Excellent article, @FearGralex! I tried out Deathrattle Rogue last week and it's certainly a strong deck. I had a game where I drew BOTH Anubisath Warbringer after mulligan, so you can always hope for that to happen to your opponent! =)
Pure Paladin with a small healing package works as well (or just Heal Paladin in general). getting a King's Blessing onto Kangor just wins the game by itself and Amber Watcher is a beast as well.
Galakrond Warrior does quite decently as well although it sometimes end up being rushed down.
The HP is in a really tricky spot, but one way to make it better is to introduce impactful Priest minions in the next year of expansions, ones that are not deck build-dependent like Test Subject and not oppresive like Raza the Chained, but are flexible like Mindflayer Kaahrj and even Chameleos. But it also depends on the meta; Zerek, Master Cloner was only played for a little bit with the introduction of Clone Priest on Boomsday, and is now seeing experimentation again with the addition of Wretched Reclaimer and Grave Rune.
I don't know according to stats pirate warrior who was second before nerfs is now first... Deathrattle rogue is bottom of tier 2... Though galakrond warrior seems to work pretty well against pirates too...
I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
I’d argue that it’s Auchenai that’s causing a lot of Priest’s problems these days, since it means Priest’s healing cards are always being made with that in mind. If Auchenai didn’t exist, then Priest probably would’ve gotten Forbidden Healing and a bunch of other nice healing cards. Priest’s thing is supposed to be healing, but you almost never really see that
Galakrond not helping the class just shows another case of Priest having problems rooted deeply into the class itself.
I see where you're coming from WRT Auchenai being a constant design constraint, but regarding self-heals we've already seen numerous cards that can only heal friendly characters in priest specifically so they could print bigger heals that can't be used to kill an enemy with Auchenai. CF: Greater Healing Potion, Radiance & Divine Hymn. Priest can heal itself for a ton if it wants, but a lot of the newer healing cards don't play nice with the Soulpriest, which leads to the question why she's even in classic.
To be clear, I can definitely see the argument for HOFing Auchenai, but it's a bit more complicated than that they can't print powerful healing effects.
Unfortunately, as long as Auchenai exists in its current state, there's no way to prevent it from restricting the design of new targeted healing cards. Even a HoF doesn't do much because they can't ignore balance in wild. Priest is a real mess of a class. They need to rework its basic and classic set to prevent stuff like this from happening (and to stop the need for printing insane cards for the class every expansion).
Just make the healing only affect your own minions and yourself. We already had that card in Greater Healing Potion in the past and that saw play in the raza priest of old precisely for the same reason why priest is struggling now.
Theres no need for a nerf or HoF to Auchenai Soulpriest, so long as the heal effects cant affect the opponent's face. Besides, its the last vestige of direct damage for priest and with the classic cards for priest being as shit as it is, I don't think this will do any good to the class as a whole.
I like these changes except for the timber wolf and animal companion. I don't think there are ever enough beasts on the field for timber wolf to ever grant more than +2 attack. And animal companion is too slow, I know that probably doesn't make sense to a lot of people but you only ever get huffer a third of the time and that is really the only good animal companion. I think you would be better off just running some other form of direct damage.
I think taking out the hot air balloon was a mistake. If you drop that guy on turn one then 99% of the time he will survive until at least turn 5. He is just way to useful not to have.
I am having a lot of fun and success with a Tempo Galakrond Warrior list at legend right now. Have been stuck at rank 5 till the patch, but since than I just stomp all over the meta. Except high value decks or face hunter with insane draw. Currently my stats are 33:15. The MIP of the deck is Deathwing, Mad Aspect. That card is so versatile. A boardclear, tempo play, big threat, all in one.
Flyfish with 3 dragons seems too inconsistent even if the payout can be big. I've been playing a more agro version of Gala Warrior since day 1 and I really like it. It sometimes blows out games, and sometimes fights the good fight. I quite enjoy it.
If you can invoke into a turn 7 Gala fully stocked its almost always game-over. That doesn't happen every time but it happens. In the agro version old Leroy is also quite good for finishing out games and the tokens he makes are generally inconsequential for this deck.
