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  • A new Hearthstone channel approaches!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From DestroyerR

    That’s gotta hurt lol

    Well I've had an absolutely garbage day in the game itself, so it's great to see that echoed here as well! (kidding - gg JFK)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    That’s gotta hurt lol

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Correct! Your next JFK.

  • Standard Meta Report #18 - Top Hearthstone Decks January 5, 2020 - January 12, 2020

    Has anyone else felt the bite of Embiggen Druid?  Since the nerfs, I cannot count the number of times I've encountered this deck in Standard and Wild alike. 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Well, the only thing I can think of that ArngrimUndying hasn't said yet is Corridor Creeper.

    It was broken when released, it requires minions to die, it was nerfed, but it's still good (I guess?) in Evolve Shaman.

  • Smug Mode!

    Quote From Koetti

    or Galakrond.. 

    I laughed.

  • Wild: how do you deal with Mecha'thun Warlock?

    Amused at the Secret Mage suggestion - that's a skill matchup. At lower ranks Secret Mage is heavily favoured, but the higher you go the better the Mech'thun deck does. When I was spamming Mech'thun games for my Wild Legend, I was always very happy to see Jaina pop up because it was highly likely to be a win.

    Re: thread - as a Mech'thun player, I would honestly say that the answer is a well timed Dirty Rat. Don't just throw it out whenever, that's not going to get you anywhere. Drop it after Thaurissan's hit the board (which is your best read that Mech'thun's in hand) or wait til they're almost decked out. Even if you're actively playing around Rat it's difficult to keep that many minions in hand, five at most - and frankly most people aren't smart enough to play around Rat intentionally anyway until you start hitting ~3-L. Even if you assume five minions in hand, dropping two Rats gives you a 40% chance to pull the Mech'thun, at which point the game is essentially won (unless you're playing them late and can't clear it, of course). Dropping that to four minions in hand leaves you with a ~49% chance. Of course, if you're playing Highlander that'll mean saving Zola (or similar) for your Rat turn.

    Saboteur is another option, but in a lot of ways strictly inferior to Rat - it's a lot easier to keep random spells in hand than random minions (because spells are often reactionary cards you won't bother casting unless you have a reason to). Include if you're actively trying to hate on Mech'thun, and include alongside rat. Deathlord is actually a very careful decision to make, because while it has a chance to win you the game on the spot, if it doesn't it simply accelerates their win condition - the main reason to include it, in my opinion, is because it's great against other decks.

    The key, in my opinion, is knowing what your win condition is very early into the matchup. If you're playing something relatively slow and without a lot of sticking power and/or on-demand damage - the more defensive variants of Renolock are a good example - then don't even bother trying to threaten aggressively and instead do some hardcore digging for your Rat/Zola/etc. 

    One further interesting note for Mech'thun counterplay - Mech'thun checks its win condition after deathrattles on the board conclude. That means that if there's a Voidlord on your opponent's board, they have to kill it before they can win. Not a problem if they have a Sac Pact or something left, of course, but if they don't then you can feasibly just sit there tanking 3 per turn while they fatigue out. Voidcaller doesn't work, unfortunately, because you discard your hand before the deathrattle triggers.

  • Aggro Hunter cards.

    Initially I read 'Doomsayer? In face hunter?' and dismissed it with a derisive snort (I'm good at those). After stopping to think about it though... it's not actually a bad idea. Turn 3 has traditionally been Hunter's power turn, after all, and the main goal of Doomsayer is to snatch initiative heading into a power turn. 

    I'm not saying it's optimal, of course. It absolutely isn't - very few decks will be stronger on the board on turn 1 vs face hunter now (I think Warrior is about the only one that can do that), so all you're doing is removing your own advantage while also missing 2 damage from your hero power (or further developing). But it's not awful despite being utterly crazy, which I like.

    Re: 'does aggro mean a lack of skill', it absolutely does not. It's a statement you'll hear a lot, though, and usually from 'Control' players who don't actually know what Control means, and who lose every game to aggro while refusing to include anti-aggro techs. Just one of the usual excuses people make for things they don't know how to handle.

