Oh, I did not feel forced at all I just figured I'd give yours a look! I'm not here to tell you how to make your deck I just was making a friendly (opinionated) suggestion which I could see why you'd want to run Rotten Applebaum instead of Khartut Defender I was just hyped for it. I'm sorry if I gave the Wrong impression when commenting. I look forward to other decks that you make in the future
Because we have shaman quest and lackey-based deck, I'll try to find cards that has good synergy with them.
Jepetto Joybuzz is a decent card, but I choose not to add it as he doesn't make shaman's quest hero power and lackeys better. Maybe the stat body may helpful, but we will see if we need him.
One Witchwood Piper is good to get decent early game minions. I rarely play that card in shaman decks, but I think this time it's going be great, having a 3/3 body and getting more lackey cards, much better than mana totem. 1x Questing explorer will definitely find a spot in the deck. Removing Giggling Inventor is a good idea, I think lackey might not need defensive playstyle.
One thing for this deck to consider it final: Maybe a bit too much of early game minions, but we will try out and test the strength of new cards.
I've been playing shaman for a long time and I started to think of start playing another class this time around. Definitely will still playing shaman on the beginning day of the new expansion.
Thank you, feel free to change any cards you think are under-performing and tweak the deck to your liking. I found this version to be the most stable one, but with Saviours of Uldum right around the corner, especially with the new hunter secret coming, the deck will see some improvements. However, it might not be able to stand its ground in the new meta. Have to wait to find out and on the topic, good luck with your Uldum packs!
I crafted a golden whizbang day one. and I have yet to not regret it. I DE him a few weeks later, then I crafted him again for the next expansion. then I DE him again. then I crafted him again and I will never dust him because I don't think I could live with myself if I had to craft him one more time.
Every time a new expansion releases I am glad to have him, then after a week or so of the new expansion, I forget about him. my and whizbang have a strong love/hate relationship
Am I the only one, who thinks this card is somewhat overrated? I mean, sure, it's flexible and it can be used in different situations. But it costs 7 mana (making him super slow) and it can't buff minions (unlike Zilliax). So, am very confident when I say this, but this won't be run in aggro or combo decks due to the reasons I mentioned above.
In control (Shudder shamy) and in some mid-range decks I guess this has some potential to appear, but it's definitely not as omnipotent as the 5-mana mech. Siamat is a killer in arena though.
My opinion on the different possibilities:
keyword\keyword
Rush
Taunt
Divine Shield
Windfury
Rush
0
+
++
++
Taunt
+
0
++
-
Divine Shield
++
++
0
++
Windfury
++
-
++
0
- weak; + situationally useful; ++ the most likely and optimal scenario.
To pass some time in the SoU waiting room, i played Thief rogue on standard ladder.
I played against a control warrior (those are allways fun matchups) but i was pretty much out of value. My hand was full of useless spells and i was nearing fatigue when i drew Toggwaggle! My best option was the golden Monkey. He gave me a mojomaster Zihi and i managed to play it just before his Elysiana turn! Not only that, a random barrista Lynchen gave me Zihi back and i fatigued a control warrior to death!
I can‘t imagine a deck that delivers such memes more consistantly. It felt like the cards were printed exactly for this purpose! Can‘t wait to try out the new rogue quest now
Almost all of them are so weak or borring to play, i want only Corrupt the Waters and Untapped Potential. Plus Priest quest, and i don't think it's good, but coz of priest main, and i must try it. Other - pls, rng don t give me this bad quests, who will be in my collection 2 years without any usage.
Aaand there we go with another Tempo-ish Highlander deck. This thing actually convinced myself I will insta-craft Zephrys the Great, and maybe Bazaar Burglary too.
As far as aoe goes - clearing both sides of board doesn't seem that good here, so Lightning Storm + Sandstorm Ele will be a keep.
Earth shock x2 - I was thinking about reborn minions - they won't come back, but maybe 1 copy should do.