I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
I’d argue that it’s Auchenai that’s causing a lot of Priest’s problems these days, since it means Priest’s healing cards are always being made with that in mind. If Auchenai didn’t exist, then Priest probably would’ve gotten Forbidden Healing and a bunch of other nice healing cards. Priest’s thing is supposed to be healing, but you almost never really see that
Galakrond not helping the class just shows another case of Priest having problems rooted deeply into the class itself.
I see where you're coming from WRT Auchenai being a constant design constraint, but regarding self-heals we've already seen numerous cards that can only heal friendly characters in priest specifically so they could print bigger heals that can't be used to kill an enemy with Auchenai. CF: Greater Healing Potion, Radiance & Divine Hymn. Priest can heal itself for a ton if it wants, but a lot of the newer healing cards don't play nice with the Soulpriest, which leads to the question why she's even in classic.
To be clear, I can definitely see the argument for HOFing Auchenai, but it's a bit more complicated than that they can't print powerful healing effects.
Unfortunately, as long as Auchenai exists in its current state, there's no way to prevent it from restricting the design of new targeted healing cards. Even a HoF doesn't do much because they can't ignore balance in wild. Priest is a real mess of a class. They need to rework its basic and classic set to prevent stuff like this from happening (and to stop the need for printing insane cards for the class every expansion).
I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
I’d argue that it’s Auchenai that’s causing a lot of Priest’s problems these days, since it means Priest’s healing cards are always being made with that in mind. If Auchenai didn’t exist, then Priest probably would’ve gotten Forbidden Healing and a bunch of other nice healing cards. Priest’s thing is supposed to be healing, but you almost never really see that
Galakrond not helping the class just shows another case of Priest having problems rooted deeply into the class itself.
I see where you're coming from WRT Auchenai being a constant design constraint, but regarding self-heals we've already seen numerous cards that can only heal friendly characters in priest specifically so they could print bigger heals that can't be used to kill an enemy with Auchenai. CF: Greater Healing Potion, Radiance & Divine Hymn. Priest can heal itself for a ton if it wants, but a lot of the newer healing cards don't play nice with the Soulpriest, which leads to the question why she's even in classic.
To be clear, I can definitely see the argument for HOFing Auchenai, but it's a bit more complicated than that they can't print powerful healing effects.
Sadly the problem relies on the class. Priest is the hardest class to balance. Even the devs have admitted to it in the past. Its either op as shit or dumpster tier
I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
I’d argue that it’s Auchenai that’s causing a lot of Priest’s problems these days, since it means Priest’s healing cards are always being made with that in mind. If Auchenai didn’t exist, then Priest probably would’ve gotten Forbidden Healing and a bunch of other nice healing cards. Priest’s thing is supposed to be healing, but you almost never really see that
Galakrond not helping the class just shows another case of Priest having problems rooted deeply into the class itself.
I am having a lot of fun and success with a Tempo Galakrond Warrior list at legend right now. Have been stuck at rank 5 till the patch, but since than I just stomp all over the meta. Except high value decks or face hunter with insane draw. Currently my stats are 33:15. The MIP of the deck is Deathwing, Mad Aspect. That card is so versatile. A boardclear, tempo play, big threat, all in one.
Just as Jesse Alexander said (for those who don't him, he's a dude that plays just Rogue and has more than 16000 wins with the class) , Deathrattle Rogue with Mechanical Whelp performs better than the version with Anubisath Warbringer, despite the second one being more flashy and giving a much worse game experience to the opponent.
Well there is a mini expansion next month (35 new card) maybe there will be another talanji like card that can make use oof random priest cards.. Or maybe just a win condition..
honestly I'd prefer some non-NOrthshire Draw engine, because right now the real problem is that I can't run all the cool stuff that Fate Weaver enables because I need to make space for a package that actually gets me there.
On the other hand that would enable some degenerate OTKs...so I don't think it'S really an option (You can currently do some pretty crazy stuff with Grave Rune and Wretched Reclaimer.
Hopefully the mini expansions gives them something to do with that doesn't result in a brainded cycle deck once again.
Well there is a mini expansion next month (35 new card) maybe there will be another talanji like card that can make use oof random priest cards.. Or maybe just a win condition..
The problem is not with Galakrond's hero power, its just that priest's invoke cards aren't up to snuff against aggro and there's not many ways priest can heal a ton right now. The tempo loss from playing invoke cards currently for priest is similar to rogue, except rogue has more tempo cards in its arsenal so it plays much better than priest.
