What if the Hero Power was "Add a random Priest minion that costs 3 or more to your hand. It costs 1 less". That way it would reduce a lot of the low-rolls and make it consistently give you something for the late-game. The cost floor could also be moved to something like 5 if that seems like it would work better.
Interesting - I haven't focused much on it. I know I've received Madame Lazul a couple of times, Catrina a couple times, and just today for sure I got Murozond. Lady in White in there at least once too, does seem like a lot. . . but I can also say for sure I've gotten that one cost Galakrond invoker before as well. I do think I've gotten Legendaries more often that not though. Your numbers are just bananas, I would have to say that maybe it does have a bit of a Legendary bias.
Doing pretty well with Galakrond Warrior. It doesn't really seem to have any strictly bad matchups, but every game is a test of skill (to an extent at least) since playing Galakrond is slow, but also essential.
Occasionally I switch to Paladin Paladin just to punish Face Hunters, because fuck those guys.
I have not played a lot this season, I have experimented a bit with several decks without investing a lot of time on ranked, so I have not yet reached my objective (Rank 5). But I still have time.
How is/was your climb this month? Did you give up because of shamans? Did you join the Face Hunter army? Tell us!
EDIT: Fifth game, I just got a Lightspwan from Evoke, so it's not legendary-only, still quite lopsided...
EDIT2: I've seemed to enjoy the most legendary (pun intended) Invoke streak ever. I've played 2 games in Standard Casual and got 2 Legs out of 10 invokes, so don't mind the post below. (Although it's a prime example of 'everything is possible, just unlikely')
-------------------
So I've been playing Invoke (Highlander) Priest recently and I noticed that I predominantly (maybe even exclusively) get Priest Legendaries. Over four games so far I got:
I DO know that this is a small*ish sample size BUT nonetheless it rises suspicion as there are more non-legendary priest minions than legendary ones (10 vs 29 if i counted correctly) and the probability of my sample already is <(1/3)^17 (**) which is incredibly small already.
Furthermore, you do get other minions by using the actual hero power (contrary to the Invoke keyword)
Any thoughts/ideas/falsifications?
IF this is true, I feel that the Invoke keyword is actually WEAKER than I thought. Most of the time your early game minions won't give you the needed midgame but only get your hand clunky. For me this even feels like a hidden nerf/bug.
Hey, guys! I was originally going to update my earlier post about free stuff, but this warrants it own thread.
If you missed October's 'treat codes', you can enter the code WELCOME2019 in the 'Redeem Code' section of the store. It will give you 20 packs as well as a few Paths and Powers. Get them while they're hot!
If you've already redeemed one of the aforementioned Treat Codes, this won't work for you. Sorry.
Edit: I'm moving the other codes here, so I don't spam the forum:
Damn, i thought i played more games than this :D But it is true havent played that much in a while, so here it goes. I do like the extra Health cushion Patchwerk provides <3
Carbot released the last StarCrafts episode today. If you didn't see it, go do it right now! It was amazing and sad at the same time. The saga is over, but it was hell of a ride! Thank you Carbot!
Nick of Time - It's not like Jane of Time or Mark of Time. Dragon Summoner - He getting ready to summon a white dragon with blue eyes. Dimensional Explorer - He made the jump from 2 dimensions to 3 dimensions quite well. Nebulon's Call - Just leave a text instead. Astral Wyrm - Not to be confused with "Astral Worm". Cosmic Breath - It does not taste milky. Observe the Cosmos - "That one looks like a planet. That one looks like a star." Hour of Twilight - Because "3,600,000 milliseconds of Twilight" doesn't have the same flow. Dragonlord Rakuen - Sounds like a move in Street Fighter. Nebulon, Aspect of Space - Do you like his style?
So i wanted to ask you people: what would you do to make Priest's Galakrond better? What hero power would suit it most without breaking the game? Would you change something about the invoke cards?
I knew it since release of this card. And I hoped that it would be something like "minions from Opponents deck" and not just "Priest minions". So it could be a meme/fun Steal Priest; this would be more enjoyable than what we have now.
I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
I’d argue that it’s Auchenai that’s causing a lot of Priest’s problems these days, since it means Priest’s healing cards are always being made with that in mind. If Auchenai didn’t exist, then Priest probably would’ve gotten Forbidden Healing and a bunch of other nice healing cards. Priest’s thing is supposed to be healing, but you almost never really see that
Galakrond not helping the class just shows another case of Priest having problems rooted deeply into the class itself.
I see where you're coming from WRT Auchenai being a constant design constraint, but regarding self-heals we've already seen numerous cards that can only heal friendly characters in priest specifically so they could print bigger heals that can't be used to kill an enemy with Auchenai. CF: Greater Healing Potion, Radiance & Divine Hymn. Priest can heal itself for a ton if it wants, but a lot of the newer healing cards don't play nice with the Soulpriest, which leads to the question why she's even in classic.
To be clear, I can definitely see the argument for HOFing Auchenai, but it's a bit more complicated than that they can't print powerful healing effects.
