Sorry, I must have missed that, but Why can you not use Auchenai? Even if the damage on minions is cancelled out, the three damage buff should still apply. And it could serve as a 3 dmg ping face.
Because you need to Heal in order to complete the Quest. With Auchenai, all your healing is turned into damage. Not only that, but once you have upgraded your Hero Power, once you use it it effectively becomes a 2 mana +3 Atk on friendly minions with more than 3 health
Because of this quest, priest players have a reason to heal their opponent's faces and emote. "The light shall burn you" and "Greetings" sound intimidating now more than ever.
Once the quest is completed, the fact of restoring 3 health and giving +3/+3 every turn for 2 mana is extremely powerful. Idk if it will be viable but the reward is really good
Finally, thats super great. This can push priest, only bad thing - 15 hp heal it's not so easy, i know, if you playing vs aggro it's auto complete, you just surviving and quest doing itself. But vs some decks, you all game in full hp and can't heal even minions. Without it, you just waste 1 card in your starting hand. Another important thing - what type of deck wants, no, can use this quest, i think, it's something midrange, coz, if we talking about super late game where war has 3-5 omega devastators, rush and clear you anyways. But if it's something like conjurer mage we can constantly treating him with stupidly broken minions like 8-12 taunt mech for 5+2 for hero power and killing him.
Now, i know what leg i will insta craft after 1st packs opens. Maybe, it will not enough and priest will suck again, but it has potential. Also it has synergy with inner fire that's mean possible to combine.
Seems like a great card as it strictly upgrades your heropower. In lategame the buff isnt as valuable but still the hp is strong enough that it could see play as a standalone card. Ability to pump that out every turn is really strong and it works well with reborn minions both before and after the quest has been completed.
Perhaps the most interesting thing is that the opponent can choose to not damage you if they have a slow enough deck, and make it much harder to complete. And since priest doesn't have ways to attack with its hero, it might have to include cards specifically to damage itself against control (where I imagine the reward is most useful).
While I love this card, I feel like they should have removed the ability for it to transfer at some point. Makes card backs a little more special when you can't get them all the time...
Could be an addition to Big Spell Mage in Wild. But given that you probably need to use some of those spells prior to turn 10 to stay alive, you may not get much out of it in most games. Especially if you draw him late.
Sorry, I must have missed that, but Why can you not use Auchenai? Even if the damage on minions is cancelled out, the three damage buff should still apply. And it could serve as a 3 dmg ping face.
Saviors of Uldum - 5 Pack Bundles Giveaway
High Priest Amet
With this card and the new quest, I really hope priest will finally have his revenge !
New Priest Spell - Activate the Obelisk
This seems insane in wild considering Greater Healing Potion almost single handedly completes the quest. RIP Surrender to Madness; We hardly knew ye.
Golden Celebration
I like how the conceited Blood Elf in the Hearthstone shorts uses this. It's fun!
New Priest Spell - Activate the Obelisk
Because you need to Heal in order to complete the Quest. With Auchenai, all your healing is turned into damage. Not only that, but once you have upgraded your Hero Power, once you use it it effectively becomes a 2 mana +3 Atk on friendly minions with more than 3 health
Random
I like it!
Uldum Priest Card Reveal - Embalming Ritual
Broken. Test Subject infinite value.
New Priest Spell - Activate the Obelisk
Because of this quest, priest players have a reason to heal their opponent's faces and emote. "The light shall burn you" and "Greetings" sound intimidating now more than ever.
Uldum Priest Quest Reveal - Activate the Obelisk
Well my midrange mech priest deck just becomes a whole lot stronger with this quest + the new other legendary
Uldum Priest Quest Reveal - Activate the Obelisk
Restore Health means ANYTHING, heal a minion, heal face, heal opponent. It will be very easy to complete this.
New Priest Spell - Activate the Obelisk
Once the quest is completed, the fact of restoring 3 health and giving +3/+3 every turn for 2 mana is extremely powerful. Idk if it will be viable but the reward is really good
Uldum Priest Quest Reveal - Activate the Obelisk
Finally, thats super great. This can push priest, only bad thing - 15 hp heal it's not so easy, i know, if you playing vs aggro it's auto complete, you just surviving and quest doing itself. But vs some decks, you all game in full hp and can't heal even minions. Without it, you just waste 1 card in your starting hand. Another important thing - what type of deck wants, no, can use this quest, i think, it's something midrange, coz, if we talking about super late game where war has 3-5 omega devastators, rush and clear you anyways. But if it's something like conjurer mage we can constantly treating him with stupidly broken minions like 8-12 taunt mech for 5+2 for hero power and killing him.
Now, i know what leg i will insta craft after 1st packs opens. Maybe, it will not enough and priest will suck again, but it has potential. Also it has synergy with inner fire that's mean possible to combine.
New Priest Spell - Activate the Obelisk
Seems like a great card as it strictly upgrades your heropower. In lategame the buff isnt as valuable but still the hp is strong enough that it could see play as a standalone card. Ability to pump that out every turn is really strong and it works well with reborn minions both before and after the quest has been completed.
Uldum Priest Quest Reveal - Activate the Obelisk
Perhaps the most interesting thing is that the opponent can choose to not damage you if they have a slow enough deck, and make it much harder to complete. And since priest doesn't have ways to attack with its hero, it might have to include cards specifically to damage itself against control (where I imagine the reward is most useful).
Legend
Someday...
Someday.
Mark of Hakkar
While I love this card, I feel like they should have removed the ability for it to transfer at some point. Makes card backs a little more special when you can't get them all the time...
Activate the Obelisk
Zoo priest quest? But Zoo deck that can't play 1 drop on 1 is usually not so good...
Uldum Priest Quest Reveal - Activate the Obelisk
hardest part is getting something damaged by 15 health
New Neutral Minion - King Phaoris
Could be an addition to Big Spell Mage in Wild. But given that you probably need to use some of those spells prior to turn 10 to stay alive, you may not get much out of it in most games. Especially if you draw him late.
New Priest Spell - Activate the Obelisk
Sorry, I must have missed that, but Why can you not use Auchenai? Even if the damage on minions is cancelled out, the three damage buff should still apply. And it could serve as a 3 dmg ping face.
Uldum Priest Quest Reveal - Activate the Obelisk
You can heal minions too. Circle of Healing
New Priest Spell - Activate the Obelisk
Looks really good. Neferset Ritualist keeps looking better.
Uldum Priest Quest Reveal - Activate the Obelisk
Calling it: This is gonna get Divine Spirit HOFed
New Rogue Minion - Pharaoh Cat
Itwould've been better to make this a hunter card. It’s a good substitute for dire mole.
Uldum Priest Quest Reveal - Activate the Obelisk
If the card doesn't specify it's all targets, both you, your minions, and even enemy minions/heroes. Similar to how Zandalari Templar is worded.
Saviors of Uldum - 5 Pack Bundles Giveaway
Mine is Siamat. Pretty value and seems to fit in almost every deck.