Also, its meta dependent. We are currently facing a surge of face hunters now and it would probably take a while before warrior or druid comes back into force to balance it out and maybe that's where priest can shine a little brighter.
There's probably not many ways you can change the hero power so priest becomes too weak or too OP. By design priest cards are very situational, so unless this is drastically changed I just can't see team5 doing anything about it.
Meta Breaker - Getting Buff for a Post-Nerf Meta
Excellent article, @FearGralex! I tried out Deathrattle Rogue last week and it's certainly a strong deck. I had a game where I drew BOTH Anubisath Warbringer after mulligan, so you can always hope for that to happen to your opponent! =)
[Legend] Leprosy SMOrc Hunter
Pure Paladin with a small healing package works as well (or just Heal Paladin in general). getting a King's Blessing onto Kangor just wins the game by itself and Amber Watcher is a beast as well.
Galakrond Warrior does quite decently as well although it sometimes end up being rushed down.
The Hero Power of Galakrond Priest is terrible
The HP is in a really tricky spot, but one way to make it better is to introduce impactful Priest minions in the next year of expansions, ones that are not deck build-dependent like Test Subject and not oppresive like Raza the Chained, but are flexible like Mindflayer Kaahrj and even Chameleos. But it also depends on the meta; Zerek, Master Cloner was only played for a little bit with the introduction of Clone Priest on Boomsday, and is now seeing experimentation again with the addition of Wretched Reclaimer and Grave Rune.
Meta Breaker - Getting Buff for a Post-Nerf Meta
I don't know according to stats pirate warrior who was second before nerfs is now first... Deathrattle rogue is bottom of tier 2... Though galakrond warrior seems to work pretty well against pirates too...
Kibler's Legend Quest Priest (66% WR)
This is very close to my favourite Priest deck I've been playing so I can't wait to take it a spin. GG Kibler!
The Hero Power of Galakrond Priest is terrible
Just make the healing only affect your own minions and yourself. We already had that card in Greater Healing Potion in the past and that saw play in the raza priest of old precisely for the same reason why priest is struggling now.
Theres no need for a nerf or HoF to Auchenai Soulpriest, so long as the heal effects cant affect the opponent's face. Besides, its the last vestige of direct damage for priest and with the classic cards for priest being as shit as it is, I don't think this will do any good to the class as a whole.
[Legend] Leprosy SMOrc Hunter
I like these changes except for the timber wolf and animal companion. I don't think there are ever enough beasts on the field for timber wolf to ever grant more than +2 attack. And animal companion is too slow, I know that probably doesn't make sense to a lot of people but you only ever get huffer a third of the time and that is really the only good animal companion. I think you would be better off just running some other form of direct damage.
I think taking out the hot air balloon was a mistake. If you drop that guy on turn one then 99% of the time he will survive until at least turn 5. He is just way to useful not to have.
Meta Breaker - Getting Buff for a Post-Nerf Meta
Can you share that list? Still to use Deathwing, Mad Aspect with some success.
Dame Hazelbark and the Winter Veil Wonder Bundle Available Now
Love the new hero, and the card back is sexy. Hoping druid becomes viable again as it's my favorite class (besides paladin).
Meta Breaker - Getting Buff for a Post-Nerf Meta
Flyfish with 3 dragons seems too inconsistent even if the payout can be big. I've been playing a more agro version of Gala Warrior since day 1 and I really like it. It sometimes blows out games, and sometimes fights the good fight. I quite enjoy it.
If you can invoke into a turn 7 Gala fully stocked its almost always game-over. That doesn't happen every time but it happens. In the agro version old Leroy is also quite good for finishing out games and the tokens he makes are generally inconsequential for this deck.
Favourite non-card games thread!
More into emulation so at the mo playing
arc rise phantasia 4k internal resolution Wii.
Nier 1080p 60fps ps3
and fatal frame 1080p ps2.
[WILD] Summoning Stone Quest Paladin
Very cool idea! Does it work tho? :)
The Hero Power of Galakrond Priest is terrible
Unfortunately, as long as Auchenai exists in its current state, there's no way to prevent it from restricting the design of new targeted healing cards. Even a HoF doesn't do much because they can't ignore balance in wild. Priest is a real mess of a class. They need to rework its basic and classic set to prevent stuff like this from happening (and to stop the need for printing insane cards for the class every expansion).
