Good, now add it to all other cards which can possibly generate themselves. Going infinite on a card should not be a thing, but this was obviously the most egregious offender since it also makes the cards cost 0.
Very justified. Looking at the most-played Pirate Warrior deck on HSReplay, it's very clear that it's incredibly busted. Having Ancharrr in your opening hand boosts the winrate of the deck from 57.9% to 72.1%, which is over 10 percentage points more than the #2 card (Sky Raider with 61.2%). Extreme outliers like that should be nerfed.
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
Pirate Warrior in wild won't feel that mild nerf, since you have many ways to keep upgrading the weapon. Also, you don't rely so much on it. There are many other powerful cards that synergize with pirates... it will still be a high tier deck.
That was the point I was trying to make: this nerf is a good one for wild Pirate Warrior, because increasing the mana cost would have been far worse.
I have a different opinion concerning the value of ancharrr in wild PW though. In my experience, I usually have a strong start with lots of synergies, just like you said. But around turn 4/5 I'm runnng out of steam and warrior doesn't have good draw cards. Acolyte of Pain is way too clunky for wild PW so a weapon (read: more SMORC) which draws (read: tutors) exactly the cards I want is a gamechanger for me. So much that I always keep it in my mulligan. I'm not much into hearthstone statistics, but I'm sure winrate precentage when played is pretty high on this one. And since they didn't touch its cost, that probably won't change.
Those cards "can" be played without having the condition met. But they aren't meant to be played without meeting the condition. Nobody would ever put one of these cards in their deck because they think it is worth it to play them without meeting the condition, for example, nobody would play Dragon's Pack in a deck without galakrond because it is an 'okay' card.
In your first post you ask why the conditions are even there because nobody ever plays them without meeting them, but imagine if Dragon's Pack was just 5 mana summon two 5/6 wolves with taunt with no condition, it would be played in every shaman deck ever. But because it can only be played in galakrond shaman, it is not as troublesome because if the meta is just right so that galakrond shaman isn't good, then Dragon's Pack won't be OP even though the condition is met every time it is played.
Whizbang was going to be my first guess because of the whole "he is rarely heard" thing, but I didn't guess him because of the whole chicken thing. I don't think I ever would have thought of the angry chicken rank.
I always like it when I get Emeriss and another Dragonqueen Alexstrasza. Feels kinda good most of the time. This nerf means that chances on Emeriss are now a bit higher :) nice.
Well...depends how its worded on the card...I guess most recent card played is in control? So when you play the 2nd one, it reads "Opponent takes two turns. Then you take two turns." So that is what is happening. This overrules other turn stuff currently happening I guess. You could have better played your next Tempourus as part of your second turn and not your first.
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
Pirate Warrior in wild won't feel that mild nerf, since you have many ways to keep upgrading the weapon. Also, you don't rely so much on it. There are many other powerful cards that synergize with pirates... it will still be a high tier deck.
"hide and seek" refers to him/Zayle's shifting to the various heroes upon starting a game. Second line refers to them being rarely heard, requiring RNG to do so.
Okay, now the part everyone was confused about. New players start at Rank 50 (aka Brave Rooster) and cannot access Whizbang in their collection until they reach rank 25 (aka Angry Chicken) by playing or skipping the New Player ranks and its associated rewards.
The new lines reference his large pool of subpar decks and well, having 18 decks in one card.
I had guessed Gnomish Experimenter yesterday (last post on page 18) and never got a response (unless you included me in the "no" to JFK?) - is it him? Seems to fit your new clue of card draw/spark/RNG-reliance
I recall Whalen specifically re: the Omega cards in Boomsday they stated those cards to be "okay" i.e. 4 mana 4/5s in the event you just needed to play them without 10 mana.
I mean look at regular Scion: 3 mana 3/2 with Rush? That's not bad ala Restless Mummy - 1 mana cheaper since no Reborn. Or take Pack - 5 mana summon 2 2/3s with taunt? Also not terrible vs something like Rain of Toads - 1 mana cheaper and no overload for 1 fewer minion. These cards were designed to be "okay" if played without the conditions met, it's just something nobody ever does which was my point.