Indeed 0 card draw is a miss, options here: Mana Tide Totem, BM Thalnos (shaman classic), Questing Explorer, Witchwood Piper (battlecry that can be doubled), Jepetto Joybuzz (saw him in quite a few lists). Two of these with Harrison should be ok, question is which ones and what to replace? Earthshock x1 and Gigling Inventor maybe (perhaps no need for this kind of stall)?
Siamat: Just like Zilliax it's a spashable neutral card that fits in the majority of Deck... The fact that it doesn't have Lifesteal and can't be magnetized still puts it below "Unity,Precision,Perfection" in terms of powerlevel but it's still probably the safest craft of the expansion...
Hyena Alpha: Just like the Spellstone did this card will singlehandedly make Secret Hunter a viable Deck...
Ancient Mysteries: This card is so good that could even end up seeing some play in Wild that is full of tutors so I shiver at the thought of how warping for Standard meta it will be... Half of Mage's cards wouldn't even make sense without this...
Bazaar Burglary: This is the closest thing Rogue will ever get to healing and I hope I'm wrong and this card ends up sucking because I don't want to play in a meta where Valeera has a fighting chance against Aggro...
Plague of Murlocs: This card destroys Big Priest,N'zoth and Warlock in Wild and counters pretty hard Conjurer Mage that was one of Shaman's worst MUs...
Top 5 Worst:
Reno the Relicologist: Bomb Warrior is a thing and that already severely hinders the viability of Highlander Decks add to to that the fact that this card's effect is so bad that it wouldn't make the cut even in a normal Deck and you get a wasted Legendary slot...
Unseal the Vault: Hunter can't afford to lose a mulligan card and its first turn to play this and the reward is underwhelming seeing how long it'll take to complete the Quest...
Hooked Scimitar: Why would you ever play this when Deadly Poison/[Hearthstone Card (Wagglepick) Not Found] exist? Not to mention Rogue's 3 mana slot is already way too much clogged with good cards...
Splitting Axe: Who wouldn't want to spend 4 mana for understatted weapon that at best would summon a bunch of 0/2s? I guess it's a bit less crappy in Wild but there's no way something so situational ever makes the cut there...
Dwarven Archaeologist: The effect is so damn specific and has such little upside that I just can't see why anyone would ever want to spend 400 dust to craft this card...
The card that every Druid was needing! This quest will work in either aggro & control archetypes because of the choose one cards versatility. Also Worthy Expedition & Hidden Oasis are a major buff to the Malfurion's card pool.
Here we go again...
Damn, just embarrassingly strong. Infinite combo possibilities with myra's...
I got a quest with a pack reward today, and the pack contained a legendary. I'm always lucky with these quest packs, feels good. It's freaking Millhouse Manastorm, though.
Got a golden legendary from my SoU pack opening today, which is always a good thing. And it's a legendary that I like, too.
1. Plague of Madness I hate that card so much. Literally the only Plague i had high hopes for, since i really want a solid AOE for Rogue and then Blizz gives us this crap... Already getting mad again just by the thought of it.
2. Reno the Relicologist Reno doesn't feel like a Mage, the effect is underwhelming and totally unnecessary for a class with that amount of mass removal. The restrictions on top of it is just absurd in terms of Pro/Contra.
3. Making Mummies Don't know what T5 has in mind for the classes, but in terms of class history, this feels totally wrong. A Paladin making Mummies??? Basically T5 has invented the "Holy Battle Necromancer Class" O_o It just doesn't feel right...
4. Whirlkick Master Way too expensive with nearly no impact. just WOW!
I don't know if he would find a home in either formats - I have a feeling, that we would see a neutral legendary with a highlander effect - but he offers a lot of potential. Together with Elise he is one of the best heroes imho.
Yeah, I kinda take my words back. Now that SOU is revealed, I'm not really feeling Sir Finley is going to be played. Even in wild, where highlander decks actually have the chance to survive (Reno Jackson), this doesn't offer that big of a WOW effect. It's not really game winning unlike Brann's battlecry (Brann Bronzebeard + Dinotamer Brann). It doesn't justify sacrificing consistency for the sake of an upgraded HP.
