Heal druid can never work now, too many decks run Zephrys the Great (even non-highlander decks) which render Lucentbark completely useless. We are stuck with quest and, to a lesser extent, token for the time being. We already have the same core but different win conditions for quest druid.
I am not sure Wild Mecha'thun Warlock needs a guide, at this point in the game, since it is a kinda old deck, and everyone in Wild should know how it should be played by now.
While it's not a hard deck, I often see M'Thun Warlock players doing the same mistakes against my Reno decks - mainly being too impatient trying to combo asap instead of maximizing their chances against Dirty Rat.
Often the game comes down to Mecha'Thun cycling through their decks while the Reno Deck does a whole bunch of nothing and at some point rolls the dice with Brann + Rat. And many times M'Thun wastes their cheap minions to cycle faster, instead of managing their hand size by dropping cheap spells and refill it with Sense Demons created Worthless Imps. Also a discounted The Soularium may throw bad Reno players off, because you combo a bit earlier.
I agree with OP that it's not OP. BUT, I hate the deck. The quest is literally non-interactive because there is nothing the other player can do to stop it. Either you play aggro and get so far ahead by turn 5 that the quest is not enough, or you (most likely) lose. I get that druid is beatable once the quest is complete, but I feel like when I do beat post-quest druid, it's only because he didn't get his card draw or big heals, not because of anything I did anything to disrupt his deck.
I feel like Blizzard keeps saying they disfavor non-interactive game play, yet they keep producing decks like Quest Druid, and people defend it because its a T2 deck with a good but not great win rate. I don't really care that it's beatable, I care that it's not fun to play against.
I use a reno mage deck which also ramps up to late game powers that is able to outvalue the druid quest deck sometimes. If you are able to create a board at turn 6-7 and you can reload after board clears from that point and get some serious damage in, the druid needs to spend a lot of defensive resources and you can win. So its not hopeless if you are not aggro. And counterspell (or other secrets) is your friend.
I'm curious about all those "rigged game" claims. Why would Blizzard want you to lose? Happy players keep playing, frustrated players leave the game >> less money for Blizzard.
Exactly - and if it would be "rigged" this way that would mean it is "rigged" to win for the opponent ... ?!?!
Most people who say the game is rigged are just salty because they lost a few games :)
When I'm not sure if my deck is good enough, I just record my wins/loses on paper, of course I also use a deck tracker, but on paper I can note down special things that happened, such as: bad starting hand, opponent was incredibly lucky with x y or z... That gives you a better understanding of why are you losing and gives you pointers to what to do: teching your deck, switching to a different deck if the meta is unfavorable... That is always helpful.
I'm curious about all those "rigged game" claims. Why would Blizzard want you to lose? Happy players keep playing, frustrated players leave the game >> less money for Blizzard.
Thanks for the suggestions! In the meantime I built my idea of snowballing rogue with Questing Adventurer, I only had time to play 9 games with it, but it feels good. I'll play it for some time and post it in case it performs well.
Can confirm that milling cards will then result in fatigue damage. Was playing a discolock deck with three Malchezaar's Imp on board and playing Cataclysm killed both myself and my opponent. I milled the 6 cards and then took about 50 fatigue damage and my opponent got three Fist of Jaraxxus to their face.
I'm currently 3-1 with a Mage Deck in Arena. Doesn't sound like much to brag about right? The thing is, I suck at Arena. So bad. And this Mage deck is awful, sporting cards like Ornery Tortoise. But it's being hard carried by double Puzzle Box of Yogg-Saron and Elise Starseeker.
They have saved my ass twice now, winning games I had no right to win. I want to apologise to my recent opponent, if you frequent this site, who had a brilliant Mech Paladin Deck but who got shafted out of a win after my Golden Monkey gave me a Reno Jackson that was active.
Because this is a multiple-card dependent OTK combo, meaning that many spells will be played in a single turn for the combo to go off. Vargoth will cast a random spell from shield, lash, hymn, blast or even the coin at the end of turn. The minions will be played during turn 6 too (or turn 5 with the coin), unless you manage to buff a cleric with shields and draw faster with shield and healing the previous turns.
