Aggro Amalgam Shaman
Last updated 5 years, 3 months ago by
Xarkkal
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Still relevant to this day +1 .. wait, I already had voted it ^^
At this point I've swapped a few things around. However, a real good inclusion is Unite the Murlocs as I generally don't play anything on turn 1 anyway - even with the coin. Often, I complete the quest in turn 5.
Love those Megasaurs in this brawl. They include themselves when they buff your other minions. Also, totem synergy is finally good?
I think Underbelly Angler is worth a consideration here. Especially coupled with Mechwarper it can create some crazy turns.
Good suggestion. Possibly would be good to replace Totem Golem. As powerful as Totem Golem is, the overload could slow you down a bit. Having a way to reload your hand might help with the matches that go longer than turn 4-5.
I swapped out the Deckhands for the gentle megasaurs since we don't have a weapon until turn 4
Yeah I just removed them as well and updated the list and guide. I swapped them for Toxfin
Great farming deck early on. As always, meta evolves but this deck looks solid in long run too.
Thanks! Aggro will always have it's place in the meta. I'm sure there are a couple of flex spots to make this more refined. I'm going to do some testing later today after the meta has developed a bit.
Did my 100g very quickly with win rate WELL north of 80%. Well, technically it is 79% but I quit any game that turned into a slug fest or went past round 6 without a definition. Definitely got whooped twice.
I did sub out the two Southsea Deckhand for 2 Toxfin (great to put on Cannons). Also, never played Bloodlust once so I dropped that for Primal Talisman but I never got to play it (I subbed late in run). A nice addition I saw in other decks would be Mechwarper.
I love the Toxfin idea! I'm stealing that! Bloodlust I figured was unnecessary. I was actually already planning on throwing in a Mechwarper instead. Thanks for the feedback!