I love this card! Personally, I would love to see more mid-range or aggro cards for Warrior. I'm bored of playing Control Warrior. I want to play the aggressive Warrior for a change over the defensive Warrior.
I don't think they're going to reset the brawl or retire any specific deck. This is the whole point of the brawl, to see which sickly overpowered random deck makes it to the end.
You seem overly focused on the 'stale' part, yet this was only one of the few reasons why I'm not opposed to nerfing those cards. Nor did I ever say any of those decks were unbeatable. They're just too consistent at what they do and this won't change. Hence why these decks will forever stay on top in wild.
Your argument about stronger cards being added would've made sense a year ago, but not anymore. Blizzard are purposely shying away from stronger cards to prevent a power creep. Just compare the current highlander cards to their previous League of Explorers iterations. Hence why I believe that we will never see cards as strong as Genn Greymane and Baku the Mooneater ever again.
And if Blizzard actually knew what they were doing they would've a. made counters for Genn and Baku decks in the new expansion or b. altered both cards in a meaningful way. But they didn't do either. They chose for the easy, band-aid solution by making them wild's problem forever.
I wouldn't exactly say Mana Cyclone, CC, and Dr. Boom are cards that are indicative of shying away from power creep. Mana Cyclone already sees play in wild Quest Mage ladder, CC is still extremely good midrange/early late game pressure, and a permanent rush aura (even when not potentially highrolling into desirable hero powers) is extremely potent in grindy attrition games. I've yet to be swayed that strong cards will not eventually compete against many viable odd/even decks. I feel that this debate is just focused on personal dislike of the playstyle as opposed to legitimate reasons why T5 should do a massive power check for multiple decks in an eternal ccg format.
I can't but help you're ignoring what the purpose of wild was intended for. It was for players to play whatever they wanted, whenever they wanted (again with tier 0 caveats). Saying that any card, deck, or playstyle is going to be wild's problem forever is pretty irrelevant when considering what an eternal format is. EVERY card game has a format where you are allowed to use all of your cards and if you didn't want to play against those than most of those card games also had another format to escape such strategies. Why are you so intent on making HS break this mold by essentially doing balance passes on decks in a mode where that isn't intended to happen, solely for the personal preference of just a portion of the format's players? I find this perspective especially annoying when it is spread by players who never were veteran players in any card game prior to Hearthstone. Changing cards in every format because you don't like them actually doesn't follow the CCG model that games like MtG and Yu-Gi-Oh ultimately followed. You want to play with any and all cards in the game? You can do that in one format. You don't want this? You can also do that in another format. Hitting everything with the nerf hammer, even in an eternal format, makes it so that players who have actually supported the product by putting money into it have less return on their contribution because in the end their decks can get broken by the vocal minority anyway.
In the end T5 does not agree with the logic that you are in support of anyway, so ultimately this conversation is null and void, but I thought I'd address this nonetheless because newer/ex-standard players keep advocating for breaking cards or decks that are not tier 0 just so that they don't have to play them/against them. You don't want to face older strategies then go to standard.
"Queue up into Tavern Brawl and be given a deck created by an algorithm to get spells and minions based on a theme and mana curve. "
They weren't completely random, my guess is the buckets that were used in the previous tavern brawl/Dalaran Heist were used and then the picks were random from those. Merc 280 just got a lot of pirate buckets
For those questioning it's legendary rarity I think it has to do with the power level of the card, not how interesting it is. Can you imagine decks like Big Shaman and Big Priest running 2 copies of these instead of 1?
Just thinking about them pulling it from Barnes makes me shudder.
For those questioning it's legendary rarity I think it has to do with the power level of the card, not how interesting it is. Can you imagine decks like Big Shaman and Big Priest running 2 copies of these instead of 1?
What we need now is some kind of weapon-Recruit card, to instantly equip a weapon from our deck. Either a Battlecry on a minion or a spell with some other enhancement on there; "Equip a weapon from your deck and give it Windfury."
Another way to "cheat it out" is by using galaxy spell in mage, and then conjure call it a couple of times, or clone, or....without silence/polymorph effects this guy can attack at least twice for 10 damage, and the divine shield means it has an attractive trade rate so to speak. And its nice to finally get some buff for conjurer's calling :) was way too weak without (laughs hysterically).
I don't think you run this in conj mage, I think you just hope to roll it off conjurer's calling a Sea Giant. Colossus is pretty much unplayable without Luna's Pocket Galaxy and I don't think a bonus 10/1 divine shield when you happen to Galaxy->Colossus->Conjurer's is enough to justify running an otherwise unplayable card.
