use the value over-time of the more expensive Paladin weapons.
thepowrofcheese (Incinerate) - Not a fan of this. Its infinite-value damage to the face, and unlike Headcrack, this one does a pretty considerable amount of damage. I suggest reducing the damage to 4 and/or make it target only minions, its kinda scary ngl.
Dermostatic (Murloc Legendary)- Definetely a Shaman card, and a dangerous one. But considering the amount of Overload spells and the random targetting this could go lots of ways. I suggest increasing the cost to (5), as this is a pretty dangerous effect (not really sure myself on my balance suggestion tbh). Fortunally not on the same set as Eye of the Storm, because that on turn 4 would be absolute bonkers.
And...planned to join in into the Mech-y ambientation of Boomsday, you may want to use the small minion to kill a smol minion and get a copy of it. Or Magnetize something to this to get a bigger one, plus as another option, making it survive if you think you got more potential choices
A review of what I'm seeing so far followed by my ROUGH idea for this week's card:
Linkblade (Summon Weapon): I love the art you've found for this card, it works well with the Paladin colour-scheme and suits the design. I think (4) mana is fair considering that Paladin doesn't generally want to overload its deck with weapons, and it's comparable in a way to Lightforged Zealot with more flexibility. The effect may be simple, but that belies its usefulness. Important to remember its a copy of your weapon, so you could still draw it later. So far, so good!
Hordaki (Kelina the Thief): Fun art (very CATS-esque). To me, in the current meta, this looks like a Lackey generator, although at (3) mana I don't think we'd see her played that often. Rogue has some attack buffs, but not many good ones, which means Kelina is a token-smasher at best. However, I still like the card design.
thepowerofcheese (the best power, of course, Incinerate): I agree with Zardoz that this card isn't broken. Yes, it's 5 damage to anything. But it also draws a potentially VERY useful card and replaces it with, well... Incinerate. Many opponents would be able to rush down a Warlock before it could deal 30+ damage with this, especially if drawn late. That said, I still think this card is strong. Perhaps 3/4 damage would be more appropriate?
shaveyou (no thanks, I'm clean-shaven, Faceless Interloper/Reformed Patron): Mr. Interloper is strong. Sure, your opponent gets A card. But you get 2. And you're a Priest, the more cards the better. Very strong, good stats, should perhaps cost more (5, 6 at most).Reformed Patron, I'm not too sure about. Flavour-wise I'm not getting strong vibes and I just can't see a 5-mana 3/3 neutral with no tribe being a useful target for your spells. It might find a home in some Paladin/Priest decks, but otherwise I'd go with the Faceless Interloper!
As for my idea:
What do you guys think? Should it be Legendary? Should it cost (4)? Should it even be a Shaman card? Is the 'only minion you control' constraint too much? I mostly went for that constraint considering he's a 'wandering/lone' Murloc, but I'm up for advice :)
The murloc scares me. Shaman have a bunch of strong spells, and RNG targets are less of a threat when only the Murloc is in the Shaman’s side. At the very least this should be a legendary.
Thanks guys for the Incinerate feedback. I was mostly testing to see if it fit the contest parameters. The numbers would be hard to balance, and it’s a divisive effect. Anyway, this was another idea I had that I’m liking a lot more.
Those are all GREAT advice. Thank you all for the help! I may not have time to watch streamers though (I still play Hearthstone for Battleground and occasionally other modes to clear quests)
A review of what I'm seeing so far followed by my ROUGH idea for this week's card:
Linkblade (Summon Weapon): I love the art you've found for this card, it works well with the Paladin colour-scheme and suits the design. I think (4) mana is fair considering that Paladin doesn't generally want to overload its deck with weapons, and it's comparable in a way to Lightforged Zealot with more flexibility. The effect may be simple, but that belies its usefulness. Important to remember its a copy of your weapon, so you could still draw it later. So far, so good!
Hordaki (Kelina the Thief): Fun art (very CATS-esque). To me, in the current meta, this looks like a Lackey generator, although at (3) mana I don't think we'd see her played that often. Rogue has some attack buffs, but not many good ones, which means Kelina is a token-smasher at best. However, I still like the card design.
thepowerofcheese (the best power, of course, Incinerate): I agree with Zardoz that this card isn't broken. Yes, it's 5 damage to anything. But it also draws a potentially VERY useful card and replaces it with, well... Incinerate. Many opponents would be able to rush down a Warlock before it could deal 30+ damage with this, especially if drawn late. That said, I still think this card is strong. Perhaps 3/4 damage would be more appropriate?
shaveyou (no thanks, I'm clean-shaven, Faceless Interloper/Reformed Patron): Mr. Interloper is strong. Sure, your opponent gets A card. But you get 2. And you're a Priest, the more cards the better. Very strong, good stats, should perhaps cost more (5, 6 at most).Reformed Patron, I'm not too sure about. Flavour-wise I'm not getting strong vibes and I just can't see a 5-mana 3/3 neutral with no tribe being a useful target for your spells. It might find a home in some Paladin/Priest decks, but otherwise I'd go with the Faceless Interloper!
