Yeah I tend to craft epics more than legendaries anyway, considering that it's harder to get specific ones from packs, without ending up with 7 copies of Chromatic Egg. I hate you, you damn egg, stop showing up in my packs.
I waiting for the day a card is printed for battlegrounds that says "deal double damage and take two times less from tribes cards". Basically there are a few cards that you never see in battlegrounds, and most of them would be those pesky unfortunates without any tribe synergy.
Amalgam's removal was required. Its by far one the best card in the game and its rare to see a top tier lineup without at least one with divine shield, taunt and poisonous somewhere.
Plus this also indirectly nerfs lightfang enforcer, which is a step in the right direction.
Weird, I'm pretty sure Sea Giant has been run in Shaman several times. It just might not have been absolutely broken as old Mogu was.
Yeah as I pressed post I realized I was wrong as both aggro and even shaman have run that card. The current Mogu compares extremely poorly to it, though.
I like it that they are at least looking at patching cards more often. That changes meta and keeps it from going stale too much.
Oh, and I'm still waiting for that nerf to Ramming Speed. Please address this team5, really really terribly powerful card that must be stopped at all costs.
Special mention goes to Chromatic Egg, which I have 3 copies o...its too powerful, must be nerfed NOW!
Theres a reason why shaman doesn't run both Mogu Fleshshaper and Sea Giant in the same deck, and that's because you can get mogu out on usually turn 3-4, rush a minion then evolve it. With this nerf, expect mogu to either fade from existence, or come out two turn later. Its very much less scary then.
Also, no more surprise al-akir and grommash. And that's a major plus.
They should add a search word like 'nerfed' or 'changed' to make disenchanting cards that got hit recently easier, for the 2 week period of full dust refund.
maybe, but also, since they won't work over the holidays we'd be stuck with yet another week of Shamanstone, which people are already tired of, so they just decided to throw out what they could.
I'm glad that Nightmare Amalgam is gone, at least for now. Getting one or two early just meant you normally had absolutely monstrous boards no matter which Tribe you picked. Now you'll have to be a little more careful.
I guess Brann going was inevitable. His Hero Power could snowball so quickly.
All in all I'm quite happy with the changes. At least it shows that Blizzard are showing love for this gamemode. Keep it up!
I'm convinced that the only reason they even managed to fit this patch in is because they were going to do a small Battlegrounds update to coincide with the release of Dame Hazelbark to the store.
They just added in these nerfs to that patch, which is why they're so tentative - they can't go screwing around too much, because if they fuck up badly they're literally not working over the holidays and won't be able to fix it.
Removing Amalgam is clearly the most impact with the least influence. Is part of many builds and also a great reason why Lightfang is used, is the best support for Cobalt Guardian while magnetised with Replicating Menace, it's the recipient of so many buff cards, etc. It may even feel unfair to some when they don't get one. It'll be interesting to play without it.
Without Amalgam as a flex pick you basically have to committ to your chosen strategy from the start because otherwise you're gonna get outscaled.
It also makes demons so much more powerful since you won't have convenient ways to take down the big ones without going Murlocs for Poisonous (or rushing Maexxna)
"nerf the obvious and keep monitoring so we can nerf again if necessary"
Personally I'm really concerned with how Face Hunter is turning out so far...there doesn't really seem to be a good enough defensive counter so all you can really do is race them, at which point it all comes down to the luck of the draw.
im really scare about the mogu "nerf", it's price will still be reduced and it just means that now they can evolve into a 10 mana minion
I was at first too, until someone pointed out that its basically just 1 less than Sea Giant now, and that's never really taken off in Shaman decks. So yes, pretty much everything in the 10 pool is scary, but coming out ~1-2 turns slower is pretty significant too.
I'm not sure you can do this kind of "analytics" with the methodology you briefly describe. Mainly because cards aren't created in a vacuum and the stronger cards tend to be highly synergistic with strong decks and/or in relations to standing/future "counter-cards", regardless of their overall "face strength".
To use your example:
Dragon's Pack is a spell, so can be stopped entirely by Counterspell. Scion of Ruin has no such "total" counter.
Additionally, Scion being a dragon means you have an innate tribal synergy (think of all the "if you're holding a dragon" cards or War Master Voone for examples) that you don't account for in your "EV." Also, Dragon Pack synergizes with the Evoke mechanic ONLY, whereas Scion can also synergize with the playing of Galakrond itself - i.e. be drawn/given +4/+4 so then you get three 7/6s with rush for 3 mana.
So to say that the Pack is "1.5 EV stronger" is based on an incomplete methodology.
You're right, but I'm considering the cards as standalones. I'm not taking in consideration synergies or counters.
I've compared 2 cards with the same condition to make a comparasion of their "vanilla" value. I would like to put the focus on the card itself and not on the possible interaction between other cards.
That was his point though. If you're doing that, you're completely ignoring important aspects of the card.
Content suggestion: Crafting guide
Yeah I tend to craft epics more than legendaries anyway, considering that it's harder to get specific ones from packs, without ending up with 7 copies of Chromatic Egg. I hate you, you damn egg, stop showing up in my packs.
Nightmare Amalgam Removed from Battlegrounds in Today's Patch + More Updates
I waiting for the day a card is printed for battlegrounds that says "deal double damage and take two times less from tribes cards". Basically there are a few cards that you never see in battlegrounds, and most of them would be those pesky unfortunates without any tribe synergy.
Amalgam's removal was required. Its by far one the best card in the game and its rare to see a top tier lineup without at least one with divine shield, taunt and poisonous somewhere.
Plus this also indirectly nerfs lightfang enforcer, which is a step in the right direction.