As much as I like Zephrys the Great, I expected to see a legendary, which would remove all duplicates from your deck. If that had existed, then highlander strategies would have had better chances of becoming viable not only because of the highlander effect of their respective legendaries, but also because people could remove bombs from their decks and destroy worthless cards, in order to get to their combo pieces faster. Honestly, I would have preferred seeing both Zephrys and the proposed legendary being implemented together.
Dunno about you, Leute, but I am going to stick with the bad guys for now.
Speaking as a standard and Wild Player, both formats have influenced my decision
Top 5 Best
5.Plague of Murlocs: Devolve was already a good card for Shaman decks since you can remove any problem minion or annoying deathrattles. But Plague of Murlocs card can be seen as un ugrade to Devolve. Murlocs are usually, weakly statted so they can be easily removed aftwerwards. Minion focused Shaman decks would probably still play Devolve due to not wanting to f**k up their own board but this card is nasty against Big Priest since you can screw over their ressurection pool. Other than that good card for Control Shaman decks.
4. EVIL Recruiter: The self destruction effect is specific but since lackeys were already used in Zoo thanks to EVIL Cable Rat and EVIL Genius. With Sinister Deal being added to the game, a 3 mana 8/8 worth of stats doesn't seem like a bad idea to play in a Zoo deck. It would only probably get better as well since there would be no doubt that we would get more Lackey generators in the next expanison.
3. Corrupt the Waters: This card is just great, both in standard and wild. Battlecries were already a strong suit in Shaman but this amplifies it to another level. lackeys are already great activators for this card. Along with Weaponized Wasp and cards we already have like Swampqueen Hagatha and Lifedrinker to benefit from this. This deck has the potential to snowball and should be watched out for at the beginning of the expansion. In Wild, you have Jade cards, enough said.
2. Hyena Alpha: The dreaded 4 mana 7/7 meme returns with this card. Secret Hunter is already a good deck but this may push it even further with having a nasty 4 mana play. Coupled with this being able to be drawn with Master's Call and you have a card that can probably swing a game.
1. Zephrys the Great: If I wasn't considering Wild for this, then Hyena Alpha would be number 1, but since I am, then Reno decks are going to love this card. Being able to get the perfect card for the situation is great thanks to its flexibility. It might be THE reason that Highlander decks see play in standard due to the strength of this card.
Honourable Mentions:
Siamat: Splashable like Zilliax but less so due to it being 7 mana. But we haven't had a great late game neutral drop since The Lich King so this can probably fill a void in standard.
Restless Mummy: I think people forgot how good this card is due to it having reborn and rush. You can do 6 damage to one minion, or split it between two minions. That's good flexibility that Militia Commander wished it had.
Bazaar Burglary: With Clever Disguise being added to the game as well, this quest is actually really easy to complete and you are giving tempo Rogues a chance to give them a 3/2 weapon for 2 mana each turn.
Top 5 Worst Cards
5. Micro Mummy:If the attention was to play the card after you played the quest, then it is an incredibly weak turn 2 play of simply playing a 2 mana 1/2 that does nothing unless somehow, you have a minion already on the board. if Master Swordsmith doesn't see play then what are the odds that this will. Having reborn and being a Mech does help but there are simply just better cards to play and you would only play this card just to complete the quest quicker. Some of you may disagree with this but it's just not a good card in my eyes.
4. Brazen Zealot: If it was a 1/2, then this would be a good card. But being a 2/1 means that it would just be killed by pretty much anything that can deal damage. You can buff it sure, but you know that your opponent would just kill it the first chance they get so it is just not worth it.
3. Mortuary Machine: The downside is just not worth it. A 5 mana 8/8 is huge but the drawback can be a detriment pretty much all of the time, especially if your opponent plays a taunt minon or a rush minion.