Playing since Karazhan (approx. August 2016). Since 2017 trying to play competitive, but best rank I could reach is stalled at 2-3. Feels like I bash my head into a wall every time I try to climb higher, no matter what deck I use. Accidently got 12 wins on arena and never ever played that unfair mode again since then. I think when I reach Legend, I will gladly delete Hearthstone with a relief. And I will not recommend this game to newbies, because it became very expensive in last 3 years.
While there are OTHER competitive decks than Combo Priest, suggesting that Aggro Warrior is *better* than Combo Priest is, in my opinion, entirely incorrect.
I'll accept that criticism. It's probably more fragile than Combo Priest, but it has better openers for sure. Aggro warrior probably is more susceptible to fizzling out though.
Honestly though, the archetype has not even come close to being refined yet because it isn't getting a lot of play. I think it's potential is VERY close to combo priest, if it gets some people refining it to optimal status.
Edit: If you take a look at Vicious Syndicate Data Reaper report, they have Aggro Warrior just barely below Combo Priest; the playrate of combo priest is dropping; the playrate of Aggro Warrior is rising. Take all of that as you will. https://www.vicioussyndicate.com/vs-data-reaper-report-142/
Is the Quest bad for Druid?
Heal druid can never work now, too many decks run Zephrys the Great (even non-highlander decks) which render Lucentbark completely useless. We are stuck with quest and, to a lesser extent, token for the time being. We already have the same core but different win conditions for quest druid.
All these decks are essentially the same lists aside from a few cards.
Would this be of interest?
While it's not a hard deck, I often see M'Thun Warlock players doing the same mistakes against my Reno decks - mainly being too impatient trying to combo asap instead of maximizing their chances against Dirty Rat.
Often the game comes down to Mecha'Thun cycling through their decks while the Reno Deck does a whole bunch of nothing and at some point rolls the dice with Brann + Rat. And many times M'Thun wastes their cheap minions to cycle faster, instead of managing their hand size by dropping cheap spells and refill it with Sense Demons created Worthless Imps. Also a discounted The Soularium may throw bad Reno players off, because you combo a bit earlier.
Hearthstone Global Games Returns in November!
"Global games" but not every country is invited, so nice of you Blizzard. Where are Switzerland, Finland, Austria and Portugal (for example)?
Hearthstone Global Games Returns in November!
Any idea why India (second biggest country in the world by population) isn't participating?
Is the Quest bad for Druid?
I use a reno mage deck which also ramps up to late game powers that is able to outvalue the druid quest deck sometimes. If you are able to create a board at turn 6-7 and you can reload after board clears from that point and get some serious damage in, the druid needs to spend a lot of defensive resources and you can win. So its not hopeless if you are not aggro. And counterspell (or other secrets) is your friend.
Blizzard Events 2018
My favourite one!
Would this be of interest?
I personaly do not play wild but a decent or in-depth guide is always welcome and could only work in your favour regarding deck upvotes :)
Rogue decks in Standard
There´s also a nice Quest Rogue that works pretty decent on the ladder :
https://www.youtube.com/watch?v=AjNMd6agRKU
And is also fun to play :)
Deck lists according to rank
Exactly - and if it would be "rigged" this way that would mean it is "rigged" to win for the opponent ... ?!?!
Most people who say the game is rigged are just salty because they lost a few games :)
Quest Trading - Play A Friend!
-DONE-
Deck lists according to rank
When I'm not sure if my deck is good enough, I just record my wins/loses on paper, of course I also use a deck tracker, but on paper I can note down special things that happened, such as: bad starting hand, opponent was incredibly lucky with x y or z... That gives you a better understanding of why are you losing and gives you pointers to what to do: teching your deck, switching to a different deck if the meta is unfavorable... That is always helpful.
I'm curious about all those "rigged game" claims. Why would Blizzard want you to lose? Happy players keep playing, frustrated players leave the game >> less money for Blizzard.
Hearthstone Global Games Returns in November!
Anyone knows, who are those people? Maybe first of the team picks.
Rogue decks in Standard
Thanks for the suggestions! In the meantime I built my idea of snowballing rogue with Questing Adventurer, I only had time to play 9 games with it, but it feels good. I'll play it for some time and post it in case it performs well.
