I don't know if I missed out a lot in the meta days, but I'm sure 2x of Earth Shock is a bit a lot... Maybe 1 is enough?
And you might be right, we need some spells. Maybe try out Earthquake like you said if we need a come back for the board control, but since this is entirely minions-based deck, I can't be sure that would fit in or not. The rest of other shaman spells are so situational... I was hoping shaman would get good midrange spells in this expansion, not killing your own minions. Least we have good lackeys and its support for controlling early game.
EDIT: Thinking about Fire Elemental and Elementary Reaction together, but Weaponized Wasp and Lifedrinker does better in terms of cheap minions with good battlecries.
EDIT 2: Lightning Storm seems to be the only choice to try it out. We have so many good early game minions with lackeys, so we should have no problem with overload.
Seems pretty fun. I would cut the Salhet's Pride though. Crystology is strong but it has negative synergy with Prismatic Lens. Although I have seen streamers run a similar build with Consecration as well, so it might be worth a shot after all.
Awful is in the eye of the beholder, and let's face it, ,there's a lot of cards that won't see play in constructed.
Best of the expensive cards?
Activate the Obelisk -- It's not the main course, it's the awesome sauce that goes with almost any priest deck, giving it much better late game potential. The new priest minions need to be tested vs. aggro, though.
King Phaoris -- Shaman, mages, priests and possibly warriors can get a full board when holding too many spells.
Siamat-- It might be a next year card, but it does feel like Zilliax's big brother.
Body Wrapper -- Maybe it works as insurance for OTK/Combo decks. We shall see.
Vulpera Scoundrel-- A lot of good possibilities never hurts. Budget Zephrys?
Longshot pick: Colossus of the Moon, for Big Shaman, Big Paladin, Recruit Warrior and Wild Big Priest.
Do I have to put Bad cards? I'm sorry to say but all of the League of Explorers blokes ... suck.
A mega fan of this expansion, so I'll put my thoughts on what makes this great expansion or not. Most of it are my personal taste, not in terms of meta.
Top 5 great cards:
1. Nothing else beats [Hearthstone Card (Zephyrs the Great) Not Found] in terms of card design. Other than everyone's favorite card, there are way too many playable cards that I like the most. There is the one is that I like it as a personal favorite card of mine. Again, in terms of design, it Is Hack the System. This is the only card that gives a class an entirely new playstyle compare to other class. Weapon warrior was never a thing except when playing pirates. It will not benefit the warrior, but giving new tools to play with warrior is certainly a good idea.
2. Rogue card, Shadow of Death. Love it a lot. Since rogue doesn't have a control archetype due to lack of board clear. I still keep dreaming about control rogue with this spell. Casting this on enemy Lich King, destroy it, and getting three of them without spending mana, is a huge deal. This is why I love this card and want the control rogue to be a thing, but I doubt it will happen. Adding this card alone is still good though, because the class has very nice card draw engine. I'm hoping someone can make this thing in a fun way.
3. Shaman card, Splitting Axe. This card is actually bad right now, even if you managed to copy good totems with big stat. But I think it will definitely gonna be powerful card and a nightmare when they print more good standalone totems for shaman in a far future.
4. Hunter card, Wild Bloodstinger. I want Hunter to be a real boss when it comes to wild format, sadly, I don't think this card alone will do a good job itself. So this card won't be a thing, but afterward, it will definitely change hunter's playstyle. Hunter's current cards don't combine well with it, but I still would like to play around with new tools: (Hunter's Pack), etc.
5. Since this is the last spot, I think the flashiest card will take the spot in this one. I'll go with the Supreme Archaeology. I'll list the honorable remaining ones though.
The last card for one personal reason is Octosari, I don't support this card by any mean. The reason I like it is that one Redditor has designed really same card, it was 10 mana 4/12 dragon with the exact same number of cards draws from the deathrattle effect. I didn't know this kind of card will come into the game, so, I'm happy to see that it actually exists. Playing this card will make me feel I'm playing a fan-made card!
Now onto the disappointments of this expansion...
Top 5 bad cards:
I'm not into the arena, so I'm going to talk about very few packfillers there.
5. Bazaar Mugger: I feel someone has tested their original version of the card that has "Whenever it attacks, add a random card from another class", then suddenly, the card designer said, "WTF, THAT'S BROKEN!", so they nerfed this card... I have a really honest feeling about this since there is no way the card is implemented that way. Intentionally nerf, I'm calling it.
