...all participating players will be walking away with some awesome goodies.
Root for your favorite league while you tune in to watch the Uldum Inn-vitational. We’ll see you in the desert, Heroes!
Good for them! If there's packs in it for watching I will hire a camel and trek over otherwise the desert shall be, well, deserted (or close to it anyway).
Almost every class has a guaranteed board clear, except mage.
Maybe if by "every class", you mean Warlock, Priest, Warrior (discounting that Brawl leaves 1 minion), and Paladin (assuming you have a Pyro or Consecrate to combo in with Equality or Shrink Ray), and we also discount the number of deathrattles that summon new minions. Shaman has only damage-based clears, but granted that usually enough to get the job done. The other 3 classes have only low-damage AoEs: Hunter has flame trap, Druid has Swipe and Starfall, and Rogue has Fan.
Why? According to Blizzard, the mage should excel in AOE. Is AOE something different from a guaranteed board clear? I do not understand. Any1 has ideas about this?
Again, 90% of the time, damage (in this case, Flamestrike and Blizzard) can clear a wide board. When it can't, it's either because there's a single tall minion (which you should answering with Polymorph, Fireball or freezing instead), or its because your opponent is just winning, and sometimes that just happens.
After about 10 games, I came to the conclusion that the 6 card's decklist don't make much of a difference*. It is mostly about your starting hand, tempo and keeping a steady aggression. The moment you start playing defensively, you most likely have already lost.
This game was recorded back in the first week of the Rise of Shadows. So pogo hopper wasn't a thing before, it's just me trying new homebrew deck with Tak Nozwhisker. But as a result of the game, I lost it.
It's a pretty short game, just watch it. I haven't seen any crazier Rafaam from hearthstone videos than this one, or maybe I have missed one. anyway, I think it's possibly the most insane Rafaam's luck out there.
EDIT: Yes, I added this in good vibes, because it's a huge surprise to me. If an opponent does something insane, I consider it a good moment.
Most - if not all - buffs, mana discounts and/or enchantments disappear once shuffled back in your deck, unless otherwise precised like Immortal Prelate, but even if discounted would returned as a 2 mana enchanted minion. A hand-buffed minion - or spell buffed, for that mater, as well as a mana discount - that is returned to your hand would also loses its buff(s).
I know mage excels in AOE, but sometimes you need a real board clear. Now the question is, why does mage has no board clear while other classes do. I can create some 2/3 card combo which should clear the board, say a 6 damage to all minions. But his does not clear a board of mountain giants for instance, or one 24/24 mech.
Mage's removal spells are almost without exception damage (and/or freeze) based, that's the class's flavour. What little single target hard removal exists in the class typically requires the target to be frozen already.
As for why other classes regularly get good AoE clears and mage doesn't, it's because of mage's evergreen card pool, which contains flamestrike, blizzard, frost nova and cone of cold. If you want to see better mage AoE, petition blizzard to HoF some more mage spells or better yet, change the rotation system to somehow include evergreen sets. Considering how strong the basic mage cards are I'm genuinely surprised mage even got the AoE it did this set, especially since it shores up the major weakness of secret mage which is already a viable (and incredibly irritating) wild deck.
Awesome card! Potentially re-enables the Shudderwock OTK though
You just play him as much as possible in the early to mid game then drop Shudderwock and he can bounce himself
I think that's fine because the combo would be unreliable. You'd never be able to guarantee that you'd pull off the Shudderwock combo since you wouldn't be able to choose the option to return Shudderwock to your hand, and giving the combo a high success rate would come at the cost of a lot of tempo and far weaker turns leading up to Shudderwock being played. Honestly, it sounds like an interesting balancing act.
Summonig Highkeeper Ra other way?
A rule of Hearthstone is that cards that don't generate specific tokens will only generate collectable cards that can be put into a deck.
Taking the Saviors of Uldum Arena by Sandstorm! Our Arena Highlights
While I think there is some concern, at least it's not the karazhan meta with every good mage deck making huge tempo swings with 3x Firelands Portal.
Custom Card competitions Big and Small
Yes, fan creation competitions of all sizes will be a thing here and we will have completely dedicated system for it that will be awesome! :)
The Uldum Inn-vitational is Today! Here's Everything You Need to Know!
...all participating players will be walking away with some awesome goodies.
Root for your favorite league while you tune in to watch the Uldum Inn-vitational. We’ll see you in the desert, Heroes!
Good for them! If there's packs in it for watching I will hire a camel and trek over otherwise the desert shall be, well, deserted (or close to it anyway).
Droppin' the Boom - Warrior Uldum Deck Recipe
Thanks for helping me out. I'll try to go for alternative big decks for this colossus instead.
Mechanics of game question
I believe it works as follows:
Cards keep enchantments when they move 'forward' e.g. when going from deck to hand/board, or from hand to board.
On the contrary, cards lose enchantments when they move 'backward' e.g. when going from board to hand/deck, or from hand to deck.
Hope that makes it easier to remember. :)
Summonig Highkeeper Ra other way?
No, he is not a collectible card. Those only summon collectible cards.
Summonig Highkeeper Ra other way?
No, because he is an uncollectible card (token card) and you can't generate or discover them otherwise than through their respective cards.
Summonig Highkeeper Ra other way?