Of course u replaced it with dragon eggs. Its literally the version he ended up playing more. This list is outdated. Ive commented below that he replaced the gnomes with the eggs. Fun deck. Skill based deck
After playing like 10 games with it i can honestly say its main weakness is being legendary. Drawing it with 2 or 3 durability is irrelevant when u have upgrade and hoard pillager. Not getting the weapon cause its 1 card and not 2 is the main problem so pirate decks will still be relevant. At least i hope so cause i like dragonlock very much and pirate warrior were easy wins
A master at hide and seek, Only few have even heard him speak. Roosters, beware! He sits on a chicken just to make you despair.
"The best bang for your buck" Well, a bunch of extra cards might sound great, Especially in glittery spark. But win-rate not so much, If you're all out of luck!
An extra hint: "Hide and seek" does not refer to Stealth.
I'm not sure how often it happens in standard, but I could probably count on one hand the number of times Dragonqueen Alexstrasza has generated a copy of herself for me in wild, and I use her in almost every deck I have. I doubt she is going anywhere any time soon.
A series of entirely unnecessary nerfs; the one card that needed a beating (Apothecary) wasn't really hurt all that much.
The Fiendish Rites nerf made me laugh, though. Conjured pictures of Gul'dan finally about to climb out of a hole, only for Blizz to kick him right back down into it again.
You put the pirates in the deck, so I imagine they are as helpful as anything is under normal circumstances. It now looks like a sensible better version of the Lance for decks that are built to make use of it.
But the difference is still: you can put two lances cards in your deck, while only one Ancharrr...
Bad nerf.
While I agree that can allow legendaries to be a bit stronger, there should still be a limit on that, especially when the card in question can draw a card to give you an extra copy (Hoard Pillager).
Does Pirate Warrior only plays Ancharrr as a weapon? If not, then it's luck dependend to get both cards in hand and the other weapons are bad draw. But even then you can still put the good Harrison Jones in your deck.
Card Nerf - Dragonqueen Alexstrasza
Good, now add it to all other cards which can possibly generate themselves. Going infinite on a card should not be a thing, but this was obviously the most egregious offender since it also makes the cards cost 0.
Card Nerf - Ancharrr
Very justified. Looking at the most-played Pirate Warrior deck on HSReplay, it's very clear that it's incredibly busted. Having Ancharrr in your opening hand boosts the winrate of the deck from 57.9% to 72.1%, which is over 10 percentage points more than the #2 card (Sky Raider with 61.2%). Extreme outliers like that should be nerfed.
Card Nerf - Ancharrr
That was the point I was trying to make: this nerf is a good one for wild Pirate Warrior, because increasing the mana cost would have been far worse.
I have a different opinion concerning the value of ancharrr in wild PW though. In my experience, I usually have a strong start with lots of synergies, just like you said. But around turn 4/5 I'm runnng out of steam and warrior doesn't have good draw cards. Acolyte of Pain is way too clunky for wild PW so a weapon (read: more SMORC) which draws (read: tutors) exactly the cards I want is a gamechanger for me. So much that I always keep it in my mulligan. I'm not much into hearthstone statistics, but I'm sure winrate precentage when played is pretty high on this one. And since they didn't touch its cost, that probably won't change.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Those cards "can" be played without having the condition met. But they aren't meant to be played without meeting the condition. Nobody would ever put one of these cards in their deck because they think it is worth it to play them without meeting the condition, for example, nobody would play Dragon's Pack in a deck without galakrond because it is an 'okay' card.
In your first post you ask why the conditions are even there because nobody ever plays them without meeting them, but imagine if Dragon's Pack was just 5 mana summon two 5/6 wolves with taunt with no condition, it would be played in every shaman deck ever. But because it can only be played in galakrond shaman, it is not as troublesome because if the meta is just right so that galakrond shaman isn't good, then Dragon's Pack won't be OP even though the condition is met every time it is played.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Whizbang was going to be my first guess because of the whole "he is rarely heard" thing, but I didn't guess him because of the whole chicken thing. I don't think I ever would have thought of the angry chicken rank.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
No please ! She saved me so much times with giving me Evasive Wyrm and Crowd Roaster. :)
Card Nerf - Dragonqueen Alexstrasza
I always like it when I get Emeriss and another Dragonqueen Alexstrasza. Feels kinda good most of the time. This nerf means that chances on Emeriss are now a bit higher :) nice.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Which heroes are gonna rotate out in Battlegrounds, I don't see it mentioned?
