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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Dragonqueen Alexstrasza

    That was my day 1 safe craft - I was predicting a Zephir kind of deal with that one - and so far, not disappointed of my decision.
    1st time I used her, I got both Ysera out of her. My second game with her, she gave me a copy of herself and Alexstrasza. 

  • Wow... Galakrond is fun and WAY OP

    Yeah, I just gave it a test run as well...it just doesn't feel fun to play. There's very little decision making involved. You basically just curve out as best as you can and win due to having better cards most of the time.

    The most ironic part about it is that...the deck isn't actually that overpowered if broken down into its components. Galakrond by himself isn't all that powerful, neither is Shudderwock or Dragon's Pack...but combined into a single deck you basically have a non stop onslaught of powerplays that are just above (if ever so slightly) what your opponent can do at any given time.

    I can't even pinpoint what they would end up nerfing. Just small things like the 2/1 elemental with rush are already way better than what most decks have access to.

    Then of course you have the older broken stuff like Mogu and MCT. Galakrond just fits way too well into any existing deck, be it Quest or Overload. The Invokers just don'T carry a cost with them. Corrupted Elementalist would literally be a playable 5-drop without the Invoke effect...and the double invokery just makes it broken since it allows Shaman to fully upgrade with much more consistency than any other Galakrond deck. It's basically impossible to not have Galakrond fully stacked by the time you draw him.

    Then ofc there is Kronx, which Shaman also makes great use of thanks to Shudderwock.

     

    It's an unholy amalgamation of overstatted (or undercosted) cards that just blend into the perfect ix of value, pressure and comeback-ability. It doesn't even matter whether it ends up being the strongest deck or not...it's just the opposite of what a balanced deck should be.

  • DoD - Wild Deathrattle 38+ Damage OTK Hunter

    I have gone 15-3 with this on ladder. Thank you for posting this.

    after banging my head against the wall in standard trying to find some fun against shaman, this has been a welcome breath of fresh air

  • New Warlock Spell - Dark Skies

    Last but no least
    One of the 4 cards I missed during reveal season
    I may not be a Children of Galakrond, but I'll be on top of my game for next expansion event

  • New Paladin Minion - Lightforged Crusader

    One of the 4 cards I missed during reveal season
    Arg ... so close yet so far

  • New Rogue Hero - Galakrond, the Nightmare

    One of the 4 cards I missed during reveal season
    Correcting my omissions

  • New Neutral Minion - Twin Tyrant

    One of the 4 cards I missed during reveal season
    *Smh*

  • A Weekend of Wild Decks

    With the recent new add to the archetype, I wished they had made the menagerie a standard thing

  • The Elder Scrolls: Legends - TESL Tribute Video

    Staff

    Havent played the game for a long time, but im sad to see it go. I had good times :(

  • Hearthstone - Omnislash Update

    If I had to guess I would say they are going to focus all their efforts on the Omnislash Game Companion for Hearthstone. With terms like "Omnislash Resource Impact" and a line graph like an EKG readout, it looks fairly complex and directed at high-end players. The app is currently in beta and should still go through quite a few changes before launch. If you're serious about Hearthstone you might want to keep an eye on it.

  • Wow... Galakrond is fun and WAY OP

    Quote From duppie

    It's the most broken and clearly in need of a nerf deck i've ever seen personally since i've started playing in witchwood.  I'm curious if any other deck thats been nerfed in hearthstones history is more clearly erroneous out the gate than this.  I seriously question their playtesting team that thought this was fine.  

    Yes. Undertaker Hunter way back in the day, but this is probably the worst since then, which was over 5 years ago.

  • Hearthstone Balance Changes Confirmed For Next Week

    And there's our favourite big priest, which wasn't addressed for years.

  • MTG Arena - Theros: Beyond Death Card Spoilers December 13

    Even philosophers get fed up with Ashiok and her BS.

  • Hearthstone Balance Changes Confirmed For Next Week

    Not only is shaman powerful, but shaman has been the most powerful class in the game for months now. People are tired of this, and if the game isn't fun, regardless of whether or not it is balanced, it is the responsibility of the game developers to make the game more fun.

  • Hearthstone - Omnislash Update

    Excuse me, but what is a data platform actually? Do they just collect and analyze data and then share it to us? or sth else?

