I don't understand why some people say this quest will fit in Pirate Warrior.
The OG PW has in turn 1 Pirate into Patches one of its most powerful turns, and you would cast it aside to play the quest? Moreover, if you play correctly, you will win before reaching turn 7 most of the times.
So... you want to play a quest that asks you to swing your face for 5 turns (don't tell me you would put Sulth'raze, a 6 mana weapon, in PW please) in order to get a win-more Hero Power that gives you remarkable value when you already consumed most of your burst and with it your chances to win?
Sure, you can try a more Midrange version of the deck, you would put worse cards in your deck and the #1 rule in HS deck building is "never putting bad cards in your deck in order to justify other bad cards".
Given this, Hack the System reminds me a lot Druid's set in Rastakhan's Rumble: the class is too strong at the moment, so let's give it a memey theme in order not to make it even stronger. Will see some experimentation but no play after the first three weeks.
You maybe right, but, imagine the situation where you ran out of cards in turn 5-6. What did you do? Concede. But, with this quest, you may try a few more rounds to finish your opponent. 2 4/3 minions are not bad at all...
IMO, this is a great card for aggro warrior.
Quests are awful in aggro decks. You’re wrong buddy
I don't get it. Some of the Rare cards that we seen so far are by far, some of the worst cards out there. The stats for this card need to be at least 7/7 to be used but then it would make Silence Priest a little better. Well, this is just a plain bad card
Talking about cheating it out, this may actually see play in big shaman. Not that it would be of any relevance ... But at least you got to do something with it when you open it
Could be Played in Handlock or Silence Priest but those decks arent very good and am not 100% procent sure that Handlock would even run this if it was good.
Pirate Warrior wants to jam as many pirates as possible in the first few turns in order to win by sheer amount of SMOrc. In order to do that, you want to use your mana as efficiently as possible a.k.a. no unspent mana for the first (at least) five turns. Considering that your best turn 1 play is N'Zoth's First Mate into Patches the Pirate and your best turn 2 play is Bloodsail Raider/Ship's Cannon, you could play your quest at turn 3, but you would lose a lot of tempo given that, with that mana, you would have played Southsea Captain or Bloodsail Cultist: now your turn 3 is Quest + Hero Power or a weaker play than one of said 3-drops.
After that, in the best case scenario, you would have to wait until turn 8 in order to get your reward, but trust me: when you are a Pirate Warrior and you arrive at turn 8 you have already lost or you are hoping to topdeck lethal. Either way, a 2 mana 4/3 which isn't a Pirate and doesn't have charge will help you in no circumstances.
Pirate Warrior is not suited for Midrange games, not even now that Patches the Pirate is nerfed
Important question: Is this golem minion a mech? If it is it's strong, if not then its kinda meh compared to [Hearthstone Card (Dr. Boom Mad Genius) Not Found].
Edit: That minion is not a mech, so it's meh for aggro, but still good for Midrange, if a viable midrange deck can be discovered.
Pretty sweet card to get off of conjurer's calling, especially in a mage mirror. Imagine how many mountain giants this can chew through and still be conjured into something new.
Edit: I just noticed this is a legendary. What the heck? This card screams packfiller common. Why would you to this to people, Blizzard? Who on earth is going to be happy cracking one of these open? Big yikes.
Needs some sort of midrange warrior with a lot of weapons. Probably not good right now with Dr. Boom, Mad Genius in Standard since it is too slow for any honest aggro deck (they want you dead on about T5-6 not miss T1 and start with 1 less card) and any midrange deck will have an easier time just running Boom. I won't forget about it though all we need is 1 or 2 good weapons that can be played at 2 like N'Zoth's First Mate and it might spawn an interesting new midrange pirate warrior deck.
