"Brawl is random and can leave behind big threats"
Feels more like "always leaves the least desirable minion for your opponent".. Haha I just had to chuckle reading that. And yes that probably belongs in the salt thread.. Soz..
We shall see, at the very least, highlander decks can potentially become huge next year when BDP rotates out :) I know that is not what players want to hear right now, but having these cards open up possibilities in the future.
I really think people are overestimating how easily bomb warrior will defeat highlander decks. I mean, its not like highlander decks can literally do nothing except play reno and zephers.
The deck lacks card draw. Blazing invocation brings minions on the board or in your hand as needed. Also elementals are in the pool for Reaction synergy. It´s a deck stabilizer. But shure you can drop earthquake and the invocations for somethign like a witch brew, spirit frog and second bolt. Decks have options ^^.
Do yourself a favor and don't craft golden cards it's the most pointless feature of the game I would rather play 2 different legendaries than one that has a little animation.
As well as try to avoid crafting any legendaries on day one, except very safe ones like Siamat(there's no way this card isn't good) or shaman quest which looks solid enough.
I didn't realize that Blatant Decoy can have insane synergy with Muckmorpher, I got mind blown.
Will definitely give it a try, all the rest of deck structure looks fine except Blazing Invocation, and maybe 1x Earthquake is enough, but will test with two of them.
Same here, i dont't play shaman so hoping to net get it... and with the other 8 i think the mage quest seems the less fun/strong/nice to play... but will see there is always someone who managed to find a way to make something better than we think !!
I cannot wait to see how Zephrys the Great will work. So excited to see some more (powerfull) highlander specific card. The other new singleton card are so underwhelming sadly.
Please, no Raid the Sky Temple. I'd be okay with any of the others. When it comes to my free Legendary(ies) at the start of an expansion, however, it's almost always a Rogue card, so... guess I'll be trying Quest Rogue first.
No "Explosive Reorigination: If there are any Bombs in your deck, shuffle them into your opponent's deck" card, so yeah. I don't think we'll see many Highlander decks once the meta has settled. I'm actually excited to play Priest this expansion. My favorite decks in Hearthstone are midrange decks where I can keep my minions alive and buff or synergize with them.
I do not understand...why would you craft a golden legendary to ensure your free one is the one you want? Why not then create the one you want directly? If you have the dust for it anyway...I must be missing something here.
Hmm i tinker with everything but if i ned to order it would be like that.
I would be fine to get:
Corrupt the Waters Shaman is a main class (and my first one i focused a year on). I also love battlecry and made dedicated decks so ...
Activate the Obelisk I like flexibility and i have nice preist deck option in my sleeves. That one is powerful, maybe even the best all around quest of the edition.
Making Mummies Deemed bad by most. But Paladin became my main class and i see possibilities. Maybe most reborn minions are a bit meh but i will try.
Untapped Potential Fits my flexible playstyle well. I always love choose and discover so if i get it i will try.
-----------------------------
I don´t care too much about:
Bazaar Burglary Powerful but not my style. Battlecry shark deck type fit me but that one also smells mainstreem and i dislike that.
Supreme Archaeology If i get it i will play around a bit due to fun of it. But warlock is not my class. It´s also very specific and seems unreliable as deck option.
Hack the System Warrior is one my most sucessful classes but this quest doesn´t convince me to make an intresting deck out of it that´s also good.
Raid the Sky Temple That quest feels bad. I don´t see it competative. OK for fun decks though.
Easiest way to do that would be to make cards retain, while on the board, whatever cost reduction mechanic they have in your hand. Sea giant on the board would adjust the cost based on the number of other minions on the board (5 minions on board? it reads 5 cost and behaves at that cost for Conjurers Calling). Mountain giant would retain hand size reduction cost, while it's on the board, shifting cost based on hand size, even while on the board. Seems like this is the most sensible nerf available, IMO. Would cut way down on the cheating aspect of the card, and would severely limit the ability to highroll this guy (or any other severe highroll as well).
