I think it's going to be difficult to have enough damage to heal before the game gets too late making the reward for this less relevant. This card feels better in wild in my opinion, with just more ways to AoE damage minions.
Will this buff a minion with full health? From the wording it sounds like it would, but if it doesn't then that significantly reduces its power.
It will. It doesn't matter, if you restore any health to it (although that would count as a bonus). The HP states that you only need to target A minion, in order to give it +3/+3.
Assuming you have a lot of damage to heal on turn 5 or 6, this will work nicely. But getting an extra cast of Divine Hymn won't do much if that initial heal maxed out your damaged stuff.
That's probably the right turn 1 play most of the time with this deck, but that only gets you 33% of the way there, and the armor makes it harder to take damage.
Crystallizer will probably be an auto-include in this deck so you can have more of a chance in control matchups. Ornery Tortoise might even see play as well, but that might make the aggro matchup a bit too hard
From a flavor standpoint, Activate the Obelisk and Making Mummies seem to have ended up in the wrong classes. Heal Paladin got lots of support recently, and this would fit very well into a deck like that from a payoff perspective, whereas mummies and reborn are much more consistent with the Priest deathrattle/resurrection identity.
The payoff for Activate the Obelisk is obviously incredibly powerful, but the requirement of healing 15 health is not as easy as it looks. You probably can't start making progress against this any earlier than turn 3 (turn 1 quest, turn 2 develop the board, turn 3 onward hope that you have damage to heal...or turn 1 and 2 develop the board, turn 3 quest and heal). There are a lot of neat things Priest already does (e.g. Northshire Cleric + Wild Pyromancer + Circle of Healing) that can do a lot of work to develop this quest, and having access to reborn minions will help too, but this probably won't be as fast as some people think, particularly since your opponent will know what you're up to and make clearing your minions and avoiding face damage a priority to slow you down while they develop tempo.
That's not to say that Priest will struggle to complete this quest, but the timing of when you get this online is going to be important. A single +3/+3 each turn is good, but it won't do a lot against Warrior AoE like Brawl or Plague of Wrath, or against Warlock AoE like Plague of Flames and Twisting Nether, or the various polymorph effects available to Shaman and Mage. Because Priest has limited card draw and board swarm tools, those kinds of AoEs are a real threat to the Obelisk Priest game plan.
You're probably going to need to be some kind of midrange/tempo deck that can make early game trades, heal, and then capitalize on the cheap buffs before control decks wipe you out. Tempo-y quests of the past (e.g. The Marsh Queen and Unite the Murlocs) had a hard time winning games because having the quest in your opening hand and playing it meant you weren't developing the board you needed, but maybe this will be different, as playing the quest on turn one is probably often the wrong play because you have nothing to heal yet.
So, the pagination didn't carry over to direct messages which is my fault. I've got it fixed locally and we'll get it deployed out later today when the card pack opener is finished.
For now, if you add "?page=2" in the url, the new comments should appear.
Specialist was so dull. I think the shielding mechanic is going to lead to a lot of mirror matchups as well, but hopefully the devs can balance the game faster now when things get problematic. I wonder what the mid-set shakeup will be this time around, the Boomsday Buffs were pretty awesome, could we see some Rastakhan changes? Maybe make some of those totems more playable... I would like to just see more new cards added though mid-set, maybe 20.
While I still have a few concerns regarding the direction of the game as a whole, it's heartening to see them show some due care to how their top tier of competition is being conducted.
Though a part of me cannot but wonder how much of this was motivated by quitting by some (Dog, etc.) versus the high degree of community feedback.
I look forward to actually wanting to watch GM casts again.
EDIT: I hope the pro/rel system comes from the Master's Tour stops. I mean, I would assume as we've already seen Dog's replacement was second place finisher from the last Master's tournament, Gallon. Probably would have brought up the Master's winner if it wasn't the guy already stepping down from Grandmasters.
New Priest Spell - Activate the Obelisk
I think it's going to be difficult to have enough damage to heal before the game gets too late making the reward for this less relevant. This card feels better in wild in my opinion, with just more ways to AoE damage minions.
Uldum Legendary Card Reveal - King Phaoris
Don't mind me, just polluting your 10-drop pool...
New Priest Spell - Activate the Obelisk
It will. It doesn't matter, if you restore any health to it (although that would count as a bonus). The HP states that you only need to target A minion, in order to give it +3/+3.
Uldum Priest Quest Reveal - Activate the Obelisk
Assuming you have a lot of damage to heal on turn 5 or 6, this will work nicely. But getting an extra cast of Divine Hymn won't do much if that initial heal maxed out your damaged stuff.
Specialist Format Removed From Hearthstone Grandmasters Season 2
Definitely a step to the right direction. I'm glad to see they're ready to act relatively quickly based on feedback.
New Priest Spell - Activate the Obelisk
Will this buff a minion with full health? From the wording it sounds like it would, but if it doesn't then that significantly reduces its power.
Uldum Priest Quest Reveal - Activate the Obelisk
That's probably the right turn 1 play most of the time with this deck, but that only gets you 33% of the way there, and the armor makes it harder to take damage.