2. Generous Mummy: Giving your opponent any type of advantage is a detriment to you (Unless you are playing Coldlight Oracle you Rogue milling f**kers) without it benefiting you as well. What we get with this card is a 3 mana 5/4 with reborn that helps your opponent. I'm sorry, but the stats aren't worth it and the reborn just makes it worse because you have to kill it twice in order to get rid of the effect.
1. Desert Obelisk: This one is just obvious. Star Aligner only saw top tier play in wild because of the Aviana, Kun combo. But ever since Aviana got nerfed, it has seen no play. But this card it strictly worse. Bad sats, requires a deck built around this card and the effect is so mediocre that it is just not worth it. Remove one of them and the the card is essenitally useless. Being at the end of the turn does help but again, the effect is mediocre.
Honourable Mentions:
Sunstruck Henchman: 4 mana do nothing and will continue to do nothing if you are unlucky enough.
Anubisath Warbringer: An effect like that should be for the mid game and not the late game. I imagine it is like that because of Anka, the Buried but I doubt you would want to run these two cards together, especially since there is a certain Old, Mech God you would rather play.
1) Siamat - Easy to predict that this will be the MVP of this expansion. Prepare to see a lot of this Zilliax-like card.
2) Frightened Flunky - Super solid card. I think you can run this in any Warrior deck, regardless of whether it's Taunt Warrior or not.
3) Hyena Alpha - I think this will single-handedly push Secret Hunter to be a Tier 1 deck again (it's already strong in the last meta). Nerf candidate.
5) EVIL Recruiter - I don't know viable Lackey Warlock will be, but if it becomes tier 1, this card will be one of the reasons why.
Honorable mention: Zephrys the Great - Really cool card, though it depends on how viable highlander decks will be. If a highlander deck grows in popularity, we'll see this regularly.
Worst 5:
1) Desert Obelisk - Maybe the worst card ever designed. You'll have to go through a lot of hoops just to achieve an underwhelming effect.
2) Mogu Cultist - Meme, meme, meme. It'll be fun if you pull it off, though.
3) Mortuary Machine - Could be used by some aggro decks, but the drawback might be too great to overcome.
4) Splitting Axe - Could see play in a Token Shaman deck, but copying your totems feels like a weak move. You're filling the board with crap, and they can easily be removed unless you can buff them up or transform them into random legendaries on the same turn. Not sure what deck this will fit into in Standard, and I'm not running this in Even Shaman in Wild.
5) Unseal the Vault - I just don't think this quest is worth trying to finish. Summoning 20 minions is achievable enough in Hunter, but the reward looks weak.
Quest shaman deck
I would remove EVIL totem. it is the worst lackey generator in the entire game. unless you are very desperate for lackeys than I would not include it.
Questing with Rafaam - Supreme Archaeology
Oh, I did not feel forced at all I just figured I'd give yours a look! I'm not here to tell you how to make your deck I just was making a friendly (opinionated) suggestion which I could see why you'd want to run Rotten Applebaum instead of Khartut Defender I was just hyped for it. I'm sorry if I gave the Wrong impression when commenting. I look forward to other decks that you make in the future
Taunt Warrior Midrage
Yeah you are right. With the full set available I made some other changes. My idea is to build a good day one deck
Quest shaman deck
Because we have shaman quest and lackey-based deck, I'll try to find cards that has good synergy with them.
Jepetto Joybuzz is a decent card, but I choose not to add it as he doesn't make shaman's quest hero power and lackeys better. Maybe the stat body may helpful, but we will see if we need him.
One Witchwood Piper is good to get decent early game minions. I rarely play that card in shaman decks, but I think this time it's going be great, having a 3/3 body and getting more lackey cards, much better than mana totem. 1x Questing explorer will definitely find a spot in the deck. Removing Giggling Inventor is a good idea, I think lackey might not need defensive playstyle.
One thing for this deck to consider it final: Maybe a bit too much of early game minions, but we will try out and test the strength of new cards.
