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  • New Warrior Spell - Hack the System

    Fool's Bane (kappa) Sul'thraze synergies.

    Could be good, but time will tell. I personally think, that the quest is a sign, that a new warrior weapon is about to come.

  • New Neutral Minion - Sunstruck Henchman

    Should have costed (3) for some serious Silence synergy.

    Or have taunt.

    As it is, just a pack filler.

  • New Neutral Minion - Colossus of the Moon

    So if I get 2 of these one my first Conjurer's Calling and the second, then there will be 3 10/10s with reborn and a 10/1 in play?

  • Uldum Warrior Quest Reveal - Hack the System

    So do we think The Cataclysm shown at 0:40 is legit for the next expansion or just a red herring? Assuming the latter, but....

  • New Neutral Minion - Sunstruck Henchman

    I'm going to have to make an all ogre deck in wild now.  Keep those ogres coming!

  • New Neutral Minion - Colossus of the Moon

    Great for Big Shaman, and improves the legendary pool for last-chance cards like Rafaam and [Hearthstone Card (Prince Liam/card]. Awesome

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  • Uldum Warrior Quest Reveal - Hack the System

    I don't understand why some people say this quest could fit in Pirate Warrior.

    The OG PW has in turn 1 Pirate into Patches one of its most powerful turns, and you would cast it aside to play the quest? Moreover, if you play correctly, you will win before reaching turn 7 most of the times. 

    So... you want to play a quest that asks you to swing your face for 5 turns (don't tell me you would put [Hearthstone Card (Sulth'raze) Not Found], a 6 mana weapon, in PW please) in order to get a win-more Hero Power that gives you remarkable value when you already consumed most of your burst and with it your chances to win?

    Sure, you can try a more Midrange version of the deck, you would put worse cards in your deck and the #1 rule in HS deck building is "never putting bad cards in your deck in order to justify other bad cards".

    Given this, Hack the System reminds me a lot Druid's set in Rastakhan's Rumble: the class is too strong at the moment, so let's give it a memey theme in order not to make it even stronger. Will see some experimentation but no play after the first three weeks.

  • New Warrior Spell - Hack the System

    It was going to be hard for any warrior quest to compete with Dr. Boom, Mad Genius. This could work in a Rush Warrior deck, although we'll have to see the new warrior weapon first. Right now I don't think it fits anywhere, since you want to be playing Town Crier or Eternium Rover in a faster deck.

  • Uldum Warrior Quest Reveal - Hack the System

    shitty quest for the shitty hero. kids will love it.

     

     

     

  • Three Uldum Card Reveals - Hearthside Chat

    The new 10 drop really doesn't make Cyclone Mage that much better. How many times did you beat them by trading anyway?

  • Ignore feature

    Staff

    Im sure ignore function will come sooner or later, its just one of the tools in a box one would expect to have and there is nothing wrong with wanting to use it. But no ETA when will that happen.

  • New Neutral Minion - Colossus of the Moon

    I can't believe they are buffing conjurers calling with this.  We now need at least 3 horribly stated 10+ drops to cancel this out.  Outside of transform effects,  you need to contact this thing 3 time at least to kill it.  Sure there are other more efficient methods like BGH, transform, and power word whatever,  but I just cannot wrap my head around how this reborn mechanic is supposed to function in a healthy diverse meta without locking out half the archetypes for a majority of classes.  Am I going to have to put in 4-10 tech cards in my decks to account for situations like this.  I guess they have tested these decks so the meta can withstand it, but I will believe it only when I see it! 

  • New Neutral Minion - Colossus of the Moon

    This card is so strong...

     

     

     

  • Three Uldum Card Reveals - Hearthside Chat

    Reborn means it keeps Divine Shield which is huge

  • New Neutral Minion - Sunstruck Henchman

    Staff
    Quote From Kovachut

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    I think it will perform well enough in arena, you usually dont want to just rely on luck and leave a minion like that alive, so you try to trade into it anyway most of the time. But yeah, overall, not a great card.

  • Uldum Warrior Quest Reveal - Hack the System

    Lol from the art it seems it's not a mech.

  • New Neutral Minion - Colossus of the Moon

    Staff
    Quote From AliRadicali

    Pretty sweet card to get off of conjurer's calling, especially in a mage mirror. Imagine how many mountain giants this can chew through and still be conjured into something new.

     

    Edit: I just noticed this is a legendary. What the heck? This card screams packfiller common. Why would you to this to people, Blizzard? Who on earth is going to be happy cracking one of these open? Big yikes.

    Icehowl of SoU :) But yeah, Conjurer's Calling makes this card scary in some situations.

  • Uldum Shaman Card Reveal - Splitting Axe

    Will definitely see play in wild.  Totems don't seem particularly strong in Standard at the moment, but some other reveals to support the archetype could be incoming.

  • Three Uldum Card Reveals - Hearthside Chat

    Yay... More Control Warrior support and another thing to be created from Conjurer's Calling, thanks Blizzard..

  • New Warrior Spell - Hack the System

    So taunts to keep health/armor as high as possible so you can smash minions/face with your face! Brilliant! Wondering if this actually might work out well with that horrible Lesser Mithril Spellstone

  • Three Uldum Card Reveals - Hearthside Chat

    Yoo... Playing against Warriors will feel even worse from now on...

  • New Warrior Spell - Plague of Wrath

    Okay, here me out here: Swarm Deathrattle Warrior. It's not a good idea... but it's a good idea!

  • Uldum Warrior Quest Reveal - Hack the System

    Staff Pro

    HACK THE PLANET!

  • Three Uldum Card Reveals - Hearthside Chat

    Wow those card animations are really cool!!

  • New Warrior Spell - Hack the System

    For aggro the issue is always the tempo loss on turn 1, since you have to just play the quest itself. Maybe a more midrange structure may get use of this to get its board going also when running out of resources (I still think about Dragon Warrior of the old days).