Why do so many people want to nerf so many cards that are nowhere near problematic? Do people want zero powerful cards in the game? With this logic everything except vanilla minions would have to be nerfed.
People want something new, Blizzard comes with something new, deck defining quest, powerful hero cards, powerful Legendary spells and people complain these cards are too good and dont want them in the game. Then people complain about the game being stale.
The problem with these too-powerful cards is that the games become super swingy and devolve into a contest of who draws their OP card first. As someone who played this game before there was a "standard," I miss a lot of the back-and-forth minion play the used to occur. Games felt tighter and more uncertain. Now, once a certain card is played or quest completed, the game is pretty much over. Old insane combos like priest inner fire or Warlock faceless>Leeroy or freeze mage used to take an entire game to set up (maybe old druid Savage roar being the exception), but now, draw the right two cards, and on turn 5 or 6 the game is over.
I love this deck! I've wanted to create a working version of it in Wild, and that is yet to be seen... Nonetheless, it works GREAT in this Tavern Brawl:
Why do so many people want to nerf so many cards that are nowhere near problematic? Do people want zero powerful cards in the game? With this logic everything except vanilla minions would have to be nerfed.
People want something new, Blizzard comes with something new, deck defining quest, powerful hero cards, powerful Legendary spells and people complain these cards are too good and dont want them in the game. Then people complain about the game being stale.
Putting it in your signature seems like a good idea. I saw someone put it in there, so I put mine in as well. I actually created a thread too, and wrote a short description of the deck, and it gained quite a bit of attention. The community here is really nice, to say the least.
Among others, I think the Shaman quest needs to be addressed. The payoff is too good for how easy it is to complete, given the existence of lackeys and lackey generators. Playing against Quest Shaman feels like you have a chance....until they complete the quest, and then it's just a matter of delaying the inevitable.
Yup, I think Quest Shaman needs to be adressed too. I'm playing a jade version of it in wild and the hero power is even more absurd there.
I love the Toxfin idea! I'm stealing that! Bloodlust I figured was unnecessary. I was actually already planning on throwing in a Mechwarper instead. Thanks for the feedback!
Among others, I think the Shaman quest needs to be addressed. The payoff is too good for how easy it is to complete, given the existence of lackeys and lackey generators. Playing against Quest Shaman feels like you have a chance....until they complete the quest, and then it's just a matter of delaying the inevitable.
Did my 100g very quickly with win rate WELL north of 80%. Well, technically it is 79% but I quit any game that turned into a slug fest or went past round 6 without a definition. Definitely got whooped twice.
I did sub out the two Southsea Deckhand for 2 Toxfin (great to put on Cannons). Also, never played Bloodlust once so I dropped that for Primal Talisman but I never got to play it (I subbed late in run). A nice addition I saw in other decks would be Mechwarper.
Homepage determines decks based on an algorithm I don't plan to make fully public. Good, fresh content gets noticed though by the site =)
Also, I encourage you to post deck guides in the relevant class forum and start an actual discussion around it. Its another great way to get some eyes on it!
Follow up question: how do decks get chosen for the "Hot Decks" list on the main page? I just clicked through the 5 standard decks posted there, and they all have minimal guides and only a few votes each. Personally, I've viewed and commented on a bunch of other people's decks, and that's generally the place I look first.
I am not really knowledgeable with the whole upvote system, but I think that if your deck has 2/3+ upvotes and it's relatively new, it will appear on the home page.
Follow up question: how do decks get chosen for the "Hot Decks" list on the main page? I just clicked through the 5 standard decks posted there, and they all have minimal guides and only a few votes each. Personally, I've viewed and commented on a bunch of other people's decks, and that's generally the place I look first.
Thanks! Aggro will always have it's place in the meta. I'm sure there are a couple of flex spots to make this more refined. I'm going to do some testing later today after the meta has developed a bit.
I'm stoked for this and I love the B-movie name for the adventure! I played the Dalaran Heist to the exclusion of all other Hearthstone modes and suspect it's something to which I'll return later, so I'm hopeful for ToT as well.
Thanks for all the feedback everyone. I was working on the assumption that no one one was even clicking my decks, but several of you are suggesting that people look at them, then leave because I've provided very little content. Makes sense. I also didn't realize I could upvote my own decks (thanks RavenSunHS). I'm not too concerned with the votes (except for the site achievement) but mostly want to engage in discussion. I'll keep all that in mind next time I post a deck. And of course, I'll say it's 100% winrate Rank 1 Legend!
The Way-Too-Early-Nerf Thread
The problem with these too-powerful cards is that the games become super swingy and devolve into a contest of who draws their OP card first. As someone who played this game before there was a "standard," I miss a lot of the back-and-forth minion play the used to occur. Games felt tighter and more uncertain. Now, once a certain card is played or quest completed, the game is pretty much over. Old insane combos like priest inner fire or Warlock faceless>Leeroy or freeze mage used to take an entire game to set up (maybe old druid Savage roar being the exception), but now, draw the right two cards, and on turn 5 or 6 the game is over.
Shooting Gallery
Why knife juggler when you can Ship’s Cannon?
