In wild this seems extremely easy to activate. With only a greater healing potion and a Light of the Naaru you can finish it. That's only 5-mana investment to complete a quest, with cards that are already good on their own. And the reward is really good too, you can make your Injured Blademasters 5-Mana 7/8s.
Is buff-priest gonna be a thing now? I guess the one big hurdle is to actually restore 15 HP but it might not be something you eed to build a deck around.
Seems really strong in the late game and with some of the new cards, is already getting support. AND the upgraded hero power is objectively much better and not simply an exchange for a different hero power.
Of what we've seen of the quests so far, this is the best one IMO.
I sometimes do it. Not on purpose though. I mostly play on my phone and have Spotify on in the background. So on the odd occasion I'll rope first turn because I can't decide between Nine Inch Nails, Avatar or Agalloch for example... 😬
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
it is definitely more pricey to get the whole content. Even if you diligently do all of your quests every expansion cycle, you can't sustain a decent collection and also get the adventure. If you get the adventure cash it's actually pretty decent, and honestly i don't really have a problem spending money for pve content, but i wouldnt say the game got cheaper
You not agreeing with the argument doesn't make it not an argument. If you want to make *that* case you have to actually substantively address the argument and point out where it's fallacious. The devs have stated ad nauseam that their goal isn't just to keep the game balanced, but also "fresh" "fun" "not stale", etc. By most people's standards that excludes high levels of repetitiveness.
Actually, this is quite false for Even decks: you consider them repetitive because they are going to Hero Power every Odd turn, right?
Well, just look at it as a bonus. Exclude the Hero Power, consider it an extra, what is left? Well, what you get is a normal deck, playing normal cards, with a constant bonus in Odd turns. But how is that actually repetitive? How is that more repetitive than Murloc Shaman, or Mech Hunter, or Big Priest, or Quest Mage?
I can give you that the thing holds more truth for Odd decks, but at the end of the day, their Hero Power is still a bonus for them, a Tempo move to optimize turns, that can never get higher priority than normal playable cards in their hand.
Genn and baku are cards that provide their effects without their cards having to be drawn, let alone played. From turn one, every single game, you get a permanent "bonus" that considerably improves what you as a player can do independent of any cards you drew. That's the crux of the design problem: hearthstone is a card game balanced around having to draw and play your cards and these two just shit all over the fundamental balancing mechanism of the game, from the start of the game, every game.
The closest analogy there is in the game are quests, but there you have to: a) Sacrifice a card in hand b) Play the quest ASAP c) Complete the condition of the quest, typically takes 4+ turns if not more (and d) Play the quest reward).
Genn and Baku are like starting the game with a hero card active. The fact that they require some awkward deckbuilding choices doesn't make up for the fact that once the game has started they are the pinnacle of reliability and predictability and, dare I say it, repetitiveness.
So how is that repetitive actually? Their games are still bound to playing cards, first and foremost, despite the synergies with Hero Powers, they cannot win without playing cards in the best way possible. Cards still define their game.
Odd/Even decks just provide a bonus based on hero powers, but they are not repetitive, as their game is still bound to playing cards.
It's repetitive because it gives players a draw-independent edge at the outset that they can build their deck to capitalise on. There, now I'm repeating myself. See how boring that is?
No one is saying that these decks can win without playing a single card, that's a bad attempt at reductio ad absurdum. The argument is that their core gameplay is far LESS dependent on draws, especially in the early game when cards/draws matter the most, because of the edge they get from improved/discounted hero powers.
Same goes with the predictability argument. It's actually worse: what deck is NOT quite predictable in the meta? Is a deck actually predictable because it slams totems every Odd turns, or because you know their decklist and what they can play?
Any deck that has a fixed start-of-the-game advantage it can capitalise on is *more* predictable than a deck that only gains advantages by drawing and playing cards. Do quests suffer from the same problem, to a lesser extent? Sure. Would G&B be less predictable if you had to meet some in-game condition before they went active: absolutely.
New Priest Spell - Activate the Obelisk
2-Mana Restore 3 Health. If you targeted a Minion, also give it +3/+3
Saviors of Uldum - 5 Pack Bundles Giveaway
Siamat of course. Well stated flexible natural card, it feels like a new Zilliax. I think we will see in many decks
Uldum Priest Quest Reveal - Activate the Obelisk
And the thiccest minions go to..
New Priest Spell - Activate the Obelisk
What is the HP??
Uldum Priest Quest Reveal - Activate the Obelisk
In wild this seems extremely easy to activate. With only a greater healing potion and a Light of the Naaru you can finish it. That's only 5-mana investment to complete a quest, with cards that are already good on their own. And the reward is really good too, you can make your Injured Blademasters 5-Mana 7/8s.