Specialist Format Removed From Hearthstone Grandmasters Season 2
I'll miss Specialist. It would probably be a better format in a balanced meta.
Uldum Priest Quest Reveal - Activate the Obelisk
Blizz regrets incoming.
Private Messages stopped appearing
ty
Uldum Priest Quest Reveal - Activate the Obelisk
Crystallizer will probably be an auto-include in this deck so you can have more of a chance in control matchups. Ornery Tortoise might even see play as well, but that might make the aggro matchup a bit too hard
New Priest Spell - Activate the Obelisk
Whoops, added it to the OP!
Now, thia is a quest! I am going to play the shit out of this. Awesome reward.
Uldum Priest Quest Reveal - Activate the Obelisk
From a flavor standpoint, Activate the Obelisk and Making Mummies seem to have ended up in the wrong classes. Heal Paladin got lots of support recently, and this would fit very well into a deck like that from a payoff perspective, whereas mummies and reborn are much more consistent with the Priest deathrattle/resurrection identity.
The payoff for Activate the Obelisk is obviously incredibly powerful, but the requirement of healing 15 health is not as easy as it looks. You probably can't start making progress against this any earlier than turn 3 (turn 1 quest, turn 2 develop the board, turn 3 onward hope that you have damage to heal...or turn 1 and 2 develop the board, turn 3 quest and heal). There are a lot of neat things Priest already does (e.g. Northshire Cleric + Wild Pyromancer + Circle of Healing) that can do a lot of work to develop this quest, and having access to reborn minions will help too, but this probably won't be as fast as some people think, particularly since your opponent will know what you're up to and make clearing your minions and avoiding face damage a priority to slow you down while they develop tempo.
That's not to say that Priest will struggle to complete this quest, but the timing of when you get this online is going to be important. A single +3/+3 each turn is good, but it won't do a lot against Warrior AoE like Brawl or Plague of Wrath, or against Warlock AoE like Plague of Flames and Twisting Nether, or the various polymorph effects available to Shaman and Mage. Because Priest has limited card draw and board swarm tools, those kinds of AoEs are a real threat to the Obelisk Priest game plan.
You're probably going to need to be some kind of midrange/tempo deck that can make early game trades, heal, and then capitalize on the cheap buffs before control decks wipe you out. Tempo-y quests of the past (e.g. The Marsh Queen and Unite the Murlocs) had a hard time winning games because having the quest in your opening hand and playing it meant you weren't developing the board you needed, but maybe this will be different, as playing the quest on turn one is probably often the wrong play because you have nothing to heal yet.
Specialist Format Removed From Hearthstone Grandmasters Season 2
They need to let streamers stream during times they are not playing in GM.
Private Messages stopped appearing
Whoops.
So, the pagination didn't carry over to direct messages which is my fault. I've got it fixed locally and we'll get it deployed out later today when the card pack opener is finished.
For now, if you add "?page=2" in the url, the new comments should appear.
Saviors of Uldum - 5 Pack Bundles Giveaway
King Phaoris, because it is the yogg we deserve!
Specialist Format Removed From Hearthstone Grandmasters Season 2
Oh well
Making Mummies
upgraded hero power is useless if there are you have no minions on board? meh
Specialist Format Removed From Hearthstone Grandmasters Season 2
Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior Warrior.
Specialist was so dull. I think the shielding mechanic is going to lead to a lot of mirror matchups as well, but hopefully the devs can balance the game faster now when things get problematic. I wonder what the mid-set shakeup will be this time around, the Boomsday Buffs were pretty awesome, could we see some Rastakhan changes? Maybe make some of those totems more playable... I would like to just see more new cards added though mid-set, maybe 20.
Uldum Priest Quest Reveal - Activate the Obelisk
Crystallizer!
New Priest Spell - Activate the Obelisk
Wow, a pretty good quest for priest.
Crystallizer autoinclude in quest priest?
Specialist Format Removed From Hearthstone Grandmasters Season 2
That didn't take long. Wonder how it affected viewership as well.
Specialist Format Removed From Hearthstone Grandmasters Season 2
Yes! The Specialist Format was so boring to watch, just the same three decks over and over in an endless (and terrible) loop.
Probably by forcing more Classes into the pool also Standard's Ladder will experience a bit more of diversification.
Specialist Format Removed From Hearthstone Grandmasters Season 2
They actually listened. Thank the gods..
While I still have a few concerns regarding the direction of the game as a whole, it's heartening to see them show some due care to how their top tier of competition is being conducted.
Though a part of me cannot but wonder how much of this was motivated by quitting by some (Dog, etc.) versus the high degree of community feedback.
I look forward to actually wanting to watch GM casts again.
Specialist Format Removed From Hearthstone Grandmasters Season 2
That didn't take long...
EDIT: I hope the pro/rel system comes from the Master's Tour stops. I mean, I would assume as we've already seen Dog's replacement was second place finisher from the last Master's tournament, Gallon. Probably would have brought up the Master's winner if it wasn't the guy already stepping down from Grandmasters.