  • MTG Arena - Theros: Beyond Death Card Spoilers December 13

    I must say, the art on these cards is amazing. 

  • MTG Arena - Theros: Beyond Death Card Spoilers December 13

    Staff

    Eidolon of Philosophy kinda looks like he's flipping someone off.

  • Funny thing is, the "Create a Hearthstone Deck" achievement is named

    Original Creation Do Not Steal

  • Hearthstone Balance Changes Confirmed For Next Week

    Yeah, you may be right that making it a 5 mana 3/3 (or something more extreme) will nerf it out of play, but I don't really have a problem with that.

    The comparison Horus made to Corridor Creeper a couple of comments down from here is exactly right. It had some trade-offs built into it (had to draw it, had to trade stuff on your board), but ultimately it just acted as an easy pay-off for board-centric decks that warped the metagame. Blizzard solved that with a nerf so extreme it dropped it out of the metagame.

  • Hearthstone Balance Changes Confirmed For Next Week

    Such a nice reply! As much as I can see the transform as an advantage for combat trading value if we are realistic I don't think a nerf beyond a Faceless for 6 Mana 5/4 or 5 Mana 4/3. If they push the nerf to a 3/3 I think the card would be left behind.

  • I really have no idea what this guy is doing. You can go to his profile and see that literally all he has done is make an account and then copy my deck. I am honestly baffled by this guy.

  • Hearthstone Balance Changes Confirmed For Next Week

    I get why you think that, but I don't think that's the right view.

    With your change, in the case where you're transforming a 1/1, you're getting 4/3 and 3/2 in stats for 5 mana. In terms of raw stats, that's basically the same as Oasis Surger, but you had to have a target to transform to get the value, so it makes some sense that the minor stat adjustment you've recommended would be fair - Faceless Corruptor now generates the same number of stats, but requires more set up.

    But this view assumes that the transform is a drawback. If I'm already ahead on board, I have the opportunity to push face damage prior to the transformation, or to make a value trade before the transformation for extra board control. 

    In this way, the Faceless Corruptor problem runs much deeper than a minor stat line issue. It is inherently way too powerful in decks that play early, board-centric strategies (like Galakrond Shaman) - they get ahead on board, and then leverage this card to hold the board without having to lose any minions. It's this snowball effect that makes the card so unfair and puts it so far over the power curve of even class cards like Oasis Surger.

    Consider Galakrond Deathrattle Rogue. It's very common to see those decks run one or two copies of Wisp because it activates Necrium Apothecary and Faceless Corruptor. While it's generally fun to see players revisit cards they wouldn't have thought to run before, the fact that running a card as far below the power curve as Wisp is a good strategy highlights just how far over the power curve Faceless Corruptor is as a neutral. We saw this same thing with Baku the Mooneater - its effect was so far above the power curve in certain classes that the right strategy was often to run cards which would historically be considered way too far below the curve to see play.

    Of course, Faceless Corruptor is not nearly as degenerate as Baku the Mooneater, but it's having a similar effect of warping the metagame around it. It's strongest in decks that fight for early board control, Galakrond Shaman is the best deck at that today, and subsequently the massive Galakrond board swings mean the only decks that can compete are similarly swingy, board-centric decks like Galakrond Deathrattle Rogue. This warping has effectively crushed any serious control strategies, as they either run out of AOE, or don't have AOE available early enough to beat the swing turns.

  • Hearthstone - Omnislash Update

    Yeah I agree, some series were really cool and fun to watch (Deck Doctor, This Week at Omni, Omnistone, random collabs,...).

    Too bad, even more because the personalities were top notch, but we'll see how things will develop

  • The Elder Scrolls: Legends - TESL Tribute Video

    There's a cool tribute video on Reddit for TESL. It made me all warm and happy inside. =) [source]

  • Mutliple tribes card

    I think it's a conscious choice by the devs not to have multi-tribe units, or more tribes for that matter. Hearthstone's design philosophy has always emphasised simplicity, and dual classes go against that in more ways than just making it hard to fit the text into the box. I think Amalgam and Hench-Clan Hag are clear exception-to-the-rule type cards that get past the rules by having all tribal tags, which is in a sense still less "complicated" than having two.