Don't Bring a Six-Shooter to a Bomb Fight
Faced a knife throwing minion spam hunter. Reno and a board clear from Zephrys made him quit before the bombs added up.
Tombs of Terror - Fun/Strong runs
i just one shotted the wrath plague lord on heroic, previous foes with kragwa the frog- spirit echo - gnomebliterator
In case you didn't know: Six-Shooter Brawl HAS fatigue
Can confirm that milling cards will then result in fatigue damage. Was playing a discolock deck with three Malchezaar's Imp on board and playing Cataclysm killed both myself and my opponent. I milled the 6 cards and then took about 50 fatigue damage and my opponent got three Fist of Jaraxxus to their face.
Don't Bring a Six-Shooter to a Bomb Fight
Quite nice, too bad there is no card that creates a bomb on turn 2 ;)
In case you didn't know: Six-Shooter Brawl HAS fatigue
definitely not by drawing cause I made a draw heavy deck and got around 7 copies of a card.
The Pepper Thread - Share Some Good Vibes!
I'm currently 3-1 with a Mage Deck in Arena. Doesn't sound like much to brag about right? The thing is, I suck at Arena. So bad. And this Mage deck is awful, sporting cards like Ornery Tortoise. But it's being hard carried by double Puzzle Box of Yogg-Saron and Elise Starseeker.
They have saved my ass twice now, winning games I had no right to win. I want to apologise to my recent opponent, if you frequent this site, who had a brilliant Mech Paladin Deck but who got shafted out of a win after my Golden Monkey gave me a Reno Jackson that was active.
Sorry....
Because this is a multiple-card dependent OTK combo, meaning that many spells will be played in a single turn for the combo to go off. Vargoth will cast a random spell from shield, lash, hymn, blast or even the coin at the end of turn. The minions will be played during turn 6 too (or turn 5 with the coin), unless you manage to buff a cleric with shields and draw faster with shield and healing the previous turns.
In case you didn't know: Six-Shooter Brawl HAS fatigue
Interesting... Yeah, I wasn't sure how it worked exactly, but it's odd nevertheless.
I'll try to verify later today.
Could Hearthstone be Looking to Reduce the Cost of the Classic Set?
Playing since Karazhan (approx. August 2016). Since 2017 trying to play competitive, but best rank I could reach is stalled at 2-3. Feels like I bash my head into a wall every time I try to climb higher, no matter what deck I use. Accidently got 12 wins on arena and never ever played that unfair mode again since then. I think when I reach Legend, I will gladly delete Hearthstone with a relief. And I will not recommend this game to newbies, because it became very expensive in last 3 years.
Six-Shooter
Radiant Elemental
Test Subject
Power Word: Shield
Topsy Turvy
Embalming Ritual
Grave Horror
This one is horrendous, I lost interest playing the tavern after seeing this one. Pure cancer deck.
On turn 2 or 3 you already lost, after the infinite spam + reborn on the Grave Horrors. You can't even clear the board on turn 4 or 5 with Cataclysm
I hope they ban some of these cancerous cards that makes this brawl no fun, next time.
Infinity loops that gives bonkers effects shouldn't even exist in this brawl.
I can also say that I am a bit guilty too for abusing discard warlock deck.
Here is my version:
Sacrificial Pact
Malchezaar's Imp
The Soularium
Silverware Golem
Fist of Jaraxxus
Cataclysm
Can beat almost every deck (except for the priest version above)
Quest Trading - Play A Friend!
Battletag: Hydralisk#1363
Region:NA
Trade only? : yes, you go first
Done
There are better decks than Combo Priest ...
I'll accept that criticism. It's probably more fragile than Combo Priest, but it has better openers for sure. Aggro warrior probably is more susceptible to fizzling out though.
Honestly though, the archetype has not even come close to being refined yet because it isn't getting a lot of play. I think it's potential is VERY close to combo priest, if it gets some people refining it to optimal status.
Edit: If you take a look at Vicious Syndicate Data Reaper report, they have Aggro Warrior just barely below Combo Priest; the playrate of combo priest is dropping; the playrate of Aggro Warrior is rising. Take all of that as you will. https://www.vicioussyndicate.com/vs-data-reaper-report-142/