Congrats! I'm at 3 which is my highest ever (I'm f2p), I've been playing deathrattle rogues for the last two meta's, it's finally good! Sadly I can't be bothered to grind for legend even tho it's probably quite doable.
Long term, HS needs an update of its crafting system. It just does.
Achievements are also definitely a thing that would help the game a lot. Blizzard is already tracking all kinds of stats for your account and you can request them via ticket on battlenet so i have no clue why are they still not a thing.
But i guess they finally put up card and card back gallery on their official site, something so basic you would think it should have been there from the start, but no... so maybe in few more years, we might even get achievements.
It’s brought up every now and then, but a rework of the basic and classic sets would probably do a lot for the long term health of the game, both for wild and standard. Having either some rotating set like a lot of other games do, where the base set has a cards chosen from all expansions and changes yearly. This would help out both with fixing the yearly problems some classes get, along with making sure Wild doesn’t get bloated with each class always getting more of specific types of cards (Priest board clears being a good example).
Having more events as always would be good as well, potentially some more community based ones could be interesting, like having tavern brawls where everyone involved gets rewards at certain thresholds (so like a total of 10,000 damage dealt to the boss, things like that), or seeing how quickly the community can play however many of a certain type of card. Even something like a clash of the tribes type thing, where two tribes are chosen, and if you have a certain amount of that tribe in a deck, then wins with that deck count towards a running total for the week. Whichever tribe gets more wins gets the bigger prize. Things like this would encourage the community to come together more to work together on stuff, drawing people in to keep playing.
In the end, a game lives and dies on how many people play it, if more people play the game, then the game will likely last much longer
My favourite games are the "soulsborne" games made by Fromsoftware, which include Dark Souls 1-3, Bloodborne, Demon Souls (which I haven't played) and I like to include Sekiro Shadows Die Twice as well because I also loved that one. Out of those my favourite has been Bloodborne from the moment I finished it. It has great exploration and level design, I love the creepy atmosphere, I love the soundtrack, and most of all the gameplay is incredibly fun and rewarding once you get good at it. It also offers a lot of replay value because there are so many weapons with very different movesets, making the gameplay feel a lot different each time you use a different build.
Besides that there are a lot of other games I like, but as you might be able to tell from my profile picture I'm also a huge Undertale fan :p. It has been a while since I played it, but when I did I loved almost everything about it. The music, the exploration, the clever humour, the depth of its characters, even the gameplay which is pretty simplistic is made fun by the choices it offers you (you can choose to kill monsters or you can spare them by fleeing, making them scared, making them like you, or other ways unique to some monsters). The amount of depth put into this seemingly simplistic game is mind-blowing, especially when you consider that the creator Toby Fox made most of the game by himself. And yes I know the Undertale community has not made a very good impression on others, but trust me when I say that that is because of a very (and I mean VERY) vocal minority, because there are a lot of undertale fans who are very nice people and with whom its great to share the passion and love for this game.
Now I could go on forever about other games that I love, so I will just list some honorable mentions here:
- Terraria (for a way too small price it offers incredibly great exploration, fun gameplay, and after years and years it has constantly been getting free updates, with a final big update coming next year)
- Subnautica (again, great exploration, and absolutely gorgeous environments and an atmosphere that completely sucks you into it)
- Mario Galaxy 1&2 (both have incredibly fun gameplay and a gorgeous soundtrack, but 1 offers a better story while 2 excels in its level design, I would say I like 2 the most)
A new Wild policy, that does not necessarily include spot nerfs. A better card AND mechanic design policy that avoids flaws (eg restricting how you reach (0) on cards, how you can Mutate insane amounts of mana, etc).
Connected to #1, more and better TECH cards, even if useless for Standard, but acting as positive nerfs in Wild.
Permanent Brawliseum (with one free entrance per week) acting as soft Tournament mode. Standard and Wild. To soften the grind of ladder, while keeping the challenge of competitive Constructed.
