Indeed, its 1 more mana for overall "only" 2 more stats, 2 more heal and a semi second taunt minion with 1 health. It might be played in Reborn decks, if they become a thing... or taunt warrior.
Actually, this is quite false for Even decks: you consider them repetitive because they are going to Hero Power every Odd turn, right?
Well, just look at it as a bonus. Exclude the Hero Power, consider it an extra, what is left? Well, what you get is a normal deck, playing normal cards, with a constant bonus in Odd turns. But how is that actually repetitive? How is that more repetitive than Murloc Shaman, or Mech Hunter, or Big Priest, or Quest Mage?
I can give you that the thing holds more truth for Odd decks, but at the end of the day, their Hero Power is still a bonus for them, a Tempo move to optimize turns, that can never get higher priority than normal playable cards in their hand.
So how is that repetitive actually? Their games are still bound to playing cards, first and foremost, despite the synergies with Hero Powers, they cannot win without playing cards in the best way possible. Cards still define their game.
Odd/Even decks just provide a bonus based on hero powers, but they are not repetitive, as their game is still bound to playing cards.
Same goes with the predictability argument. It's actually worse: what deck is NOT quite predictable in the meta? Is a deck actually predictable because it slams totems every Odd turns, or because you know their decklist and what they can play?
A 10-mana pile of stats has historically never been great. If you make it to 10-mana while not having used a bunch of expensive spells in your hand, what are the chances that you absolutely need a card like this to swing the game in your favor?
Honestly, not because I think it's a good card, but I'm super excited to spend 4 months (and beyond) trying to make Mogu Cultist work. I've been trying to create Star Aligner decks since boomsday came out. I just love the crazy combo stuff where you try to figure out how to make some insane card work. That said, I'm also really excited that Priest was just given another way to create 7 health minions for Star Aligner in High Priest Amet
I like Wretched Reclaimer a lot, it has synergy with deathrattle, reborn and self injurying minions; and 3/3 for 3 is not terrible if you have to play it without making good use of the battlecry. I'm definitely going to experiment with it!
You're right that Wrapped Golem is sturdier than [Hearthstone Card (Obsidian Destoryer) Not Found] against certain forms of removal, but the impact of this card against aggro decks is still just as low as Obsidian Destroyer, and reborn isn't even a sure thing against control decks (e.g. Priest has Plague of Death, Shaman has Earthquake, Mage has basically any removal + ping, Warlock has Lord Godfrey). The big difference is that those AoE/Removal tools can work in more match-ups than this card, so even if you find yourself able to stick it to the board against control, you're still probably losing more matches on average than they are because you're running this weak card.
What you get from the preorder. If it is totally worth it im buying it. If not I always have enough gold to buy enough packs.
I don't care for money, but I don't waste my money, that's why I am able to not care about money. They have to deliver something good that they get my money.
I gonna play the game anyway, cards, classes or anything else is unimportant to me.
EDIT: Cardbacks don't count for that. I could care less for those. Extremely cool heroes maybe. Elise is not.
I'm well aware that wild has different standards for balancing and a distinct pool of players. I didn't argue that every card that is a problem in standard must be nerfed in wild as well, I said that if a card is so problematic that it has to be HoFed/nerfed in standard it's reasonable to assume that the same logic applies to that card in wild, if not necessarily to the same extent. If Genn and Baku make games extremely predictable and repetitive in standard then it stands to reason the same is true for wild, even if the cards might not be as strong there.
"So problematic" is a lot lighter condition than it sounds like, when Blizzard's philosophy of balancing Standard has been sliding towards tweaking smaller and smaller things, recently even with buffs, in order to keep things fresh. In the light of no such change seen in Wild, I don't think it's reasonable at all to make assumptions like that.
I'd say you're raising a new argument there rather than actually addressing the point I was making and that my post already contains the rebuttal your argument: "if not necessarily to the same extent".
But even if we set all that aside I think the crux of your argument is plain wrong: Clearly Team 5 have been taking an increasingly active and interventionist approach to wild as well. The fact that we've had 2, 3? posts about their intentions to do something about Big Priest, a deck that is over-represented despite a middling winrate tells you that they're no longer concerned only with balance, if indeed that was ever true to begin with.
