This made me realize something. One of my favorite things about wild is that sometimes synergies between old and new cards result in classes being able to play decks and/or cards that weren't originally meant to be played in that class. Paladins don't have any class cards with direct C'Thun interactions, but due to hand buffs I have still been able make some decent C'thun decks for paladin in the past. A similar thing is true for shaman because of the increasing amount of battlecry interactions which synergize well with C'thun cards (most notably Shudderwock and Corrupt the Waters). It's quite exciting that with more and more cards being released, more of these unique types of decks can become viable.
(I know this is not really relevant for the original post, but I still felt like sharing my thoughts on this. :p)
I can't seem to finish the final boss anybody got any luck with it?
I picked the treasure that gives your minions a passive plus 1/1 and then went all-in on the Token strategy which seemed to work well. However, I got lucky before the final boss as my 2nd treasure was the Robes that reduce your cards by half (but you can only play 2 per turn). Wispering Woods plus Power of the Wild into 2x Blessing of the Ancients burns down the boss before he gets going.
I picked captured flag (+1/+1) and boom (3 x 1/1 bots). Means you start with 3 x 2/2 that deal damage when they die. Good early pressure for later tokens.
Yeah those starts seem pretty good I'll try it out and let you guys/girls know, thanks!
Sandbinder is great to get zephrys or the deal 6 damage elemental. Both can give you lethal.
The goal of the deck hasn't changed but I'm hardly ever playing alex. Just hitting face with minions and than 16 direct damage from hand is typically enough.
I'm wondering why you don't run Da Undatakah? You have a great set of deathrattle minions and effects that I have had a number of opponents rage quit when I drop him turn 10 and copy him immediately. It's rather satisfying.
The Druid quest is basically just another form of ramp. So yes, the first few turns are the same, but they were the same when you were hard mulliganing for Wild Growth, etc.
Definitely some similarities. The main difference is the quest is more reliable since you don't need to mulligan for anything, but ramp allowed for more power when it worked.
I hit Legend for the first time in my five years of playing last month with Highlander Hunter. One of the variations I really, really liked was removing Siamat. Sometimes Sandbinder is just a bad 4-drop, but drawing Zephrys 100% of the time won me lethal after lethal (both same turn and next turn). It's hard to argue with the 35-2 run above, but I wonder if the Highlander Warrior would benefit from a similar change.
I'm surprised the Quest Paladin decklist is so unchanged from the first week of the expansion. It feels like there should be a better version because it's so, so weak to aggro. If it was more consistent though it might become too dominant.
I can't seem to finish the final boss anybody got any luck with it?
I picked the treasure that gives your minions a passive plus 1/1 and then went all-in on the Token strategy which seemed to work well. However, I got lucky before the final boss as my 2nd treasure was the Robes that reduce your cards by half (but you can only play 2 per turn). Wispering Woods plus Power of the Wild into 2x Blessing of the Ancients burns down the boss before he gets going.
I picked captured flag (+1/+1) and boom (3 x 1/1 bots). Means you start with 3 x 2/2 that deal damage when they die. Good early pressure for later tokens.
Tombs of Terror Solo Content Giveaway
Favorite moment was Boom nerf.
No such thing as C'thun Shaman?
This made me realize something. One of my favorite things about wild is that sometimes synergies between old and new cards result in classes being able to play decks and/or cards that weren't originally meant to be played in that class. Paladins don't have any class cards with direct C'Thun interactions, but due to hand buffs I have still been able make some decent C'thun decks for paladin in the past. A similar thing is true for shaman because of the increasing amount of battlecry interactions which synergize well with C'thun cards (most notably Shudderwock and Corrupt the Waters). It's quite exciting that with more and more cards being released, more of these unique types of decks can become viable.
(I know this is not really relevant for the original post, but I still felt like sharing my thoughts on this. :p)
Tavern Brawl
Yeah those starts seem pretty good I'll try it out and let you guys/girls know, thanks!
Highlander mage with TTK finish -what do you think?
Alright I'm slowly optimizing the deck and it seems good when you run into enough quest shamans and rogues. The current iteration is this:
Wild · Highlander Mage · by Cleef2 · 7 years ago
Sandbinder is great to get zephrys or the deal 6 damage elemental. Both can give you lethal.
The goal of the deck hasn't changed but I'm hardly ever playing alex. Just hitting face with minions and than 16 direct damage from hand is typically enough.
If you have some suggestions please let me know!
All the poor quest shamans ...
Octosari Lorewalker Cho OTK!
I know you probably didnt mean it in a bad way, but the way you said it, could have been interpreted it like u did. All good tho ;-)
No such thing as C'thun Shaman?
My favorite part of playing against a C'Thun deck with Shaman is Hex
Mummy Quest Paladin
I'm wondering why you don't run Da Undatakah? You have a great set of deathrattle minions and effects that I have had a number of opponents rage quit when I drop him turn 10 and copy him immediately. It's rather satisfying.
Tombs of Terror Solo Content Giveaway
The nerf of Conjurer's Calling and Luna's Pocket Galaxy :)
Tombs of Terror Solo Content Giveaway
Most probably the Dr. Boom nerf to 11 mana, making ctrl mirrors a complete coinflip. What? That hasn't happened yet? Lazul told me it be so!
Dr. Boom, Mad Genius
R.I.P. Dr. 7 ... Long live Dr. 9!
Octosari Lorewalker Cho OTK!
never said it was a bad thing. its just a little funny
Tombs of Terror Solo Content Giveaway
Opening my third pack, containing Supreme archeology, golden siamat, ×2 kharut defender and golden plague of murlocs
Tombs of Terror Solo Content Giveaway
Reveal Trailer, was really hypy
Unsolicited ramblings on the quests
Definitely some similarities. The main difference is the quest is more reliable since you don't need to mulligan for anything, but ramp allowed for more power when it worked.
Mecha'thun Lorewalker Cho Combo!
Mindgames
Tombs of Terror Solo Content Giveaway
Zephrys the great giving me board clear or lethal, also cause he yells ALAKAZOOM
Rock, Paper, Scissors - Genies, Machines, and Tigers, Oh My!
I hit Legend for the first time in my five years of playing last month with Highlander Hunter. One of the variations I really, really liked was removing Siamat. Sometimes Sandbinder is just a bad 4-drop, but drawing Zephrys 100% of the time won me lethal after lethal (both same turn and next turn). It's hard to argue with the 35-2 run above, but I wonder if the Highlander Warrior would benefit from a similar change.
I'm surprised the Quest Paladin decklist is so unchanged from the first week of the expansion. It feels like there should be a better version because it's so, so weak to aggro. If it was more consistent though it might become too dominant.
Tombs of Terror Solo Content Giveaway
Tombs of Terror Solo Content Giveaway
Summoning 7 Highkeeper Ra's in 1 turn!
Tombs of Terror Solo Content Giveaway
My favorite moment is winning with jank decks, like Infinite Undatakah Quest Paladin.
Tombs of Terror Solo Content Giveaway
Having all my wishes granted by Zephyrs!!
Tombs of Terror Solo Content Giveaway
my first (shaman) quest
Tavern Brawl
I picked captured flag (+1/+1) and boom (3 x 1/1 bots). Means you start with 3 x 2/2 that deal damage when they die. Good early pressure for later tokens.
Tombs of Terror Solo Content Giveaway
Reaching legend with Pocket Galaxy Mage :( RIP
Tombs of Terror Solo Content Giveaway
My favourite Uldum is still the great fun playing quest shaman.