That's just too much optimism and greed if you ask me.
So basically this guy behaves 50% of the time as if you just played him so he might be able to attack the next turn. But I guess he still retaliates when attacked. Could still be useful if you can give hem taunt for instance (or just silence), and since the opponent can not be sure if he falls asleep, its still a risk to ignore him. Interesting card. As vanilla stats its reasonably priced since its damage output is only 75% so it costs about 25% less also (4 mana for 11 stats instead of 8 stats).
And, last but not least, this can be another valuable source for the salt thread (lol).
Maybe there will be synergy with The Sandman: "Battlecry: if your board consists of at least 4 sleeping minions, wake them all up, give them +4+4, blazing eyes and the urge to wreak havoc".
Another way to "cheat it out" is by using galaxy spell in mage, and then conjure call it a couple of times, or clone, or....without silence/polymorph effects this guy can attack at least twice for 10 damage, and the divine shield means it has an attractive trade rate so to speak. And its nice to finally get some buff for conjurer's calling :) was way too weak without (laughs hysterically).
I really don't know why someone downvoted this comment, since presented point of view is 100% correct and really well explained. Pirate warrior wants to close game ASAP, then - if failed - to rely on topdeck like Leeroy Jenkins, Arcanite Reaper, Spellbreaker or Heroic Strike. New warrior's quest is just too slow.
I really don’t see why people are saying this is unplayably bad. You only need to attack 5 times, not play 5 weapons. It’s a card that, if it gets the support it needs, would be strong enough to win in the long term. The most similar card to this would be the old Warlock quest, but for this one you’d just be playing some more weapons, which Warrior is already okay with
New Neutral Minion - Colossus of the Moon
This card would could find its place in a Paladin deck built around Duel with big minions and prismatic lens.
Uldum Warrior Quest Reveal - Hack the System
I love this card! Personally, I would love to see more mid-range or aggro cards for Warrior. I'm bored of playing Control Warrior. I want to play the aggressive Warrior for a change over the defensive Warrior.
Very OP deck in the latest tavern brawl
I don't think they're going to reset the brawl or retire any specific deck. This is the whole point of the brawl, to see which sickly overpowered random deck makes it to the end.
Very OP deck in the latest tavern brawl
So I conceded until I got the Merc 280 deck. My first game I played it, i got T2 ship's cannon + nzoth's (+coin). That's just sick.
Uldum Warrior Quest Reveal - Hack the System
I'm sure warriors will want to play this instead of Boom.
Who wouldn't want a weaker value generator/questionable midrange pressure card in place of a permanent rush aura/occasional value generator?
Three Uldum Card Reveals - Hearthside Chat
RIP King Mosh
The power creep is real.
Uldum Priest Legendary Reveal - High Priest Amet
T5 already hinted at either HoFing, or nerfing Divine Spirit with one of their last interviews. That should be kept in mind in regards to this card.
Idea for Genn and Baku Nerfs
I wouldn't exactly say Mana Cyclone, CC, and Dr. Boom are cards that are indicative of shying away from power creep. Mana Cyclone already sees play in wild Quest Mage ladder, CC is still extremely good midrange/early late game pressure, and a permanent rush aura (even when not potentially highrolling into desirable hero powers) is extremely potent in grindy attrition games. I've yet to be swayed that strong cards will not eventually compete against many viable odd/even decks. I feel that this debate is just focused on personal dislike of the playstyle as opposed to legitimate reasons why T5 should do a massive power check for multiple decks in an eternal ccg format.
I can't but help you're ignoring what the purpose of wild was intended for. It was for players to play whatever they wanted, whenever they wanted (again with tier 0 caveats). Saying that any card, deck, or playstyle is going to be wild's problem forever is pretty irrelevant when considering what an eternal format is. EVERY card game has a format where you are allowed to use all of your cards and if you didn't want to play against those than most of those card games also had another format to escape such strategies. Why are you so intent on making HS break this mold by essentially doing balance passes on decks in a mode where that isn't intended to happen, solely for the personal preference of just a portion of the format's players? I find this perspective especially annoying when it is spread by players who never were veteran players in any card game prior to Hearthstone. Changing cards in every format because you don't like them actually doesn't follow the CCG model that games like MtG and Yu-Gi-Oh ultimately followed. You want to play with any and all cards in the game? You can do that in one format. You don't want this? You can also do that in another format. Hitting everything with the nerf hammer, even in an eternal format, makes it so that players who have actually supported the product by putting money into it have less return on their contribution because in the end their decks can get broken by the vocal minority anyway.