Indeed, the vulnerability of Highlander to Bombs is such a bummer, that it may raise more complaints than Blizz may want to receive (for an archetype that is known not to be a threat for the meta anyway).
I am glad Bomb Warrior is marginal in Wild, but i maintain Bomb is an awful design.
Well, any big minion with useful stats can be put to use in a mage deck with the galaxy spell around to make it cost 1-mana. And then, after you used it a bit, a Conjure's call on it will give you 2 fresh 10 mana minions to play around with, AND the reborn one to boot. That's one of the reasons I have been trying to use big minions with useful deathrattles instead of the mountain giant/sea giant. A conjure's calling on a big thing with a deathrattle can give you 3 big minions instead of 2. Value wise that is almost always better. But if you really need that taunt, than the mountain giant is your best bet.
Is there any possible strategy to maximise the profit? Is a 2-2 run better to be saved for the reset then a 7-2 for example? Both have Pros and cons...
Probably not worth the thought but how do you approach it?
I tried to mathematicly solve this but it‘s more complexe then i thought. Guessed winrate, average profit per win and stuff
It's easier than you think.
The only definitive factor towards the choice of risking beyond x-2 is your knowledge of your average Arena skills, compared with the value of x.
But there is no final maths of a better bet, simply because variance is too great for the single case.
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
"Brawl is random and can leave behind big threats"
Feels more like "always leaves the least desirable minion for your opponent".. Haha I just had to chuckle reading that. And yes that probably belongs in the salt thread.. Soz..
Super excited for this expansion though!
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
We shall see, at the very least, highlander decks can potentially become huge next year when BDP rotates out :) I know that is not what players want to hear right now, but having these cards open up possibilities in the future.
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
I frown on your pessimism.
I really think people are overestimating how easily bomb warrior will defeat highlander decks. I mean, its not like highlander decks can literally do nothing except play reno and zephers.
Looking for a BIG decks across the classes, with Colossus of the Moon.
The deck lacks card draw. Blazing invocation brings minions on the board or in your hand as needed. Also elementals are in the pool for Reaction synergy. It´s a deck stabilizer. But shure you can drop earthquake and the invocations for somethign like a witch brew, spirit frog and second bolt. Decks have options ^^.
SoU - Golden Legendary Crafting
Do yourself a favor and don't craft golden cards it's the most pointless feature of the game I would rather play 2 different legendaries than one that has a little animation.
As well as try to avoid crafting any legendaries on day one, except very safe ones like Siamat(there's no way this card isn't good) or shaman quest which looks solid enough.
Looking for a BIG decks across the classes, with Colossus of the Moon.
I didn't realize that Blatant Decoy can have insane synergy with Muckmorpher, I got mind blown.
Will definitely give it a try, all the rest of deck structure looks fine except Blazing Invocation, and maybe 1x Earthquake is enough, but will test with two of them.
Which Quest you'd hate to get
Same here, i dont't play shaman so hoping to net get it... and with the other 8 i think the mage quest seems the less fun/strong/nice to play... but will see there is always someone who managed to find a way to make something better than we think !!
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
I really like Hunter's Pack a lot, such a great card. Good choice adding it in top 10.
Looking for a BIG decks across the classes, with Colossus of the Moon.
Maybe you look forward to a deck like that.
My first take on control muck shaman.
Deck ID Not Found
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
I cannot wait to see how Zephrys the Great will work. So excited to see some more (powerfull) highlander specific card. The other new singleton card are so underwhelming sadly.
Which Quest you'd hate to get
Please, no Raid the Sky Temple. I'd be okay with any of the others. When it comes to my free Legendary(ies) at the start of an expansion, however, it's almost always a Rogue card, so... guess I'll be trying Quest Rogue first.
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
Great article; I agree with several of the card choices!
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
Unfortunately, all highlander cards will be useless because of Bomb Warrior.