Sure, as some said, Achievements.
Buff the disenchant gain of common and rares to 10 and 50, respectively (to match 1/4 of their cost).
The Witcher 3 is the best game I've ever played. I'm also considering to get an N64 from ebay and once more save Hyrule in Zelda: Occarina of Time. But then, Witcher is nothing but Zelda for (more or less) grownups, so no surprise here.
-Wild rotation. I'm glad that Wild packs are available to purchase, but it still feels like the game mode is neglected. Implementing an Arena-style set rotation wherein only certain expansions are playable would make Wild less stale. There could also be Wild-only nerfs and buffs(that only last for that certain rotation) according to what the meta the rotation would result to.
- Mid-expansion inclusions. Controversial take especially with the level of oppression Sniplock and Evolve Shaman brought, but the mid-expansion events are refreshing and I'm curious to see how the mini-expansion launching with the Solo adventure on January is going to look like.
FFS man! At 5 mana, the board is empty except for a Necrium Apothecary on the opponents side. I play Nightmare Amalgam + Zephrys (to get to 0 mana, because I want a Silence), but all I get offered is a Houndmaster, Highmane and a Harrison Jones. WTF Blizzard, I need a silence.
Just made legend for the first time
Congrats! I'm at 3 which is my highest ever (I'm f2p), I've been playing deathrattle rogues for the last two meta's, it's finally good! Sadly I can't be bothered to grind for legend even tho it's probably quite doable.
A Weekend of Wild Decks
Thanks for including my double cultist Warlock. You may not win a lot with it, but you will confuse your enemies for sure!
[Game] Card Treasure Hunt (The Resurrection Attempt)
I'm a father of three
But I love only one
Looking for answers? Call on me
Or for the final push to hunt them down
Just made legend for the first time
Congratulations!
Random
Back-to-Back-to-Back-to-Back-to-Back
Mark of Hakkar
Back-to-Back-to-Back-to-Back-to-Back
Legend
Back-to-Back-to-Back-to-Back-to-Back
Fireside
Back-to-Back-to-Back-to-Back-to-Back
Classic
Back-to-Back-to-Back-to-Back-to-Back
What NEW thing do you think would benefit Hearthstone?
Long term, HS needs an update of its crafting system. It just does.
Achievements are also definitely a thing that would help the game a lot. Blizzard is already tracking all kinds of stats for your account and you can request them via ticket on battlenet so i have no clue why are they still not a thing.
But i guess they finally put up card and card back gallery on their official site, something so basic you would think it should have been there from the start, but no... so maybe in few more years, we might even get achievements.
Galakrond, the Wretched
Everyone's A Critic
Galakrond, the Unspeakable
Everyone's A Critic
Galakrond, the Unbreakable
Everyone's A Critic
Galakrond, the Nightmare
Everyone's A Critic
Galakrond, the Tempest
Everyone's A Critic
What NEW thing do you think would benefit Hearthstone?
It’s brought up every now and then, but a rework of the basic and classic sets would probably do a lot for the long term health of the game, both for wild and standard. Having either some rotating set like a lot of other games do, where the base set has a cards chosen from all expansions and changes yearly. This would help out both with fixing the yearly problems some classes get, along with making sure Wild doesn’t get bloated with each class always getting more of specific types of cards (Priest board clears being a good example).
Having more events as always would be good as well, potentially some more community based ones could be interesting, like having tavern brawls where everyone involved gets rewards at certain thresholds (so like a total of 10,000 damage dealt to the boss, things like that), or seeing how quickly the community can play however many of a certain type of card. Even something like a clash of the tribes type thing, where two tribes are chosen, and if you have a certain amount of that tribe in a deck, then wins with that deck count towards a running total for the week. Whichever tribe gets more wins gets the bigger prize. Things like this would encourage the community to come together more to work together on stuff, drawing people in to keep playing.