Edit: I also have to say that I think it's disingenuous to frame the premature rotation of Genn and Baku, an unprecedented move by the dev team and arguably the most impactful balance change to the standard meta, as just some minor little tweak. Removing two cards and thereby killing half a dozen top decks cannot be reasonably compared to the recent round of buffs. I stand by my claim that the G&B rotation is to be read as an admission by the devs that these cards are too impactful by design and can't reasonably be fixed by a simple nerf.
I don't play many games because I'm more of an addicted multiplayer game person, so I rarely bought the games (and more into cosmetics, but I'm not into that anymore). The reason I would buy the expansion is that the cards look great. (Just the same way in every expansion)
There are still some epic neutral cards left I'm waiting for, so I really don't care if they gonna suck or not, but I'm hoping they would bring a new way to play like Whirlwind Tempest. Even it's terrible, I had at least fun experimenting with it. But let's not talk about Desert Obelisk... as it looks really tough to build around it that it limits your playstyle.
Also, I don't like cosmetic anymore, I bought someone like Sir annoy-o-tron, which I actually liked him a lot as he has such a cool avatar. But I hope I won't buy another similar one to it.
Khartut Defender
Indeed, its 1 more mana for overall "only" 2 more stats, 2 more heal and a semi second taunt minion with 1 health. It might be played in Reborn decks, if they become a thing... or taunt warrior.
Idea for Genn and Baku Nerfs
Still "repetitive" is not an argument.
Actually, this is quite false for Even decks: you consider them repetitive because they are going to Hero Power every Odd turn, right?
Well, just look at it as a bonus. Exclude the Hero Power, consider it an extra, what is left? Well, what you get is a normal deck, playing normal cards, with a constant bonus in Odd turns. But how is that actually repetitive? How is that more repetitive than Murloc Shaman, or Mech Hunter, or Big Priest, or Quest Mage?
I can give you that the thing holds more truth for Odd decks, but at the end of the day, their Hero Power is still a bonus for them, a Tempo move to optimize turns, that can never get higher priority than normal playable cards in their hand.
So how is that repetitive actually? Their games are still bound to playing cards, first and foremost, despite the synergies with Hero Powers, they cannot win without playing cards in the best way possible. Cards still define their game.
Odd/Even decks just provide a bonus based on hero powers, but they are not repetitive, as their game is still bound to playing cards.
Same goes with the predictability argument. It's actually worse: what deck is NOT quite predictable in the meta? Is a deck actually predictable because it slams totems every Odd turns, or because you know their decklist and what they can play?
New Neutral Minion - King Phaoris
It's....okay.
A 10-mana pile of stats has historically never been great. If you make it to 10-mana while not having used a bunch of expensive spells in your hand, what are the chances that you absolutely need a card like this to swing the game in your favor?
New Neutral Minion - Khartut Defender
Seems pretty good, and I wonder if this could be an enabler for Lucentbark Druid.
New Priest Minion - Wretched Reclaimer
I like it but I'm not sold. Priest needs minions that work on curve, and I don't think this does.
New Priest Minion - Wretched Reclaimer
Wait, i just realized, this is really insane with the reborned minion, since the original copy will be summoned along with its reborn keyword.
Saviors of Uldum - 5 Pack Bundles Giveaway
Honestly, not because I think it's a good card, but I'm super excited to spend 4 months (and beyond) trying to make Mogu Cultist work. I've been trying to create Star Aligner decks since boomsday came out. I just love the crazy combo stuff where you try to figure out how to make some insane card work. That said, I'm also really excited that Priest was just given another way to create 7 health minions for Star Aligner in High Priest Amet
Uldum Card Reveal - Wrapped Golem
It is sticky but does it do much? Unconvinced
Saviors of Uldum - 5 Pack Bundles Giveaway
I like Wretched Reclaimer a lot, it has synergy with deathrattle, reborn and self injurying minions; and 3/3 for 3 is not terrible if you have to play it without making good use of the battlecry. I'm definitely going to experiment with it!
Uldum Card Reveal - Wrapped Golem
You're right that Wrapped Golem is sturdier than [Hearthstone Card (Obsidian Destoryer) Not Found] against certain forms of removal, but the impact of this card against aggro decks is still just as low as Obsidian Destroyer, and reborn isn't even a sure thing against control decks (e.g. Priest has Plague of Death, Shaman has Earthquake, Mage has basically any removal + ping, Warlock has Lord Godfrey). The big difference is that those AoE/Removal tools can work in more match-ups than this card, so even if you find yourself able to stick it to the board against control, you're still probably losing more matches on average than they are because you're running this weak card.