I've been playing shaman for a long time and I started to think of start playing another class this time around. Definitely will still playing shaman on the beginning day of the new expansion.
Thank you, feel free to change any cards you think are under-performing and tweak the deck to your liking. I found this version to be the most stable one, but with Saviours of Uldum right around the corner, especially with the new hunter secret coming, the deck will see some improvements. However, it might not be able to stand its ground in the new meta. Have to wait to find out and on the topic, good luck with your Uldum packs!
Quest Trading - Play A Friend!
Battletag: Jarvis#12448
Region: NA
Trade only? yes, you go first
The Uldum Deck Recipes - Whizbang the Wonderful Gets a Sunny Update
I crafted a golden whizbang day one. and I have yet to not regret it. I DE him a few weeks later, then I crafted him again for the next expansion. then I DE him again. then I crafted him again and I will never dust him because I don't think I could live with myself if I had to craft him one more time.
Every time a new expansion releases I am glad to have him, then after a week or so of the new expansion, I forget about him. my and whizbang have a strong love/hate relationship
Theorycraft Reno N'Zoth Druid
Unfortunately this deck will not do well against Big Priest, but I have been playing something similar for months and it is still fun, none-the-less.
Siamat
Am I the only one, who thinks this card is somewhat overrated? I mean, sure, it's flexible and it can be used in different situations. But it costs 7 mana (making him super slow) and it can't buff minions (unlike Zilliax). So, am very confident when I say this, but this won't be run in aggro or combo decks due to the reasons I mentioned above.
In control (Shudder shamy) and in some mid-range decks I guess this has some potential to appear, but it's definitely not as omnipotent as the 5-mana mech. Siamat is a killer in arena though.
My opinion on the different possibilities:
- weak;
+ situationally useful;
++ the most likely and optimal scenario.
The Uldum Deck Recipes - Whizbang the Wonderful Gets a Sunny Update
This guide is just what I needed, thanks!
The Pepper Thread - Share Some Good Vibes!
To pass some time in the SoU waiting room, i played Thief rogue on standard ladder.
I played against a control warrior (those are allways fun matchups) but i was pretty much out of value. My hand was full of useless spells and i was nearing fatigue when i drew Toggwaggle! My best option was the golden Monkey. He gave me a mojomaster Zihi and i managed to play it just before his Elysiana turn! Not only that, a random barrista Lynchen gave me Zihi back and i fatigued a control warrior to death!
I can‘t imagine a deck that delivers such memes more consistantly. It felt like the cards were printed exactly for this purpose! Can‘t wait to try out the new rogue quest now
Which Quest you'd hate to get
Almost all of them are so weak or borring to play, i want only Corrupt the Waters and Untapped Potential. Plus Priest quest, and i don't think it's good, but coz of priest main, and i must try it. Other - pls, rng don t give me this bad quests, who will be in my collection 2 years without any usage.
Wild Highlander Deck Ideas
Aaand there we go with another Tempo-ish Highlander deck. This thing actually convinced myself I will insta-craft Zephrys the Great, and maybe Bazaar Burglary too.
Deck ID Not Found
Which Quest you'd hate to get
Don't you prefer to clone Arcmage Vargoth? turn 10 vargoth + clone, than consacration or blessing of might on a clear board of course..
Quest shaman deck
As far as aoe goes - clearing both sides of board doesn't seem that good here, so Lightning Storm + Sandstorm Ele will be a keep.
Earth shock x2 - I was thinking about reborn minions - they won't come back, but maybe 1 copy should do.
Indeed 0 card draw is a miss, options here: Mana Tide Totem, BM Thalnos (shaman classic), Questing Explorer, Witchwood Piper (battlecry that can be doubled), Jepetto Joybuzz (saw him in quite a few lists). Two of these with Harrison should be ok, question is which ones and what to replace? Earthshock x1 and Gigling Inventor maybe (perhaps no need for this kind of stall)?
