A bunch of cards were leaked yesterday. If those turn out to be real (which I think they will be), then I imagine those would probably be revealed today.
I would really prefer that we get to just craft them rather than buy the whole set. Even if its extra dust per card, its still an alternative to $20. 700 gold is just way too much to ask per wing.
It takes about ten days of dailies to grind each wing - that's about forty days for the set. Since it releases over a period of twenty-two days, you needed to start saving gold about three weeks ago to get the entire adventure for free.
I'm not buying your bullshit anymore Blizzard. Since Barnes, Hong Kong, card art cencoring, R1p-Sn4p and promoting to play Big Priest on their official site in Wild.
You are slow with balance, you are out of touch with your community, you have no honor, money has corrupted your mind and we will no longer stand to your failures, traitors!
The "inverse of old" perhaps being Cursed Castaway - "inverse" being dead (rather than alive) and have rush + draw (rather than drawing rushes). Also the summoning effect is firing the pirates out of cannons.
Aggro vs aggro can be quite skill-testing, but people who never play aggro don't experience those match-ups. Aggro vs control often boils down to who draws better, since even if the control deck has anti-aggro tools, it needs to find them very quickly. There is a limit to how much anti-aggro tech you can run before you become powerless against greedier control decks.
I'm not sure how far I'd agree, really. Sure, some games are determined that way, but equally, that's true of any matchup. It's not like you need to find all your anti-aggro tools in every match, after all, just enough of them to turn the corner (most of the time). Also, the very fact that you've got limited anti-aggro tools is a major skill factor - knowing when to sit on your defensive options and when to rip them is important. There's also a fair bit of basic prioritisation in there - you'd be amazed how many people I see sit on cards like Baleful Banker in aggro matchups instead of ripping them on turn 2, despite playing at a level where they should have learned better long ago
Draw RNG is part of any matchup, but the shorter the game, the more each individual draw matters. Especially with the way mana curves in Hearthstone: high-cost cards can be literally unplayable in short games.
Skill can certainly give you an edge: I have lost more games than I'd like to admit by playing into Mortal Strike or Unleash the Hounds. But I've had even more games (from either side) decided by the defensive player drawing Zilliax.
Part of the reason draw RNG has such a large role is that many aggro decks only fight for the board for a few turns and then switch to a burn plan. So the window for the slower deck to interact with the board in a way that matters is fairly small. In the burn phase, there is far less counter-play.
With a mid-range deck you can have success trying to race them; I won quite a few matches of Even Warlock vs aggressive Paladins and Mages by running a Giant into their face. But with a control deck the threats usually come too late for such a strategy to work.
Definitely too expensive. Many really strong overload cards are great because you can play them ahead of curve. This won't come out until turn 10 (unless drawn by Far Sight) and then sets you back on mana for the next turn. Sure, it's a huge pile of stats, but enough to make it worth spending your whole turn? I doubt it.
Thanks for the clarification! I had thought I read at some point that in a "tie" whoever had the higher tavern tier was given the better ranking (and then presumably there was a 3rd criterion if tier were tied as well) but perhaps not...
I think the "tie" order is based on the health you have when dying with the most negative being last, naturally. If you end up equally negative, I don't know what happens.
I almost quit my brawl during the final match because I thought it had gotten stuck in an infinite loop. I used Stone Fox Statue to play 5 Lei Flamepaw and then played Orb of the Untold. After the opponent died, and I got the dialogue from Reno, the game proceeded to continue pinging the dead opponent with Orb hits, slowly, one at time. It went on for a at least 3-4 minutes, and I was about to quit out of the app, when it finally stopped and moved on. I wish I had a video.
Thanks for the clarification! I had thought I read at some point that in a "tie" whoever had the higher tavern tier was given the better ranking (and then presumably there was a 3rd criterion if tier were tied as well) but perhaps not...
Out of Cards Reviews - Galakrond's Awakening #1
A bunch of cards were leaked yesterday. If those turn out to be real (which I think they will be), then I imagine those would probably be revealed today.
Out of Cards Reviews - Galakrond's Awakening #1
It takes about ten days of dailies to grind each wing - that's about forty days for the set. Since it releases over a period of twenty-two days, you needed to start saving gold about three weeks ago to get the entire adventure for free.
