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  • Wild: how do you deal with Mecha'thun Warlock?

    The effect of which being to give Zoolock a busted reset tool for aggro mirrors :P

    @Neoguli - Loatheb certainly can delay the deck by a turn (nobody runs Rebuke in Paladin in Wild, primarily because nobody plays Paladin in wild :P). The trouble with considering that a counter is that it's very rare you'll be short a kill on a Mech'thun Lock by one turn - Highlander decks might occasionally be in that situation, but that's about it. And they run Loatheb anyway as a matter of course because it's such a good card.

    Priest, meanwhile, is not a reliable counter because you're never going to get through your deck as quickly as they do, even building pure cycle. Particularly because you can't afford to run Hemet like they can. So you've got a significant in-built lossrate simply from the proportion of games in which you just don't draw your key tools before game over (I'd estimate this, pulling the numbers out of my backside estimating based on experience, at around ~20-30% of games minimum). That's before you even play the game, which could definitely go either way based on play patterns. I'm pretty confident that if you wanted to go pure Lock-hate, you could do so more effectively with a Rat-copying strategy rather than Tog Priest.

  • Is a collection manager ever coming?

    I hope you feel better.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Is a collection manager ever coming?

    Staff Pro

    The on-site collection manager is actually closing in on release. I was aiming to have it out for the expansion last month but there are some technical hurdles to still work through. Since everything came to a halt the last couple of weeks of December due to the holidays, and now I've been plagued for a week (ugh, I love the Winter but I despise the sickness that always comes with it), so there's still work to do to get it out there.

    The release may end up being divided into a V1 and V2, with the initial launch being the collection manager itself and then client-side calculated deck costs. That is what is currently being evaluated. 

  • Hearthstone Devs Speak! Iksar on Nerfing Cards, Buffing Cards and Power Level

    Oops.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Hmm... gonna go out on a limb and say Azure Explorer?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From KANSAS

    I don't want to do two in a row so ArngrimUndying can have this next one. (But I still get a point for guessing this)

    I appreciate your pity on my wild stabs (pun intended)!

     

    Blue as the sky, wild as the sea.

    As your raw power flows into me,

    You'll unlock my potential & then we'll see

    Your army go marching 1, 2, 3!

  • Is a collection manager ever coming?

    I must be missing something...to find out how much it costs to craft? Just import deck code and you see missing cards and you can calculate? How much time does that take? less than a minute? 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I don't want to do two in a row so ArngrimUndying can have this next one. (But I still get a point for guessing this)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Yes! KANSAS, you're next.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Hearthstone Devs Speak! Iksar on Nerfing Cards, Buffing Cards and Power Level

    The frequency of balance changes this expansion is a conscious change in policy

     

    Lulz the change is policy is no longer playtesting expansions

  • Is a collection manager ever coming?

    Just get HS replay app like everybody else.  All the functionality of innkeeper and then some.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Neither of those, but I'll give a few hints, no problem:

    - There are cards similar to it flavor/name-wise, but their effects are noticeably different
    - The "deadly spike" is a crucial part of the card's effect, not just its art
    - It's not a minion!

    If it proves too hard, I'll add the reason for the backward lines.

  • Any Pre-Order Bonus for Shadowlands in Hearthstone?

    Trying to follow the Pre-Order pages. I don't see anything mentioning a hearthstone card back or hero for pre order or ownership. I'm hoping this was done on purpose after feedback from users not wanting to buy other games to get in game hearthstone additions.

     

    I'm a Card Back collector myself, so I'm keeping an eye on it, but has if anyone has heard/seen anything related to Shadowlands and Hearthstone, let me know.

  • Wild: how do you deal with Mecha'thun Warlock?

    Some Salty Thoughts

    Welcome to my new episode of SST, which should've been made as videos on YouTube, but I don't bother doing so. xd Now on the more serious side. I quite agree with other comments, but I'll also say some thoretical counters to Mecha'thun Warlock.

    Loatheb and Rebuke can slow down their combo by a turn or two, because if you increase the cost of Bloodbloom, they can't do their combo. It's not as consistent, but considerable.

    I would even consider fighting fire with fire, except by playing a Mecha'thun variant of King Togwaggle Priest. You do your usual combo except you wait before your opponent's deck is running low. Then just do it, wait a few turns to get your combo ready and win. Priest in general also has a bit of tools to slow them down with cards like Psychic Scream.

  • Wild: how do you deal with Mecha'thun Warlock?

    I feel like this combo deck is too strong in wild, ok you can run some tech counter cards like dirty rat effects ( deathlord / hecklebot / unseen saboteur ) or even a Zihi, but the interaction between warlock hero power and all the card draw they can put in their deck with bloodbloom and cata getting rid of all your remaining cards without any issues makes the combo way too easy to pull off.

     

    I say that beccause I just played the deck after being rek by it quite a few times, and I have to say that... it's waaay too easy to pull off the combo !

    Mecha'thun lock is probably the easiest and most efficient combo deck to play in wild right now.

     

    Blizzard nerfed wild cards before ( e.g. Naga Sea Witch / Barnes / Patches  ) so they can and should do it again for the most oppressive decks even in wild.

    One of the nerfs that would completely break this deck is for example : make Cataclysm discard your whole hand except 2 random cards and boom no more mecha'thun lock on the ladder !

    and then we have to deal with even more secret mage / mech pal  / aggro decks :(

     

  • Rotationless Control Preist

    it can go big and it helps to finish games 

  • Reno Hunter

    Sorry but some of those cards aren't even legendary!  j/k :P

    Looks like fun deck!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Camouflaged Dirigible?

    Bad tech card in that most mech decks (currently) are hyper-aggro so effectively useless at 6 mana plus the effect itself is so situational

    The reversed lines are the "camouflage"

    "Different/alike" in that it's a mech, but maybe shouldn't be given the goblin pilots so inconsistent with cards like Omega Defender where Blizz sometimes focuses on the pilot and sometimes on the machine

     And there's a giant spike on the front of the ship

    I'll ask that if it's not this or Void Ripper perhaps a more substantive hint/more lines? There are a LOT of truly terribly tech cards so guessing could take a while....

  • Quest Trading - Play A Friend!

    LiYang#1290

    NA

    Trade. You go first

  • Is a collection manager ever coming?

    Pretty sure they mean how much you would need to craft the deck (taking into account the cards you already own). So your own personal cost for the deck basically.

    If that’s something listed as coming soon, it’s assumed that being able to upload your collection is planned for that

  • Hearthstone Devs Speak! Iksar on Nerfing Cards, Buffing Cards and Power Level

    To be fair to them, the reason they gave wasn't that people would be confused by frequent changes, but that someone having their favourite deck nerfed frequently wouldn't want to play the game anymore.

    Thankfully, they seem to have concluded that the number of people who would leave over frequent changes is far smaller than those who would be happy to see them, even if it means seeing their favourite deck nerfed.

    I do appreciate them being more candid with their reasoning - it feels like a lot of the 'too confusing' answers previously were PR talk trying to dance around why or why not they were actually doing something.

  • Legends of Runeterra - Change to Weekly Resets?

    This is great I had the chance to play both close Beta I have to say its great but the gameplay gets boring in a wile I don't now if its the lack of cards bc its new , what I know is the game can be a huge success .