Your top 5 best and worst SOU cards
Top 5 Best:
Siamat: Just like Zilliax it's a spashable neutral card that fits in the majority of Deck... The fact that it doesn't have Lifesteal and can't be magnetized still puts it below "Unity,Precision,Perfection" in terms of powerlevel but it's still probably the safest craft of the expansion...
Hyena Alpha: Just like the Spellstone did this card will singlehandedly make Secret Hunter a viable Deck...
Ancient Mysteries: This card is so good that could even end up seeing some play in Wild that is full of tutors so I shiver at the thought of how warping for Standard meta it will be... Half of Mage's cards wouldn't even make sense without this...
Bazaar Burglary: This is the closest thing Rogue will ever get to healing and I hope I'm wrong and this card ends up sucking because I don't want to play in a meta where Valeera has a fighting chance against Aggro...
Plague of Murlocs: This card destroys Big Priest,N'zoth and Warlock in Wild and counters pretty hard Conjurer Mage that was one of Shaman's worst MUs...
Top 5 Worst:
Reno the Relicologist: Bomb Warrior is a thing and that already severely hinders the viability of Highlander Decks add to to that the fact that this card's effect is so bad that it wouldn't make the cut even in a normal Deck and you get a wasted Legendary slot...
Unseal the Vault: Hunter can't afford to lose a mulligan card and its first turn to play this and the reward is underwhelming seeing how long it'll take to complete the Quest...
Hooked Scimitar: Why would you ever play this when Deadly Poison/[Hearthstone Card (Wagglepick) Not Found] exist? Not to mention Rogue's 3 mana slot is already way too much clogged with good cards...
Splitting Axe: Who wouldn't want to spend 4 mana for understatted weapon that at best would summon a bunch of 0/2s? I guess it's a bit less crappy in Wild but there's no way something so situational ever makes the cut there...
Dwarven Archaeologist: The effect is so damn specific and has such little upside that I just can't see why anyone would ever want to spend 400 dust to craft this card...
Your top 5 best and worst SOU cards
The card that every Druid was needing! This quest will work in either aggro & control archetypes because of the choose one cards versatility. Also Worthy Expedition & Hidden Oasis are a major buff to the Malfurion's card pool.
Here we go again...
Damn, just embarrassingly strong. Infinite combo possibilities with myra's...
Removal or something else? We'll see :DD
The #1 Underdog, mark my words.
The Pepper Thread - Share Some Good Vibes!
I got a quest with a pack reward today, and the pack contained a legendary. I'm always lucky with these quest packs, feels good. It's freaking Millhouse Manastorm, though.
Got a golden legendary from my SoU pack opening today, which is always a good thing. And it's a legendary that I like, too.
Your top 5 best and worst SOU cards
TOP:
1. Zephrys the Great Just love the idea behind the card and find the mechanic intriguing.
2. Untapped Potential Versatility level MAX!
3. Activate the Obelisk Finally a Priest heropower that supports midrange decks.
4. Anka, the Buried Hopefully it will be strong enough to support a "controlish-style" of Rogue
5. Corrupt the Waters I see some new shenanigans
FLOP:
1. Plague of Madness I hate that card so much. Literally the only Plague i had high hopes for, since i really want a solid AOE for Rogue and then Blizz gives us this crap... Already getting mad again just by the thought of it.
2. Reno the Relicologist Reno doesn't feel like a Mage, the effect is underwhelming and totally unnecessary for a class with that amount of mass removal. The restrictions on top of it is just absurd in terms of Pro/Contra.
3. Making Mummies Don't know what T5 has in mind for the classes, but in terms of class history, this feels totally wrong. A Paladin making Mummies??? Basically T5 has invented the "Holy Battle Necromancer Class" O_o It just doesn't feel right...
