So it's either a stealth minion or a shifting one like Chameleos or Shifter Zerus and it has something to do with Angry Chicken... I can't come up with something that includes both those qualities. I guess Dozing Marksman though. He's silent because he's asleep and his effect is close to the chickens.
As a wild player, I really appreciate that this wasn’t a mama increase. This will not affect its play in wild considering how many buffs you can throw on weapons. But a nerf for standard was probably necessary for meta health
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Bad nerf.
While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).
I don't expect there will ever be any buffs for it. Having 4/5 Galakronds be competitively viable (3 of which concerningly so, and one of those to a ridiculous degree initially) is already a much higher success rate than main set mechanics normally get, but people never expected buffs for the weaker quests or legendary weapons.
In any case, what would you actually buff? You cannot really improve the priest invoke cards without them becoming stronger than the usual power level (which invoke cards are decidedly not meant to be), and I very much doubt they'll change the hero power. I guess you could tweak a number on Fate Weaver.
Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance
That's the sad thing. Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Crafting hype on day one between friends. Is this really a thing?
Whales gonna buy no matter what, so they don't count.
not so much friends, but rather community going "this is a safe craft, this is great fun, etc., etc."
sometimes it's really hard to wait 2 weeks to see which decks turn out worth crafting, especially when there's some cards that look incredibly fun to build around (I crafted Zzeraku pretty much on release for this reason, since I had no intention of waiting forever until someone maybe figured out the best Handlock build)
Once again, I have enough dust for it to not matter and I don't buy packs for money, but some people think differently.
Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance
That's the sad thing. Lackey's provide a great battlecry, whereas the pirate you get from the ability may or may not be helpful.
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
Nice changes - Wagtoggle and Pyramaid are still bad but I think the other 3 (Shudderwock, Toki and Patches) just went from bad to quite good.
Soul Juggler - actually I don't even know if this was supposed to be a nerf or buff. It is now better because it can remove 2 divine shields, but on the other hand, there are some really good targets to hit for 6 damage which won't be killed by a hit for 3 (mainly Mama Bear and Junkbot)
Blizzard actually tried this once, obviously not in the way as I mentioned. If I'm not mistaken, on the first week or second week of Rastakhan's they had a tavern brawl which gave us a fixed deck to play with. While it wasn't in any way impressive, it did gave us an impression of how the cards, crucially the epics and legendaries, played. They did this with Witchwood too, again if I'm not mistaken.
So somewhat of a compromise in that you can't just build whatever you want. I was hoping this can continue in DoD so I can have a first hand experience on how easy/hard it is to actually make Waxadred a thing or if Valdris Felgorge is too slow a card.
I'm a little torn over your reasoning that impulsive crafts contributes to 'revenue'. Is there any average joe without an unlimited wallet that actually buys packs just to score dust? Maybe someone should start a thread to gauge how many people actually do these 'impulsive crafts'. I think I only got burned only once with Commander Rhyssa in the many years I've been playing.
I'm curious how much impact this nerf will actually have. True, you can't curve from turn 3 Necrium Blade into turn 4 Necrium Apothecary anymore, but the potential is still there. And as of now, Invalid Deck ID + Necrium Vial wasn't even considered worthwile. Then there's a lot of survivability with buffed up lifesteal minions and rogues strong early game tools... maybe the deck survives. If not, I will finally craft Umbra and give it a shot in wild.
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
Nice, thanks for the update! I'd like to start the discussion with claiming that Quest Resurrection Priest is way better than your list suggests. Therefore, Catrina Muerte and Activate the Obelisk should move up, let's say to tier 2? Not sure about Archmage Vargoth and Zerek's Cloning Gallery though...
Proof: hsreplay currently considers the deck tier 1 with a winrate of 53,52%.
I was at 6 Health. which I'm sure my opponent would have no issues removing next turn. My only true hope, wish for a miracle from Jepetto Joybuzz pulling the Dragonqueen Alexstrasza I know is one of two minions still in my deck.
I have 10 cards in hand, and 2x 0-mana Dragonqueens
I play 1 to get 1 more 0 mana dragon, and get Alexstrasza to pull myself out of lethal range.
Won the following turn
I didn't deserve this win. Was it fun? Yes. Was it a fun way for my opponent to lose? No. The possibility for cards to go infinite is something they should really try and avoid.
My biggest complaint with the nerf is that it isn't standard across all cards that could potentially generate themselves.
