If anything you need to go for Tempo. The Quest is pointless due to FInley override.
If Hearthpwn is to believe there are a bunch of tempo based highlander decks out there (Highlander Zoolock and Highlander Aggro Warrior for instance) so I think the concept of an aggressive Highlander deck isn't too far fetched
Zephrys is nuts in any tempo deck because he can turn most losing situations around (or just give you lethal).
The main question is: do we go for a secret build or in a more midrange focussed version. Mechs could work, but not with a Whelp/Egg package but rather focussing on the faster options like Menace, Wargear and ofc SNIP SNAP. MAybe even cut Army because it's really just a dead card in a lot of cases.
Micro Mummy is the one reborn Minion I'd actuallly consider running purely because it can help you snowball against slower decks.
Subject 9 would probably end up being too slow. Bellringer Sentry is just a great card that already does half of 9's job. Combine it with a Masked Contender and there's no real reason to run the Dino
In any case, Tirion and Leeroy are a must in this type of deck, regardless of where you're going (leeroy just for the Zephrys synergy where you can get Windfury for lethal)
Fuck this game. TWICE, Blizzard. You've made my pity timer go to the single digit TWICE in the same fucking month. Once for Uldum and once for Classic. Absolutely disgusting.
I literally had to go to single digit for EVERY RoS and Uldum Legendary. I think you're still pretty luck
I found in terms of healing, Antique Healbot is more reliable and capable of burst heals in the lategame. Also, for a bit of a greedier approach: Using Rummaging Kobold to burst-produce jade golems
Ya, I also think that Antique Healbot would be better as a defensive card, Shudderwock's battlecry will make sure the healing goes to the right place, but I prefer to run Jinyu Waterspeaker only because he is one mana cheaper (if we ignore the overload drawback) and has a better body in the mid-game. If someone adds the Evolve package, the healbot will immediately replace the jinyu.
My first decklist contained both copies of Rummaging Kobold and I recommend all users to add them, if they want to have more fun with summoning jades. I cut them once I reached rank 3, because those felt way too slow and unnecessary. The control MUs were already favourable and I wanted to improve my win-rate against aggro.
I found in terms of healing, Antique Healbot is more reliable and capable of burst heals in the lategame. Also, for a bit of a greedier approach: Using Rummaging Kobold to burst-produce jade golems
One of my favorite cards that can actually be used. This card is very useful and is a good example of a soft taunt. I have won many game thanks to this... Play this with BEEES!
I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention it deserves, so I came here to showcase it.
Based on my experience so far, I can safely say that this archtype is a sleeper and will become extremely popular some day. There is something extremely broken in doubling the jade and lackey generation, that I can't quite put my finger on it. I have been playing a lot of games with this deck-type (I've started from rank 6) and I've managed to reach Legend. My decklist looks like so:
Despite my success, I don't really recommend you to ladder with this version, because it gets countered by the infamous Burn Mage. Even though I run some tech cards (1x Eater of Secrets, 2x Antique Healbots), it still loses badly, if the mage has a godlike starting hand. But other than that, the deck has the potential to beat the rest of the competition.
Versus Control
You just win, because the opponents can't deal with the evergrowing jades.
Versus Combo
The MVPs are:
Versus Aggro and Mid-Range
Now, since the deck has a fairly weak early-game, aggro players can easily obtain the upper hand and beat us. But those MUs are still winnable. The MVPs are:
When I started playing with my Thief Priest in the first few days of the expansion, I stumbled upon 3 different quest jade shamen on the ladder. I've noticed, that my opponents ran some mid- or late-game defensive tools - Omega Mind, Lightning Storm, Hex, Hagatha's Scheme, Walking Fountain, Siamat, Earthquake. So they've decided to take a more control-ish approach for their decks. Imho those cards aren't bad per se, in a more minion-heavy meta they could prove to be useful. But as long as Burn Mage stays dominant, this won't be the case. You don't have time to play any of those cards right now and your spells would easily get cancelled by Counterspell. Your deck needs to consist of cheaper things.
Speaking of which, some of those builds also ran the typical lackey package we see in standard (including EVIL Totem and Weaponized Wasp). I have tried the latter cards myself, but I don't really feel like those are all that useful. I always have the feeling, that EVIL Totem is just a 2-health taunt, which can be easily dealt with. And it doesn't speed the quest completion process that much. The wasp could be useful, but if you are facing loads of swarm decks like Odd Pala or sticky minions, the 3 damage doesn't really matter imho and it can make your Shudderwock worse. You would be better off running Maelstrom Portal instead.
