I'll preface this by saying 1) I've never won a card design, and 2) I'm thinking about cards *I* would choose if they were offered to me, so I recognize my particular play style is not the same as everyone else's, so take everything with a chunk of salt. But:
Demonxz95 - That's very strong, and would pair well with other spell-treasures. I would definitely grab that on a later offering if I already had a good spell-based deck. 4 stars
h0lysatan - I loved Annoy-o Horn - it got me out of so many bad situations by giving a few extra turns to try and draw a turnaround. Would absolutely take that. 5 stars.
KANSAS - I can't imagine a situation in which I would take that sorry - maybe remove the "can't attack heroes" and you get some play since it would (ideally) be 25 face dmg, but there's no way you wouldn't be dead really quickly with that. Great art though. 1 star
linkblade91 - I can definitely see the value, but that card strikes me as a "card of last resort" - with so many of the adventures you're wouldn't be fishing for a finisher, you'd be fishing for a lifeline which could be valuable. I would likely take it if my deck was garbage just to try and limp it out to the boss. 3 stars
DestroyerR - I like the card and based on the suggestion about raising stats but your counter - what about if you split the difference? to whit: make it like Rin, the First Disciple's seals- the first demon you draw is a 1/1, the second 2/2 and on so that the last one is a 15/15 (mini-ZANCIENT ONE). 3 stars as-is, 5 stars if you follow my obviously correct suggestion :)
anchorm4n - This feels super balanced - it would be fantastic against some stages and useless against others. and I alwys went for minion buffs like Captured Flag, Giant's Ring, etc. so would definitely take it. 5 stars
DescentOfDragonsOp - I would lower the cost to 2 since it's random spells - RNGesus is not always kind. 3 stars.
You're still getting the champion (and can get it instantly by just starting the Expedition and then surrendering it) but you have the option for some Expedition fun as well.
That's missing a crucial piece of the puzzle, though: You're limited to 3 expedition rewards per week. With the previous version of the vault, you would've been able to score a guaranteed 4 champions per week (presupposing that you're able to afford the 3 expedition runs without the free token). Now it's just 3.
Cobalt Scalebane is interesting, but please no Scalelord. If divine shield poison murlocs don't need to rely on Gentle Megasaur anymore it it will be a nightmare.
I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:
I do really like the thought of "when I kill, Rally"--it reminds me a bit of HS Gonk Druid. But I fear your numbers are way overstat'ed--challenger elusive regeneration would be busted on its own for 3 mana before even considering the ability to challenge a low-health unit and rally.
Yeah - Pyke isn't supposed to be able to gain life (which is why my leveled up version only gains attack). If I had a reasonable way to template that on the card, I probably would. Really, I want him to be able to pick off one or two tiny units in a turn, but as is, you're right that with a burst speed health buff he'd be massively OP.
?
You know the little red bottle icon on your L2 means regeneration, right?
Sorry to be skipping over the rest of your comment in this quote, but I think you've misunderstood me. When I said "he shouldn't gain life," I didn't mean healing, I meant increasing his max HP. This is based on his "Gift of the Drowned Ones" passive: https://na.leagueoflegends.com/en-us/champions/pyke/ which grants him regen but blocks any life increases.
If he's permanently capped at 3 HP, I think the OP nature of his abilities are pretty well kept in check. Yes, he has the capacity to kill a <=2 power unit every combat and start to go off with loads of attacks, but every time he attacks or defends a unit he'll be left vulnerable because of the many different ways there are to deal 1, 2, or 3 extra damage to a unit in combat.
Well thats more than enough. With 2-3 battlegrounds only cards thats pretty good. But i am pretty sure Scaled Nightmare won't be in BG. With some Healthbuffs its unstoppable
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dinotamer Brann?
One Man's Treasure - Card Design Competition Discussion Thread
ok go ahead notorious owl
One Man's Treasure - Card Design Competition Discussion Thread
Got 2 ideas! Expecting your comments / nerf or buff suggestions!
Card Design Conversation - The First Winner
Congratulations to Shivershine, our first WCDC winner!
Simple and elegant design, it seems ppl can appretiate that 😉
[Game] Card Treasure Hunt (The Resurrection Attempt)
this should be an easy one
[Game] Card Treasure Hunt (The Resurrection Attempt)
okayy here we go
A new reprint of a old card i see
He doesn't uses the same flavor indeed
if the time comes when he is played
Stampeding dinos come to his aid
One Man's Treasure - Card Design Competition Discussion Thread
Very nice card
However this gets better the less cards you have because your more likely to get it
i would susgest give you minions +1/+1 leave the healing the same just so the buffs dont get too insane
One Man's Treasure - Card Design Competition Discussion Thread
I'll preface this by saying 1) I've never won a card design, and 2) I'm thinking about cards *I* would choose if they were offered to me, so I recognize my particular play style is not the same as everyone else's, so take everything with a chunk of salt. But:
Demonxz95 - That's very strong, and would pair well with other spell-treasures. I would definitely grab that on a later offering if I already had a good spell-based deck. 4 stars
h0lysatan - I loved Annoy-o Horn - it got me out of so many bad situations by giving a few extra turns to try and draw a turnaround. Would absolutely take that. 5 stars.