4. Livewire Lance, I want to love this card, but the in-built lackey generator is what made this weapon too costly. I guess the value of lackeys could make this up, don't like a thing in my Hack the System deck unless I'm wrong. The 1-Health paladin archetype can be the same as this, but not sure about it, haven't played paladin much.
2. Wasteland Scorpid: Personally I think this is the worst packfiller out there, here is the reason why: Large 7-drop with poisonous and has lack of damage. I think small poisonous minions should do their job in sucuiding into big minions like The Lich King, this card feels not right to me. One thing I like about this scorpion is that it's an unkillable poisonous minion, still, spending that minion's mana cost is the first question come to mind when playing this minion or not. And the last reason: It feels so bad to get it from the random beast generator or discovery. I would rather play the terrible cheaper beast just because the scorpion's huge mana cost. All negative aside, I believe this card has a cool flavor in being a giant scorpion with poisonous, it also has the highest health with poisonous tag, that's it.
1. Desert Obelisk: I love some memes, but this one is not a thing for me. So don't you think about playing it with Shadow of Death... if you do that, you would miss so many good things in your life.
Fountains are much better at helping you fight for the board, while also usually healing more for the card slot. The burn damage from lifedrinker only becomes useful if you have sufficiently aggressive early game to get the opponent low, or with a critical mass of burn in the deck, both of which the current version lacks. For these reasons, I think walking fountains are superior in this deck, but Lifedrinker could definitely have a place in a more aggressive or burn focused battlecry shaman!
I'd put in Giggling Inventor before Wyrmguard, that tends to be more consistent and harder for the opponent to get through. But I agree it's often useful to have some defensive battlecries that work with Shudderwock.
Edit: Siamat now fills this role, albeit inconsistently, and is an excellent card in his own right.
As far as Questing explorer is concerned - she fits perfectly when drawn early, it's something to try out how consistent it will be in this deck. Perhaps the early game will be best with just lakeys + sandstorm ele, and EVIL Totem will be indeed better, I think it's quite likely, gonna swap it.
Lifedrinkers should be quite good with battlecry doubled and Shudderwock, also a good target for mutate, I see them in most quest lists. On curve they are weak, I agree.
But, while it's not very hard to find best battlecry minions, I'm mainly unsure about what spells to include, I'm pretty sure about Mutates and Hexes, not sure about aoes - Lightning Storm/ Hagathas Scheme/Earthquake? Also Earthshock and Blazing Invocation comes to mind as good picks.
The quest reward looked very powerful in the streamers' games, especially with Oasis Surger. But you do have to spend the first 4-5 turns playing behind the curve and the question is whether the meta will allow that.
83 packs - 5 legendarys and 19 epics. Including a golden hunter quest.
I only bought the big bundle, I might purchase the other one before the deadline as the final card reveal had some interesting cards.
Plus around 2k gold so with another 70 packs to open I should have more than enough cards to play several decks with. Still got the golden cards to come and the free quest.
King Phaoris
Watched multiple streamers play this. Seems really OP, especially if you can get multiple copies
Help getting Nemsy
Greetings together,
I hope it is legit to get Nemsy via joining a Tavern with the help of FakeGps.
Here's i video on how to do it:
https://www.youtube.com/watch?v=r8P8eXA9fE8
If someone could help me, i'm waiting in the following tavern:
Bahnhofweg 7, 8940 Liezen, Österreich
https://firesidegatherings.com/de-de/8687707
thank you very much!
Quest shaman deck
I think a card draw is very important. Just like I said, 1 Questing Explorer and 1 Mana Tide Totem should be okay in the deck.
I don't know if I missed out a lot in the meta days, but I'm sure 2x of Earth Shock is a bit a lot... Maybe 1 is enough?
And you might be right, we need some spells. Maybe try out Earthquake like you said if we need a come back for the board control, but since this is entirely minions-based deck, I can't be sure that would fit in or not. The rest of other shaman spells are so situational... I was hoping shaman would get good midrange spells in this expansion, not killing your own minions. Least we have good lackeys and its support for controlling early game.
EDIT: Thinking about Fire Elemental and Elementary Reaction together, but Weaponized Wasp and Lifedrinker does better in terms of cheap minions with good battlecries.
EDIT 2: Lightning Storm seems to be the only choice to try it out. We have so many good early game minions with lackeys, so we should have no problem with overload.