Highkeeper Ra is 10 mana 20/20. So is it possible to summon it via Sea Giant + Conjurer's Calling , The Storm Bringer ... randomly?
No Board Clear for mage
Maybe if by "every class", you mean Warlock, Priest, Warrior (discounting that Brawl leaves 1 minion), and Paladin (assuming you have a Pyro or Consecrate to combo in with Equality or Shrink Ray), and we also discount the number of deathrattles that summon new minions. Shaman has only damage-based clears, but granted that usually enough to get the job done. The other 3 classes have only low-damage AoEs: Hunter has flame trap, Druid has Swipe and Starfall, and Rogue has Fan.
Again, 90% of the time, damage (in this case, Flamestrike and Blizzard) can clear a wide board. When it can't, it's either because there's a single tall minion (which you should answering with Polymorph, Fireball or freezing instead), or its because your opponent is just winning, and sometimes that just happens.
Theorycraft Quest Paladin
I too thought about including Body Wrapper but it does seem slow. Worthy mentions though are Jar Dealer Ravencaller and Golden Scarab
Pie
My personal favorite!
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
Boomsday project
Edit:stupid autocorrect changing boomsday to doomsday
Venomizer
Also known as Saltomizer ; '' Keeps getting banned for toxic behavior. ''
The Pepper Thread - Share Some Good Vibes!
The new brawl extended schedule made it this much easier to complete the brawl's related daily quests.
And I never minded a quick game of chess
A Less Friendly Game of Chess
After about 10 games, I came to the conclusion that the 6 card's decklist don't make much of a difference*. It is mostly about your starting hand, tempo and keeping a steady aggression. The moment you start playing defensively, you most likely have already lost.
*Some card, such as Vanish, Imp Gang Boss & Mal'Ganis - to only name a few - have noticeable effect
The Pepper Thread - Share Some Good Vibes!
https://hsreplay.net/replay/GrYsXeaaY5vodVR8FygmLF
This game was recorded back in the first week of the Rise of Shadows. So pogo hopper wasn't a thing before, it's just me trying new homebrew deck with Tak Nozwhisker. But as a result of the game, I lost it.
It's a pretty short game, just watch it. I haven't seen any crazier Rafaam from hearthstone videos than this one, or maybe I have missed one. anyway, I think it's possibly the most insane Rafaam's luck out there.
EDIT: Yes, I added this in good vibes, because it's a huge surprise to me. If an opponent does something insane, I consider it a good moment.
Mechanics of game question
Most - if not all - buffs, mana discounts and/or enchantments disappear once shuffled back in your deck, unless otherwise precised like Immortal Prelate, but even if discounted would returned as a 2 mana enchanted minion. A hand-buffed minion - or spell buffed, for that mater, as well as a mana discount - that is returned to your hand would also loses its buff(s).
Hope it clarifies stuff for you :)
The Uldum Inn-vitational is Today! Here's Everything You Need to Know!
What should we call Brian Kibler then?
The Guy Shamelessly Pimping His Dog
The Cute Dog, The Drinking Goofy Wife, and the Nerd Husband Playing a Kid's Card Video Game YouTube Show Host
Brian "Crap Deck Magician" Kibler (Because you watch Kibler win with this stuff and then try these decks, only to find you suck with them)
Brian "The Seducer Who Makes You Waste Dust on Bad Decks" Kibler
The Guy Formerly Known for Dragons and Magic the Gathering, Kibler
Brian "QUEST ROGUE RAGE" Kibler (the only time I've seen Kibler salt and Hulk out toward his opponent)
/I keed, Kibler is one of the better Hearthstone acts that isn't a Canadian/Romanian vegan
//Kibler vs. Kripp is like Hearthstone's Ultimate Warrior vs. Hulk Hogan matchup
No Board Clear for mage
Mage's removal spells are almost without exception damage (and/or freeze) based, that's the class's flavour. What little single target hard removal exists in the class typically requires the target to be frozen already.
As for why other classes regularly get good AoE clears and mage doesn't, it's because of mage's evergreen card pool, which contains flamestrike, blizzard, frost nova and cone of cold. If you want to see better mage AoE, petition blizzard to HoF some more mage spells or better yet, change the rotation system to somehow include evergreen sets. Considering how strong the basic mage cards are I'm genuinely surprised mage even got the AoE it did this set, especially since it shores up the major weakness of secret mage which is already a viable (and incredibly irritating) wild deck.
The Uldum Inn-vitational is Today! Here's Everything You Need to Know!
But none of these people know you exist, so how can they rub it in your face
Is there a reason you didn't include Scargil?
The Uldum Inn-vitational is Today! Here's Everything You Need to Know!
Taunt Warrior is so insane...
I can't really spot a weakness in that deck, it can even pressure early on!
Anyway, unlike the past spoiling party, this event is cool, and it's performed just 1d away of release.
Rumbling Barons of Battlecries Corrupt the Waters with Corpestakers
I had actually considered including him but just wasn't too sure to what to cut for it.
Strategist Centuria - Sometimes, the best thing you can do is wait
I think that's fine because the combo would be unreliable. You'd never be able to guarantee that you'd pull off the Shudderwock combo since you wouldn't be able to choose the option to return Shudderwock to your hand, and giving the combo a high success rate would come at the cost of a lot of tempo and far weaker turns leading up to Shudderwock being played. Honestly, it sounds like an interesting balancing act.