Not enough nerf to Ancharrr IMO. They should have increased the mana cost by 1 so it comes into play 1 turn later. It's still too strong of a tempo play on t3. Mark my words, Pirate Warrior gonna rule the meta (at least until the 35 new cards hit).
bad business model though, a lot of "revenue" comes through impulsive crafts. If you had access to all cards and decks you could easily figure out which ones are the best/most fun and therefore reduce your dust spending to a minimum which means you need less packs overall.
Not that I don't like the idea, but from a business standpoint this is unfeasible unless they start doubling down on selling cosmetics....which would probably come with other problems (such as balancing around classes to sell skins or something. I've seen League of Legends rot and decay, I don't want Hearthstone to go down the same way)
Sorry, I have a bit of difficulty understanding your question, but I will try my best to answer.
The AI will only use cards in your collection, and yes, you can see it before heading out.
It will not recommend you to craft cards, it just tries its best to stitch something together from your collection. It focuses mainly on tempo and tries to make the deck have a decent curve using “good” cards, like maybe Big ol’ Whelp for a 5 drop and card draw, but not having any dragon synergy.
[Game] Card Treasure Hunt (The Resurrection Attempt)
So it's either a stealth minion or a shifting one like Chameleos or Shifter Zerus and it has something to do with Angry Chicken... I can't come up with something that includes both those qualities. I guess Dozing Marksman though. He's silent because he's asleep and his effect is close to the chickens.
Can we get another hint please?
Card Nerf - Ancharrr
As a wild player, I really appreciate that this wasn’t a mama increase. This will not affect its play in wild considering how many buffs you can throw on weapons. But a nerf for standard was probably necessary for meta health
Card Nerf - Ancharrr
While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
I don't expect there will ever be any buffs for it. Having 4/5 Galakronds be competitively viable (3 of which concerningly so, and one of those to a ridiculous degree initially) is already a much higher success rate than main set mechanics normally get, but people never expected buffs for the weaker quests or legendary weapons.
In any case, what would you actually buff? You cannot really improve the priest invoke cards without them becoming stronger than the usual power level (which invoke cards are decidedly not meant to be), and I very much doubt they'll change the hero power. I guess you could tweak a number on Fate Weaver.
Card Nerf - Ancharrr
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Bad nerf.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
4/5 Galakrond's deck are playable, what's the point of keeping priest as it is?
Make the hero power "Discover" please.
Decks To Try Before You Dust - January 2020 Nerfs
not so much friends, but rather community going "this is a safe craft, this is great fun, etc., etc."
sometimes it's really hard to wait 2 weeks to see which decks turn out worth crafting, especially when there's some cards that look incredibly fun to build around (I crafted Zzeraku pretty much on release for this reason, since I had no intention of waiting forever until someone maybe figured out the best Handlock build)
Once again, I have enough dust for it to not matter and I don't buy packs for money, but some people think differently.
Quest Trading - Play A Friend!
Battletag: Rofellos#2103
Region: EU
Trade only: Yes, you go first.
Done
Decks To Try Before You Dust - January 2020 Nerfs
Lol.
Crafting hype on day one between friends. Is this really a thing?
Whales gonna buy no matter what, so they don't count.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Agree, Fiendish Rites nerf might push Zoo lower tier once again.
Decks To Try Before You Dust - January 2020 Nerfs
you underestimate the power of peer pressure
also whales
Quest Trading - Play A Friend!
Battletag: Calus#2543
Region: EU
Trade only: Yes, you go first.
Done
Card Nerf - Ancharrr
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Nice changes - Wagtoggle and Pyramaid are still bad but I think the other 3 (Shudderwock, Toki and Patches) just went from bad to quite good.
Soul Juggler - actually I don't even know if this was supposed to be a nerf or buff. It is now better because it can remove 2 divine shields, but on the other hand, there are some really good targets to hit for 6 damage which won't be killed by a hit for 3 (mainly Mama Bear and Junkbot)
[DoD] Legendary Tier List and Crafting Guide
Thanks for the list! Gonna be quite useful. The Galakronds are like C'Thun though - uncraftable and gifted with the first pack of it's expansion.