Favourite non-card games thread!
Yeah I'm on that BL3 hypetrain as well, like others in this thread.
Other than that I've been playing the Danganronpa series as I loved the zero escape saga on DS.
And a bit of Dragon quest 7 on 3DS.
The Hero Power of Galakrond Priest is terrible
I see where you're coming from WRT Auchenai being a constant design constraint, but regarding self-heals we've already seen numerous cards that can only heal friendly characters in priest specifically so they could print bigger heals that can't be used to kill an enemy with Auchenai. CF: Greater Healing Potion, Radiance & Divine Hymn. Priest can heal itself for a ton if it wants, but a lot of the newer healing cards don't play nice with the Soulpriest, which leads to the question why she's even in classic.
To be clear, I can definitely see the argument for HOFing Auchenai, but it's a bit more complicated than that they can't print powerful healing effects.
The Hero Power of Galakrond Priest is terrible
Sadly the problem relies on the class. Priest is the hardest class to balance. Even the devs have admitted to it in the past. Its either op as shit or dumpster tier
The Hero Power of Galakrond Priest is terrible
I’d say one of the bigger problems Priest has is the fact that so many of their healing cards can’t match up to what other classes have in terms of healing/armor. If you want to play a control deck you’d often have better survivability just by choosing another class.
I’d argue that it’s Auchenai that’s causing a lot of Priest’s problems these days, since it means Priest’s healing cards are always being made with that in mind. If Auchenai didn’t exist, then Priest probably would’ve gotten Forbidden Healing and a bunch of other nice healing cards. Priest’s thing is supposed to be healing, but you almost never really see that
Galakrond not helping the class just shows another case of Priest having problems rooted deeply into the class itself.
The Hero Power of Galakrond Priest is terrible
How about "give your minions in play and in hand +2 health"
Meta Breaker - Getting Buff for a Post-Nerf Meta
I am having a lot of fun and success with a Tempo Galakrond Warrior list at legend right now. Have been stuck at rank 5 till the patch, but since than I just stomp all over the meta. Except high value decks or face hunter with insane draw. Currently my stats are 33:15. The MIP of the deck is Deathwing, Mad Aspect. That card is so versatile. A boardclear, tempo play, big threat, all in one.
Meta Breaker - Getting Buff for a Post-Nerf Meta
Just as Jesse Alexander said (for those who don't him, he's a dude that plays just Rogue and has more than 16000 wins with the class) , Deathrattle Rogue with Mechanical Whelp performs better than the version with Anubisath Warbringer, despite the second one being more flashy and giving a much worse game experience to the opponent.
Dame Hazelbark and the Winter Veil Wonder Bundle Available Now
her flavor text should have been: "She can actually shapeshift you know."
The Hero Power of Galakrond Priest is terrible
honestly I'd prefer some non-NOrthshire Draw engine, because right now the real problem is that I can't run all the cool stuff that Fate Weaver enables because I need to make space for a package that actually gets me there.
On the other hand that would enable some degenerate OTKs...so I don't think it'S really an option (You can currently do some pretty crazy stuff with Grave Rune and Wretched Reclaimer.
Hopefully the mini expansions gives them something to do with that doesn't result in a brainded cycle deck once again.
The Hero Power of Galakrond Priest is terrible
Well there is a mini expansion next month (35 new card) maybe there will be another talanji like card that can make use oof random priest cards.. Or maybe just a win condition..
The Hero Power of Galakrond Priest is terrible
The problem is not with Galakrond's hero power, its just that priest's invoke cards aren't up to snuff against aggro and there's not many ways priest can heal a ton right now. The tempo loss from playing invoke cards currently for priest is similar to rogue, except rogue has more tempo cards in its arsenal so it plays much better than priest.
Also, its meta dependent. We are currently facing a surge of face hunters now and it would probably take a while before warrior or druid comes back into force to balance it out and maybe that's where priest can shine a little brighter.
There's probably not many ways you can change the hero power so priest becomes too weak or too OP. By design priest cards are very situational, so unless this is drastically changed I just can't see team5 doing anything about it.
The Hero Power of Galakrond Priest is terrible
because we know how fun it is when an infinite value generator is consistent (See Deathstalker Rexxar and Boom, Mad Genius)