I tested the Mogu Fleshshaper-Evolve combo, but I'm not really impressed by it. For me it's too inconsistent. Although Jade Shaman utilizes a lot of understatted battlecry minions and adding evolve spells in the deck could be good on theory, I personally think that those high-roll turns aren't needed.
That's all from me. What are your thoughts on this archtype? Have you tried it yourself? What builds did you use and how far did you go on the ladder?
CC is powerful because it duplicates are large guy and threatens to do it again on the next turn. It's not the double summon that's the problem.
You called?
You underestimate this nerf I mean molten reflections never was played outside of quest mage as a tempo tool, but only as an OTK enabler, this nerf is huge and will be much more severe than you think it is.
I honestly might be too skeptical on this one. I'm just still upset about this complete cop out of a nerf when there were so many better ways to handle this.
So much anti-synergy between Sir Finley and the Quest. Paladin secrets sadly aren't that great when played randomly and not the exact turn you need them. Every Highlander Paladin deck I've made seems to never have a good wincon and goes in too many different directions.
I was sooooo bummed that the Odd/Even mechanic didn't live more than a year before it was destroyed. Granted it was a busted mechanic... it was soooo fun
I am still working on getting my Classic set gold... specifically for Warlock. I don't know why, other than these are staples in Standard and Wild and it's shiny
Making Highlander Paladin Work
I have seen the Shrivalah OTK highlander decks work okay.
Quest Trading - Play A Friend!
Battletag: juanlu555#2793
Region: EU
Trade Only?: Yes, we follow the rules
[Wild] Synesthesy's Jade Shaman TTK
Nice guide. GJ
Making Highlander Paladin Work
If anything you need to go for Tempo. The Quest is pointless due to FInley override.
If Hearthpwn is to believe there are a bunch of tempo based highlander decks out there (Highlander Zoolock and Highlander Aggro Warrior for instance) so I think the concept of an aggressive Highlander deck isn't too far fetched
Zephrys is nuts in any tempo deck because he can turn most losing situations around (or just give you lethal).
The main question is: do we go for a secret build or in a more midrange focussed version. Mechs could work, but not with a Whelp/Egg package but rather focussing on the faster options like Menace, Wargear and ofc SNIP SNAP. MAybe even cut Army because it's really just a dead card in a lot of cases.
Micro Mummy is the one reborn Minion I'd actuallly consider running purely because it can help you snowball against slower decks.
Subject 9 would probably end up being too slow. Bellringer Sentry is just a great card that already does half of 9's job. Combine it with a Masked Contender and there's no real reason to run the Dino
In any case, Tirion and Leeroy are a must in this type of deck, regardless of where you're going (leeroy just for the Zephrys synergy where you can get Windfury for lethal)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I literally had to go to single digit for EVERY RoS and Uldum Legendary. I think you're still pretty luck
Quest Jade Shaman - a wild sleeper deck.
It's a pre quest deck, but I have my own list that I think it's very good:
Wild · Jade Shaman · by Synesthesy · 7 years, 3 months ago
Quest Jade Shaman - a wild sleeper deck.
Ya, I also think that Antique Healbot would be better as a defensive card, Shudderwock's battlecry will make sure the healing goes to the right place, but I prefer to run Jinyu Waterspeaker only because he is one mana cheaper (if we ignore the overload drawback) and has a better body in the mid-game. If someone adds the Evolve package, the healbot will immediately replace the jinyu.
My first decklist contained both copies of Rummaging Kobold and I recommend all users to add them, if they want to have more fun with summoning jades. I cut them once I reached rank 3, because those felt way too slow and unnecessary. The control MUs were already favourable and I wanted to improve my win-rate against aggro.
Legendary Reno Warrior in Saviours of Uldum
Gz for reaching legend with it.
Quest Jade Shaman - a wild sleeper deck.
I found in terms of healing, Antique Healbot is more reliable and capable of burst heals in the lategame. Also, for a bit of a greedier approach: Using Rummaging Kobold to burst-produce jade golems
Witch's Cauldron
One of my favorite cards that can actually be used. This card is very useful and is a good example of a soft taunt. I have won many game thanks to this... Play this with BEEES!
G-Day - Operation: Gnomeregan
I love the posters. GJ
Gelbin Mekkatorque
Very proud of my Golden version of this card. Wish I got to use it more... but still. Fun card.