Decks To Try Before You Dust - January 2020 Nerfs
Blizzard actually tried this once, obviously not in the way as I mentioned. If I'm not mistaken, on the first week or second week of Rastakhan's they had a tavern brawl which gave us a fixed deck to play with. While it wasn't in any way impressive, it did gave us an impression of how the cards, crucially the epics and legendaries, played. They did this with Witchwood too, again if I'm not mistaken.
So somewhat of a compromise in that you can't just build whatever you want. I was hoping this can continue in DoD so I can have a first hand experience on how easy/hard it is to actually make Waxadred a thing or if Valdris Felgorge is too slow a card.
I'm a little torn over your reasoning that impulsive crafts contributes to 'revenue'. Is there any average joe without an unlimited wallet that actually buys packs just to score dust? Maybe someone should start a thread to gauge how many people actually do these 'impulsive crafts'. I think I only got burned only once with Commander Rhyssa in the many years I've been playing.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
It shouldn't.
The card say that your opponent has 2 turns, there is no reason to delete your own double turn as it's not in the effect at all.
This is wrongly coded.
Card Nerf - Necrium Apothecary
I'm curious how much impact this nerf will actually have. True, you can't curve from turn 3 Necrium Blade into turn 4 Necrium Apothecary anymore, but the potential is still there. And as of now, Invalid Deck ID + Necrium Vial wasn't even considered worthwile. Then there's a lot of survivability with buffed up lifesteal minions and rogues strong early game tools... maybe the deck survives. If not, I will finally craft Umbra and give it a shot in wild.
Wild · Deathrattle Rogue · by anchorm4n · 6 years, 10 months ago
Card Nerf - Ancharrr
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
[DoD] Legendary Tier List and Crafting Guide
Nice, thanks for the update! I'd like to start the discussion with claiming that Quest Resurrection Priest is way better than your list suggests. Therefore, Catrina Muerte and Activate the Obelisk should move up, let's say to tier 2? Not sure about Archmage Vargoth and Zerek's Cloning Gallery though...
Proof:
hsreplay currently considers the deck tier 1 with a winrate of 53,52%.
https://hsreplay.net/meta/
https://hsreplay.net/decks/geNqeue4iCqLqPxUmMovue/
Card Nerf - Scion of Ruin
Didn’t hurt that much IMO. Hardly played this one on turn 3. so this big point here as said before is the combo with other cards in the same turn.
Card Nerf - Dragonqueen Alexstrasza
May I present: Exhibit A:
I was at 6 Health. which I'm sure my opponent would have no issues removing next turn. My only true hope, wish for a miracle from Jepetto Joybuzz pulling the Dragonqueen Alexstrasza I know is one of two minions still in my deck.
Jepetto Joybuzz --> 1-mana Dragonqueen Alexstrasza = 2x 0-mana Dragonqueen Alexstrasza
I have 10 cards in hand, and 2x 0-mana Dragonqueens
I play 1 to get 1 more 0 mana dragon, and get Alexstrasza to pull myself out of lethal range.
Won the following turn
I didn't deserve this win. Was it fun? Yes. Was it a fun way for my opponent to lose? No. The possibility for cards to go infinite is something they should really try and avoid.
My biggest complaint with the nerf is that it isn't standard across all cards that could potentially generate themselves.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Not enough nerf to Ancharrr IMO. They should have increased the mana cost by 1 so it comes into play 1 turn later. It's still too strong of a tempo play on t3. Mark my words, Pirate Warrior gonna rule the meta (at least until the 35 new cards hit).
Other nerfs seem OK.
Decks To Try Before You Dust - January 2020 Nerfs
bad business model though, a lot of "revenue" comes through impulsive crafts. If you had access to all cards and decks you could easily figure out which ones are the best/most fun and therefore reduce your dust spending to a minimum which means you need less packs overall.
Not that I don't like the idea, but from a business standpoint this is unfeasible unless they start doubling down on selling cosmetics....which would probably come with other problems (such as balancing around classes to sell skins or something. I've seen League of Legends rot and decay, I don't want Hearthstone to go down the same way)
Just how bad is Galakrond Priest? Or the autocomplete is broken.
Sorry, I have a bit of difficulty understanding your question, but I will try my best to answer.
The AI will only use cards in your collection, and yes, you can see it before heading out.
It will not recommend you to craft cards, it just tries its best to stitch something together from your collection. It focuses mainly on tempo and tries to make the deck have a decent curve using “good” cards, like maybe Big ol’ Whelp for a 5 drop and card draw, but not having any dragon synergy.