In the end, a game lives and dies on how many people play it, if more people play the game, then the game will likely last much longer
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yes :)
Well, I know that there is also Alexstrasza but it didn't fit well. :D
You got it, your turn.
Favourite non-card games thread!
My favourite games are the "soulsborne" games made by Fromsoftware, which include Dark Souls 1-3, Bloodborne, Demon Souls (which I haven't played) and I like to include Sekiro Shadows Die Twice as well because I also loved that one. Out of those my favourite has been Bloodborne from the moment I finished it. It has great exploration and level design, I love the creepy atmosphere, I love the soundtrack, and most of all the gameplay is incredibly fun and rewarding once you get good at it. It also offers a lot of replay value because there are so many weapons with very different movesets, making the gameplay feel a lot different each time you use a different build.
Besides that there are a lot of other games I like, but as you might be able to tell from my profile picture I'm also a huge Undertale fan :p. It has been a while since I played it, but when I did I loved almost everything about it. The music, the exploration, the clever humour, the depth of its characters, even the gameplay which is pretty simplistic is made fun by the choices it offers you (you can choose to kill monsters or you can spare them by fleeing, making them scared, making them like you, or other ways unique to some monsters). The amount of depth put into this seemingly simplistic game is mind-blowing, especially when you consider that the creator Toby Fox made most of the game by himself. And yes I know the Undertale community has not made a very good impression on others, but trust me when I say that that is because of a very (and I mean VERY) vocal minority, because there are a lot of undertale fans who are very nice people and with whom its great to share the passion and love for this game.
Now I could go on forever about other games that I love, so I will just list some honorable mentions here:
- Terraria (for a way too small price it offers incredibly great exploration, fun gameplay, and after years and years it has constantly been getting free updates, with a final big update coming next year)
- Subnautica (again, great exploration, and absolutely gorgeous environments and an atmosphere that completely sucks you into it)
- Mario Galaxy 1&2 (both have incredibly fun gameplay and a gorgeous soundtrack, but 1 offers a better story while 2 excels in its level design, I would say I like 2 the most)
Favourite non-card games thread!
There aren't that many big differences in my opinion.
If you haven't tried either yet I recommend buying BL2 first, as that one's super cheap with all the sales going on right now anyway.
If you have tried 2, then 3 is just more of that with a new story, characters, loot and everything. If you enjoyed 2 then you'll enjoy 3.
What NEW thing do you think would benefit Hearthstone?
Favourite non-card games thread!
The Witcher 3 is the best game I've ever played. I'm also considering to get an N64 from ebay and once more save Hyrule in Zelda: Occarina of Time. But then, Witcher is nothing but Zelda for (more or less) grownups, so no surprise here.
What NEW thing do you think would benefit Hearthstone?
- Achievements
-Wild rotation. I'm glad that Wild packs are available to purchase, but it still feels like the game mode is neglected. Implementing an Arena-style set rotation wherein only certain expansions are playable would make Wild less stale. There could also be Wild-only nerfs and buffs(that only last for that certain rotation) according to what the meta the rotation would result to.
- Mid-expansion inclusions. Controversial take especially with the level of oppression Sniplock and Evolve Shaman brought, but the mid-expansion events are refreshing and I'm curious to see how the mini-expansion launching with the Solo adventure on January is going to look like.
Favourite non-card games thread!
How would you compare BL3 to BL2? Which do you think is better?
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
FFS man! At 5 mana, the board is empty except for a Necrium Apothecary on the opponents side. I play Nightmare Amalgam + Zephrys (to get to 0 mana, because I want a Silence), but all I get offered is a Houndmaster, Highmane and a Harrison Jones. WTF Blizzard, I need a silence.
Kibler's Legend Quest Priest (66% WR)
Hit legend twice with a similar list created by me when the quest came out...shame on kb to make it mainstream.
I tech in a pair of albatross to destroy highlander tho
Edit: the "shame on kb" part was not to be taken srsly...i just hate to play mirror with this deck