December Card Nerfs are Live, More Changes Possible in the New Year
Yeah as I pressed post I realized I was wrong as both aggro and even shaman have run that card. The current Mogu compares extremely poorly to it, though.
December Card Nerfs are Live, More Changes Possible in the New Year
I like it that they are at least looking at patching cards more often. That changes meta and keeps it from going stale too much.
Oh, and I'm still waiting for that nerf to Ramming Speed. Please address this team5, really really terribly powerful card that must be stopped at all costs.
Special mention goes to Chromatic Egg, which I have 3 copies o...its too powerful, must be nerfed NOW!
December Card Nerfs are Live, More Changes Possible in the New Year
Weird, I'm pretty sure Sea Giant has been run in Shaman several times. It just might not have been absolutely broken as old Mogu was.
December Card Nerfs are Live, More Changes Possible in the New Year
Theres a reason why shaman doesn't run both Mogu Fleshshaper and Sea Giant in the same deck, and that's because you can get mogu out on usually turn 3-4, rush a minion then evolve it. With this nerf, expect mogu to either fade from existence, or come out two turn later. Its very much less scary then.
Also, no more surprise al-akir and grommash. And that's a major plus.
December Card Nerfs are Live, More Changes Possible in the New Year
Hopefully, Faceless Corruptor will be nerfed again.
Pirates!
god, I would sacrifice an orphan to get another chance to get this one.
December Card Nerfs are Live, More Changes Possible in the New Year
They should add a search word like 'nerfed' or 'changed' to make disenchanting cards that got hit recently easier, for the 2 week period of full dust refund.
Nightmare Amalgam Removed from Battlegrounds in Today's Patch + More Updates
As someone already mentioned, Maexxna might become a much bigger grab now that poisonous is rarer.
Nightmare Amalgam Removed from Battlegrounds in Today's Patch + More Updates
Maybe demons don't have to worry about losing to poison as much as before
December Card Nerfs are Live, More Changes Possible in the New Year
maybe, but also, since they won't work over the holidays we'd be stuck with yet another week of Shamanstone, which people are already tired of, so they just decided to throw out what they could.
Nightmare Amalgam Removed from Battlegrounds in Today's Patch + More Updates
I'm glad that Nightmare Amalgam is gone, at least for now. Getting one or two early just meant you normally had absolutely monstrous boards no matter which Tribe you picked. Now you'll have to be a little more careful.
I guess Brann going was inevitable. His Hero Power could snowball so quickly.
All in all I'm quite happy with the changes. At least it shows that Blizzard are showing love for this gamemode. Keep it up!
December Card Nerfs are Live, More Changes Possible in the New Year
I'm convinced that the only reason they even managed to fit this patch in is because they were going to do a small Battlegrounds update to coincide with the release of Dame Hazelbark to the store.
They just added in these nerfs to that patch, which is why they're so tentative - they can't go screwing around too much, because if they fuck up badly they're literally not working over the holidays and won't be able to fix it.
Nightmare Amalgam Removed from Battlegrounds in Today's Patch + More Updates
Removing Amalgam is clearly the most impact with the least influence. Is part of many builds and also a great reason why Lightfang is used, is the best support for Cobalt Guardian while magnetised with Replicating Menace, it's the recipient of so many buff cards, etc. It may even feel unfair to some when they don't get one. It'll be interesting to play without it.
Nightmare Amalgam Removed from Battlegrounds in Today's Patch + More Updates
I like this, but I also fear this.
Without Amalgam as a flex pick you basically have to committ to your chosen strategy from the start because otherwise you're gonna get outscaled.
It also makes demons so much more powerful since you won't have convenient ways to take down the big ones without going Murlocs for Poisonous (or rushing Maexxna)
December Card Nerfs are Live, More Changes Possible in the New Year
I really like their approach this time
"nerf the obvious and keep monitoring so we can nerf again if necessary"
Personally I'm really concerned with how Face Hunter is turning out so far...there doesn't really seem to be a good enough defensive counter so all you can really do is race them, at which point it all comes down to the luck of the draw.
December Card Nerfs are Live, More Changes Possible in the New Year
I was at first too, until someone pointed out that its basically just 1 less than Sea Giant now, and that's never really taken off in Shaman decks. So yes, pretty much everything in the 10 pool is scary, but coming out ~1-2 turns slower is pretty significant too.
Content suggestion: Crafting guide
Yes, epics are also interessting, I'd say.
The Balance in HS
That was his point though. If you're doing that, you're completely ignoring important aspects of the card.
December Card Nerfs are Live, More Changes Possible in the New Year
but now you wont be able to play so early anymore and more likely your opponent will have a way to answer it
to play it for 0 you will need 9 minions on the board and then there is still 50/50 you will get some crap 10 mana minion
I think this nerf will turn out better than people are predicting
December Card Nerfs are Live, More Changes Possible in the New Year
A 10 mana minion that comes out a few turns later, if at all. The new mogu is basically a Sea Giant and shaman has never considered running those.
December Card Nerfs are Live, More Changes Possible in the New Year
im really scare about the mogu "nerf", it's price will still be reduced and it just means that now they can evolve into a 10 mana minion
[Legend] Leprosy SMOrc Hunter
Ok, i will try it without Zilliax
Thx for the Reply!
What decks have you been experimenting with?
Well so far i've messed around with lots of lists.
The Last few days i tried different Priest builds with Galakrond - decent and fun but not that good for laddering :)
The Warbringer Rogue is doing ok and Highlander Mage is kinda fun.
Right now i'm trying different hunters - lets see how this goes :)