Unfortunately, as long as Auchenai exists in its current state, there's no way to prevent it from restricting the design of new targeted healing cards. Even a HoF doesn't do much because they can't ignore balance in wild. Priest is a real mess of a class. They need to rework its basic and classic set to prevent stuff like this from happening (and to stop the need for printing insane cards for the class every expansion).
Auchenai Phantasm and Embrace the Shadow exist in wild for a more combo-able version of the auchenai-effect. I don't think the kind of play those cards reinforce (degenerate OTKs with Velen, mainly) is necessarily a concern for wild, but it's definitely something that affects the power of newly printed healing cards in priest, especially spells. Not having an evergreen Auchenai card would allow the devs to print stronger heals that could go face in wild, whereas the current schema basically forces the devs to print cards that are hard-written to not work with auchenai and/or be weak, forever.
As for the commenter that said that HOTing Auchenai would leave the class even more dead in the water, yes, but I think most people arguing for HOF want to see that happen in the context of a full overhaul of the evergreen priest cards, so the expectation is that priests would get something back in return for losing the shadow priest stuff.
I actually tried this out. It's was pretty nutty when I got double embiggens in the mulligan. 5/5 patches on turn 2 and they couldn't do a single thing about it. Without that card I ended up conceding quite a bit though. Thanks for the deck.
alright, so I'm the first to say it here: If Face Hunter doesn'T get completely gutted with the next patch I'm quitting the game. That deck is pretty much retarded. Even dedicated defensive decks struggle with the constant damage output. It doesn't even matter that there'S counters ouut there, it basically shuts down half of the playable classes because they don't have access to excessive healing.
I play a lot of combo Priest and found it difficult pre-nerf Galakrond shaman because they consistently could wipe my board. After the nerf I went on a huge win streak from 10-5 (more or less) and Shamans are no longer a problem.
The deck was hit hard. At the very least they have to alter their tactics making them vulnerble to other decks. It is not as strong as it were before.
It has a different play style. As example - differents Leaders with active and passive abilities. There are lanes and rows on the battlefield, new card's stat - Sanity (added to strength and health) that works with madness mechanic, and much more.
I’ve got a friend who hit Legend with a very similar deck! The secret sauce was actually Spirit of the Rhino, it works as a 4-mana massive tempo swing with Scion of Ruin
Meta Breaker - Getting Buff for a Post-Nerf Meta
@Trimutius: Could you please point me to where you find these rankings :)?
Much appreciated!
@FearGralex: Thank you very much for your wonderful writing, I had been looking forward to it since release!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Oh dear... it’s a whip guys, a WHIP, DONT GET ANY IDEAS PLEASE
The Hero Power of Galakrond Priest is terrible
What if the Hero Power was "Add a random Priest minion that costs 3 or more to your hand. It costs 1 less". That way it would reduce a lot of the low-rolls and make it consistently give you something for the late-game. The cost floor could also be moved to something like 5 if that seems like it would work better.
Priest Invoke discussion (Bias towards legendaries?/Bug?)
Interesting - I haven't focused much on it. I know I've received Madame Lazul a couple of times, Catrina a couple times, and just today for sure I got Murozond. Lady in White in there at least once too, does seem like a lot. . . but I can also say for sure I've gotten that one cost Galakrond invoker before as well. I do think I've gotten Legendaries more often that not though. Your numbers are just bananas, I would have to say that maybe it does have a bit of a Legendary bias.
Your Standard ladder climb - December 2019
been going from rank 25 to rank 23. Really proud of myself
[Game] Card Treasure Hunt (The Resurrection Attempt)
What minion uses gonorrhea as a weapon? Hmm...
Your Standard ladder climb - December 2019
Doing pretty well with Galakrond Warrior. It doesn't really seem to have any strictly bad matchups, but every game is a test of skill (to an extent at least) since playing Galakrond is slow, but also essential.
Occasionally I switch to Paladin Paladin just to punish Face Hunters, because fuck those guys.
Your Standard ladder climb - December 2019
I almost forgot posting the thread this time!
I have not played a lot this season, I have experimented a bit with several decks without investing a lot of time on ranked, so I have not yet reached my objective (Rank 5). But I still have time.
How is/was your climb this month? Did you give up because of shamans? Did you join the Face Hunter army? Tell us!
Here's some art, make a card! [Legacy Game]
"In the Untitled game, you win or you honk"
Next up, a neutral Mech.
Priest Invoke discussion (Bias towards legendaries?/Bug?)
EDIT: Fifth game, I just got a Lightspwan from Evoke, so it's not legendary-only, still quite lopsided...
EDIT2: I've seemed to enjoy the most legendary (pun intended) Invoke streak ever. I've played 2 games in Standard Casual and got 2 Legs out of 10 invokes, so don't mind the post below. (Although it's a prime example of 'everything is possible, just unlikely')
-------------------
So I've been playing Invoke (Highlander) Priest recently and I noticed that I predominantly (maybe even exclusively) get Priest Legendaries. Over four games so far I got:
I DO know that this is a small*ish sample size BUT nonetheless it rises suspicion as there are more non-legendary priest minions than legendary ones (10 vs 29 if i counted correctly) and the probability of my sample already is <(1/3)^17 (**) which is incredibly small already.
