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  • Card Nerf - Necrium Apothecary

    It's because of this card that I have been putting Hex into all my Shaman decks.  It didn't stop it from happening once... but it killed it from happening more than that. 

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    Quote From 500cats

    it seems pretty significant. It means the combos with Breeder and Barista are harder to pull off, you can no longer play 3 Scions in one turn and, most importantly, it eliminates the Galakrond + Scion swing turns

    I agree, although I never faced a warrior who played 3 scions in one turn so I didn't even think of that. It's still a great card, you have to admit.

    I honestly don't understand why so many downvotes on my comment. I probably misjudged invocation of frost, but compared to previous nerf history, this expansion really seems silly.

  • Card Nerf - Invocation of Frost

    I think that this was balanced due to the elementals that get summoned have Rush.  If they didn't have Rush, it wouldn't have been an issue.

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    Quote From Lambda

    I played that card a lot and got here like 4-5 times through here battlecry. Maybe it was just bad luck.

    It's not that it's oppressive or prone to consistent abuse; it's just too much of a high roll and should not be happening.

    No, you don't plan for it, but it's waaaaaay too much when it does happen.

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    I think they will do battlegrounds revamp in couple of weeks, for now it is just minor fixes

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    Toki is full revert, because before buff she was giving less options too... She just had wrong text...

  • Quest Trading - Play A Friend!

    Done.

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    If you're on a tight budget, you should never craft anything in the first couple of weeks, period.

    It was only one week after release that they announced the first nerfs and said they would probably be nerfing more in January.

    So honestly, they did everything they could to keep budget players informed.

    PLUS, these nerfs do not completely trash the decks in question. Every single one of these archetypes will still be strong after the nerf. (Not as strong as Quest Priest, which they ignored for some reason, but that's a different conversation.)

  • We're Getting an Update this Week on Legends of Runeterra

    I'm hoping they tell us when LoT will be back and post patch notes. Looking forward to the announcement! 

    Also Mr. Flux have you ever considered doing a Q & A?

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    I already commented about the nerfs in their threads so I will only talk about battlegrounds here:

    Shudderwock:  much welcome buff the hero was really clunky to use specially since it's a single use hero power.

    Queen Wagtoggle: while it's one more stat point with the removal of Nightmare Amalgam it's much harder to go menagerie, also on this mode hp is much more valuable that attack, might be different though cause Nightmare Amalgam was removed (yes, I mentioned it both as a pro and con) cause less comps have poisonous minions.. (only murlocs and sometimes beasts).

    Infinite toki: is this an almost revert? I know it gives you one less option but the lower cost just makes it much better.

    Patches: still bad

    Pyramid: the problem is not the effect but the word RANDOM.. get rid of that word..

    Soul juggler: dunno didn't play in a while aren't daemons really good? why was it buffed?

    Selfless hero: appreciated now the card is more playable.

     

  • Card Nerf - Necrium Apothecary

    I think this card is still good, but now much less oppressive and you probably don't keep it in your opening hand.

  • Card Nerf - Invocation of Frost

    Well a 2/1 rusher is the murloc boar rider and the freeze is worth about 0.5 mana and the invoke.. well it's worth a bit more so this card is still fairly strong in my opinion.

    also it now can fetch other cards with Spirit of the Frog which is interesting actually.

    at this point all the shaman galakround cards were nerfed except galakround itself.

  • Card Nerf - Dragon's Pack

    I like this nerf.. cause it's not just a mana nerf but actually something that makes the card easier to fight against..

    the most important factor is the 5 health breakpoint many things deal 5 ddmage or 4+1 but not 6.. 6 hp is hard to deal really, now it dies to so many more aoes or rushers..

    I am really pleased with this nerf.

  • Card Nerf - Ancharrr

    Didn't feel like pirates were oppressive enough.. but good nerf, now it's on par with Livewire Lance

  • Card Nerf - Scion of Ruin

    This card was too good.. and it's still good but now copying it and playing it multiple times is much hard to do and if you are greedy and playing Dragon Breeder you are punished more for waiting..

    and probably Barista Lynchen is out of the picture..

    Spirit of the Rhino is still great with it.

  • Card Nerf - Dragonqueen Alexstrasza

    Great fix. It‘s the same for puzzle box and for good reason. I would argue it‘s even more needed for Alex than for the Box

  • Card Nerf - Fiendish Rites

    Did they look at cards with high win rate when played? cause it's like nerfing leeroy, or malygos the card has a high win rate but only cause it's mostly used as finisher.. not a big fan of this nerf.

  • Card Nerf - Dragonqueen Alexstrasza

    It's not really such a nerf since you won't feel bad about it really just that you can less high roll.. this change is great, and it's really well done..

  • Card Nerf - Scion of Ruin

    Quote From Stock
    Quote From SamHobbs494

    Fair, could even be 5 let's face it 9/6 in stats is disgusting on turn 3/4

    Have you ever played a fully buffed Scion of Ruin on turn 3/4 tho? I did it once, and I climbed like 4 ranks with it.

    Yes I have, quite a few times as well. I know that is high rolling but still 

  • Card Nerf - Dragon's Pack

    Quote From Avalon
    Quote From Koetti

    Hell, Yeah! Much needed Nerf for that Card!