KANSAS - I can't imagine a situation in which I would take that sorry - maybe remove the "can't attack heroes" and you get some play since it would (ideally) be 25 face dmg, but there's no way you wouldn't be dead really quickly with that. Great art though. 1 star
linkblade91 - I can definitely see the value, but that card strikes me as a "card of last resort" - with so many of the adventures you're wouldn't be fishing for a finisher, you'd be fishing for a lifeline which could be valuable. I would likely take it if my deck was garbage just to try and limp it out to the boss. 3 stars
DestroyerR - I like the card and based on the suggestion about raising stats but your counter - what about if you split the difference? to whit: make it like Rin, the First Disciple's seals- the first demon you draw is a 1/1, the second 2/2 and on so that the last one is a 15/15 (mini-ZANCIENT ONE). 3 stars as-is, 5 stars if you follow my obviously correct suggestion :)
anchorm4n - This feels super balanced - it would be fantastic against some stages and useless against others. and I alwys went for minion buffs like Captured Flag, Giant's Ring, etc. so would definitely take it. 5 stars
DescentOfDragonsOp - I would lower the cost to 2 since it's random spells - RNGesus is not always kind. 3 stars.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yup, I think it's time. First come, first served!
Favorite champions not yet in the game?
Pyke + Ashe on the field would be pretty nasty, I imagine. Or Pyke + Shen.
One Man's Treasure - Card Design Competition Discussion Thread
Is this too strong? I used the "cast on draw" to blunt the power a little bit since you wont necessarily be able to control the buff timing
no Champion in lvl 10 Vault?
That's missing a crucial piece of the puzzle, though: You're limited to 3 expedition rewards per week. With the previous version of the vault, you would've been able to score a guaranteed 4 champions per week (presupposing that you're able to afford the 3 expedition runs without the free token). Now it's just 3.
[Game] Card Treasure Hunt (The Resurrection Attempt)
umm its been a bit do we turn it over to the public??
Year of Phoenix announcement - finally today?
no its year of the 14/14 Injured Tol'vir
One Man's Treasure - Card Design Competition Discussion Thread
Love the concept! it make you think about what to attac
One Man's Treasure - Card Design Competition Discussion Thread
Heres mine
Best of luck to all
Are Dragons Finally Coming to Hearthstone Battlegrounds? Blizzard Tweets a Potential Teaser
Cobalt Scalebane is interesting, but please no Scalelord. If divine shield poison murlocs don't need to rely on Gentle Megasaur anymore it it will be a nightmare.
One Man's Treasure - Card Design Competition Discussion Thread
I’ve got two ideas so far but not sure how I can post them here on mobile. Imgur sucks.
Anyway, the ideas are:
1. Amalgamate - Witchwood Passive
Passive. Your minions this run have all minion types.
- predictable, fun, but kinda boring design
2. V-07-TR-0N MK. II - Dalaran Legendary
(5) 2/2 Mech
Battlecry: Discover 3 Magnetic Mechs (from any class) and attach them to this minion.
- imo, more interesting than the first idea but it’s subject to higher RNG
- there’s a bunch of variants to this idea too, my favorite being to discover a mech for each boss you’ve beaten
Fiora and Zed Continue to Smash Face in Swimstrim's Latest Update to His Popular Elusive Burn Deck
I wish they'D stop pretending to nerf Elusives and actually implement a counter.
If they just added "can't block to half of them" there'd at least be a chance to race them
Favorite champions not yet in the game?
Sorry to be skipping over the rest of your comment in this quote, but I think you've misunderstood me. When I said "he shouldn't gain life," I didn't mean healing, I meant increasing his max HP. This is based on his "Gift of the Drowned Ones" passive: https://na.leagueoflegends.com/en-us/champions/pyke/ which grants him regen but blocks any life increases.
If he's permanently capped at 3 HP, I think the OP nature of his abilities are pretty well kept in check. Yes, he has the capacity to kill a <=2 power unit every combat and start to go off with loads of attacks, but every time he attacks or defends a unit he'll be left vulnerable because of the many different ways there are to deal 1, 2, or 3 extra damage to a unit in combat.
So really, what I wanted is more like this:
Year of Phoenix announcement - finally today?
Since the update is
I expect an announcement to bundled with it. So it wil be soon.
Are Dragons Finally Coming to Hearthstone Battlegrounds? Blizzard Tweets a Potential Teaser
I believe they have said all of the dragons in battlegrounds will be new, noncollectable cards.
Are Dragons Finally Coming to Hearthstone Battlegrounds? Blizzard Tweets a Potential Teaser
It could easily be a 5 star card. It might be difficult to buff dragon health. Plus it will take 4-5 turns until this card really starts killing.
It‘s basicly a delaid Maexxna, nothing broken imo.
Year of Phoenix announcement - finally today?
Year of RAFAAAAAAAAM!!!
Are Dragons Finally Coming to Hearthstone Battlegrounds? Blizzard Tweets a Potential Teaser
Well thats more than enough. With 2-3 battlegrounds only cards thats pretty good. But i am pretty sure Scaled Nightmare won't be in BG. With some Healthbuffs its unstoppable