There is a lot of support in wild for this including the spellstone, Deadly Arsenal, Malkorok and Furnacefire Colossus. These cards never got the support they deserved so hopefully this quest buffs them. Thankfully the quest doesn't have anything to do with taunt. It promotes a different archetype we haven't seen in a while and variety is good. I hope this enables a contol/midrange pirate warrior. Nice job on this quest even if it turns out weak in standard.
I don't understand why some people say this quest will fit in Pirate Warrior.
The OG PW has in turn 1 Pirate into Patches one of its most powerful turns, and you would cast it aside to play the quest? Moreover, if you play correctly, you will win before reaching turn 7 most of the times.
So... you want to play a quest that asks you to swing your face for 5 turns (don't tell me you would put Sulth'raze, a 6 mana weapon, in PW please) in order to get a win-more Hero Power that gives you remarkable value when you already consumed most of your burst and with it your chances to win?
Sure, you can try a more Midrange version of the deck, you would put worse cards in your deck and the #1 rule in HS deck building is "never putting bad cards in your deck in order to justify other bad cards".
Given this, Hack the System reminds me a lot Druid's set in Rastakhan's Rumble: the class is too strong at the moment, so let's give it a memey theme in order not to make it even stronger. Will see some experimentation but no play after the first three weeks.
You maybe right, but, imagine the situation where you ran out of cards in turn 5-6. What did you do? Concede. But, with this quest, you may try a few more rounds to finish your opponent. 2 4/3 minions are not bad at all...
On the other hand, Colossus of the Moon is just a 10/10 that, despite being very sticky, doesn't do anything when summoned, not even defending your face from aggro paesants.
This card won't see play except in Conjurer Mage Kappa
I like the idea of this in combination with the spellstone in wild. This pushes a more midrange-based weapon warrior as opposed to the traditionally fast pirate warriors. I'll definitely be experimenting with it.
Uldum Warrior Quest Reveal - Hack the System
New Neutral Minion - Sunstruck Henchman
I don't get it. Some of the Rare cards that we seen so far are by far, some of the worst cards out there. The stats for this card need to be at least 7/7 to be used but then it would make Silence Priest a little better. Well, this is just a plain bad card
New Neutral Minion - Colossus of the Moon
Talking about cheating it out, this may actually see play in big shaman. Not that it would be of any relevance ... But at least you got to do something with it when you open it
Uldum Final Reveal Stream w/ Brian Kibler, Peter Whalen, & Chris Sierra - July 31
Can't disagree with that.
New Warrior Spell - Hack the System
Added the token image, not a Mech.
Uldum Warrior Quest Reveal - Hack the System
The token has now been added and it indeed isn't a Mech.
Uldum Warrior Quest Reveal - Hack the System
Trump also "leaked" that DK Garrosh would have passive hero power that allowed to dual wielding weapons back in KFT so...
Deathwing-related stuff is a popular theory though, so the theme might still be at least partially correct.
Sunstruck Henchman
Pack Filler
I think that the downside is too big for Arena.
Could be Played in Handlock or Silence Priest but those decks arent very good and am not 100% procent sure that Handlock would even run this if it was good.
Uldum Warrior Quest Reveal - Hack the System
Infinite 2 mana 4/3s by itself is pretty great. The refreshing bit is just the icing on the cake.
New Warrior Spell - Plague of Wrath
Sleep with the Fishes is played in dead man's hand warrior in wild, not a strong deck, but the card is mandatory in that deck
Edit: whoops, it was already answered
Uldum Warrior Quest Reveal - Hack the System
Pirate Warrior wants to jam as many pirates as possible in the first few turns in order to win by sheer amount of SMOrc. In order to do that, you want to use your mana as efficiently as possible a.k.a. no unspent mana for the first (at least) five turns. Considering that your best turn 1 play is N'Zoth's First Mate into Patches the Pirate and your best turn 2 play is Bloodsail Raider/Ship's Cannon, you could play your quest at turn 3, but you would lose a lot of tempo given that, with that mana, you would have played Southsea Captain or Bloodsail Cultist: now your turn 3 is Quest + Hero Power or a weaker play than one of said 3-drops.