Out of Cards Reviews - Galakrond's Awakening #1
Great review. Do we know when rest of the cards are being revealed? Monday is a holiday and it releases on Tuesday!
Hearthstone Devs Speak! Iksar on Nerfing Cards, Buffing Cards and Power Level
I'm not buying your bullshit anymore Blizzard.
Since Barnes, Hong Kong, card art cencoring, R1p-Sn4p and promoting to play Big Priest on their official site in Wild.
You are slow with balance, you are out of touch with your community, you have no honor, money has corrupted your mind and we will no longer stand to your failures, traitors!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Also not Hooktusk. I can start giving hints in a bit if no one gets it. I will say that all four lines of the riddle are important.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Hmmm Captain Hooktusk?
The "inverse of old" perhaps being Cursed Castaway - "inverse" being dead (rather than alive) and have rush + draw (rather than drawing rushes). Also the summoning effect is firing the pirates out of cannons.
Aggro Hunter cards.
Draw RNG is part of any matchup, but the shorter the game, the more each individual draw matters. Especially with the way mana curves in Hearthstone: high-cost cards can be literally unplayable in short games.
Skill can certainly give you an edge: I have lost more games than I'd like to admit by playing into Mortal Strike or Unleash the Hounds. But I've had even more games (from either side) decided by the defensive player drawing Zilliax.
Part of the reason draw RNG has such a large role is that many aggro decks only fight for the board for a few turns and then switch to a burn plan. So the window for the slower deck to interact with the board in a way that matters is fairly small. In the burn phase, there is far less counter-play.
With a mid-range deck you can have success trying to race them; I won quite a few matches of Even Warlock vs aggressive Paladins and Mages by running a Giant into their face. But with a control deck the threats usually come too late for such a strategy to work.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No to any of those.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
On the last 2 bosses, the game crashed for me on Mobile. I had to open the game back up on PC in order to finish the brawl.
New Neutral Minion - Sky Gen'ral Kragg
No need to craft, just buy and finish the Adventure :
New Neutral Minion - Sky Gen'ral Kragg
I'll laugh when pirate warrior gets this off Sky Raider.
New Shaman Spell - Eye of the Storm
Definitely too expensive. Many really strong overload cards are great because you can play them ahead of curve. This won't come out until turn 10 (unless drawn by Far Sight) and then sets you back on mana for the next turn. Sure, it's a huge pile of stats, but enough to make it worth spending your whole turn? I doubt it.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
You want someone to lose their livelihood over a software bug? You're a sociopath. Please grow a heart.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
Compensation for WHAT? They don't owe you anything. Jiminy Cricket that's pitiful.
New Neutral Minion - Sky Gen'ral Kragg
yea you're right, i incorrectly remembered what the hp did.
Reward Even Though I Lost + Gold Donut?
I think the "tie" order is based on the health you have when dying with the most negative being last, naturally. If you end up equally negative, I don't know what happens.
Runeterra Accounts Will Be Reset Before it Returns - Save Those Decks!
almost cant wait so hyped
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
I almost quit my brawl during the final match because I thought it had gotten stuck in an infinite loop. I used Stone Fox Statue to play 5 Lei Flamepaw and then played Orb of the Untold. After the opponent died, and I got the dialogue from Reno, the game proceeded to continue pinging the dead opponent with Orb hits, slowly, one at time. It went on for a at least 3-4 minutes, and I was about to quit out of the app, when it finally stopped and moved on. I wish I had a video.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Is it Gral, the Shark maybe?
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
What exactly were the issues? I managed to beat it at first try and it seemed OK.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
Yeah - that's literally the problem.
New Mage Minion - Arcane Amplifier
Totally agree.
The card is good by itself, 3 mana 2/5 with tribe that improve your HP, and fits well with elemental synergies of mage.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dread Corsair?
I see "staunch" I think taunt and he's the only taunting pirate...
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
The Internet: We wonder if Joe Magdalena's departure from Blizzard is significant.
Blizzard: We’ve temporarily disabled this week's tavern brawl due to technical issues.
Reward Even Though I Lost + Gold Donut?
Thanks for the clarification! I had thought I read at some point that in a "tie" whoever had the higher tavern tier was given the better ranking (and then presumably there was a 3rd criterion if tier were tied as well) but perhaps not...