As for my idea:
What do you guys think? Should it be Legendary? Should it cost (4)? Should it even be a Shaman card? Is the 'only minion you control' constraint too much? I mostly went for that constraint considering he's a 'wandering/lone' Murloc, but I'm up for advice :)
I like this a lot more than last weeks one. First couple of ideas:
As for feedback (please take with a pinch of salt, I'm not the best at judging!):
Linkblade91 - It does feel a little plain. Balanced though, Paladin doesn't really have weapons that feel horribly broken if you pull them for 4 mana.
Hordaki - Feels balanced enough, (would be strong with all the Lackeys in the current meta). Might be a little too close to Shaku, the Collector to stand out though.
thepowrofcheese - Balancing is definitely needed, as any aggressive Warlock deck would run this in it's current form. Personally, I feel that the concept will struggle to be balanced. It'll either feel oppressive, or not good enough, with very little (if any) middle ground. I'd like to see how you refine it though.
Ok... Looks like maybe a new patch is fixing the issue. Just tried launching and it downloaded a patch. Hit within the past hour sometime, but I was finally able to get on with no issues afterwards. Hope this finally does it.
I don't know, any card that can generate infinite face damage could be abused. There would need to be a bigger punishment to playing it than just replacing one of your cards.
When's the last time you saw anyone playing Headcrack? I still forget that it has new art on the rare occassion that it gets randomly generated. This card is definitely better than head crack, but the concept of 'infinite face damage card' isn't necessarily broken. It just needs the right numbers.
Would a card like this work? Still thinking of ideas.
I don't know, any card that can generate infinite face damage could be abused. There would need to be a bigger punishment to playing it than just replacing one of your cards.
Do You Copy? - Card Design Competition Discussion Thread
I really like this personally. Has the potential to be devastating, and extremely annoying. Which I know priest loves being annoying! Very interesting effect with some fun outcomes.
Do You Copy? - Card Design Competition Discussion Thread
Anyone have any balancing thoughts on this?
I'm torn on doing Combo or Battlecry for the "Destroy a minion" part. I tried to make it around the same power level as Flik Skyshiv or Vilespine Slayer. Create another removal option for rogue that also creates value through it's deathrattle.
Also thinking the attack might need to go down to 4. With Stealth and 5 Attack, that almost guarantees it will remove a second minion. A small drop to 4 attack might be needed to tone down it's effect on the board a little bit. Thoughts?
Edit: I'm thinking if I keep it combo, it should stay at 5 attack. If I switch to battlecry, drop it to 4 attack.
Also... the more I think about this card, the more I really want to play with it. It has such a variety of applications, and rouge has some good deathrattle support cards that could create some really interesting turns. It might be too powerful at 6 mana... a bump to 7 might be needed.
Do You Copy? - Card Design Competition Discussion Thread
Copy priest is back! This makes your opponent think carefully about the order of their actions, as you can always steal the last spell they played, even if it was 3 turns ago.
I put Murozond in the art because of what the card from DoD does. But if anyone has a better idea for the art feel free to tell me.
Standard Meta Report #25 - Top Hearthstone Decks February 23, 2020 - March 1, 2020
Havent actually tried out the new Galakrond resurrect priest yet. But from early impressions, it doesnt seem better than quest res.
Anyone able to detail why Galakrond is a better fit than quest? Especially since it only destroys 2 minions max, and random priest minions are still generally garbage compared to a decent +3/3 hero power.
One Man's Treasure - Card Design Competition Discussion Thread
Congratulations! It was a cool theme, never mind the difficulty.
Do You Copy? - Card Design Competition Discussion Thread
Fair to say.
Do You Copy? - Card Design Competition Discussion Thread
Mirroring is quite common among healing effects: Northshire Cleric, Lightwarden, Holy Champion, Shadowboxer, etc. I guess I was just trying to follow that design space.