After that, in the best case scenario, you would have to wait until turn 8 in order to get your reward, but trust me: when you are a Pirate Warrior and you arrive at turn 8 you have already lost or you are hoping to topdeck lethal. Either way, a 2 mana 4/3 which isn't a Pirate and doesn't have charge will help you in no circumstances.
Pirate Warrior is not suited for Midrange games, not even now that Patches the Pirate is nerfed
New Neutral Minion - Colossus of the Moon
I won't say it is bad, but I will be less than thrilled to open it, for sure.
New Warrior Spell - Hack the System
Important question: Is this golem minion a mech? If it is it's strong, if not then its kinda meh compared to [Hearthstone Card (Dr. Boom Mad Genius) Not Found].
Edit: That minion is not a mech, so it's meh for aggro, but still good for Midrange, if a viable midrange deck can be discovered.
New Neutral Minion - Colossus of the Moon
Don't remind me, please. I still haven't recovered from the trauma of opening a golden Icehowl. ;^)
Uldum Warrior Quest Reveal - Hack the System
Obviously can't compete with Dr. Boom, Mad Genius, but I love this direction for Warrior. Go face, my son!
New Warrior Spell - Plague of Wrath
Sleep with the Fishes was heavily used in Un'Goro Taunt Warrior and in DMH. If only we saw a copy of the plague* card earlier, Scourgelord Garrosh would have been better before Dr. Boom, Mad Genius was released.
Three Uldum Card Reveals - Hearthside Chat
I don't think it replaces Brawl very often, too conditional. It competes with Brawl, but I guess more removal is more removal in CW's eyes.
Uldum Warrior Quest Reveal - Hack the System
Needs some sort of midrange warrior with a lot of weapons. Probably not good right now with Dr. Boom, Mad Genius in Standard since it is too slow for any honest aggro deck (they want you dead on about T5-6 not miss T1 and start with 1 less card) and any midrange deck will have an easier time just running Boom. I won't forget about it though all we need is 1 or 2 good weapons that can be played at 2 like N'Zoth's First Mate and it might spawn an interesting new midrange pirate warrior deck.
New Warrior Spell - Hack the System
There is a lot of support in wild for this including the spellstone, Deadly Arsenal, Malkorok and Furnacefire Colossus. These cards never got the support they deserved so hopefully this quest buffs them. Thankfully the quest doesn't have anything to do with taunt. It promotes a different archetype we haven't seen in a while and variety is good. I hope this enables a contol/midrange pirate warrior. Nice job on this quest even if it turns out weak in standard.
Three Uldum Card Reveals - Hearthside Chat
Yeah, but imagine opening this guy instead of a Quest: you surely wouldn't scream of joy
Plague of Wrath
flavor text is accurate
Three Uldum Card Reveals - Hearthside Chat
Now that I think about it, Plague of Death may come in help if Priest gets to play a Control archetype in this expansion
Uldum Warrior Quest Reveal - Hack the System
You maybe right, but, imagine the situation where you ran out of cards in turn 5-6. What did you do? Concede. But, with this quest, you may try a few more rounds to finish your opponent. 2 4/3 minions are not bad at all...
IMO, this is a great card for aggro warrior.
New Neutral Minion - Colossus of the Moon
No need to worry mate.
BP only runs minions that help to win the board and stabilize the game (Ragnaros the Firelord, Obsidian Statue and Y'Shaarj, Rage Unbound, for example, do this incredibly well).
On the other hand, Colossus of the Moon is just a 10/10 that, despite being very sticky, doesn't do anything when summoned, not even defending your face from aggro paesants.
This card won't see play except in Conjurer Mage Kappa
Uldum Warrior Quest Reveal - Hack the System
I like the idea of this in combination with the spellstone in wild. This pushes a more midrange-based weapon warrior as opposed to the traditionally fast pirate warriors. I'll definitely be experimenting with it.