Fish restaurant (Murlocadin might be back)
Seems pretty fun. I would cut the Salhet's Pride though. Crystology is strong but it has negative synergy with Prismatic Lens. Although I have seen streamers run a similar build with Consecration as well, so it might be worth a shot after all.
fireside pack openings - golden preorder legendary?
thanks
How'd Your Pack Opening Haul Go?
83 packs,
Armagedillo
Hack the System
Bazaar Burglary
Reno the Relicologist
Supreme Archaeology
fireside pack openings - golden preorder legendary?
Yes.
fireside pack openings - golden preorder legendary?
the golden legendary of the preorder will be available only after launch?
Your top 5 best and worst SOU cards
Awful is in the eye of the beholder, and let's face it, ,there's a lot of cards that won't see play in constructed.
Best of the expensive cards?
Activate the Obelisk -- It's not the main course, it's the awesome sauce that goes with almost any priest deck, giving it much better late game potential. The new priest minions need to be tested vs. aggro, though.
King Phaoris -- Shaman, mages, priests and possibly warriors can get a full board when holding too many spells.
Siamat-- It might be a next year card, but it does feel like Zilliax's big brother.
Body Wrapper -- Maybe it works as insurance for OTK/Combo decks. We shall see.
Vulpera Scoundrel-- A lot of good possibilities never hurts. Budget Zephrys?
Longshot pick: Colossus of the Moon, for Big Shaman, Big Paladin, Recruit Warrior and Wild Big Priest.
Do I have to put Bad cards? I'm sorry to say but all of the League of Explorers blokes ... suck.
How'd Your Pack Opening Haul Go?
You can open your pre-purchased bundles in special Fireside Gathering:
https://outof.cards/hearthstone/252-open-your-uldum-packs-early-attend-or-host-a-pre-release-party-this-weekend
Your top 5 best and worst SOU cards
A mega fan of this expansion, so I'll put my thoughts on what makes this great expansion or not. Most of it are my personal taste, not in terms of meta.
Top 5 great cards:
1. Nothing else beats [Hearthstone Card (Zephyrs the Great) Not Found] in terms of card design. Other than everyone's favorite card, there are way too many playable cards that I like the most. There is the one is that I like it as a personal favorite card of mine. Again, in terms of design, it Is Hack the System. This is the only card that gives a class an entirely new playstyle compare to other class. Weapon warrior was never a thing except when playing pirates. It will not benefit the warrior, but giving new tools to play with warrior is certainly a good idea.
2. Rogue card, Shadow of Death. Love it a lot. Since rogue doesn't have a control archetype due to lack of board clear. I still keep dreaming about control rogue with this spell. Casting this on enemy Lich King, destroy it, and getting three of them without spending mana, is a huge deal. This is why I love this card and want the control rogue to be a thing, but I doubt it will happen. Adding this card alone is still good though, because the class has very nice card draw engine. I'm hoping someone can make this thing in a fun way.
3. Shaman card, Splitting Axe. This card is actually bad right now, even if you managed to copy good totems with big stat. But I think it will definitely gonna be powerful card and a nightmare when they print more good standalone totems for shaman in a far future.
4. Hunter card, Wild Bloodstinger. I want Hunter to be a real boss when it comes to wild format, sadly, I don't think this card alone will do a good job itself. So this card won't be a thing, but afterward, it will definitely change hunter's playstyle. Hunter's current cards don't combine well with it, but I still would like to play around with new tools: (Hunter's Pack), etc.
5. Since this is the last spot, I think the flashiest card will take the spot in this one. I'll go with the Supreme Archaeology. I'll list the honorable remaining ones though.
The other cards that are good: King Phaoris, Body Wrapper, Blatant Decoy, and actually many more epics and legendaries across the other classes.
The last card for one personal reason is Octosari, I don't support this card by any mean. The reason I like it is that one Redditor has designed really same card, it was 10 mana 4/12 dragon with the exact same number of cards draws from the deathrattle effect. I didn't know this kind of card will come into the game, so, I'm happy to see that it actually exists. Playing this card will make me feel I'm playing a fan-made card!
Now onto the disappointments of this expansion...
Top 5 bad cards:
I'm not into the arena, so I'm going to talk about very few packfillers there.
5. Bazaar Mugger: I feel someone has tested their original version of the card that has "Whenever it attacks, add a random card from another class", then suddenly, the card designer said, "WTF, THAT'S BROKEN!", so they nerfed this card... I have a really honest feeling about this since there is no way the card is implemented that way. Intentionally nerf, I'm calling it.