Do You Copy? - Card Design Competition Discussion Thread
Thank you everyone for your feedback regarding Summon/Call Weapon. Let me reciprocate:
Hordaki - I like it. Pretty straight-forward, and reined in by the 1-Attack. Keeps it from killing anything besides Lackeys (in the mirror, obviously lol).
shaveyou - I think the Faceless card is more interesting, although adding two copies seems very powerful. With the vanilla stats, I think you might need to reduce it to a single copy (or the reverse: reduce its stats). Wish you used a non-Classic watermark.
Dermostatic - Big spells for free - such as Eureka! or Eye of the Storm - is a scary thought. The other option is that you can spam board clears you've accumulated, knowing that you will only lose the Murloc in the process.
thepowrofcheese - I like Copycat: it seems flavorful and balanced. Could use a different watermark, though.
LarryMoments - My first thought when I saw the Squire was handbuff, although they've all left Standard by now. Magnetize works, of course, but there's a lot more set-up and luck of the draw involved in such a combo. All-in-all I think the idea is a bit on the difficult side, but could still see it working out in an enjoyable way.
Demonxz95 - Not a fan of the mirror-effect, being able to summon copies of enemy minions that were healed. Not sure if it's intentional or not, but it seems weird to me.
Do You Copy? - Card Design Competition Discussion Thread
I had a conversation about this with my dad, and while "summon" is technically fine as you noted, the "proper" Dungeons & Dragons terminology would be to say that I'm "calling" the weapon to me. That's what Thor does when his weapon returns to him. So I renamed it:
As for the issue of its viability in Standard...that's why I slapped a custom watermark on it :P Pretend it came in a set with an expensive, cool weapon to use. I also thought about putting it in Kobolds & Catacombs, and might still do that.
Karma/Anivia Control Deck, Great Counter to Zed Elusive and Other Aggro Decks
No Twin Disciplines?
Do You Copy? - Card Design Competition Discussion Thread
I just realized this card that I made a while ago actually fits perfectly.
(I just realized that I'm starting to use 250 as a size now thanks to these competitions)
Feedback:
Linkblade: A summon usually refers to some sort of sentient being, so "Summon Weapon" is a bit weird of a name, although it isn't technically incorrect grammatically. Love the effect, though I don't think Paladin has the large weapons in Standard to make this useful.
Hordaki: Really like it. Reminds me of Shaku, but it has a better-centered focus in my opinion.
Thepowrofcheese: Incinerate might be kinda dangerous, but I admit the design is pretty neat. I think Copycat is a much safer idea, and the pun is great.
Shaveyou: Reformed Patron is pretty hilarious, and it could be decently strong. Faceless Interloper is decent Thief Priest support (something that I would actually like to see some support for in the next expansion), giving your opponent a free draw is fairly steep, although a Thoughtsteal-like effect for a 1 mana 3/6 kinda makes that worth it.
Dermostatic: Gibblegill could probably be worded the same way as Night Prowler. Beyond that, it seems like you need quite a fair bit of setup to make this effect work well. It can undoubtedly work pretty well if you get it off though.
Do You Copy? - Card Design Competition Discussion Thread
Okay, I'm gonna give a bunch of feedback on some peeps.
linkblade (Summon Weapons) - Kind of iffy on the balance side (regarding bigger weapons) but so far its a pretty cool and well-made card! It looks like a pretty good spell to get to use the value over-time of the more expensive Paladin weapons.
thepowrofcheese (Incinerate) - Not a fan of this. Its infinite-value damage to the face, and unlike Headcrack, this one does a pretty considerable amount of damage. I suggest reducing the damage to 4 and/or make it target only minions, its kinda scary ngl.
Dermostatic (Murloc Legendary)- Definetely a Shaman card, and a dangerous one. But considering the amount of Overload spells and the random targetting this could go lots of ways. I suggest increasing the cost to (5), as this is a pretty dangerous effect (not really sure myself on my balance suggestion tbh). Fortunally not on the same set as Eye of the Storm, because that on turn 4 would be absolute bonkers.
And...planned to join in into the Mech-y ambientation of Boomsday, you may want to use the small minion to kill a smol minion and get a copy of it. Or Magnetize something to this to get a bigger one, plus as another option, making it survive if you think you got more potential choices
Hearthstone's New Year May Have Been Leaked - Year of the Phoenix?
Pheonix eh? The end of a cycle as well as the start of a new one ...
Still wonder what came out of that HearthStone summit a few weeks back
Card Design Conversation - Copy Cats and Cowboys
I like the blind voting system, I didn't even knew I voted for Demonxz95, and if I did, it may have biased my rating ^^
Congratulations, by the way!
Do You Copy? - Card Design Competition Discussion Thread
Nice theme. Gotta put my thinking shoes on.