4. Whirlkick Master Way too expensive with nearly no impact. just WOW!
5. Colossus of the Moon It just feels "meh".
New Paladin Minion - Sir Finley of the Sands
Yeah, I kinda take my words back. Now that SOU is revealed, I'm not really feeling Sir Finley is going to be played. Even in wild, where highlander decks actually have the chance to survive (Reno Jackson), this doesn't offer that big of a WOW effect. It's not really game winning unlike Brann's battlecry (Brann Bronzebeard + Dinotamer Brann). It doesn't justify sacrificing consistency for the sake of an upgraded HP.
As much as I like Zephrys the Great, I expected to see a legendary, which would remove all duplicates from your deck. If that had existed, then highlander strategies would have had better chances of becoming viable not only because of the highlander effect of their respective legendaries, but also because people could remove bombs from their decks and destroy worthless cards, in order to get to their combo pieces faster. Honestly, I would have preferred seeing both Zephrys and the proposed legendary being implemented together.
Dunno about you, Leute, but I am going to stick with the bad guys for now.
Your top 5 best and worst SOU cards
Speaking as a standard and Wild Player, both formats have influenced my decision
Top 5 Best
5.Plague of Murlocs: Devolve was already a good card for Shaman decks since you can remove any problem minion or annoying deathrattles. But Plague of Murlocs card can be seen as un ugrade to Devolve. Murlocs are usually, weakly statted so they can be easily removed aftwerwards. Minion focused Shaman decks would probably still play Devolve due to not wanting to f**k up their own board but this card is nasty against Big Priest since you can screw over their ressurection pool. Other than that good card for Control Shaman decks.
4. EVIL Recruiter: The self destruction effect is specific but since lackeys were already used in Zoo thanks to EVIL Cable Rat and EVIL Genius. With Sinister Deal being added to the game, a 3 mana 8/8 worth of stats doesn't seem like a bad idea to play in a Zoo deck. It would only probably get better as well since there would be no doubt that we would get more Lackey generators in the next expanison.
3. Corrupt the Waters: This card is just great, both in standard and wild. Battlecries were already a strong suit in Shaman but this amplifies it to another level. lackeys are already great activators for this card. Along with Weaponized Wasp and cards we already have like Swampqueen Hagatha and Lifedrinker to benefit from this. This deck has the potential to snowball and should be watched out for at the beginning of the expansion. In Wild, you have Jade cards, enough said.
2. Hyena Alpha: The dreaded 4 mana 7/7 meme returns with this card. Secret Hunter is already a good deck but this may push it even further with having a nasty 4 mana play. Coupled with this being able to be drawn with Master's Call and you have a card that can probably swing a game.
1. Zephrys the Great: If I wasn't considering Wild for this, then Hyena Alpha would be number 1, but since I am, then Reno decks are going to love this card. Being able to get the perfect card for the situation is great thanks to its flexibility. It might be THE reason that Highlander decks see play in standard due to the strength of this card.
Honourable Mentions:
Siamat: Splashable like Zilliax but less so due to it being 7 mana. But we haven't had a great late game neutral drop since The Lich King so this can probably fill a void in standard.
Restless Mummy: I think people forgot how good this card is due to it having reborn and rush. You can do 6 damage to one minion, or split it between two minions. That's good flexibility that Militia Commander wished it had.
Bazaar Burglary: With Clever Disguise being added to the game as well, this quest is actually really easy to complete and you are giving tempo Rogues a chance to give them a 3/2 weapon for 2 mana each turn.
Top 5 Worst Cards
5. Micro Mummy:If the attention was to play the card after you played the quest, then it is an incredibly weak turn 2 play of simply playing a 2 mana 1/2 that does nothing unless somehow, you have a minion already on the board. if Master Swordsmith doesn't see play then what are the odds that this will. Having reborn and being a Mech does help but there are simply just better cards to play and you would only play this card just to complete the quest quicker. Some of you may disagree with this but it's just not a good card in my eyes.
4. Brazen Zealot: If it was a 1/2, then this would be a good card. But being a 2/1 means that it would just be killed by pretty much anything that can deal damage. You can buff it sure, but you know that your opponent would just kill it the first chance they get so it is just not worth it.