    Now Shamans can only summon 4 4-5 Taunts for 8 Mana and play Shudderwock afterwards! WOOO!

    -1/-1 is a much bigger deal than you think: first of all, now you can expect your minions to survive the trade (you'll be surprised to notice how big is the difference between 4 and 5 attack); secondly Kronx Dragonhoof's Annihilation will clear the buffed Spirit Wolfs (since Galakrond decks are and will be popular it's a HUGE upside); finally, the new version of the card is more toward the "defend my face" than the "defend my face and kill the opponent".

    A bigger nerf would have made the card not that good and, despite hating Dragon's Pack a lot, I feel it would have been undeserved.

    Yeah, no doubt that this Nerf is gonna have an Impact on the Winrate of that Card. Though 8 Mana 19/23 is still huge, it has become more susceptible to Removal.

    I just personally think that the Galakrond/Shudderwock-turns are the ones that kill you. Dragon's Pack (+ Electra) gives you a big Board, but the other 2 give you a big Board AND Immediate Damage from the Weapon.

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    Very surprised to see Cobalt staying at Tier 3. That needs a fix. Very stoked for the change on Selfless Hero. Wish it was affecting Wild as well, but oh well. Juggler is interesting. I guess it's a nerf, since people were running two even after triple just to get the second knife, but I think standalone he's better, since in theory he can now kill a single shielded Cobalt by itself, if you get lucky

    Shudderwock did not need a buff, imho. But I'm excited to see what people do with it. 

    Queen waggle is a great change, that hero was garbage until this. Might still suck, but we'll see. 

    Patches? Oof. Don't know if he needed a buff. 

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    I'm so happy for the free legendary and no longer bummed about openingAncharrr :D

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    ironically enough, I actually just played 3 games in a row where Zentimo just completely blew out the opponent, so maybe he's not going to be as dead as I thought. Maybe the Frog plan is strong enough to warrant running a random 1-mana spell like Blazing Invocation just to justify the build.

  • Card Nerf - Dragon's Pack

    Quote From Koetti

    Hell, Yeah! Much needed Nerf for that Card!

    Now Shamans can only summon 4 4-5 Taunts for 8 Mana and play Shudderwock afterwards! WOOO!

    -1/-1 is a much bigger deal than you think: first of all, now you can expect your minions to survive the trade (you'll be surprised to notice how big is the difference between 4 and 5 attack); secondly Kronx Dragonhoof's Annihilation will clear the buffed Spirit Wolfs (since Galakrond decks are and will be popular it's a HUGE upside); finally, the new version of the card is more toward the "defend my face" than the "defend my face and kill the opponent".

    A bigger nerf would have made the card not that good and, despite hating Dragon's Pack a lot, I feel it would have been undeserved.

  • 7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes

    Yet again a round of mild nerfs. So here we go;

    - Dragonqueen Alexstrasza: Is this a nerf? I'm fairly certain anyone who played this card doesn't do it for a chance at a second alex dropping out. But its nice that blizzard decides to let us dust it for full value anyway where in the past they would not. Anyway, this nerf will not cause anyone playing highlander to stop playing this card; its just good on its own. The second Alex has always been a highroll and never really a strat to begin with. Nevertheless, addressing this issue early is certainly in the right direction.

    - Scion of Ruin: The increase of mana is hardly a nerf since it still enables the [Hearthstone Card (barrista lychen) Not Found] combo and at very best simply prevents this from dropping down immediately after playing Galakrond. From my own experience, Scion of Ruin is that value card you play when all that face damage doesn't work anymore, and by not addressing that face damage strat this time round Galakrond warrior will still be as good as it was before this nerf.

    - Ancharrr: A decent nerf, but hardly game breaking. Its still going to draw you 2 cards so its still going back into the deck. Will this break pirate warrior? Mostly in wild. And its still busted when getting a second from Hoard Pillager, so this card will still see play.

    - Dragon's Pack: 5 health is within the boundaries of a board clear and has been highlighted by Avalon, it enables Kronx Dragonhoof to kill it outright. The 4 attack is decent but will now trade well with 4-5 drops, as opposed to 5-6 pre-nerf. This nerf shouldve been done from the start, and given that my expectations was for this card to dodge the nerf stick, I'm pretty happy to see it didn't.

    - Invocation of Frost: Strongest invoke card in the game. Flexible freeze effect. Absolutely busted with Zentimo. Spawns a 2/1 rush minion. So yes I'm happy with this surprise nerf. Breaks the frog chain. Wasn't expecting it, but very glad it happened.

    - Necrium Apothecary: Probably the most asked for. Nuff said really. The nerf doesn't destroy the card, but certainly destroy deathrattle rogue as we know it. Maybe from its ashes another type of deathrattle rogue without all those 1 drops can exist. And that's how it should have been.

    - Fiendish Rites: Not too sure why this nerf had to happen, but it did. Can't say for certain what this is really going to do to Galakrond warlock, since this card is hardly a finisher. At best it slows it down a little.

     

    Overall, since the nerf did not really touch upon aggro that much aside from Ancharrr, low win rate class champion mage will probably stay there until the 35 cards introduction. Probably Galakrond shaman takes the hardest hit to its win rate, and deathrattle rogue goes back to the meme dimension until it gets a facelift.