  • Legends of Runeterra - Open Beta Starts January 24

    I can confirm that I have some form of godlike powers. I've been spending every night for two weeks staring at the LoR homepage and yelling 'LET ME PLAY IT' every hour on the hour, and hey presto, I'll soon be able to play it.

    ...This is how religions get started, right?

  • Explorer hero cards prediction?

    I predict the "Heroes" to revolve around something like this:

    Reno - RNG

    Brann - Dinosaurs

    Finley - Murlocs

    Elise - Discovering

    All will probably cost 10 mana.

  • Hearthstone's Newest Card, The Amazing Reno, Has a Yogg-tastic Hero Power

    I wonder if this gets run in Wild for just the battlecry in the same deck as Jaina...

  • Aggro Hunter cards.

    Okay I added Knife Juggler back instead of the Doomsayer. Elven Archer helps me contest the early board early (killing lackey's and stuff) while still being able to SMOrc. I'll keep her for now.

    Here are my stats for today with my list: https://imgur.com/11nGo9u

     

    https://imgur.com/11nGo9uhttps://imgur.com/11nGo9

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope.

    If the next person doesn't get it right then I will add two extra lines to the riddle.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Okay TRULY last guess then I'll let others take a stab since this is what my 4th or 5th guess: Sea Giant?

    Got nerfed with the other giants during Alpha and, like Mogu, gets its cost reduced by minions on the field. 

  • Standard Meta Report #18 - Top Hearthstone Decks January 5, 2020 - January 12, 2020

    Staff
    Quote From GameTheory345

    I'm liking the Dragon Handlock list, which plays very akin to the Handlock of old (I don't know how to use the deck command so I can't show it). 

    Just click "Copy BBCode" when on the deck page and paste what you get. Another way is to click the "Deck" button in these comment editors and look up the deck ID (= the number at the end of deck page URL) and write it there.

    I'd imagine the decklist you're speaking of is the one below:

    ???

    Wild · Handlock · by GameTheory345 · 6 years, 8 months ago

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Wrong again, but you are getting closer.

    I can give a hint if you want.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Alright last guess then I'm out of ideas: Mogu Fleshshaper?

    Can win the game if you can drop on turn 4/5 + Mutate, which requires the help of other minions to reduce cost. Also got nerfed but some shaman decks still run it (I know I still run 1 in my Galakrond Shaman and it's still pretty darn useful much of the time)

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Hey you know what's fun? Playing 9! N. I. N. E. onetwothreefourfivesixseveneightnine Aggro Galakrond Warlocks (in Casual? OF COURSE!) IN A GODDAMNED ROW. Well im done with this bullshit game for the day - hope everyone is getting less absolutely fucktarded """luck""" today!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    No. You are correct though in that it did get nerfed.

  • Rotationless Zoolock

    I must say that cult master has always been amazing in zoo and has been a faithful value generator. However I do agree with your second section of replacements

     

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Giggling Inventor?

    Can "win the game by itself" in that it's an unbeatable wall of taunts (doubly so in Shaman decks with Corrupt the Waters) plus adds a juicy Mutate target or with stuff like Bog Slosher can bounce back to your hand for even more taunts. Had to go in that it got nerfed, and per your hint does need some actual damage-dealing minions to be truly useful. Also the art looks like the annoy-o-tron is sitting on a shelf?

  • Quest Druid [Descent of Dragons]

    This deck can draw insanely good, which is why I've included Zephrys the Great instead of a worthy expedition and Dragonqueen Alexstrasza instead of one emerald explorer, which can really save you in some games. I've noticed I never really want to play the second explorer in a game anyway, so I've become quite comfortable with this inclusion.

  • Legendary Reno DK Mage

    https://twitter.com/hs_firepaladin/status/1216738555529236482?s=19

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Both wrong. It has nothing to do with murlocs, I meant anchorm4n was close in that it needs other minions to be useful.