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Well...depends how its worded on the card...I guess most recent card played is in control? So when you play the 2nd one, it reads "Opponent takes two turns. Then you take two turns." So that is what is happening. This overrules other turn stuff currently happening I guess. You could have better played your next Tempourus as part of your second turn and not your first.
Card Nerf - Ancharrr
Pirate Warrior in wild won't feel that mild nerf, since you have many ways to keep upgrading the weapon. Also, you don't rely so much on it. There are many other powerful cards that synergize with pirates... it will still be a high tier deck.
Card Nerf - Dragonqueen Alexstrasza
Nice nerf that Will give some people who don't play Highlander a free Legendary. Can't complain
[Game] Card Treasure Hunt (The Resurrection Attempt)
Rofellos got it! It's Whizbang the Wonderful by the way.
"hide and seek" refers to him/Zayle's shifting to the various heroes upon starting a game.
Second line refers to them being rarely heard, requiring RNG to do so.
Okay, now the part everyone was confused about.
New players start at Rank 50 (aka Brave Rooster) and cannot access Whizbang in their collection until they reach rank 25 (aka Angry Chicken) by playing or skipping the New Player ranks and its associated rewards.
The new lines reference his large pool of subpar decks and well, having 18 decks in one card.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
The fuck did Fiendish Rites ever do to anyone? Zoo is barely playable as is.
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[Game] Card Treasure Hunt (The Resurrection Attempt)
I had guessed Gnomish Experimenter yesterday (last post on page 18) and never got a response (unless you included me in the "no" to JFK?) - is it him? Seems to fit your new clue of card draw/spark/RNG-reliance
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
The devs have said quite literally the opposite.
I recall Whalen specifically re: the Omega cards in Boomsday they stated those cards to be "okay" i.e. 4 mana 4/5s in the event you just needed to play them without 10 mana.
I mean look at regular Scion: 3 mana 3/2 with Rush? That's not bad ala Restless Mummy - 1 mana cheaper since no Reborn. Or take Pack - 5 mana summon 2 2/3s with taunt? Also not terrible vs something like Rain of Toads - 1 mana cheaper and no overload for 1 fewer minion. These cards were designed to be "okay" if played without the conditions met, it's just something nobody ever does which was my point.
[Game] Card Treasure Hunt (The Resurrection Attempt)
So, I was thinking either Whizbang the Wonderful, or Zayle, Shadow Cloak. Both are very rarely heard, as they are replaced by a deck.
I still don't know how this references Angry Chicken though.
Monsanto's Handlock
Of course u replaced it with dragon eggs. Its literally the version he ended up playing more. This list is outdated. Ive commented below that he replaced the gnomes with the eggs. Fun deck. Skill based deck
Card Nerf - Ancharrr
After playing like 10 games with it i can honestly say its main weakness is being legendary. Drawing it with 2 or 3 durability is irrelevant when u have upgrade and hoard pillager. Not getting the weapon cause its 1 card and not 2 is the main problem so pirate decks will still be relevant. At least i hope so cause i like dragonlock very much and pirate warrior were easy wins
[Game] Card Treasure Hunt (The Resurrection Attempt)
A master at hide and seek,
Only few have even heard him speak.
Roosters, beware!
He sits on a chicken just to make you despair.
"The best bang for your buck"
Well, a bunch of extra cards might sound great,
Especially in glittery spark.
But win-rate not so much,
If you're all out of luck!
An extra hint: "Hide and seek" does not refer to Stealth.
Card Nerf - Ancharrr
It's still a pirate from you deck.. it's card draw, it got nerfed so we know how good it is..
Decks To Try Before You Dust - January 2020 Nerfs
I'm not sure how often it happens in standard, but I could probably count on one hand the number of times Dragonqueen Alexstrasza has generated a copy of herself for me in wild, and I use her in almost every deck I have. I doubt she is going anywhere any time soon.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
A series of entirely unnecessary nerfs; the one card that needed a beating (Apothecary) wasn't really hurt all that much.
The Fiendish Rites nerf made me laugh, though. Conjured pictures of Gul'dan finally about to climb out of a hole, only for Blizz to kick him right back down into it again.
We're Getting an Update this Week on Legends of Runeterra
My body is ready. Don't hold back, Rito.
Card Nerf - Ancharrr
Does Pirate Warrior only plays Ancharrr as a weapon? If not, then it's luck dependend to get both cards in hand and the other weapons are bad draw. But even then you can still put the good Harrison Jones in your deck.