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
No "Explosive Reorigination: If there are any Bombs in your deck, shuffle them into your opponent's deck" card, so yeah. I don't think we'll see many Highlander decks once the meta has settled. I'm actually excited to play Priest this expansion. My favorite decks in Hearthstone are midrange decks where I can keep my minions alive and buff or synergize with them.
Reborn interaction assumption needs confirmation.
Another question is the famous "this minion" interaction .. what triggers first an Elixir of Hope / Spirit Echo or the reborn ?
SoU - Golden Legendary Crafting
I do not understand...why would you craft a golden legendary to ensure your free one is the one you want? Why not then create the one you want directly? If you have the dust for it anyway...I must be missing something here.
Which Quest you'd hate to get
You're guaranteed to get one free
Which Quest you'd hate to get
Hmm i tinker with everything but if i ned to order it would be like that.
I would be fine to get:
Corrupt the Waters Shaman is a main class (and my first one i focused a year on). I also love battlecry and made dedicated decks so ...
Activate the Obelisk I like flexibility and i have nice preist deck option in my sleeves. That one is powerful, maybe even the best all around quest of the edition.
Making Mummies Deemed bad by most. But Paladin became my main class and i see possibilities. Maybe most reborn minions are a bit meh but i will try.
Untapped Potential Fits my flexible playstyle well. I always love choose and discover so if i get it i will try.
-----------------------------
I don´t care too much about:
Bazaar Burglary Powerful but not my style. Battlecry shark deck type fit me but that one also smells mainstreem and i dislike that.
Supreme Archaeology If i get it i will play around a bit due to fun of it. But warlock is not my class. It´s also very specific and seems unreliable as deck option.
Hack the System Warrior is one my most sucessful classes but this quest doesn´t convince me to make an intresting deck out of it that´s also good.
Raid the Sky Temple That quest feels bad. I don´t see it competative. OK for fun decks though.
Unseal the Vault Most booring quest ever ...
Colossus of the Moon
Easiest way to do that would be to make cards retain, while on the board, whatever cost reduction mechanic they have in your hand. Sea giant on the board would adjust the cost based on the number of other minions on the board (5 minions on board? it reads 5 cost and behaves at that cost for Conjurers Calling). Mountain giant would retain hand size reduction cost, while it's on the board, shifting cost based on hand size, even while on the board. Seems like this is the most sensible nerf available, IMO. Would cut way down on the cheating aspect of the card, and would severely limit the ability to highroll this guy (or any other severe highroll as well).
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
Indeed, the vulnerability of Highlander to Bombs is such a bummer, that it may raise more complaints than Blizz may want to receive (for an archetype that is known not to be a threat for the meta anyway).
I am glad Bomb Warrior is marginal in Wild, but i maintain Bomb is an awful design.
Looking for a BIG decks across the classes, with Colossus of the Moon.
I like the idea of having Blatant Decoy summoning this big dude (since you only have big dudes). Will definitely try this out.
Top 10 Cards We Cannot Wait to Try From Saviors of Uldum
This is pretty accurate to my choice too
Colossus of the Moon - How can it be made usable?
Well, any big minion with useful stats can be put to use in a mage deck with the galaxy spell around to make it cost 1-mana. And then, after you used it a bit, a Conjure's call on it will give you 2 fresh 10 mana minions to play around with, AND the reborn one to boot. That's one of the reasons I have been trying to use big minions with useful deathrattles instead of the mountain giant/sea giant. A conjure's calling on a big thing with a deathrattle can give you 3 big minions instead of 2. Value wise that is almost always better. But if you really need that taunt, than the mountain giant is your best bet.
Starting an Arena and letting it expire after 2 losses
It's easier than you think.
The only definitive factor towards the choice of risking beyond x-2 is your knowledge of your average Arena skills, compared with the value of x.
But there is no final maths of a better bet, simply because variance is too great for the single case.
Our Favourite Saviors of Uldum Cards - As Spoken by the Community
"Murloc decks are fun"
Dying to brokenly synergised fish people on turn 4/5 might be fun for you but it's pretty bullshit to everyone else.