What triggers for you the decision to buy an expansion?
What you get from the preorder. If it is totally worth it im buying it. If not I always have enough gold to buy enough packs.
I don't care for money, but I don't waste my money, that's why I am able to not care about money. They have to deliver something good that they get my money.
I gonna play the game anyway, cards, classes or anything else is unimportant to me.
EDIT: Cardbacks don't count for that. I could care less for those. Extremely cool heroes maybe. Elise is not.
Uldum Card Reveal - Wrapped Golem
One word.. ANNOYING
Double Combo Druid [SoU Theorycraft]
After seeing some of the new cards, I decided to cut Alexstrasza, since King Phaoris and Siamat seem better fits for the deck and also provide enough targets for Juicy Psychmelon.
Siamat
This card is going to be an absolute beast in standard and throughout any meta in hearthstone until it rotates.
Imagine getting this out on turn two in the right Mage deck.
In my opinion this may end up being the most versatile card hearthstone has ever printed.
Idea for Genn and Baku Nerfs
I'd say you're raising a new argument there rather than actually addressing the point I was making and that my post already contains the rebuttal your argument: "if not necessarily to the same extent".
But even if we set all that aside I think the crux of your argument is plain wrong: Clearly Team 5 have been taking an increasingly active and interventionist approach to wild as well. The fact that we've had 2, 3? posts about their intentions to do something about Big Priest, a deck that is over-represented despite a middling winrate tells you that they're no longer concerned only with balance, if indeed that was ever true to begin with.
Edit: I also have to say that I think it's disingenuous to frame the premature rotation of Genn and Baku, an unprecedented move by the dev team and arguably the most impactful balance change to the standard meta, as just some minor little tweak. Removing two cards and thereby killing half a dozen top decks cannot be reasonably compared to the recent round of buffs. I stand by my claim that the G&B rotation is to be read as an admission by the devs that these cards are too impactful by design and can't reasonably be fixed by a simple nerf.
Uldum Rogue Card Reveal - Sahket Sapper
Can this card work in mill Rogue ?
New Neutral Minion - Khartut Defender
<p>I having a version with doubble elekk, against control granted infinite deck. Having Spiritsinger Umbra in it, and against aggro its the best feeling, when you Fel Lord Betrug / Dollmaster Dorian + Plot Twist combo draws first umbra, then Mistress of Mixtures / Plated Beetle . Now this cool taunt guy joins the club.</p>
<p>In this deck better, than Rotten Applebaum, more heal - much like a child
[Myth Busted] A cultist in the Crystalsong Forest
Cool deck, awesome write up. Hope this combo works
What triggers for you the decision to buy an expansion?
I don't play many games because I'm more of an addicted multiplayer game person, so I rarely bought the games (and more into cosmetics, but I'm not into that anymore). The reason I would buy the expansion is that the cards look great. (Just the same way in every expansion)
There are still some epic neutral cards left I'm waiting for, so I really don't care if they gonna suck or not, but I'm hoping they would bring a new way to play like Whirlwind Tempest. Even it's terrible, I had at least fun experimenting with it. But let's not talk about Desert Obelisk... as it looks really tough to build around it that it limits your playstyle.
Also, I don't like cosmetic anymore, I bought someone like Sir annoy-o-tron, which I actually liked him a lot as he has such a cool avatar. But I hope I won't buy another similar one to it.
Elise Starseeker: Queen of BMing
I like Elise too, even if I think I won't buy the preorder.
However, if you want to BM someone, you should say something like "YOUR ARROGANCE WILL BE YOUR UNDOING!" just before dropping a Mecha'Thun.
Uldum Legendary Card Reveal - King Phaoris
^^^^ this - man I loved Dragoncaller Alanna, big spell mage. Hot damn.
Two Uldum Card Reveals - Khartut Defender & Wretched Reclaimer
That was one of my first thoughts.
Uldum Rogue Card Reveal - Sahket Sapper
HEY GUYS I CAUGHT A LORE NERD!!! SHAME HIM!! BULLY THEIR KIND!! BOOOOOOOOO!!!
Elise Starseeker: Queen of BMing
Even when I sleep, I can still hear him going "HELLO!" in my dreams...
Uldum Legendary Card Reveal - King Phaoris
I can already see memes:
Person has 2x Pyroblast 2x Puzzle Box of Yogg-Saron and King Phaoris, he plays the king and gets board of 5x King Phaoris and goes: "FU Blizzard"