Do You Copy? - Card Design Competition Discussion Thread
The murloc scares me. Shaman have a bunch of strong spells, and RNG targets are less of a threat when only the Murloc is in the Shaman’s side. At the very least this should be a legendary.
Thanks guys for the Incinerate feedback. I was mostly testing to see if it fit the contest parameters. The numbers would be hard to balance, and it’s a divisive effect. Anyway, this was another idea I had that I’m liking a lot more.
New Player Seeking Guidance
Those are all GREAT advice. Thank you all for the help! I may not have time to watch streamers though (I still play Hearthstone for Battleground and occasionally other modes to clear quests)
Do You Copy? - Card Design Competition Discussion Thread
A review of what I'm seeing so far followed by my ROUGH idea for this week's card:
Linkblade (Summon Weapon): I love the art you've found for this card, it works well with the Paladin colour-scheme and suits the design. I think (4) mana is fair considering that Paladin doesn't generally want to overload its deck with weapons, and it's comparable in a way to Lightforged Zealot with more flexibility. The effect may be simple, but that belies its usefulness. Important to remember its a copy of your weapon, so you could still draw it later. So far, so good!
Hordaki (Kelina the Thief): Fun art (very CATS-esque). To me, in the current meta, this looks like a Lackey generator, although at (3) mana I don't think we'd see her played that often. Rogue has some attack buffs, but not many good ones, which means Kelina is a token-smasher at best. However, I still like the card design.
thepowerofcheese (the best power, of course, Incinerate): I agree with Zardoz that this card isn't broken. Yes, it's 5 damage to anything. But it also draws a potentially VERY useful card and replaces it with, well... Incinerate. Many opponents would be able to rush down a Warlock before it could deal 30+ damage with this, especially if drawn late. That said, I still think this card is strong. Perhaps 3/4 damage would be more appropriate?
shaveyou (no thanks, I'm clean-shaven, Faceless Interloper/Reformed Patron): Mr. Interloper is strong. Sure, your opponent gets A card. But you get 2. And you're a Priest, the more cards the better. Very strong, good stats, should perhaps cost more (5, 6 at most).Reformed Patron, I'm not too sure about. Flavour-wise I'm not getting strong vibes and I just can't see a 5-mana 3/3 neutral with no tribe being a useful target for your spells. It might find a home in some Paladin/Priest decks, but otherwise I'd go with the Faceless Interloper!
As for my idea:
What do you guys think? Should it be Legendary? Should it cost (4)? Should it even be a Shaman card? Is the 'only minion you control' constraint too much? I mostly went for that constraint considering he's a 'wandering/lone' Murloc, but I'm up for advice :)
Do You Copy? - Card Design Competition Discussion Thread
I like this a lot more than last weeks one. First couple of ideas:
As for feedback (please take with a pinch of salt, I'm not the best at judging!):
Linkblade91 - It does feel a little plain. Balanced though, Paladin doesn't really have weapons that feel horribly broken if you pull them for 4 mana.
Hordaki - Feels balanced enough, (would be strong with all the Lackeys in the current meta). Might be a little too close to Shaku, the Collector to stand out though.
thepowrofcheese - Balancing is definitely needed, as any aggressive Warlock deck would run this in it's current form. Personally, I feel that the concept will struggle to be balanced. It'll either feel oppressive, or not good enough, with very little (if any) middle ground. I'd like to see how you refine it though.
Mobile Issues Following Patch?
Ok... Looks like maybe a new patch is fixing the issue. Just tried launching and it downloaded a patch. Hit within the past hour sometime, but I was finally able to get on with no issues afterwards. Hope this finally does it.
Do You Copy? - Card Design Competition Discussion Thread
When's the last time you saw anyone playing Headcrack? I still forget that it has new art on the rare occassion that it gets randomly generated. This card is definitely better than head crack, but the concept of 'infinite face damage card' isn't necessarily broken. It just needs the right numbers.
One Man's Treasure - Card Design Competition Discussion Thread
Cool competition! I like the winner, gave it a high score. Congratz Demonxz!
Do You Copy? - Card Design Competition Discussion Thread
I don't know, any card that can generate infinite face damage could be abused. There would need to be a bigger punishment to playing it than just replacing one of your cards.
Do You Copy? - Card Design Competition Discussion Thread
Would a card like this work? Still thinking of ideas.
edit - fyi I’m not done balancing this, these are just temporary numbers
Legends of Runeterra Patch 0.9.1 Notes - New Cosmetics, Friend Challenge XP Reverted, Animation Speed Increases
Great now I cant unsee it either