Furthermore, you do get other minions by using the actual hero power (contrary to the Invoke keyword)
Any thoughts/ideas/falsifications?
IF this is true, I feel that the Invoke keyword is actually WEAKER than I thought. Most of the time your early game minions won't give you the needed midgame but only get your hand clunky. For me this even feels like a hidden nerf/bug.
A Weekend of Wild Decks
That's a pretty nice Gala OTK.
Mythgard - 20 pack code
Hey, guys! I was originally going to update my earlier post about free stuff, but this warrants it own thread.
If you missed October's 'treat codes', you can enter the code WELCOME2019 in the 'Redeem Code' section of the store. It will give you 20 packs as well as a few Paths and Powers. Get them while they're hot!
If you've already redeemed one of the aforementioned Treat Codes, this won't work for you. Sorry.
Edit: I'm moving the other codes here, so I don't spam the forum:
SNOWMYTH - 3 Core packs
SNOW - card trim
UGLYSWEATER - card back
Share Your Battleground Stats!
Damn, i thought i played more games than this :D But it is true havent played that much in a while, so here it goes. I do like the extra Health cushion Patchwerk provides <3
StarCrafts - The End of a Saga
Carbot released the last StarCrafts episode today. If you didn't see it, go do it right now! It was amazing and sad at the same time. The saga is over, but it was hell of a ride! Thank you Carbot!
Custom Class - Time Traveler (Updated February 17th - Return to Naxxramas added!)
Flavor texts for the DoD Cards:
Nick of Time - It's not like Jane of Time or Mark of Time.
Dragon Summoner - He getting ready to summon a white dragon with blue eyes.
Dimensional Explorer - He made the jump from 2 dimensions to 3 dimensions quite well.
Nebulon's Call - Just leave a text instead.
Astral Wyrm - Not to be confused with "Astral Worm".
Cosmic Breath - It does not taste milky.
Observe the Cosmos - "That one looks like a planet. That one looks like a star."
Hour of Twilight - Because "3,600,000 milliseconds of Twilight" doesn't have the same flow.
Dragonlord Rakuen - Sounds like a move in Street Fighter.
Nebulon, Aspect of Space - Do you like his style?
The Hero Power of Galakrond Priest is terrible
I knew it since release of this card. And I hoped that it would be something like "minions from Opponents deck" and not just "Priest minions". So it could be a meme/fun Steal Priest; this would be more enjoyable than what we have now.
Meta Breaker - Getting Buff for a Post-Nerf Meta
Wild · Tempo Warrior · by Lambda · 6 years, 9 months ago
The Hero Power of Galakrond Priest is terrible
Auchenai Phantasm and Embrace the Shadow exist in wild for a more combo-able version of the auchenai-effect. I don't think the kind of play those cards reinforce (degenerate OTKs with Velen, mainly) is necessarily a concern for wild, but it's definitely something that affects the power of newly printed healing cards in priest, especially spells. Not having an evergreen Auchenai card would allow the devs to print stronger heals that could go face in wild, whereas the current schema basically forces the devs to print cards that are hard-written to not work with auchenai and/or be weak, forever.
As for the commenter that said that HOTing Auchenai would leave the class even more dead in the water, yes, but I think most people arguing for HOF want to see that happen in the context of a full overhaul of the evergreen priest cards, so the expectation is that priests would get something back in return for losing the shadow priest stuff.
I actually tried this out. It's was pretty nutty when I got double embiggens in the mulligan. 5/5 patches on turn 2 and they couldn't do a single thing about it. Without that card I ended up conceding quite a bit though. Thanks for the deck.
Has the dust settled from the Shaman Nerfs?
alright, so I'm the first to say it here: If Face Hunter doesn'T get completely gutted with the next patch I'm quitting the game. That deck is pretty much retarded. Even dedicated defensive decks struggle with the constant damage output. It doesn't even matter that there'S counters ouut there, it basically shuts down half of the playable classes because they don't have access to excessive healing.
Ads in between posts
So many ads... It is super annoying and I hope that it doesn't destroy the site...
Has the dust settled from the Shaman Nerfs?
I play a lot of combo Priest and found it difficult pre-nerf Galakrond shaman because they consistently could wipe my board. After the nerf I went on a huge win streak from 10-5 (more or less) and Shamans are no longer a problem.
The deck was hit hard. At the very least they have to alter their tactics making them vulnerble to other decks. It is not as strong as it were before.
Independent Games Highlight
It has a different play style.
As example - differents Leaders with active and passive abilities. There are lanes and rows on the battlefield, new card's stat - Sanity (added to strength and health) that works with madness mechanic, and much more.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Both are wrong. Don’t think about the literal definition of “sear”: more like this definition:
”(of pain) be experienced as a sudden, burning sensation.”
Meta Breaker - Getting Buff for a Post-Nerf Meta
I’ve got a friend who hit Legend with a very similar deck! The secret sauce was actually Spirit of the Rhino, it works as a 4-mana massive tempo swing with Scion of Ruin