4. Livewire Lance, I want to love this card, but the in-built lackey generator is what made this weapon too costly. I guess the value of lackeys could make this up, don't like a thing in my Hack the System deck unless I'm wrong. The 1-Health paladin archetype can be the same as this, but not sure about it, haven't played paladin much.
3. Sunstruck Henchman, sleep can't be silenced I believe, so this will go into the trash bin, Eerie Statue and Arcane Watcher does a better job as we should all know that.
2. Wasteland Scorpid: Personally I think this is the worst packfiller out there, here is the reason why: Large 7-drop with poisonous and has lack of damage. I think small poisonous minions should do their job in sucuiding into big minions like The Lich King, this card feels not right to me. One thing I like about this scorpion is that it's an unkillable poisonous minion, still, spending that minion's mana cost is the first question come to mind when playing this minion or not. And the last reason: It feels so bad to get it from the random beast generator or discovery. I would rather play the terrible cheaper beast just because the scorpion's huge mana cost. All negative aside, I believe this card has a cool flavor in being a giant scorpion with poisonous, it also has the highest health with poisonous tag, that's it.
1. Desert Obelisk: I love some memes, but this one is not a thing for me. So don't you think about playing it with Shadow of Death... if you do that, you would miss so many good things in your life.
0. Generous Mummy.
Battlecry Dragon Shaman
Fountains are much better at helping you fight for the board, while also usually healing more for the card slot. The burn damage from lifedrinker only becomes useful if you have sufficiently aggressive early game to get the opponent low, or with a critical mass of burn in the deck, both of which the current version lacks. For these reasons, I think walking fountains are superior in this deck, but Lifedrinker could definitely have a place in a more aggressive or burn focused battlecry shaman!
Battlecry Dragon Shaman
I'd put in Giggling Inventor before Wyrmguard, that tends to be more consistent and harder for the opponent to get through. But I agree it's often useful to have some defensive battlecries that work with Shudderwock.
Edit: Siamat now fills this role, albeit inconsistently, and is an excellent card in his own right.
Holy Ripple
This card should have a lifesteal keyword.
How'd Your Pack Opening Haul Go?
how can you open them alrrady?
Saviors of Uldum - 5 Pack Bundles Giveaway
Any update on the winners?
How'd Your Pack Opening Haul Go?
Opened 83 packs got 3 legendaries. So yeah just to remind you, not all people are lucky
The Uldum Deck Recipes - Whizbang the Wonderful Gets a Sunny Update
I would craft him if i knew for sure they will update him forever with new Standard decks, even after he'll be rotated out.
Just to toy around with Standard, sometimes, even if Wild is my main mode.
Without that knowledge, i deem it a bad dust investment for my own playtime as a F2P.
Quest shaman deck
Thanks for reply.
As far as Questing explorer is concerned - she fits perfectly when drawn early, it's something to try out how consistent it will be in this deck. Perhaps the early game will be best with just lakeys + sandstorm ele, and EVIL Totem will be indeed better, I think it's quite likely, gonna swap it.
Lifedrinkers should be quite good with battlecry doubled and Shudderwock, also a good target for mutate, I see them in most quest lists. On curve they are weak, I agree.
But, while it's not very hard to find best battlecry minions, I'm mainly unsure about what spells to include, I'm pretty sure about Mutates and Hexes, not sure about aoes - Lightning Storm/ Hagathas Scheme/Earthquake? Also Earthshock and Blazing Invocation comes to mind as good picks.
Saviors of Uldum - 5 Pack Bundles Giveaway
who are the winners?
Quest Warlock Uldum
Ooo I never thought about Portal Keeper and Portal Overfiend
Very nice addition!
Colossus of the Moon
I'm surprised the flavor text wasn't just "TIMMMMMMMMMMMMMY!"
The Uldum Deck Recipes - Whizbang the Wonderful Gets a Sunny Update
Glad they updated this card, disappointed I disenchanted him now!
Quest Coming up! Do you think it's good already?
The quest reward looked very powerful in the streamers' games, especially with Oasis Surger. But you do have to spend the first 4-5 turns playing behind the curve and the question is whether the meta will allow that.
How'd Your Pack Opening Haul Go?
83 packs - 5 legendarys and 19 epics. Including a golden hunter quest.
I only bought the big bundle, I might purchase the other one before the deadline as the final card reveal had some interesting cards.
Plus around 2k gold so with another 70 packs to open I should have more than enough cards to play several decks with. Still got the golden cards to come and the free quest.