Molten Giant
I believe this is the first HS nerf to be reverted...?
Quest Jade Shaman - a wild sleeper deck.
Hi, all.
I'm creating this thread, in order to start a discussion about Quest Jade Shaman. I browsed through hsreplay, tempostorm and our beloved site, but I didn't see any posts regarding it. I feel like it doesn't attract the attention it deserves, so I came here to showcase it.
Based on my experience so far, I can safely say that this archtype is a sleeper and will become extremely popular some day. There is something extremely broken in doubling the jade and lackey generation, that I can't quite put my finger on it. I have been playing a lot of games with this deck-type (I've started from rank 6) and I've managed to reach Legend. My decklist looks like so:
Wild · Jade Shaman · by Kovachut · 7 years, 1 month ago
Despite my success, I don't really recommend you to ladder with this version, because it gets countered by the infamous Burn Mage. Even though I run some tech cards (1x Eater of Secrets, 2x Antique Healbots), it still loses badly, if the mage has a godlike starting hand. But other than that, the deck has the potential to beat the rest of the competition.
Versus Control
You just win, because the opponents can't deal with the evergrowing jades.
Versus Combo
The MVPs are:
Versus Aggro and Mid-Range
Now, since the deck has a fairly weak early-game, aggro players can easily obtain the upper hand and beat us. But those MUs are still winnable. The MVPs are:
Plague of Murlocs is extremely useful against Big Priests.
Alternative Builds
When I started playing with my Thief Priest in the first few days of the expansion, I stumbled upon 3 different quest jade shamen on the ladder. I've noticed, that my opponents ran some mid- or late-game defensive tools - Omega Mind, Lightning Storm, Hex, Hagatha's Scheme, Walking Fountain, Siamat, Earthquake. So they've decided to take a more control-ish approach for their decks. Imho those cards aren't bad per se, in a more minion-heavy meta they could prove to be useful. But as long as Burn Mage stays dominant, this won't be the case. You don't have time to play any of those cards right now and your spells would easily get cancelled by Counterspell. Your deck needs to consist of cheaper things.
Speaking of which, some of those builds also ran the typical lackey package we see in standard (including EVIL Totem and Weaponized Wasp). I have tried the latter cards myself, but I don't really feel like those are all that useful. I always have the feeling, that EVIL Totem is just a 2-health taunt, which can be easily dealt with. And it doesn't speed the quest completion process that much. The wasp could be useful, but if you are facing loads of swarm decks like Odd Pala or sticky minions, the 3 damage doesn't really matter imho and it can make your Shudderwock worse. You would be better off running Maelstrom Portal instead.
I tested the Mogu Fleshshaper-Evolve combo, but I'm not really impressed by it. For me it's too inconsistent. Although Jade Shaman utilizes a lot of understatted battlecry minions and adding evolve spells in the deck could be good on theory, I personally think that those high-roll turns aren't needed.
That's all from me. What are your thoughts on this archtype? Have you tried it yourself? What builds did you use and how far did you go on the ladder?
Making Highlander Paladin Work
I'm currently tinkering with a dragon based highlander Paladin deck, I just don't have it uploaded. It is fun, it still needs refinement though
Card Nerf - Conjurer's Calling
I honestly might be too skeptical on this one. I'm just still upset about this complete cop out of a nerf when there were so many better ways to handle this.
Also
nice
Making Highlander Paladin Work
So much anti-synergy between Sir Finley and the Quest. Paladin secrets sadly aren't that great when played randomly and not the exact turn you need them. Every Highlander Paladin deck I've made seems to never have a good wincon and goes in too many different directions.
“Latest comments” on the home page
You rock Flux!
Saviors of Uldum
I'm still holding out hope that some of the legendaries are going to be worth playing outside of ONE deck.
Rise of Shadows
I absolutely loved the goofiness of this expansion. Made me really like the game again because I like meme stuffs
Rastakhan's Rumble
I think that I liked the video shorts for this release than I did the actual release
The Boomsday Project
RIP Dr Boom.... I hope that it will still be just as destructive at 9 mana instead of 7 and only giving 5 armor
The Witchwood
I was sooooo bummed that the Odd/Even mechanic didn't live more than a year before it was destroyed. Granted it was a busted mechanic... it was soooo fun
Legacy
I am still working on getting my Classic set gold... specifically for Warlock. I don't know why, other than these are staples in Standard and Wild and it's shiny
Basic
This year is a landmark for me.... I finally got all the basic cards in golden!