How to get deck discussion
Thanks to whoever went and upvoted all my decks! Surely not a coincidence that this just happened after I opened this thread.
The Great Amalgamation!
Like this?
Tavern Brawl · Unknown Paladin · by Xarkkal · 7 years, 1 month ago
The Great Amalgamation!
This is excellent tavern brawl. So many way to build up your deck
The Great Amalgamation!
Here’s my deck. 5-0 so far!
Tavern Brawl · Aggro Shaman · by thepowrofcheese · 7 years, 1 month ago
The Great Amalgamation!
I love this deck! I've wanted to create a working version of it in Wild, and that is yet to be seen... Nonetheless, it works GREAT in this Tavern Brawl:
https://outof.cards/hearthstone/decks/6935-shooting-gallery
The Way-Too-Early-Nerf Thread
Why do so many people want to nerf so many cards that are nowhere near problematic? Do people want zero powerful cards in the game? With this logic everything except vanilla minions would have to be nerfed.
People want something new, Blizzard comes with something new, deck defining quest, powerful hero cards, powerful Legendary spells and people complain these cards are too good and dont want them in the game. Then people complain about the game being stale.
The Great Amalgamation!
This deck has been killing it for me:
Tavern Brawl · Pirate Rogue · by YJHS2000 · 7 years, 1 month ago
Aggro Amalgam Shaman
Yeah I just removed them as well and updated the list and guide. I swapped them for Toxfin
How to get deck discussion
Putting it in your signature seems like a good idea. I saw someone put it in there, so I put mine in as well. I actually created a thread too, and wrote a short description of the deck, and it gained quite a bit of attention. The community here is really nice, to say the least.
Aggro Amalgam Shaman
I swapped out the Deckhands for the gentle megasaurs since we don't have a weapon until turn 4
Early Preview of The League Revival Tavern Brawl - Bosses, Hero Powers, Card Bundles
Oh I see: so it's kinda a lore-wise inconsistency, right?
The Way-Too-Early-Nerf Thread
Yup, I think Quest Shaman needs to be adressed too. I'm playing a jade version of it in wild and the hero power is even more absurd there.
Aggro Amalgam Shaman
I love the Toxfin idea! I'm stealing that! Bloodlust I figured was unnecessary. I was actually already planning on throwing in a Mechwarper instead. Thanks for the feedback!
The Way-Too-Early-Nerf Thread
Among others, I think the Shaman quest needs to be addressed. The payoff is too good for how easy it is to complete, given the existence of lackeys and lackey generators. Playing against Quest Shaman feels like you have a chance....until they complete the quest, and then it's just a matter of delaying the inevitable.
Aggro Amalgam Shaman
Did my 100g very quickly with win rate WELL north of 80%. Well, technically it is 79% but I quit any game that turned into a slug fest or went past round 6 without a definition. Definitely got whooped twice.
I did sub out the two Southsea Deckhand for 2 Toxfin (great to put on Cannons). Also, never played Bloodlust once so I dropped that for Primal Talisman but I never got to play it (I subbed late in run). A nice addition I saw in other decks would be Mechwarper.
How to get deck discussion
Homepage determines decks based on an algorithm I don't plan to make fully public. Good, fresh content gets noticed though by the site =)
Also, I encourage you to post deck guides in the relevant class forum and start an actual discussion around it. Its another great way to get some eyes on it!
The Camel Vault
Nice deck idea. Played several games without Master's Call (don't have these cards) for testing, makes fun!
At least a meaningful use of the hunter quest and Halazzi, the Lynx :-)
The Great Amalgamation!
Doctor Boom gives all your minions Rush and Frostlich Jaina gives them all Lifesteal. Hard to pull off but when you do, OH BOY
How to get deck discussion
I am not really knowledgeable with the whole upvote system, but I think that if your deck has 2/3+ upvotes and it's relatively new, it will appear on the home page.
How to get deck discussion
Follow up question: how do decks get chosen for the "Hot Decks" list on the main page? I just clicked through the 5 standard decks posted there, and they all have minimal guides and only a few votes each. Personally, I've viewed and commented on a bunch of other people's decks, and that's generally the place I look first.
Aggro Amalgam Shaman
Thanks! Aggro will always have it's place in the meta. I'm sure there are a couple of flex spots to make this more refined. I'm going to do some testing later today after the meta has developed a bit.
Tombs of Terror Releases in 5 Weeks
I'm stoked for this and I love the B-movie name for the adventure! I played the Dalaran Heist to the exclusion of all other Hearthstone modes and suspect it's something to which I'll return later, so I'm hopeful for ToT as well.
How to get deck discussion
Thanks for all the feedback everyone. I was working on the assumption that no one one was even clicking my decks, but several of you are suggesting that people look at them, then leave because I've provided very little content. Makes sense. I also didn't realize I could upvote my own decks (thanks RavenSunHS). I'm not too concerned with the votes (except for the site achievement) but mostly want to engage in discussion. I'll keep all that in mind next time I post a deck. And of course, I'll say it's 100% winrate Rank 1 Legend!