In the end T5 does not agree with the logic that you are in support of anyway, so ultimately this conversation is null and void, but I thought I'd address this nonetheless because newer/ex-standard players keep advocating for breaking cards or decks that are not tier 0 just so that they don't have to play them/against them. You don't want to face older strategies then go to standard.
There is a type for Theorycraft decks. This is in the wrong category.
Very OP deck in the latest tavern brawl
They weren't completely random, my guess is the buckets that were used in the previous tavern brawl/Dalaran Heist were used and then the picks were random from those. Merc 280 just got a lot of pirate buckets
New Neutral Minion - Colossus of the Moon
Muckmorpher on this, then reincarnate -> GG
This is waaayyyy better then Icehowl
It's not super OP, but it is definitely playable
New Neutral Minion - Colossus of the Moon
Just thinking about them pulling it from Barnes makes me shudder.
Here's some art, make a card! [Legacy Game]
"Who's a good girl who's not gonna eat me? You are, you are!"
Next up, make a Warlock legendary
New Neutral Minion - Colossus of the Moon
For those questioning it's legendary rarity I think it has to do with the power level of the card, not how interesting it is. Can you imagine decks like Big Shaman and Big Priest running 2 copies of these instead of 1?
Uldum Warrior Quest Reveal - Hack the System
What we need now is some kind of weapon-Recruit card, to instantly equip a weapon from our deck. Either a Battlecry on a minion or a spell with some other enhancement on there; "Equip a weapon from your deck and give it Windfury."
New Neutral Minion - Colossus of the Moon
I don't think you run this in conj mage, I think you just hope to roll it off conjurer's calling a Sea Giant. Colossus is pretty much unplayable without Luna's Pocket Galaxy and I don't think a bonus 10/1 divine shield when you happen to Galaxy->Colossus->Conjurer's is enough to justify running an otherwise unplayable card.
That's just too much optimism and greed if you ask me.
[Theorycraft] King Krush 24 damage Hunter
I like the idea. Maybe some sort of Control Ranger to be able to pull out the combo.
New Neutral Minion - Colossus of the Moon
COLOSSUS OF DUST
New Neutral Minion - Sunstruck Henchman
So basically this guy behaves 50% of the time as if you just played him so he might be able to attack the next turn. But I guess he still retaliates when attacked. Could still be useful if you can give hem taunt for instance (or just silence), and since the opponent can not be sure if he falls asleep, its still a risk to ignore him. Interesting card. As vanilla stats its reasonably priced since its damage output is only 75% so it costs about 25% less also (4 mana for 11 stats instead of 8 stats).
And, last but not least, this can be another valuable source for the salt thread (lol).
Maybe there will be synergy with The Sandman: "Battlecry: if your board consists of at least 4 sleeping minions, wake them all up, give them +4+4, blazing eyes and the urge to wreak havoc".
Uldum Warrior Quest Reveal - Hack the System
Cool card once Dr. Boom, Mad Genius rotates out.
Here's some art, make a card! [Legacy Game]
"But you didn't even hit the one that was attacking me?! - Sorry, my bad."
A Hunter card, you're free to pick whatever part of that picture.
New Neutral Minion - Colossus of the Moon
Another way to "cheat it out" is by using galaxy spell in mage, and then conjure call it a couple of times, or clone, or....without silence/polymorph effects this guy can attack at least twice for 10 damage, and the divine shield means it has an attractive trade rate so to speak. And its nice to finally get some buff for conjurer's calling :) was way too weak without (laughs hysterically).
Quest Trading - Play A Friend!
Raistlin #11767
EU
Trade only; you first
Uldum Warrior Quest Reveal - Hack the System
I really don't know why someone downvoted this comment, since presented point of view is 100% correct and really well explained. Pirate warrior wants to close game ASAP, then - if failed - to rely on topdeck like Leeroy Jenkins, Arcanite Reaper, Spellbreaker or Heroic Strike. New warrior's quest is just too slow.
Uldum Warrior Quest Reveal - Hack the System
I really don’t see why people are saying this is unplayably bad. You only need to attack 5 times, not play 5 weapons. It’s a card that, if it gets the support it needs, would be strong enough to win in the long term. The most similar card to this would be the old Warlock quest, but for this one you’d just be playing some more weapons, which Warrior is already okay with