3. Mortuary Machine: The downside is just not worth it. A 5 mana 8/8 is huge but the drawback can be a detriment pretty much all of the time, especially if your opponent plays a taunt minon or a rush minion.
2. Generous Mummy: Giving your opponent any type of advantage is a detriment to you (Unless you are playing Coldlight Oracle you Rogue milling f**kers) without it benefiting you as well. What we get with this card is a 3 mana 5/4 with reborn that helps your opponent. I'm sorry, but the stats aren't worth it and the reborn just makes it worse because you have to kill it twice in order to get rid of the effect.
1. Desert Obelisk: This one is just obvious. Star Aligner only saw top tier play in wild because of the Aviana, Kun combo. But ever since Aviana got nerfed, it has seen no play. But this card it strictly worse. Bad sats, requires a deck built around this card and the effect is so mediocre that it is just not worth it. Remove one of them and the the card is essenitally useless. Being at the end of the turn does help but again, the effect is mediocre.
Honourable Mentions:
Sunstruck Henchman: 4 mana do nothing and will continue to do nothing if you are unlucky enough.
Anubisath Warbringer: An effect like that should be for the mid game and not the late game. I imagine it is like that because of Anka, the Buried but I doubt you would want to run these two cards together, especially since there is a certain Old, Mech God you would rather play.
Wasteland Assassin: 2 more mana to give Jungle Panther reborn. Next.
Which Quest you'd hate to get
Raid the Sky Temple, mostly because I never play Mage. Of course, it's one of the quests I unpacked...
Unseal the Vault is another, mostly because it looks like the weakest quest out there.
Here are the quests I want to play, in order:
1) Corrupt the Waters
2) Hack the System
3) Untapped Potential
4) Bazaar Burglary
5) Activate the Obelisk
6) Supreme Archaeology
7) Raid the Sky Temple
8) Making Mummies
9) Unseal the Vault
Your top 5 best and worst SOU cards
From Wild perspective
Top 5:
Notable mention to Anka, the Buried, even tho I don't see it making DR Rogue any better in Wild.
I don't know about worst, as usual there will be many useless cards anyway. I can' be bothered to select 5 of them, sorry. xD
Your top 5 best and worst SOU cards
Top 5:
1) Siamat - Easy to predict that this will be the MVP of this expansion. Prepare to see a lot of this Zilliax-like card.
2) Frightened Flunky - Super solid card. I think you can run this in any Warrior deck, regardless of whether it's Taunt Warrior or not.
3) Hyena Alpha - I think this will single-handedly push Secret Hunter to be a Tier 1 deck again (it's already strong in the last meta). Nerf candidate.
4) Corrupt the Waters - Battlecry Shaman looks promising.
5) EVIL Recruiter - I don't know viable Lackey Warlock will be, but if it becomes tier 1, this card will be one of the reasons why.
Honorable mention: Zephrys the Great - Really cool card, though it depends on how viable highlander decks will be. If a highlander deck grows in popularity, we'll see this regularly.
Worst 5:
1) Desert Obelisk - Maybe the worst card ever designed. You'll have to go through a lot of hoops just to achieve an underwhelming effect.
2) Mogu Cultist - Meme, meme, meme. It'll be fun if you pull it off, though.
3) Mortuary Machine - Could be used by some aggro decks, but the drawback might be too great to overcome.
4) Splitting Axe - Could see play in a Token Shaman deck, but copying your totems feels like a weak move. You're filling the board with crap, and they can easily be removed unless you can buff them up or transform them into random legendaries on the same turn. Not sure what deck this will fit into in Standard, and I'm not running this in Even Shaman in Wild.
5) Unseal the Vault - I just don't think this quest is worth trying to finish. Summoning 20 minions is achievable enough in Hunter, but the reward looks weak.
The "Downvote Effect"
I don't like to waste my time downvoting someone else.
If I totally disagree with the post, I usually prefer to express my opinion about it.
You should not care about what peoples do, because sometimes they don't have any good damn word to say.