Uldum Priest Quest Reveal - Activate the Obelisk
Junk
Uldum Priest Quest Reveal - Activate the Obelisk
Ho boy. HO BOY.
Is buff-priest gonna be a thing now? I guess the one big hurdle is to actually restore 15 HP but it might not be something you eed to build a deck around.
Uldum Priest Quest Reveal - Activate the Obelisk
Nice add to wall priest
New Priest Spell - Activate the Obelisk
Seems really strong in the late game and with some of the new cards, is already getting support. AND the upgraded hero power is objectively much better and not simply an exchange for a different hero power.
Of what we've seen of the quests so far, this is the best one IMO.
Turn 1 rope?
I sometimes do it. Not on purpose though. I mostly play on my phone and have Spotify on in the background. So on the odd occasion I'll rope first turn because I can't decide between Nine Inch Nails, Avatar or Agalloch for example... 😬
Uldum Priest Quest Reveal - Activate the Obelisk
Sick!
Are burnt out streamers good for HS?
I never liked toast, always fond his voice very annoying
New Priest Spell - Activate the Obelisk
A new Legendary Priest Spell, Activate the Obelisk, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
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Wrapped Golem
I cares much. Dr. Scarab was one of my favorite Arena cards.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favourite SoU card is BEEEES!!! because this card has new mechanic that other cards don´t have and i can´t wait when I´ll try it :)
...
Dafuq is this?
Uldum Card Reveal - Wrapped Golem
Does anyone think the art for Wrapped Golem and Khartut Defender got switched? The pose of the mummy on Khartut Defender is almost identical to the pose on Obsidian Destroyer.
New Mage Spell - Flame Ward
Knife juggles don't count as attacks, if that's what you mean.
What triggers for you the decision to buy an expansion?
Hero skins
New Mage Spell - Flame Ward
That won't proc Flame Ward
But agreed, it would be funny
According to gen concious, Hearthstone has become pricer to play? is it true( A F2P player's perspective) Dust wise breakdown.
it is definitely more pricey to get the whole content. Even if you diligently do all of your quests every expansion cycle, you can't sustain a decent collection and also get the adventure. If you get the adventure cash it's actually pretty decent, and honestly i don't really have a problem spending money for pve content, but i wouldnt say the game got cheaper
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
The taunt is ok, decent Arena card, but the recently revealed Bone Wraith is the Sludge Belcher of the set.
New Mage Spell - Flame Ward
I am also thinking of the interaction with Knife Juggler if that random attack hits face, will the secret pop? That would be hilarious.
Idea for Genn and Baku Nerfs
You not agreeing with the argument doesn't make it not an argument. If you want to make *that* case you have to actually substantively address the argument and point out where it's fallacious. The devs have stated ad nauseam that their goal isn't just to keep the game balanced, but also "fresh" "fun" "not stale", etc. By most people's standards that excludes high levels of repetitiveness.
Genn and baku are cards that provide their effects without their cards having to be drawn, let alone played. From turn one, every single game, you get a permanent "bonus" that considerably improves what you as a player can do independent of any cards you drew. That's the crux of the design problem: hearthstone is a card game balanced around having to draw and play your cards and these two just shit all over the fundamental balancing mechanism of the game, from the start of the game, every game.
The closest analogy there is in the game are quests, but there you have to: a) Sacrifice a card in hand b) Play the quest ASAP c) Complete the condition of the quest, typically takes 4+ turns if not more (and d) Play the quest reward).
Genn and Baku are like starting the game with a hero card active. The fact that they require some awkward deckbuilding choices doesn't make up for the fact that once the game has started they are the pinnacle of reliability and predictability and, dare I say it, repetitiveness.
It's repetitive because it gives players a draw-independent edge at the outset that they can build their deck to capitalise on. There, now I'm repeating myself. See how boring that is?
No one is saying that these decks can win without playing a single card, that's a bad attempt at reductio ad absurdum. The argument is that their core gameplay is far LESS dependent on draws, especially in the early game when cards/draws matter the most, because of the edge they get from improved/discounted hero powers.
Any deck that has a fixed start-of-the-game advantage it can capitalise on is *more* predictable than a deck that only gains advantages by drawing and playing cards. Do quests suffer from the same problem, to a lesser extent? Sure. Would G&B be less predictable if you had to meet some in-game condition before they went active: absolutely.
New Neutral Minion - Bone Wraith
I think this will be a staple card in priest.